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Jarl [JL]

The Jarl of the Lodge, is the most powerful piece on the board. He can move, on the board, as far as He likes in any direction, as long as His way is not impeded by another piece. The Jarl is a back row piece His loss does not constitute the end of the game. That only occurs when the Lodge is captured or an opponent resigns.

Jarl's Woman [JW]

The Jarl's woman, functions much like her mate, the Jarl, except that she is restricted to five squares in any one direction, as long as her way is not impeded by another piece. The Jarl's Woman, at the start of the game, rests on a square of her own color, next to the Jarl.

Axe [AX]

The Axe moves three squares up and two over in any direction; it is the only piece on the board that can go over or around another piece. There are two Axes to a side.

Singer [SI]

The Singer moves diagonally on his own color, forward or backward, but is limited to five squares in either direction, as long as his way is not impeded by another piece. There are two Singers to a side.

Rune Priest [RP]

The Rune Priest like the Singer, moves on the diagonal; except, unlike the Singer, the Rune Priests have no limit to the number of squares they can advance, as long as his way is not impeded by another piece. He is also limited to his own color.

Builder [BD]

The Builder moves on the board, forward, backward and laterally in both directions with no limit to the number of squares he can advance, so long as his way is not impeded by another piece. There are two Builders to a side.

Spearman [SP]

The Spearman is the first of the front row pieces. He moves forward only and captures only on the diagonal. On his first move, the Spearman has the option of moving one, two, or three squares forward. After that he advances only one square at a time, no matter which option he chose. A spearman, unlike the pawn of chess cannot be redeemed for a lost higher piece by advancing him down to an opponents back row. There are six Spearmen to a side.

Rider of The High Thalarion [RHT]

Flanking the six Spearmen in the front row, one on each side, is a Rider of the High Tharlarion, or lizard rider. He can move one square in any direction, so long as his way is not impeded by another piece. There are two Rider's of The High Thalarion to a side.

Physician [PH]

Flanking the two Riders of the High Tharlarion in the front row, one on each side, is a Physician. He can move up to two squares in a straight line, forward, backwards or to the side as long as his way is not impeded by another piece. There are two Physicians to a side.

Lodge

The Lodge is what the game is all about. It does not start on the board, but must be placed on the board after the second move and on or before, but not later than the tenth move. The placement of the Lodge constitutes a move on it's own. If the Lodge is not placed on or before the tenth move, the game is over by default. The object is to capture your opponent's Lodge, without losing your own. When a Lodge is captured, or a Player resigns the game is over.. The Lodge can move one square in any one unimpeded direction. It cannot capture other pieces. The Lodge must be placed upon the back row of your playing side. It cannot be placed on an already occupied square.


*Piece title is linked to piece movement diagram*


 

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