BCW 2119 Vol 2. Online booklet

WICKED JUSTICE vs. THE GALACTIC DYAD

Steel Justice and Todd Studd have shocked the galaxy by joining forces against common enemies. The brutal attacks between these four men have only increased. Suspensions and fines have become common as a four way free-for-all for the Heavyweight title has started. Todd Studd and Steel Justice, although former partners in Wicked Justice, don�t trust one another while Monolith and Baron Von Demios seem to be jelling into a dangerous team. Who will win this brawl for all?

Newcomer Monolith comes to the BCW from the Slaughterhouse. Originally hailing from the Bosko System, he�s actually somewhat small for his race. The Boskoians average between 9-12 feet tall. These giants have even been known to give Aethrans pause when it comes to battle. He�s right when he say�s he was the top of his class. The other students couldn�t even begin to touch his skills. His sheer size makes him a powerful opponent and has quickly put him in the Heavyweight title picture since arriving in the BCW. He faces his first feud against the BCW�s top star, Steel Justice. Will his size and strength be enough for him to compete against the veteran? Or will Steel Justice cut short his amazing rise to the top?

Monolith finishes off his opponents with an awesome two handed choke slam he calls the IMPLODER. When his opponents are slammed to the mat, flat on their back from nearly 8 feet in the air, they rarely get back up.

�Wicked� Todd Studd and Baron Von Demios square off in the other side of this feud, in a battle between the two baddest men in the BCW. Don�t expect good sportsmanship from either one of them. Baron, the up and comer, seeks to topple Todd Studd from the top spot on the villain side and claim the BCW Heavyweight title for himself. Todd claims he�s going to put Von Demios back where he belongs: �If this freak wants to have a p*ssing contest, I�ll put him back in the dregs beneath me, with all the rest of the trash.� This feud won�t be won with simple words. Expect a lot of blood and carnage from both men in this battle to see whom is the baddest of the bad.

MURDER�S ROW vs. HOUSE OF THE DAMNED

Cannibal hasn�t taken the attack by the Dominion lying down. Throwing his anger management classes out the window, Cannibal has declared war on the Master and his croonies. His twin sons have become the cornerstones for what he is terming as the new Murderer�s Row. Vile and Crule are truly his father�s sons. Though young and inexperienced, they have grown up around wrestling and were personally trained by Cannibal at the Slaughterhouse. These two youngsters not only seek to win the tag titles, they also seek revenge against the Dominion for their assault on them and Cannibal.

Vile is the smaller and more agile of the two. He�s a master at psychological in-ring warfare and uses those tactics to confuse and disorient his opponents both inside and outside the ring. Crule on the other hand, relies on his brute strength to dominate his opponents. Whereas Vile is cold and calculating, Crule is very in your face.

Both brothers have learned several holds from their father. Vile has been know to use the Spinecracker and the Throat Slit, while Crule has perfected the Head roller and twist. Vile finishes off his opponents with the CURSE OF THE CANNIBAL, which is a sleeper hold aided with a leather strap wrapped around his opponents neck which he hides under his arm. The referee may see the strap and disqualify him. Crule uses the NEPTUNIAN DEATH GRIP, a modified version of a Tongan death grip and as a tag team, the Headhunters have named their finisher a FATE WORSE THAN DEATH. Vile gets on a turnbuckle while Crule picks the downed opponent up for a powerbomb. When the hapless opponent is above Crules� head, he lifts him higher in the air (think the Last Ride, used by the Undertaker in the late 21st century) and Vile dives off the turnbuckle and spears him right out of the air as the opponent is driven into the mat. The speed the Headhunters do this move with is incredible and has become a crowd favorite, but also makes this move very risky. If Crule is slow to lift the opponent or Vile launches himself early, there could be a miss or worse yet, a mid air collision! When they try this move, roll one die. If the roll is 1-4, the move works. Add that number to the opponents� pin rating. If you roll a 5, Vile misses and the opponent rolls out of the powerbomb and takes over on level 2 offense. If you roll a 6, there is a collision and the opponent takes over on level 3 offense.

The Headhunters face a feud with the veteran tag team of Ashe and Minion, newly renamed the Disciples of Death.

Cannibal has also recruited Reaver to offset Funboy. Reaver isn�t comfortable being on the team, and only accepted Cannibal�s invitation to join so he can get in on what is believed to be the most brutal feud ever seen in the BCW. Funboy has been distracted as of late by the arrival of two Aethran outcasts whom claim to know the truth about Funboy and his real past. Funboy has no recollection of his early childhood, some believe it is the influence of the Master that has kept these memories suppressed. Why would two Aethrans have any clue to funboy�s past?

In the most surprising move, the man formerly known as the CPC Enforcer has become Cannibals� right hand man. He has adopted the name Bloodbath and has taken it upon himself to be the enforcer of Cannibal�s will in the BCW. He has set himself up to take the brunt of the Master�s assault by challenging him to a 1 on 1 feud. With a newly found mean streak, Bloodbath seeks to live up to his name. He�s adopted a new finisher, a reverse DDT know as the BREAKDOWN.

The Master on the other hand, is a perverse, demented, although well educated, individual. He�s evil incarnate. He enjoys �giving the gift of pain as much as i love getting it.� He has been known to torture and humiliate his opponents as a way of breaking them and bending them to his will. He seems to have some sort of cult like hold over his allies. His finisher is as sick and demented as he is. The Master, behind his opponent, hooks his inner cheek with his fingers and pulls back, nearly ripping the side of his opponents� face off! It�s savage and often draws blood from inside the poor victims�s mouth!

MASTERS OF MAYHEM vs. AETHRAN REVOLUTION

It�s been a rough year for the BCW�s most celebrated tag team. Mass started the year on the highest note possible, he won the BCW heavyweight title tournament. Unfortunately, he had to defeat his own tag team partner, Maim in the finals. Maim was awarded the Deep Space title for his efforts. Are there some lingering feelings due to this single match? The Masters of Mayhem haven�t been running on all cylinders since then.

Now with the arrival of Aethran Revolution, the problems seem to be getting worse. Hack and Slash come to the BCW with one thing on their mind: to continue the Aethran domination of the galactic tag team scene across the cosmos. The problem, however, is Hack and Slash are not recognized as wrestlers by the Aethran government and are doing so against the will of the populace. As such, they have become wanted criminals on Aethra. Despite the problems among Mass and Maim, Hack and Slash see the Masters of Mayhem as the top team in the BCW and seek to show their dominance by beating them in the ring. Could a changing of the guard be in the books?

Slash seems to be the brains of the operation, while Hack appears to be the muscle. The Revolution uses several modified versions of classic �Gladiator� moves, as they are not allowed to use the originals due to an injunction from the Aethran government. As finishers, Slash uses the DOOMSDAY CLOTHESLINE, which is nothing more than a top rope clothesline, and Hack uses a Jackhammer slam he calls the EXTINCTION LEVEL EVENT, or the E.L.E. As a tag team, they prefer to finish off their opponents with the SUPER DECAPITATOR. If you remember the Heart Foundation in the 80�s and 90�s, you�ve seen this move. Hack holds the opponent belly to belly over his head while Slash bounces off the ropes and nearly takes the opponents� head off with a clothesline!

Also. there�s a bit of unfinished business with Funboy. Hack and Slash have stated they know the true origin of Funboy. His past, where he�s from, even his parents. Strangely enough, the Master is doing every thing in his power to keep Funboy away from these two, and has sparked a small side feud between the Aethran Revolution and the House of the Damned, although the Master won�t dare send Funboy into the ring with neither Hack nor Slash. This has become a strange situation that seems to be part of a much larger picture.

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All Drawings and gaming system C & tm Filsinger Games or Kaz-matic Kreations

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