|
FACTORY OF 100 MACHINES Removing all "Morphtronic" monsters in your Graveyard from play is not a cost. If an effect is chained that removes the targeted Machine-Type monster from the field, you must still remove all "Morphtronic" monsters in your Graveyard from play when "Factory of 100 Machines" resolves. FAIRY BOX The current ATK is reduced to 0, including all Equip Spell Cards. Trap Cards and Quick-Play Spell Cards cannot further increase the monster’s ATK this battle. A monster effect such as "Injection Fairy Lily" can increase its own ATK after "Fairy Box" is successful. Paying 500 Life Points is optional, if you choose not to pay "Fairy Box" is destroyed. The effect of "Fairy Box" does not target, so "Lord of D." will not prevent "Fairy Box" from reducing the ATK of an attacking Dragon-Type monster to 0. FAIRY GUARDIAN If you activate "Painful Choice" and a Spell Card is included in the 4 cards that are sent to the Graveyard, it cannot be targeted with the effect of "Fairy Guardian" since it was YOUR "Painful Choice" that sent the card to the Graveyard, even though your opponent decided which card you kept. FAIRY METEOR CRUSH If you equip your "Fairy Meteor Crush" to an opponent’s monster, and it attacks a Defense Position monster on your side of the field with ATK greater than your monster’s DEF, the opponent will take the difference as Battle Damage. This is because "your opponent" is the opponent of the player who controls "Fairy Meteor Crush" not necessarily the opponent of the player who controls the monster. "Kuriboh" or "Waboku" can be used to prevent the damage caused by "Fairy Meteor Crush" because it is Battle Damage. FAIRY OF THE SPRING When you add an Equip Spell Card to your hand with "Fairy of the Spring", and the same turn it is returned to the Deck with "Fiber Jar", and you draw it, you can activate it that same turn. FAKE TRAP If your opponent activates ""Heavy Storm"" and your chain ""Fake Trap"", your Trap Cards are protected but your Spell Cards are still destroyed." FALLING DOWN The Archfiend you need for "Falling Down" doesn't have to be a monster. Cards like "Axe of Despair", or an Archfiend monster equipped to your "Relinquished", will prevent "Falling Down" from being destroyed. You can activate "Falling Down" when there are no Archfiends on your side of the field, but it is destroyed immediately before it is equipped to a monster. You cannot use "Barrel Behind the Door" against the damage from "Falling Down" because you cannot use "Barrel Behind the Door" against a Continuous or Equip Spell Card. FATAL ABACUS Monster Tokens do not trigger this card’s effect because they are not sent to the Graveyard. Monsters that are removed from play and monsters that are destroyed while "Banisher of the Light" is on the field do not trigger this card’s effect. This is because they never go to the Graveyard. "Sent from the field to the Graveyard" includes cards that are destroyed, Tributed, or sent straight from the field to the Graveyard. If multiple "Fatal Abacus" cards are active on the field, a player will take 500 points of damage for each when one of their monsters is sent from the field to the Graveyard. So if 2 are active, a player will take 1000 points of damage and if 4 are on the field (you have 3 active and your opponent has 1 active) a player will take 2000 points of damage. It is the owner of the Monster Card that takes the damage, so if you control your opponent’s monster through the effect of "Change of Heart" and Tribute it, your opponent takes the 500 points of damage. FEAR FROM THE DARK Only the owner of "Fear from the Dark" can use its effect, because it has to be sent from your hand to your Graveyard. When you discard "Fear from the Dark" with "Painful Choice", "Fear from the Dark"'s effect does not activate because it was your own card effect that caused it. If "Fear from the Dark" is sent to the Graveyard during a card effect's resolution, or during a chain, activate "Fear from the Dark"'s effect after the current effect or chain has resolved. If "Fear from the Dark" is sent to the Graveyard by "Last Turn"'s effect, "Fear from the Dark" is Special Summoned to the field before the attack of "Last Turn" happens. FEATHER SHOT You can activate 2 copies of “Feather Shot” and target the same “Elemental Hero Avian”, but the second one will not increase the number of times it can attack. If you select 2 different “Elemental Hero Avians” then neither one can attack. If you Summon a monster after “Feather Shot” has resolved, that monster cannot attack. You cannot activate “Feather Shot” during a turn where “Absolute End” has been activated. If “Feather Shot” has already resolved, “Absolute End” cannot be activated. If “Absolute End” is chained to “Feather Shot”, then the selected “Elemental Hero Avian” cannot attack. FELGRAND DRAGON The ATK gained by "Felgrand Dragon" when it is Special Summoned disappears when "Felgrand Dragon" is removed from the field or flipped face-down. If "Skill Drain" is face-up on the field when "Felgrand Dragon" is Special Summoned, or if "Skill Drain" is activated after "Felgrand Dragon" is Special Summoned, "Skill Drain" will negate "Felgrand Dragon's" ATK gaining effect. If "Skill Drain" is later negated or removed from the field, the ATK gain is not reapplied. When "Felgrand Dragon" is Special Summoned, its controller selects 1 monster in his/her Graveyard as a target. If the selected monster is removed from play in chain to this effect, "Felgrand Dragon"'s effect will disappear and it will not gain ATK. After "Felgrand Dragon's" ATK gaining effect is resolved, the ATK gain will not disappear if the selected monster is removed from the Graveyard. The text “This monster cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field” is a condition and not an effect. It cannot be negated by “Dark Ruler Ha Des”, etc. FIBER JAR When the effect of "Fiber Jar" is activated, "Fiber Jar" itself is united with the Deck, even if it has been attacked and destroyed as a result of battle. If the effect of "Fiber Jar" activates during the Battle Phase, it does not end the Battle Phase, although the turn player will have no monsters after the effect resolves. If your opponent’s "Parasite Paracide" is face-up in your Deck when the effect of "Fiber Jar" is activated, it will remain there. The opponent should cut your Deck with his / her eyes closed after you shuffle to ensure fairness. If "Twin-Headed Behemoth" is returned to the Deck by the effect of "Fiber Jar" and its effect has already been used once this Duel, that condition is not reset. If you again draw and Summon your "Twin-Headed Behemoth" you may not activate its effect again. FIELD BARRIER If a mandatory effect is activated that would destroy a Field Spell Card while this card is in play, that Field Spell Card is not destroyed. Cards or effects that would destroy all Spell Cards on the field like “Heavy Storm,” or all cards on the field, like “Demise, King of Armageddon,” can be activated while this card is in play, but the Field Spell Card will not be destroyed. This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like “Ancient City – Rainbow Ruins”) can still be activated while this card is in play. While this card is active, you cannot Set a Field Spell Card if you already control a Field Spell Card. If you control a Field Spell Card and “Field Barrier”, and its effect is being negated by a card like “Imperial Order,” and your opponent plays a Field Spell, then you could chain an effect to destroy “Imperial Order,” and your opponent’s Field Spell Card would be sent to the Graveyard. Your Field Spell Card will remain in play. FIEND SKULL DRAGON If your opponent Flip Summons a monster with a Flip Effect, and chains a card like "Offerings to the Doomed" to destroy "Fiend Skull Dragon", the Flip Effect will not be negated since "Fiend Skull Dragon" is no longer on the field when the Flip Effect resolves, and it will only negate Flip Effect "as long as this card remains face-up on the field". The opponent may activate a Trap Card that targets "Fiend Skull Dragon", but its effect will be negated and the Trap Card destroyed. Cards such as "Torrential Tribute", "Bottomless Trap Hole", "Mirror Force", and "Last Turn" will all apply their effects to "Fiend Skull Dragon" because these cards do not target. You can activate "Call of the Haunted" to Special Summon "Fiend Skull Dragon". After it resolves, "Call of the Haunted" will be destroyed and "Fiend Skull Dragon" will remain on the field. Remember that "Fiend Skull Dragon" must have been properly Fusion Summoned previously in order to Special Summon it from the Graveyard. You can chain "Call of the Haunted" to the activation of a Flip Effect to Special Summon "Fiend Skull Dragon", and the Flip Effect will be negated. FIEND'S HAND MIRROR When your opponent activates "Mystical Space Typhoon" to destroy his/her "Mirage of Nightmare", you can chain "Fiend's Hand Mirror" and have "Mystical Space Typhoon" destroy "Fiend's Hand Mirror" instead. FIFTH HOPE FIGHTING SPIRIT "Fighting Spirit" is destroyed when the equipped monster would be sent to the Graveyard by battle. If this effect is used, "Fighting Spirit" will not be on the field at the end of the Damage Step and could not be targeted by effects that activate at the end of the Damage Step. If a "Hyper Hammerhead" destroyed by battle is equipped with "Fighting Spirit" and it is destroyed instead, "Hyper Hammerhead" remains on the field and its effect activates. FINAL ATTACK ORDERS While "Final Attack Orders" is active, you can change monsters like "Guardian Sphinx" to face-down Defense Position, and while they are face-down, "Final Attack Orders" has no effect on them. While "Final Attack Orders" is active, you can change the Battle Positions of monsters with "Curse of Fiend" or "Little-Winguard", but the Battle Positions are immediately changed back to Attack Position by "Final Attack Orders". While "Final Attack Orders" is active, effects of "Goblin Attack Force", "Giant Orc", and "Dark Zebra" are resolved, but they are immediately changed back to Attack Position. While "Final Attack Orders" and "Light of Intervention" are active, you can Special Summon a monster in face-up Defense Position, but it is immediately changed to Attack Position. The effect of "Final Attack Orders" cannot be chained to. FINAL COUNTDOWN "Final Countdown" is immediately sent to the Graveyard when it resolves. You can activate "Pyro Clock of Destiny" to advance the turn count by 1 for "Final Countdown". "Final Countdown" does not have to be on the field when you use "Pyro Clock of Destiny". You win when the 20th turn ends, before the Draw Phase of the 21st turn. When your opponent chains "Imperial Order" to your "Final Countdown", the effect of "Final Countdown" is negated and you cannot start counting turns. But if "Final Countdown" is activated and resolves, and later "Imperial Order" is activated, it will have no effect on "Final Countdown" because "Final Countdown" will be in the Graveyard. When you activate "Final Countdown", and your opponent activates "Final Countdown" during his next turn, and then uses "Pyro Clock of Destiny" to advance his "Final Countdown" by 1, both "Final Countdowns" win at the same time and the Duel is a DRAW. FINAL DESTINY FIRE PRINCESS If you have 2 "Fire Princesses" and 1 "Solemn Wishes" on the field, your opponent takes 1000 damage when you draw a card (and takes 2000 damage if you had 2 "Solemn Wishes" on the field instead of 1). If "Mysterious Puppeteer" is on the field when you Summon "Fire Princess", "Fire Princess"’s effect will deal 500 damage to your opponent because of "Mysterious Puppeteer"’s effect. If you have "Soul Absorption" and "Fire Princess" face-up on the field when your opponent removes 3 monsters from his Graveyard to Summon "Dark Necrofear" you will gain 1500 Life Points and "Fire Princess"’s effect will deal 500 Damage to your opponent. If you have a face-up "Fire Princess" and a Set "Poison of the Old Man" when your opponent activates "Dark Hole" you may chain "Poison of the Old Man" to increase your Life Points and the effect of "Fire Princess" will deal 500 damage to your opponent even though she is then destroyed by "Dark Hole", because the effect of "Fire Princess" is a Continuous Effect. FIRE SORCERER Removing 2 cards from your hand is part of the resolution of this card’s Flip Effect, not part of the cost. So if its Flip Summon is negated by "Solemn Judgment" you do not remove any cards from your hand. FIRE TROOPER FIREBIRD You can chain to the activation of “Firebird”’s effect, including with “Divine Wrath”. If 2 or more Winged Beast-Type monsters on the controller’s side of the field are destroyed at the same time, the ATK of “Firebird” only increases by 500 points. Winged Beast-Type tokens on the controller’s side of the field are included and will increase the ATK of “Firebird” when destroyed. Monsters on the controller’s side of the field that are changed to Winged Beast-Type by “DNA Surgery” are included and will increase the ATK of “Firebird” when destroyed. When face-down Winged Beast-Type monsters are destroyed (by a card effect), the ATK of “Firebird” does not increase. The ATK increase from the effect of “Firebird” remains as long as “Firebird” remains face-up on the field. FIRESTORM PROMINENCE FIREWALL Paying 500 Life Points during your Standby Phase does not start a Chain. This card’s effect does not target. If "Elemental Hero Wildheart", or another monster that is unaffected by the effects of Trap Cards, attacks directly, you cannot activate the effect of "Firewall". FISH DEPTH CHARGE If "Fish Depth Charge" does not destroy the selected card when it resolves, you do not draw. FISSURE If there are two or more monsters with equal ATK on your opponent’s side of the field, you (the player who activated "Fissure") select which monster will be destroyed. FLASHBANG If “Flashbang” is activated, any effects that would activate at the end of the Battle Phase will miss the timing for activation, such as “Goblin Attack Force”. FLINT FLINT LOCK You cannot target activate "Flint" from you hand targeting a "Flint Lock" that is already equipped with "Flint." This card's effect to equip "Flint" to itself targets the "Flint" card. This card's effect to to equip "Flint" to another monster targets that monster and "Flint". FLINT MISSLE FLYING KAMAKIRI #1 If your opponent controls your "Flying Kamakiri #1" and it is destroyed as a result of battle, you get the effect of "Flying Kamakiri #1" NOT your opponent. Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used. FORCED BACK If a monster with a Flip Effect is Flip Summoned and you activate “Forced Back”, then the Flip Effect never activates. If you negate the Normal or Flip Summon of “Dark Magician of Chaos” with “Forced Back”, it is returned to the hand and is not removed from play. You can activate “Forced Back” when you Normal or Flip Summon your own monster. You should announce this immediately after your Summon. Once you allow your opponent to activate “Torrential Tribute” you are acknowledging that the Summon was successful and you cannot activate “Forced Back”. FORCED CEASEFIRE This effect applies to both players. FORMATION UNION The Union Monster is considered to be equipped 'by its effect' so any bonuses the Union Monster grants are granted if equipped with "Formation Union". A Union Monster that is "detached" during the Battle Phase using "Formation Union" can attack during that Battle Phase. If the player who would control the Union Monster already has 5 monsters on the field, you cannot activate "Formation Union" and choose the second effect. FOSSIL DYNA PACHYCEPHALO "Fossil Dyna Pachycephalo's" first effect is a Continuous Effect. Its second effect is a Trigger Effect. FOSSIL EXCAVATION FOX FIRE While "Skill Drain" is active, you can Tribute "Fox Fire" for a Tribute Summon. If the opponent controls your face-up "Fox Fire", and it is destroyed as a result of battle, it will be Special Summoned to your (the owner’s) side of the field during the End Phase. FRAGRANCE STORM Destroying the targeted card and drawing 1 card are considered to happen at the same time. Revealing the drawn card, if it is a Plant-Type monster, happens after that. If, after revealing the drawn Plant-Type monster, you draw another Plant-Type monster, you cannot reveal the additional Plant-Type monster to try and draw another card. If you have an active "Solemn Wishes" and you draw 2 cards with "Frangrance Storm", you will gain 1000 Life Points. Destroying the Plant-Type monster and drawing 1 card resolve at the same time, but drawing 1 additional card by revealing the drawn Plant-Type monster does not resolve at the same time. If you destroy "Seed of Flame" with "Fragrance Storm's" effect, you can activate "Seed of Flame's" effect if you draw only 1 card, but if you reveal a Plant-Type monster to draw another card, you cannot activate "Seed of Flame's" effect. FREED THE BRAVE WANDERER "Freed the Brave Wanderer"'s effect targets 1 monster. If your opponent chains "Rush Recklessly" to "Freed the Brave Wanderer"'s effect to increase "Freed the Brave Wanderer"'s ATK by 700 points, and the ATK of the target monster is now lower than "Freed the Brave Wanderer"'s ATK when its effect resolves, the target monster is not destroyed. If your opponent chains "Ring of Destruction" to "Freed the Brave Wanderer"'s effect and destroys it, "Freed the Brave Wanderer"'s effect still resolves. If you activate and resolve "Freed the Brave Wanderer"'s effect, then remove him from play and return him from play, or flip him face-down then face-up again, you can use his effect again that turn. FREED THE MATCHLESS GENERAL You can Special Summon this card from the Graveyard with ""Monster Reborn"" because its effect that negates Spell Cards is not active while it is in the Graveyard. You can activate ""Premature Burial"" to Special Summon this card from the Graveyard, and then this card’s effect will negate and destroy ""Premature Burial"". ""Freed the Matchless General"" will not be destroyed since the effect of ""Premature Burial"" was negated by his effect. If this card is targeted by the effect of a Spell Card while face-down, the Spell Card’s effect resolves. If your opponent activates ""Change of Heart"" and gains control of this card while it is face-down, and it is then flipped face-up, they retain control of it until the end of the turn. This is because the effect of ""Freed the Matchless General"" must be applied when the Spell Card is activated. A Spell Card that targets this card may be activated, but it will be negated and destroyed. The effect of this card will not negate ""Creature Swap"", ""Fissure"", ""Smashing Ground"", ""Dark Hole"", ""Raigeki"", or similar Spell Cards that do not target. If you try to equip ""Fusion Sword Murasame Blade"" to this monster, it will be negated and destroyed. ""Freed the Matchless General’s” second effect cannot be activated if you have no Level 4 or lower Warrior-Type monsters in your Deck. You can only forfeit your normal draw. If you activate ""Jar of Greed"" during the Draw Phase, you cannot replace that draw with the effect of ""Freed the Matchless General"". If you have two copies of this card on the field, you can still only add 1 Warrior-Type monster to your hand by forfeiting your normal draw. The activation of this card’s effect that adds a Warrior-Type monster to your hand can be chained to." FREEZING BEAST FRONTLINE BASE FROST AND FLAME DRAGON FROZEN SOUL When you activate "Frozen Soul", and effects are chained that result in the Life Point difference being less than 2000, "Frozen Soul"'s effect still resolves. When you activate "Frozen Soul", and your opponent skips his next Battle Phase somehow, his Battle Phase of the next turn is skipped with "Frozen Soul". FULFILLMENT OF THE CONTRACT You can chain to the first part of this card’s effect. However, the last part (that destroys the monster) does not start a chain. FULL SALVO If you send a “Dark World” monster to the Graveyard for the effect of “Full Salvo”, its effects do not activate because it was not “discarded”. FUSHIOH RICHIE When your opponent uses "Double Snare" on "Fushioh Richie", "Double Snare" is negated and destroyed. You can use "Premature Burial" or "Call of the Haunted" to Special Summon "Fushioh Richie" from your Graveyard, as long as "Fushioh Richie" was Special Summoned using the proper method ("Great Dezard") previously. When "Fushioh Richie" is flipped face-up, you can Special Summon a high-level Zombie from your Graveyard (like "Vampire Lord" or "Ryu Kokki"). "Fusioh Richie"’s effect is activated if attacked and flipped face-up by the attack, or if Flip Summoned, or if flipped face-up by a card effect. FUSILIER DRAGON, THE DUAL-MODE BEAST If you Set “Fusilier Dragon, the Dual-Mode Beast” without Tribute, it has 2800 ATK and 1400 DEF while face-down and can be Tributed to activate "Deck Devastation Virus", etc. It has 1400 ATK and 1000 DEF when flipped face-up. If “Fusilier Dragon, the Dual-Mode Beast”, with halved ATK and DEF because of its effect, is flipped face-down, and then flipped face-up again, it will then have its full 2800 ATK and 2000 DEF. If you Summoned this card without Tribute and then “Skill Drain” is later activated, the ATK and DEF are no longer halved. If “Skill Drain” is later destroyed, the ATK and DEF remain 2800/2000. If you Summon without Tribute and equip this card with "Megamorph", it's current ATK will become 2800 or 700, depending on your Life Points. FUSION DEVOURER If this card battles a Fusion Monster that is equipped with “Axe of Despair”, etc. that Fusion Monster’s ATK will be 0 for Damage Calculation. If “Shrink” is activated in the Damage Step targeting a Fusion Monster battling “Fusion Devourer”, that Fusion Monster’s ATK will be 0 for Damage Calculation. This is a Continuous Effect. FUSION GATE FUSION RECOVERY You can use “Fusion Recovery” to retrieve a fusion substitute monster like “King of the Swamp” or “Goddess with the Third Eye” as long as it was used in a Fusion Summon. “Fusion Recovery” targets 1 monster and 1 “Polymerization” in the Graveyard (so it will be negated by “Necrovalley” or “The End of Anubis”). If 1 of the targeted cards is no longer in the Graveyard when this effect resolve, you still resolve the rest of the effect as best you can. FUSION SAGE FUSION SWORD MURASAME BLADE When you activate this card, the opponent can chain a card like "Magic Jammer" that will negate its activation and destroy it. If you equip this card to "Freed the Matchless General", "Ryu Senshi" or to a Warrior-Type monster you control when you have "Frontier Wiseman" on the field, it is negated and destroyed. If you equip this card to "Gearfried the Iron Knight" it is not destroyed. This card is not destroyed by cards that target, like "Mystical Space Typhoon" or "Dust Tornado", or by cards that do not target, like "Heavy Storm", "Harpie’s Feather Duster", or "Gryphon Wing". If a monster equipped with this card is flipped face-down, or removed from the field, this card is destroyed. This card can be sent from your hand or your Deck to the Graveyard by the effect of "Confiscation", "Delinquent Duo", etc. If "Imperial Order" is active, this card can be destroyed by "Dust Tornado", etc. This card can be returned to the owner’s hand by the effect of "Giant Trunade" or ‘Tornado Bird". If the monster this card is equipped to has its Type changed to anything but Warrior-Type, this card is destroyed. If the opponent chains "Mystical Space Typhoon" to the activation of this card, this card is destroyed before its effect can be applied. FUTURE FUSION You cannot use substitute Fusion Material Monsters such as “King of the Swamp”. You must use the monsters listed on the Fusion Monster Card. You cannot activate “Future Fusion” if you do not have a Fusion Monster in your Extra Deck and the appropriate Fusion Material Monsters in your Main Deck. Destroying the monster when “Future Fusion” is removed from the field is an effect that cannot be chained to. If the Special Summoned Fusion Monster is removed from the field without being destroyed then “Future Fusion” will remain on the field meaninglessly. You cannot select a Fusion Monster that has another Fusion Monster as one of its Materials, such as “Dark Flare Knight” or “Elemental Hero Shining Flare Wingman”, for “Future Fusion”. The Fusion Material Monsters must be sent from the Main Deck. You can chain “Royal Oppression” to negate “Future Fusion” when it is activated (placed face-up on the field). “Future Fusion’s” effect counts Standby Phases, not turns, so “Pyro Clock of Destiny” would have no effect. You cannot select a Fusion Monster that can only be Special Summoned by the method written in its text, like "Gladiator Beast Heraklinos", "Elemental Hero Grand Neos", "XYZ-Dragon Cannon", or "Evil Hero Dark Gaia". FUTURE SAMURAI GADGET DRIVER "Gadget Driver's" effect targets face-up "Morphtronic" monster(s) you control. "Gadget Driver's" effect cannot be activated during the Damage Step. GADGET HAULER The ATK increase from "Gadget Hauler's" effect lasts until it is removed from the field or flipped face-down. If "Gadget Hauler's" effect is activated while "Banisher of the Radiance" is face-up on the field, the "Morphtronic" monsters are removed from play instead of being sent to the Graveyard, and “Gadget Hauler’s” ATK does not increase. GAIA SOUL THE COMBUSTIBLE COLLECTIVE You can only use the effect of "Gaia Soul the Combustible Collective" to Tribute Pyro-Type Monsters once per turn. GAROTH, LIGHTSWORN WARRIOR If ""Peten the Dark Clown"" is sent to the Graveyard by ""Garoth, Lightsworn Warrior's"" effect, its effect can be activated, even if you draw cards with ""Garoth, Lightsworn Warrior's"" effect. See “Jain, Lightsworn Paladin” for additional rulings." GATEWAY TO DARK WORLD This card targets 1 “Dark World” monster in your Graveyard. GATLING DRAGON You cannot activate “My Body as a Shield” as a chain to “Gatling Dragon” because it has not yet been decided if any monster(s) will be destroyed or not. GEAR GOLEM THE MOVING FORTRESS You can only activate this card's effect once per turn. If you activate & resolve this card's effect and then "Skill Drain" is activated, you can still attack directly because "Gear Golem the Moving Fortress"'s effect is already applied and it's still applied even if "Skill Drain" is activated. GEARFRIED THE IRON KNIGHT If you select your opponent's "Gearfried the Iron Knight" with "Snatch Steal", "Snatch Steal" is destroyed when it resolves and "Gearfried the Iron Knight" remains on your opponent's side of the field. GEARFRIED THE SWORDMASTER The Equip Card must be successfully equipped to “Gearfried the Swordmaster” to activate his effect. For example, if “Mystical Space Typhoon” is chained to the activation of an Equip Card, it is destroyed and sent to the Graveyard before resolving, so the effect of “Gearfried the Swordmaster” does not activate. If your opponent equips “Snatch Steal” to your “Gearfried the Swordmaster”, the effect of “Snatch Steal” resolves first and control changes. Then the effect of “Gearfried the Swordmaster” activates and your opponent gets to select which monster is destroyed. The effect of “Gearfried the Swordmaster” activates when 1 or more Equip Card(s) are equipped to him. So even if “Collected Power” equips several Equip Cards to him simultaneously, you can only destroy 1 monster with his effect. The effect of “Gearfried the Swordmaster” is a Trigger Effect that can be chained to, starting a new chain after the current chain resolves. You can chain “Divine Wrath” to the activation of this effect. The effect of “Gearfried the Swordmaster” can activate even in the Damage Step. For example, if “Brain Jacker” is attacked by “Gearfried the Swordmaster”, and “Waboku” was activated earlier in the turn, “Brain Jacker” will equip to “Gearfried the Swordmaster” and the effect will activate. In this case, the effect of “Gearfried the Swordmaster” will activate after the effect of “Brain Jacker” resolves, and the controller of “Brain Jacker” will select which monster to destroy. This is a targeting effect that targets 1 monster. The effect of “Gearfried the Swordmaster” will activate even if a Trap Card is equipped to him (such as “Metalmorph” or “Blast with Chain”). GEARTOWN You can still choose to Tribute the usual number of monsters when Tribute Summoning an "Ancient Gear" monster. You can Summon a Level 5 or 6 "Ancient Gear" monster without offering a Tribute. When "Geartown" is destroyed and sent to the Graveyard, only its owner can activate its effect. If your "Geartown" is destroyed in your hand or Deck and sent to your Graveyard, you can activate its effect. While "Geartown" is active, you can Tribute "Ancient Gear Castle" with 1 Counter to Tribute Summon "Ancient Gear Golem". If "Geartown" is Special Summoned with "Magical Hats", you can activate its effect when it is destroyed. If you activate "Geartown" and an effect is chained that destroys it, you cannot activate its effect when it is destroyed. If your opponent activates a Field Spell Card and your "Geartown" is destroyed, you can activate its effect. If you control "Geartown" and you activate a new Field Spell Card, you cannot activate "Geartown's" effect when it is destroyed because it misses the timing. However, if you Set a new Field Spell Card, you can activate "Geartown's" effect when it is destroyed. GEM FLASH ENERGY GEMINI IMPS You cannot activate the effect of “Gemini Imps” in response to effects that “send” cards in your hand to the Graveyard, like “Chaos Emperor Dragon – Envoy of the End”. You cannot activate the effect of “Gemini Imps” while “Banisher of the Light” is face-up on the field, because it would not be possible to send “Gemini Imps” to the Graveyard. When your opponent activates the effect of “Dark Coffin” or “Helpoemer”, you can Chain “Gemini Imps” to negate the effect. However, because the “Dark Coffin” or “Helpoemer” is in the Graveyard, it cannot be destroyed so you will not draw a card for “Gemini Imps”. You cannot activate the effect of “Gemini Imps” during the Damage Step. For this reason it is not possible to activate “Gemini Imps” to negate the effect of “Don Zaloog” or “Spirit Reaper” that activate when they inflict Battle Damage to a player’s Life Points. “Gemini Imps” effect cannot be activated to negate “Hino-Kagu-Tsuchi’s” effect, because “Hino-Kago-Tsuchi’s” effect activates during the Damage Step when it inflicts battle damage to a player’s Life Points. You cannot activate the effect of “Gemini Imps” while “Protector of the Sanctuary” is face-up on your opponent’s side of the field. If you activate the effect of “Gemini Imps” and your opponent chains “Call of the Haunted”, selecting “Protector of the Sanctuary”, “Gemini Imps” will negate the discard effect but you will not draw a card. When your opponent activates “Mind Crush”, you can chain with the effect of “Gemini Imps”. If you activate “Pot of Greed” and your opponent chains “Null and Void”, it is not possible to chain “Gemini Imps”. If your opponent Tribute Summons “Thestalos the Firestorm Monarch”, you can chain with the effect of “Gemini Imps”. The effect of “Thestalos the Firestorm Monarch” would be negated and it would be destroyed, and then you would draw a card. GEMINI TRAP HOLE "Gemini Trap Hole" is activated at the end of the Damage Step when the destroyed Gemini Monster is sent to the Graveyard. GENERATION SHIFT You can target a Limited monster with “Generation Shift”, but after destroying the monster you don’t search or shuffle your Deck. You can target a Token Monster with “Generation Shift” and it will be destroyed, but you do not search or shuffle your Deck (this part of the effect is not resolved). If you target “Proto-Cyber Dragon” or “Elemental Hero Neo Bubbleman” with this effect, you must add “Proto-Cyber Dragon” or “Elemental Hero Neo Bubbleman” to your hand. You cannot add “Cyber Dragon” or “Elemental Hero Bubbleman”. You can target "Embodiment of Apophis" with "Generation Shift". It will be destroyed and a copy of "Embodiment of Apophis" from your Deck will be added to your hand. GETSU FUHMA If an attack is negated by "Magic Cylinder", etc., then "Getsu Fuhma"'s effect does not activate. If "Getsu Fuhma"'s ATK is large enough to destroy "Vampire Lord" by damage calculation, then "Getsu Fuhma"'s effect doesn't activate and "Vampire Lord" won't be Special Summoned, because it was destroyed by damage calculation and not by a card effect. If "Getsu Fuhma" is destroyed by "Dark Ruler Ha Des", "Getsu Fuhma"'s effect is not activated. GHOST GARDNA If a "Ghost Gardna" in your hand or Deck is destroyed and sent to your Graveyard, its effect activates. If you control a face-up "Marauding Captain" and "Ghost Gardna", when your opponent attacks "Marauding Captain" you can activate "Ghost Gardna's" effect, and the opponent's monster will attack "Ghost Gardna" instead. GHOST KNIGHT OF JACKAL If your "Ghost Knight of Jackal" attacks a face-down "Jowls of Dark Demise", your opponent takes control of "Ghost Knight of Jackal" at the time that "Jowls of Dark Demise" is sent to the Graveyard, and "Ghost Knight of Jackal"'s effect disappears. If "Ghost Knight of Jackal" is removed from the field or flipped face-down before the monster it destroyed is sent to the Graveyard, then "Ghost Knight of Jackal"'s effect is not applied. If "Final Attack Orders" is active, you can Special Summon a monster destroyed by "Ghost Knight of Jackal" in Defense Position, but it is changed to Attack Position immediately. If your "Ghost Knight of Jackal" destroys a monster you own that is on your opponent's side of the field, the effect of "Ghost Knight of Jackal" is not applied because it only applies to "an opponent's monster" that is destroyed. If "Ghost Knight of Jackal" attacks "Ghost Knight of Jackal", neither effect is applied. GIANT AXE MUMMY GIANT KOZAKY You can chain “Barrel Behind the Door” to the Trigger Effect (the damage) of “Giant Kozaky”. If “Giant Kozaky” is destroyed while face-down, then its effect that inflicts damage is not activated. If “Giant Kozaky” is face-up on the field and is targeted by “Tribute to the Doomed”, and you chain “Book of Moon” so that “Giant Kozaky” is face-down when destroyed by “Tribute to the Doomed”, there is no damage. Like “Atomic Firefly”, “Foxfire”, and “Poison Draw Frog”, if a face-down “Giant Kozaky” is attacked and destroyed, its effect is not applied. However, if a face-down “Giant Kozaky” is attacked, and is not destroyed by the attack, if “Kozaky” is not face-up on the field, then “Giant Kozaky” is destroyed by its own effect after damage calculation, and damage is inflicted by its effect. If “Drillroid” attacks a face-down “Giant Kozaky” while “Kozaky” is not on the field, “Giant Kozaky” is destroyed by the effect of “Drillroid” after being flipped face-up. The effect of “Giant Kozaky” is not applied and it does not inflict damage. The effect of “Giant Kozaky” that inflicts damage to the controller activates in the Graveyard or the “removed zone”, wherever “Giant Kozaky” goes to after being destroyed. “The End of Anubis” will negate the effect of “Giant Kozaky” if it was destroyed and sent to the Graveyard, but “Banisher of the Light” will not (because “Giant Kozaky” does not have to be “destroyed and sent to the Graveyard”). Nor will “Skill Drain” negate the damage if “Giant Kozaky” is destroyed. If “Giant Kozaky” is face-up on the field with “Kozaky”, and “Kozaky” is equipped to “Relinquished”, “Giant Kozaky” is not destroyed because a card called “Kozaky” is on the field. If “Giant Kozaky” is equipped to “Relinquished” as an Equip Spell Card, “Giant Kozaky” will not be destroyed by its effect because it’s not a monster (even if “Kozaky” is not on the field). If “Giant Kozaky” is equipped to “Relinquished” and is destroyed by “Mystical Space Typhoon” or the effect of “Relinquished”, the effect of “Giant Kozaky” will inflict damage to the controller. GIANT RAT If your opponent controls your "Giant Rat" and it is destroyed as a result of battle, you get the effect of "Giant Rat" NOT your opponent. Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used. GIANT TRAP HOLE You can activate “Giant Trap Hole” when 1 monster is Special Summoned to each side of the field, by “The Shallow Grave”, etc. You cannot activate “Giant Trap Hole” when “Grinder Golem” is Special Summoned. GIFT OF THE MARTYR Sending a monster to the Graveyard is a cost for “Gift of the Martyr”. This is an effect that targets. You can send a face-down monster to the Graveyard as the cost of “Gift of the Martyr”. Refer to the original ATK of the monster. GIGANTIC CEPHALOTUS The destroyed Plant-Type monster must be a Plant-Type monster both on the field and in the Graveyard, or "Gigantic Cephalotus'" effect is not applied. GILASAURUS You can use the effect of this card to change its Normal Summon to a Special Summon even if your opponent has no monsters in their Graveyard. GLADIATOR BEAST ALEXANDER If you do not have any “Gladiator Beast” monsters remaining in your Deck that you can Special Summon, you cannot activate the effect of the “Gladiator Beast” monster that attacked or was attacked. For example, if “Gladiator Beast Murmillo” attacks or is attacked and the only “Gladiator Beast” monster remaining in your Deck is another copy of “Gladiator Beast Murmillo”, you could not activate the effect of “Gladiator Beast Murmillo” at the end of the Battle Phase. If a “Gladiator Beast” monster attacks or is attacked during the Battle Phase and the “Gladiator Beast” monster becomes flipped face-down by an effect during the Battle Phase, even if the “Gladiator Beast” monster is flipped face-up before the end of the Battle Phase its effect to Special Summon another “Gladiator Beast” monster cannot be activated. “Divine Wrath” can be chained to the effect that returns the “Gladiator Beast” to the Deck. The effect will be negated, but the “Gladiator Beast” monster will not be destroyed because it is in the Deck. If 2 or more “Gladiator Beast” monsters attack or are attacked during the Battle Phase, at the end of the Battle Phase the effect of each “Gladiator Beast” monster can be activated. The effects will activate and resolve separately. They are not combined onto the same Chain. You can return face-down "Gladiator Beast" monsters to your Deck to Special Summon a "Gladiator Beast" Fusion Monster, but you must show your opponent the "Gladiator Beast" monsters to verify that they are correct. If you take control of your opponent's "Gladiator Beast" monster and attack with it during the Battle Phase, you can return it to your opponent's Deck to Special Summon a "Gladiator Beast" monster from your Deck if you have a "Gladiator Beast" monster in your Deck that you can Special Summon.. You can use a "Gladiator Beast" Fusion Monster when Special Summoning another "Gladiator Beast" Fusion Monster. The "Gladiator Beast" Fusion Monster that you use for the Special Summon is returned to your Extra Deck. You can activate "Torrential Tribute", "Bottomless Trap Hole", etc. when a "Gladiator Beast" monster is Special Summoned at the end of the Battle Phase. If a "Gladiator Beast" monster attacks and its attack is stopped with a card effect ("Gravity Bind", "Spellbinding Circle", "Enemy Controller", etc.) or is negated during the Battle Step, the "Gladiator Beast" monster cannot activate its effect at the end of the Battle Phase. GLADIATOR BEAST BESTIARI Returning "Gladiator Beast Bestiari" to the Deck to Special Summon "Gladiator Beast Gyzarus" is considered "playing" ("using") "Gladiator Beast Bestiari". If "Prohibition" declares "Gladiator Beast Bestiari" and later "Gladiator Beast Bestiari" is Special Summoned by the effect of another "Gladiator Beast" monster, then you cannot return "Gladiator Beast Bestiari" to the Deck to Special Summon "Gladiator Beast Gyzarus". You can return a "Gladiator Beast" Fusion Monster like "Gladiator Beast Gyzarus" to the Extra Deck to Special Summon "Gladiator Beast Gyzarus" or "Gladiator Beast Heraklinos". However, if you have no "Gladiator Beast Gyzarus" in your Extra Deck, you cannot return "Gladiator Beast Gyzarus" to the Extra Deck and "Gladiator Beast Bestiari" to the Deck to Special Summon that same "Gladiator Beast Gyzarus". This card's effect always activates when Summoned by another "Gladiator Beast's" effect, even if there are no cards on the field. GLADIATOR BEAST DARIUS Returning the Special Summoned "Gladiator Beast" monster to the Deck does not start a Chain. If the Special Summoned "Gladiator Beast" attacks or is attacked, it can be returned to the Deck to activate its effect, but the effect will be negated by "Gladiator Beast Darius". While "Skill Drain" is active, if "Gladiator Beast Darius" is removed from the field, the Special Summoned "Gladiator Beast" monster will remain on the field. If the Special Summoned "Gladiator Beast" monster attacks or is attacked, and it is returned to the Deck to activate its effect, the effect will not be negated because "Gladiator Beast Darius'" effects are being negated by "Skill Drain". When "Gladiator Beast Darius" is flipped face-down, its effect disappears and the effects of the Special Summoned "Gladiator Beast" monster are no longer negated. If "Gladiator Beast Darius" is removed from the field while face-down, the Special Summoned "Gladiator Beast" monster will not be returned to the Deck. If "Bottomless Trap Hole" is chained when "Gladiator Beast Darius" is Special Summoned and activates its effect, the selected "Gladiator Beast" monster is still Special Summoned and its effects are negated. GLADIATOR BEAST DIMACARI If “Gladiator Beast Dimacari” is Special Summoned by the effect of a “Gladiator Beast” monster, it can attack twice during the Battle Phase. If “Skill Drain” is later activated, this effect is negated and “Gladiator Beast Dimacari’” will no longer be able to attack twice with its effect. Even if “Skill Drain” is later negated or removed from the field, “Gladiator Beast Dimacari’s” effect to attack twice during the Battle Phase will not be reapplied. If “Gladiator Beast Dimacari” is Special Summoned by the effect of a “Gladiator Beast” monster and it is flipped face-down, when it is flipped face-up its effect to attack twice during the Battle Phase will not be applied. GLADIATOR BEAST EQUESTE "Gladiator Beast Equeste's" effect targets 1 "Gladiator Beast" card in your Graveyard. "Gladiator Beast Equeste's" effect can return cards like "Gladiator Beast's Battle Manica" or "Gladiator Beast's Respite" to your hand, because they have "Gladiator Beast" in their card name. GLADIATOR BEAST GAIODIAZ GLADIATOR BEAST GYZARUS GLADIATOR BEAST HERAKLINOS GLADIATOR BEAST HOPLOMUS If “Gladiator Beast Hoplomus” is Special Summoned by the effect of a “Gladiator Beast” monster, its original DEF becomes 2400. If “Skill Drain” is later activated, this effect is negated and “Gladiator Beast Hoplomus’” original DEF will return to 2100. Even if “Skill Drain” is later negated or removed from the field, the original DEF of “Gladiator Beast Hoplomus” will remain at 2100. If “Gladiator Beast Hoplomus” is Special Summoned by the effect of a “Gladiator Beast” monster and it is flipped face-down, when it is flipped face-up its effect will not be reapplied so its original DEF will be 2100. GLADIATOR BEAST LAQUARI If “Gladiator Beast Laquari” is Special Summoned by the effect of a “Gladiator Beast” monster, its original ATK becomes 2100. If “Skill Drain” is later activated, this effect is negated and “Gladiator Beast Laquari’s” original ATK will return to 1800. Even if “Skill Drain” is later negated or removed from the field, the original ATK of “Gladiator Beast Laquari” will remain at 1800. If “Gladiator Beast Laquari” is Special Summoned by the effect of a “Gladiator Beast” monster and it is flipped face-down, when it is flipped face-up its effect will not be reapplied so its original ATK will be 1800. GLADIATOR BEAST MURMILLO GLADIATOR BEAST SECUTOR If “Gladiator Beast Secutor” attacks or is attacked and it is flipped face-down or removed from the field before the end of the Battle Phase, it will not be able to activate its effect to Special Summon 2 “Gladiator Beast” monsters from the Deck, even if it is returned to the field or flipped face-up before the end of the Battle Phase. When you activate the effect of “Gladiator Beast Secutor” and you have only 1 available Monster Zone Space, you will still choose 2 “Gladiator Beast” monsters. You will choose one of the selected monsters and Special Summon it, and the other is destroyed and sent to the Graveyard. If you activate the effect of “Gladiator Beast Secutor” and when resolving the effect you only have 1 “Gladiator Beast” monster that you can Special Summon, the effect of “Gladiator Beast Secutor” disappears and you will verify with your opponent by briefly revealing your Deck. GLADIATOR BEAST'S BATTLE ARCHFIEND SHIELD GLADIATOR BEAST'S BATTLE HALBERD GLADIATOR BEAST'S RESPITE You can return any card with “Gladiator Beast” in its card name to your Deck when resolving the effect of “Gladiator Beast’s Respite”, such as “Gladiator Beast’s Battle Halberd” or “Gladiator Beast’s Battle Manica”. When resolving the effect of “Gladiator Beast’s Respite”, if you do not have 2 “Gladiator Beast” cards to return to your Deck the effect of “Gladiator Beast’s Respite” disappears. In this case you would not return any “Gladiator Beast” cards to your Deck and you would not draw 3 cards. GLADIATOR'S RETURN GLORIOUS ILLUSION GOBLIN ATTACK FORCE If you attack with "Goblin Attack Force" and it is shifted to Defense Position with its effect, if your opponent takes control of it during their following turn they cannot manually change it to Attack Position. When you attack with "Goblin Attack Force", its Battle Position cannot be changed until the end of your next turn: GOBLIN DECOY SQUAD If "Goblin Decoy Squad" attack is negated, it is not shifted to Defense Position at the end of the Battle Phase. If you attack with "Goblin Decoy Squad" and it is shifted to Defense Position with its effect, if your opponent takes control of it during their following turn they cannot manually change it to Attack Position. See Goblin Attack Force for additional rulings. GOBLIN KING "Goblin King"'s second effect includes Fiend-Type monsters on your opponent's side of the field. Face-down Fiend-Type monsters are not included for "Goblin King"'s second effect. If you equip "Megamorph" to "Goblin King", "Goblin King"'s ATK is 0. If you have a Fiend-Type monster and a face-down "Goblin King", and "Goblin King" is attacked, "Goblin King"'s ATK and DEF increase after he's flipped face-up, but before damage calculation is applied. GOBLIN OF GREED If your opponent activates an effect and discards as a cost, and you chain "Call of the Haunted" to Special Summon "Goblin of Greed", he doesn't stop the effect because the cost was already paid. GOBLIN THIEF GODDESS OF WHIM "Goddess of Whim's" total ATK is doubled or halved, including any Equip Cards, etc. GOE GOE THE GALLANT NINJA GOGGLE GOLEM If "Goggle Golem" has its ATK halved by "Shrink" and it is Normal Summoned again, its ATK will be half its new original ATK, or 1050. (This is the same whether "Shrink's" effect was applied before or after "Goggle Golem" was Normal Summoned again.) GOKA, THE PYRE OF MALICE Tributing 1 FIRE monster is a cost to activate "Goka, the Pyre of Malice's" third effect. If you do not have an open Monster Card Zone during your Standby Phase, "Goka, the Pyre of Malice's" second effect still activates, but its effect disappears when it resolves. GOLDD, WU-LORD OF DARK WORLD The second part of this card’s effect targets 2 cards on the opponent’s side of the field. If the opponent chains a card to remove 1 of the 2 targets, the other targeted card is still destroyed. “Goldd, Wu-Lord of Dark World” must be Special Summoned to resolve the second part of his effect. If you cannot Summon him because you activated “Scapegoat” that turn, or your Monster Card Zones are full, then the second part of his effect does not resolve. If the Special Summon of “Goldd, Wu-Lord of Dark World” is negated with “Royal Oppression”, the second part of his effect does not resolve. If “Goldd, Wu-Lord of Dark World” is discarded by your opponent’s card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate “Bottomless Trap Hole” or “Torrential Tribute”; the timing is no longer correct. Also, you could not draw a card for the effect of “Card of Safe Return”. If monsters are targeted by “Goldd, Wu-Lord of Dark World”, the opponent can chain “My Body as a Shield”. If at least 1 Trap Card is targeted by “Goldd, Wu-Lord of Dark World”, then the opponent can chain “Fake Trap” and the targeted Trap Card(s) will not be destroyed. GOLDEN BAMBOO SWORD GOLDEN LADYBUG If your hand is being revealed by another card's effect (""Mind on Air"", etc.), you cannot activate ""Golden Ladybug's"" effect." GOOD GOBLIN HOUSEKEEPING You can activate this card when you have no copies of “Good Goblin Housekeeping” in your Graveyard. You will draw 1 card in this case, then return 1 card from your hand to the bottom of your Deck. GORA TURTLE If "Gora Turtle" is face-up on your side of the field, and your opponent’s monster’s ATK is increased over 1899 after the declaration of the attack, the attack continues and damage calculation is applied normally. If the ATK of "Gora Turtle" is higher than 1899, it cannot attack either. GORA TURTLE OF ILLUSION If "Gora Turtle of Illusion" is equipped with "Snatch Steal", both effects of "Snatch Steal" are negated. But if "Skill Drain" is activated, then "Gora Turtle of Illusion"'s effect is negated, and "Snatch Steal"'s effects will resolve properly. When your opponent activates a Spell Card that targets a face-down "Gora Turtle of Illusion" as a target, and "Ceasefire" is activated as a chain, "Gora Turtle of Illusion" is flipped face-up and the Spell Card's effect is negated. GORGON'S EYE "Gorgon’s Eye"’s effect will include monsters in Defense Position that are Summoned after "Gorgon’s Eye" resolves. If a monster in Defense Position is changed to Attack Position, "Gorgon’s Eye" no longer affects the monster and the monster’s effect will be applied. If "Gorgon’s Eye" is active and you activate a monster effect, and "Book of Moon" is chained to flip the monster into Defense Position, the monster’s effect is still applied and is not negated by Gorgon’s Eye because it was activated properly. A Defense Position Flip Effect Monster that is attacked will have its Flip Effect negated by "Gorgon’s Eye" because it remains in Defense Position. A Defense Position Flip Effect Monster that is Flip Summoned will not have its Flip Effect negated because it is now in Attack Position. If a Defense Position monster has Spell Counters, like "Skilled White Magician" or "Royal Magical Library", the Spell Counters are removed if "Gorgon’s Eye" is activated. Monsters like "D.D. Warrior Lady" attacked while in Defense Position have their effects negated (because they are used before the monster is sent to the Graveyard). While "Gorgon’s Eye" is active, if "Relinquished" equipped with a monster is in Defense Position, the effect of "Relinquished" is negated, it can no longer be equipped with a monster, and the Monster Card equipped to "Relinquished" is destroyed and sent to the Graveyard. GOYO GUARDIAN If "Goyo Guardian" destroys your monster that your opponent controls, you can Special Summon it from your Graveyard. If "Goyo Guardian" battles an Attack Position monster with equal ATK and both monsters are destroyed, "Goyo Guardian's" effect does not activate. GOZEN MATCH While “Gozen Match” is face-up on the field, you can Summon monsters with multiple Attributes, such as “Light and Darkness Dragon” or “Elemental Mistress Doriado”, but they will be immediately sent to the Graveyard. GRACEFUL CHARITY If "Solemn Wishes" is on the field when you activate "Graceful Charity", you gain 500 Life Points after you finish both drawing and discarding. If "Solemn Wishes" and "Skull Invitation" are on the field, you finish both drawing and discarding for the effect of "Graceful Charity" then you gain 500 Life Points, then you lose 600 Life Points. If you have three pieces of Exodia in your hand, "Graceful Charity", and no other cards, and then you activate "Graceful Charity" and draw the final 2 pieces of Exodia, you must discard 2 cards before a victory can be declared, but after you discard you will no longer have all 5 pieces of Exodia, and cannot declare a victory. GRADIUS' OPTION Equipping "Axe of Despair" to "Gradius’ Option" has no purpose. Activating "Reinforcements" targeting "Gradius’ Option" serves no purpose. "Luminous Spark" on the field will not change the ATK/DEF of "Gradius’ Option". It always has the same ATK/DEF of the selected "Gradius". If the selected "Gradius" is flipped face-down, "Gradius’ Option" is destroyed. If the selected "Gradius" is temporarily removed from play by the effect of "Interdimensional Matter Transporter" or "Dimensionhole", "Gradius’ Option" is destroyed. If "Gradius’ Option" is temporarily removed from play by the effect of "Interdimensional Matter Transporter" or "Dimensionhole", when it returns to the field you must select a new "Gradius". If there is no "Gradius" on the field, it is destroyed. If you pick up "Gradius’ Option" by the effect of "Cyber Jar" you cannot Special Summon it, even if "Gradius" is also in the 5 cards you picked up. It is placed in your hand instead. If you pick up "Gradius’ Option" by the effect of "Morphing Jar #2" you cannot Special Summon it, and it is sent to the Graveyard. ”Shrink” has no effect on “Gradius’ Option”. GRANADORA When your face-down "Granadora" is destroyed, you take 2000 damage. When your "Granadora" is destroyed and sent to the Graveyard, you can activate "Barrel Behind the Door" against the damage. When "Granadora" is destroyed and sent to the Graveyard from the field, your hand, or from your Deck, its effect is activated. When "Granadora"'s Summon is negated and it is destroyed, by "Solemn Judgment" or "Horn of Heaven", the owner of "Granadora" takes the damage. GRAND CONVERGENCE If the 300 damage would be reduced to 0 by the effect of “Des Wombat” or “Pikeru’s Circle of Enchantment”, “Grand Convergence” can still be activated and all monsters on the field will still be destroyed. If an effect that destroys “Macro Cosmos” or removes it from the field is chained to “Grand Convergence”, the effects of “Grand Convergence” will still resolve because the activation conditions were correct when it was activated. “Barrel Behind the Door” can be chained to this card. If there is a monster on the field, you can chain “My Body as a Shield” to this card. GRANDMASTER OF THE SIX SAMURAI If "Grandmaster of the Six Samurai" is destroyed by your opponent's card effect while in your hand or your Deck, its effect activates. If you Special Summon "Grandmaster of the Six Samurai" and your opponent negates the Special Summon and destroys it with their "Royal Oppression", "Grandmaster of the Six Samurai's" effect activates. If your opponent uses the effect of your "Royal Oppression" to negate the Special Summon, "Grandmaster of the Six Samurai's" effect does not activate. If your opponent activates an effect to destroy one of your "Six Samurai" monsters and you use the effect of the "Six Samurai" monster to destroy your "Grandmaster of the Six Samurai", "Grandmaster of the Six Samurai's" effect doesn't activate because it was destroyed by your "Six Samurai" monster and not by your opponent's card effect. GRANMARG THE ROCK MONARCH The effect of “Granmarg the Rock Monarch” is an effect that targets. You select the targets when you activate the effect. GRASSCHOPPER GRAVE LURE GRAVE OHJA If you control multiple copies of “Grave Ohja” and Flip Summon a monster, the effects go on a chain and you can choose the order of the chain links. The second effect of “Grave Ohja” is a Trigger Effect that activates when a monster is Flip Summoned. It can be chained to. If “Grave Ohja” is attacked, and you activate “Book of Moon” to flip another monster on your side of the field face-down, “Grave Ohja” has already been selected as the attack target so the attack proceeds as normal. GRAVE PROTECTOR Effects like "Mystic Tomato", etc., are not activated while "Grave Protector" is face-up on the field. A monster destroyed by "Dark Magician of Chaos" or "Lesser Fiend" is returned to the Deck instead of being removed from play. A monster that battles with "D. D. Warrior Lady" is still removed from play even if "Grave Protector" is on the field (if "D. D. Warrior Lady"'s effect is activated). If "Banisher of the Light" and "Grave Protector" are both active, destroyed monsters are removed from play. When there is a face-up "Grave Protector" on the field and a face-down "Desertapir" is attacked, and "Desertapir’s" Flip Effect flips "Grave Protector" face-down, the Desertapir is sent to the Graveyard at the end of the Damage Step instead of to the Deck. If "Grave Protector" is on the field, the effect of "Slate Warrior" that reduces the ATK and DEF of the monster that destroys "Slate Warrior" is still applied, even though "Slate Warrior" is shuffled back into the Deck instead of being sent to the Graveyard. The timing of "Slate Warrior’s" effect is still at the end of the Damage Step (when monsters are normally sent to the Graveyard after battle). If "Grave Protector" is on the field when a monster like "Black Luster Soldier - Envoy of the Beginning" or "Great Dezard" (with an effect based on when they destroy a monster in battle) battles and destroys a monster, then the "Great Dezard", etc., still gets the reward for destroying the monster even though the destroyed monster was shuffled into the Deck instead of being sent to the Graveyard. If "Grave Protector" is on the field, a monster destroyed by "Sword Hunter" is shuffled into the Deck instead of becoming an Equip Spell Card. GRAVEKEEPER'S ASSAILANT You make the change of battle position due to "Gravekeeper’s Assailant" at the beginning of the attack, so you can change the battle position even if the attack is then negated by "Magic Cylinder", etc. If "Imperial Order" and "Necrovalley" are both in play, "Necrovalley" is still on the field so you can still activate the effect of "Gravekeeper’s Assailant". The effect of "Gravekeeper's Assailant" targets 1 monster. If "Gravekeeper’s Assailant" attacks, and activates its effect to change the battle position of the opponent’s "Spirit Reaper", then "Spirit Reaper" is destroyed by its own effect. Then a replay occurs because the potential attack targets on the opponent's side of the field were changed. In this case, "Gravekeeper’s Assailant" can attack again, and can activate its effect again. If "Necrovalley" is on the field, an attack is declared with "Gravekeeper’s Assailant", and the effect of "Gravekeeper’s Assailant" is activated, and "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", the effect of "Gravekeeper’s Assailant" is still applied because "Necrovalley" only had to be on the field to activate the effect. GRAVEKEEPER'S CHIEF If you Set, Flip Summon, or Special Summon "Gravekeeper’s Chief", its Special Summoning effect is not activated. If you have "Gravekeeper’s Chief" and "Necrovalley" on the field, you can use "Monster Reborn", "Premature Burial", "Call of the Haunted", etc. to revive monsters from your Graveyard. Also, if you have "Gravekeeper's Chief" on the field, your opponent can use "Monster Reborn" on monsters in your Graveyard. You cannot activate "The Shallow Grave" while "Necrovalley" is active, even if you control "Gravekeeper’s Chief", because your opponent cannot Special Summon a monster from his Graveyard. If "Necrovalley" is on the field, and both players control a "Gravekeeper’s Chief", then the Flip Effect of "Fiber Jar" can resolve normally, but if neither, or only 1, player has "Gravekeeper’s Chief", then the Flip Effect of "Fiber Jar" disappears. GRAVEKEEPER'S SERVANT If your opponent has no cards left in his/her Deck, he/she cannot declare an attack while this card is on your side of the field. GRAVEKEEPER'S SPY GRAVEKEEPER'S VASSAL A monster destroyed by "Gravekeeper’s Vassal" in battle is still treated as "destroyed as a result of battle" (for "Mystic Tomato", "Nimble Momonga", etc.). If you equip "Fairy Meteor Crush" to "Gravekeeper’s Vassal", and attack a Defense Position monster and inflict Battle Damage to the opponent’s Life Points, the damage is treated as effect damage due to "Gravekeeper’s Vassal"’s effect. You cannot activate "Barrel Behind the Door" against damage inflicted by "Gravekeeper’s Vassal" because its effect is a Continuous Effect and you cannot activate "Barrel Behind the Door" against Continuous Effects. GRAVEKEEPER'S WATCHER You cannot activate "Gravekeeper’s Watcher" during the Damage Step (such as against a "Morphing Jar" that is flipped by an attack). You cannot activate "Gravekeeper’s Watcher" when a card is discarded as a cost, such as "Magic Jammer", "Kuriboh", "Tribute to the Doomed", "Thunder Dragon", or "Type Zero Magic Crusher". You cannot activate "Gravekeeper’s Watcher" against your opponent's "Delinquent Duo" because it makes YOU discard, not your opponent. You cannot activate "Gravekeeper's Watcher" against the activation of your opponent's "Mirage of Nightmare" because it is possible that your opponent will not have to discard (for example, by having more than 4 cards in his hand). When "Morphing Jar" is Flip Summoned, you may chain the effect of "Gravekeeper's Watcher", negating the Flip Effect of "Morphing Jar" and destroying it. GRAVEROBBER If you select an Equip Spell Card, Field Spell Card, or Continuous Spell Card and you activate it, it is not sent to the Graveyard during the End Phase. If you Set the selected Spell Card and do not activate it, you do not receive damage and it is returned to its owner's Graveyard during the End Phase. GRAVITY BIND When you attack with a Level 4 or higher monster and your opponent activates "Mirror Force", if you chain "Gravity Bind" the attack of your monster stops but "Mirror Force" still resolves and destroys your Attack Position monsters. GRAY WING You cannot discard 2 cards to gain more attacks. GREAT DEZARD If your opponent uses "Double Snare" against "Great Dezard" after "Great Dezard" has achieved his first effect, "Double Snare" is negated and destroyed. If "Great Dezard" is removed from the field after activating his first effect and then returns to the field, he loses his previously-achieved effect(s). You can Special Summon only 1 "Fushioh Richie" by Tributing "Great Dezard". "Great Dezard" can achieve his effects by destroying Monster Tokens. GREAT MAJU GARZETT GREAT SHOGUN SHIEN The second effect of this card only restricts the activation of new cards. It does not restrict the number of times that the effects of face-up Continuous Spell and Trap Cards can be used. The second effect of this card only applies to cards activated after “Great Shogun Shien” is face-up on the field. If your opponent activates a Spell or Trap Card, and then later you Special Summon “Great Shogun Shien” (or flip him face-up), your opponent can still activate 1 more Spell/Trap Card this turn. If “Great Shogun Shien” is face-up, and the activation of your opponent’s Spell/Trap Card is negated (by “Magic Jammer”, etc.), they can still activate 1 more Spell/Trap Card after that. Please see "The Six Samurai - Irou" for additional rulings. GREED You can chain to the effect of "Greed" that inflicts damage. GREEN BABOON, DEFENDER OF THE FOREST This effect can be activated after a Beast-Type monster you control is destroyed and sent to the Graveyard, if that monster was face-up and "Green Baboon, Defender of the Forest" was in your hand or Graveyard when it was destroyed. This effect cannot be activated during the Damage Step. When "Green Baboon, Defender of the Forest" is destroyed, you cannot use its effect to Special Summon itself. When "Green Baboon, Defender of the Forest" and another Beast-Type monster are destroyed at the same time by a card's effect, like "Lightning Vortex", you cannot use "Green Baboon, Defender of the Forest's" effect to Special Summon itself. When a Beast-Type monster is destroyed, you cannot Special Summon multiple "Green Baboon, Defender of the Forest", even if you have multiple copies of "Green Baboon, Defender of the Forest" in your Hand/Graveyard. You cannot activate this effect when a face-down Beast-Type monster you control is destroyed by a card effect. You cannot activate this effect when a Beast-Type monster treated as a Spell Card (such as one equipped to "Relinquished" or a "Crystal Beast") is destroyed. You can activate this effect when a face-up monster you control that is treated as a Beast-Type monster (due to "DNA Surgery", etc.) is destroyed and sent to the Graveyard. GREEN GADGET GREENKAPPA You can chain to the effect of “Greenkappa”, even with the targeted Spell or Trap Cards. If only 1 of the 2 cards is chained, “Greenkappa” will still resolve and destroy the other. If “Greenkappa” is destroyed in a chain to its effect (such as with “Torrential Tribute”) its effect still resolves. Since “Greenkappa” targets, you can use “Fake Trap” to save your Trap Card(s) that were targeted by “Greenkappa”. GREN MAJU DA EIZA If you equip "Axe of Despair" to "Gren Maju Da Eiza", calculate its ATK and DEF according to its effect, then add +1000 ATK on top of that. If "Gren Maju Da Eiza" is equipped with "Megamorph", its ATK is zero, but if "Megamorph" leaves play, recalculate its ATK using its effect. GREN, TACTICIAN OF DARK WORLD GRIGGLE If your opponent uses "Change of Heart" on a face-down "Griggle" and Flip Summons it, when it returns to you during the End Phase, its effect activates and your opponent will gain 3000 Life Points. GRINDER GOLEM If your opponent negates the Special Summon of "Grinder Golem", the "Grinder Tokens" remain on your side of the field and you cannot Normal Summon or Set that turn. If you Special Summon "Grinder Golem" while "King Tiger Wanghu" is face-up on the field, its effect activates to destroy the "Grinder Tokens" after "Grinder Golem" is Special Summoned. GROUND COLLAPSE While "Ground Collapse's" effect is negated, monsters can be Summoned or Set into the selected Monster Card Zones. When "Ground Collapse" becomes active again, the selected Monster Card Zones cannot be used, but any monster in the selected Monster Card Zones remains there. You cannot select a Monster Card Zone that is already selected by another "Ground Collapse". If your opponent takes control of your monster with "Brain Control" and then activates "Ground Collapse", if there are no open Monster Card Zones for the monster to return to in the End Phase, it is destroyed. GRYPHON WING GRYPHON'S FEATHER DUSTER When you destroy multiple cards at the same time with "Gryphon's Feather Duster", you gain the Life Points as 1 "lump sum", so your "Fire Princess" will only do 500 damage. GUARD DOG GUARD PENALTY “Guard Penalty’s” effect must resolve before the selected monster is changed to Defense Position. If the opponent chains “Enemy Controller” to change the selected monster’s position, you will not draw a card. You draw 1 card even if the selected monster is changed from face-up Attack Position to face-down Defense Position. If you select “Guardian Sphinx” you could use its effect to flip itself face-down and draw 1 card. If an effect changes the selected monster to Defense Position in the middle of a chain, you draw 1 card immediately after that effect resolves. You do not wait for the entire chain to resolve. GUARDIAN ANGEL JOAN When "Guardian Angel Joan" is destroyed while battling a monster with equal ATK (such as another "Guardian Angel Joan"), her effect is NOT activated because "Guardian Angel Joan" has been removed from the field. When "Guardian Angel Joan" attacks "Cyber Jar", "Guardian Angel Joan"'s effect is not activated because she is destroyed before "Cyber Jar" is sent to the Graveyard. GUARDIAN CEAL Sending 1 Equip Spell Card equipped to "Guardian Ceal" to the Graveyard is a cost. When you send "Big Bang Shot" to the Graveyard for "Guardian Ceal"'s effect, your opponent can chain to this effect, and then "Guardian Ceal" is removed from play. GUARDIAN ELMA You cannot equip inappropriate Equip Spell Cards like "Premature Burial" or "Snatch Steal" to "Guardian Elma" with her effect. You can equip a card with a cost, like "Wicked-Breaking Flamberge - Baou" to "Guardian Elma" with her effect, and you don't have to pay the cost because the Equip Spell Card is not considered "activated". "Morale Boost"'s effect is applied when you equip "Guardian Elma" with a Spell Card using her effect. GUARDIAN GRARL You cannot Tribute Summon "Guardian Grarl" by Tributing a monster equipped with your only "Gravity Axe - Grarl" on your side of the field, because the "Gravity Axe - Grarl" will no longer be on the field when the Summon occurs. GUARDIAN KAY'EST Your opponent cannot select "Guardian Kay'est" as the target of an attack. If "Guardian Kay'est" is your only monster on the field, your opponent can attack your Life Points directly. As long as "Guardian Kay'est" cannot be selected as the target of an attack, it cannot be targeted by the effect of "Staunch Defender", either. If "Guardian Kay'est" and another monster are targeted for "Different Dimension Gate", only the other monster is removed from play and returns when "Different Dimension Gate" is destroyed. If "Guardian Kay'est" and another monster are selected for "Creature Swap"'s effect, "Creature Swap"'s effect is negated because switching is impossible. GUARDIAN TRYCE You must Special Summon the exact same card that was Tributed for "Guardian Tryce" when using his effect; you cannot Special Summon a card of the same name. You cannot use "Guardian Tryce"'s effect to Special Summon a "Special Summon-only" monster that had not been properly Summoned, such as a Fusion Monster that was Special Summoned with "Magical Scientist" and then Tributed for "Guardian Tryce". You cannot Special Summon "Dark Ruler Ha Des" with "Guardian Tryce"'s effect. You can Special Summon a monster in your opponent's Graveyard if it was used to Tribute Summon "Guardian Tryce". If "Guardian Tryce" is an Equip Spell Card equipped to "Relinquished" or "Sword Hunter", and "Guardian Tryce" is destroyed and sent to the Graveyard, his effect activates. If "Guardian Tryce" is Set and is destroyed, his effect activates. GUARDIANS You can Set "Guardian Elma" face-down without "Butterfly Dagger - Elma", but you cannot Special Summon her face-down with "The Shallow Grave", etc., unless you have "Butterfly Dagger - Elma" on your side of the field. If your Set "Guardian Elma" is flipped face-up with "Swords of Revealing Light", or by an attack, without "Butterfly Dagger - Elma" on your side of the field, she remains on the field because she was not Summoned. "Guardian Elma" is a normally Summoned monster, not a Special Summon-only monster. So if Normal Summoned she counts as your 1 Summon for the turn. You cannot use "Monster Reborn" on "Guardian Elma" if you do not have "Butterfly Dagger - Elma" on your side of the field. If you activate "Monster Reborn" and target "Guardian Elma" while you have "Butterfly Dagger - Elma" on the field, and your opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma", so that it is no longer on the field when "Monster Reborn" resolves, you cannot Special Summon "Guardian Elma" and "Monster Reborn"'s effect disappears. You can Normal Summon, Flip Summon, or Special Summon "Guardian Elma" even if your "Butterfly Dagger - Elma" has its effect negated by "Imperial Order". If "Cyber Jar" resolves and you pick up "Guardian Elma" without "Butterfly Dagger - Elma" on your side of the field, "Guardian Elma" is added to your hand. These rules apply to all six of these monsters. GYAKU-GIRE PANDA GYROID If “Gyroid” is destroyed, and is then Special Summoned again that same turn, the effect is reset and its effect will be applied again if appropriate. If “Gyroid” is attacked once, is not destroyed because of its effect, then gets flipped face-down, its effect is reset and will be applied again if attacked that turn. The effect of “Gyroid” is a Continuous Effect that cannot be chained to (including “Divine Wrath”). If “Gyroid” is attacked for the first time in a turn by “Dark Ruler Ha Des”, “Gyroid”’s effect is not negated because it will not be destroyed. If “Gyroid” is equipped with “Heavy Mech Support Platform”, the effect of “Gyroid” will prevent both from being destroyed in battle. If attacked again the same turn and “Gyroid” would be destroyed, “Heavy Mech Support Platform” will be destroyed instead. A third attack will then destroy “Gyroid” normally. If “Gyroid” is attacked during a Special Battle Phase created by the effect of “Last Turn”, and is then attacked again during the regular Battle Phase, it will be destroyed because its effect was already applied once that turn (during the Special Battle Phase). HALLOWED LIFE BARRIER HAMMER SHOT "Hammer Shot" does not target. You determine which monster is destroyed when "Hammer Shot" resolves. HAND DESTRUCTION If either player has 1 or less cards in their hand when "Hand Destruction" resolves, its effect disappears. If either player has 1 or less cards remaining in their Deck, they lose the Duel when they are unable to draw a card. "Hand Destruction" cannot be activated while "Protector of the Sanctuary" is face-up on the field. If "Macro Cosmos" is face-up on the field, "Hand Destruction" can still be activated. The cards sent from the hand to the Graveyard are removed from play instead. HAND OF NEPHTHYS Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So this face-down monster cannot be Tributed for its own effect. You can chain to the activation of this monster’s effect. Tributing monsters is a cost of this card’s effect. You can Tribute a Monster Token as part of this card’s cost. You can chain to the activation of "Hand of Nephthys’" effect with the effect of "Royal Oppression" to negate the Special Summon of "Sacred Phoenix of Nephthys". HAND OF THE SIX SAMURAI Tributing 1 "Six Samurai" monster you control is a cost. You can Tribute "Hand of the Six Samurai" to activate its own effect. HANDCUFFS DRAGON If "Handcuffs Dragon" becomes equipped to a monster with its effect, "Tailor of the Fickle" cannot be used to equip it to another monster. HANEWATA HARPIE LADY 1 The effect of "Harpie Lady 1" will increase the ATK of your opponent’s WIND monsters too. HARPIE LADY 3 If "Element Magician" attacks and destroys "Harpie Lady 3" while there is another WIND monster on the field, "Element Magician" cannot attack again that turn. If you control "Harpie Lady 3" and "Gemini Elf" and your opponent activates "Change of Heart" to gain control of "Gemini Elf", then attacks your "Harpie Lady 3", your "Gemini Elf" cannot attack for 2 of your opponent’s turns, even after it returns to your side of the field. HARPIE QUEEN If “Prohibition” is activated choosing “Harpie Lady”, “Harpie Queen” will not have its name treated as “Harpie Lady” and can still attack and change its battle position. HARPIES' HUNTING GROUND You can chain to the effect of "Harpies’ Hunting Ground" that destroys 1 Spell or Trap Card. The effect of "Harpies’ Hunting Ground" that increases ATK and DEF is applied to all face-up Winged Beast-Type monsters on the field, including your opponent’s, because it is a Field Spell Card. HARPIE'S PET BABY DRAGON If you activate the 3rd effect of “Harpie’s Pet Baby Dragon” and the opponent chains an effect to destroy 1 of your other “Harpie” monsters, leaving you with only 2, the effect still resolves properly because the conditions were correct when it was activated. HARPIE'S PET DRAGON HATE BUSTER If your Fiend-Type Monster isn't destroyed by "Hate Buster", you do not inflict damage to your opponent's Life Points. "Hate Buster" inflicts damage equal to the original ATK of the destroyed monster after it is sent to the Graveyard or removed zone. If you destroy a Monster Token or a Trap Card that is treated as a monster ("Embodiment of Apophis", etc.) no damage will be inflicted. HAYABUSA KNIGHT If "Kuriboh's" effect is activated during "Hayabusa Knight's" first attack, when it attacks again "Kuriboh's" effect is not applied. HEALING WAVE GENERATOR If an effect is chained that removes the targeted monster from the field or flips it face-down, "Healing Wave Generator's" effect disappears. If an effect is chained that shifts control of the targeted monster to your opponent, you will still gain Life Points. HEART OF CLEAR WATER If a monster equipped with this card has its ATK increased over 1299, by the effect of "Rush Recklessly", etc., this card is destroyed. If your "Relinquished" or "Thousand-Eyes Restrict" is equipped with "Heart of Clear Water" and you its effect to equip it with a Monster Card whose ATK is 1300 or higher, "Heart of Clear Water" is destroyed. Your monster equipped with "Heart of Clear Water" is not destroyed in battle, but you still take any Battle Damage that would be inflicted to your Life Points by the attack. If you Special Summon a monster with "Premature Burial" or "Call of the Haunted" and then equip that monster with "Heart of Clear Water", the monster will not be destroyed if "Premature Burial" or "Call of the Haunted" is destroyed. A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of "Fissure", "Dark Hole", "Smashing Ground", or "Torrential Tribute". A monster equipped with this card cannot be destroyed by a card that targets, but it may still be declared a target. So the opponent may activate "Nightmare Wheel" or "Snatch Steal" targeting your monster equipped with "Heart of Clear Water". HEART OF THE UNDERDOG “Heart of the Underdog” doesn’t only activate if you draw a Normal Monster Card for your standard draw. It will also activate its effect if you draw a Normal Monster Card with a card effect such as “Reload”, “Jar of Greed”, or “Heart of the Underdog”. When you draw a Normal Monster Card, if you want to activate the effect of “Heart of the Underdog” you have to show it to your opponent immediately. You can’t do anything else in between. A Normal Monster Card means a yellow card with no effect. A Ritual Monster with no effect is not a Normal Monster Card. A card like “Blue-Eyes Toon Dragon” is not a Normal Monster Card. When you show a Normal Monster Card to your opponent to activate “Heart of the Underdog”, your opponent can chain “Drop Off”. You will have to discard that Normal Monster Card, but “Heart of the Underdog” still resolves its effect. If you draw multiple cards at the same time during your Draw Phase, such as with “Reload”, only 1 of the cards needs to be a Normal Monster to trigger “Heart of the Underdog”, since they are all drawn at the same time. If you activate “Reload” in your Draw Phase and draw 5 Normal Monster Cards, your “Heart of the Underdog” only activates 1 time because it says “card(s)”. HEAVY MECH SUPPORT PLATFORM If a monster equipped with "Heavy Mech Support Platform" is targeted by "Ring of Destruction", then "Heavy Mech Support Platform" is destroyed instead of the equipped monster, and the damage inflicted to both players by "Ring of Destruction" is 0 (because the monster targeted by "Ring of Destruction" was not destroyed by it). If you have a monster, "X-Head Cannon" for example, equipped with "Heavy Mech Support Platform", and you activate "Limiter Removal", the ATK will becomes (1800 + 500) x 2 = 4600. Also, the "Heavy Mech Support Platform" will be destroyed instead of the "X-Head Cannon" during the End Phase (by the effect of "Limiter Removal") and "X-Head Cannon's" ATK will no longer be doubled. If "Heavy Mech Support Platform" is equipped to "Big Core" or "Reflect Bounder" and they would be destroyed by their effect, "Heavy Mech Support Platform" is destroyed instead. If “Reflect Bounder” equipped with “Heavy Mech Support Platform” is attacked by “Dark Ruler Ha Des”, during damage calculation “Heavy Mech Support Platform” is destroyed instead of “Reflect Bounder”. Then, after damage calculation, “Reflect Bounder” will destroy itself by its own effect. Its effect is not negated, because it was not destroyed by “Dark Ruler Ha Des”. HECATRICE HELPING ROBO FOR COMBAT HELPOEMER If your opponent chooses not to conduct a Battle Phase, there is no timing for the end of the Battle Phase, so the effect of "Helpoemer" is not activated. The same is true if the Battle Phase is skipped due to a card effect. "Helpoemer" cannot be Special Summoned from the Graveyard even if it was not destroyed as a result of battle (the final sentence on "Helpoemer" is a condition, not an effect, and is not subject to the first sentence on "Helpoemer"). HERALD OF CREATION HERALD OF GREEN LIGHT If “Banisher of the Radiance” or “Macro Cosmos” is face-up on the field, you cannot activate “Herald of Green Light’s” effect because you cannot send it and another Fairy-Type monster to the Graveyard for the cost. “Herald of Green Light’s” effect will not be negated by the effect of “The End of Anubis” because it doesn’t activate in the Graveyard. HERALD OF ORANGE LIGHT If “Banisher of the Radiance” or “Macro Cosmos” is face-up on the field, you cannot activate “Herald of Orange Light’s” effect because you cannot send it and another Fairy-Type monster to the Graveyard for the cost. “Herald of Orange Light’s” effect will not be negated by the effect of “The End of Anubis” because it doesn’t activate in the Graveyard. If an attacking Effect Monster or an Effect Monster that is being attacked activates an effect during the Damage Step before damage calculation, when "Herald of Orange Light's" effect is chained to negate the effect and destroy the monster, damage calculation is not performed. Also, a replay does not occur. HERALD OF PURPLE LIGHT If “Banisher of the Radiance” or “Macro Cosmos” is face-up on the field you cannot activate “Herald of Purple Light’s” effect because you cannot send it and another Fairy-Type monster to the Graveyard for the cost. “Herald of Purple Light’s” effect will not be negated by the effect of “The End of Anubis” because it doesn’t activate in the Graveyard. HERO BARRIER “Hero Barrier” can be activated even if you do not have a face-up “Elemental Hero” monster on the field. If you do not have an “Elemental Hero” monster on the field when “Hero Barrier” resolves, then it does nothing. This means if the opponent chains “Ring of Destruction” to destroy your only “Elemental Hero”, then “Hero Barrier” does nothing. If you have a face-down “Elemental Hero” monster on the field, and you activate “Hero Barrier”, when the opponent attacks your face-down monster and flips it face-up, the attack is not negated because it is already in the Damage Step. If you activate “Hero Barrier” when your opponent attacks 1 of your monsters (and its not your only “Elemental Hero”), and the opponent chains “Ring of Destruction” or “Interdimensional Matter Transporter” to remove the attack-target monster from the field, a replay does not occur, because the attack is still negated by “Hero Barrier”. HERO BLAST You can activate "Hero Blast" when you opponent doesn't have any face-up monsters. If the selected "Elemental Hero" Normal Monster is not returned to your hand, you cannot destroy 1 of your opponent's cards." HERO COUNTERATTACK This card is activated at the end of the Damage Step, when monsters are sent to the Graveyard. You can activate this card even if you have no "Elemental Hero" monsters in your hand. You can activate this card if you your opponent controls no monsters, but if the card they select is an "Elemental Hero" monster you cannot Special Summon it because you can't destroy 1 of their monsters. You cannot activate this card if you cannot Special Summon a monster due to the effect of "Scapegoat", etc. If your opponent selects "Elemental Hero Neo Bubbleman", etc. that cannot be Special Summoned, you can still destroy 1 monster they control, but the selected "Elemental Hero" monster is destroyed. HERO FLASH!! Even if you are unable to Special Summon an “Elemental Hero” Normal Monster from your Deck, your “Elemental Hero” Normal Monsters can still attack directly. HERO HEART HERO KID HERO MASK "Hero Mask" targets 1 face-up monster you control. If you select a Monster Token and send "Elemental Hero Neos" to your Graveyard, you cannot return the selected Monster Token to your Deck to Special Summon a "Neos" Fusion Monster. If you select "Grandmaster of the Six Samurai" and change its name with "Hero Mask's" effect, and afterwards you Summon another "Grandmaster of the Six Samurai", when "Hero Mask's" effect disappears in the End Phase the Summoned "Grandmaster of the Six Samurai" is destroyed because you cannot control more than 1 face-up "Grandmaster of the Six Samurai". If you select a "Harpie Lady 1" with "Hero Mask" and send "Elemental Hero Neos" to your Graveyard, the "Harpie Lady 1's" name will be treated as "Elemental Hero Neos" and it can be returned to the Deck to Special Summon a "Neos" Fusion Monster. If you select an "Elemental Hero Neos Alius" that is being treated as a Normal Monster Card and change its name to "Elemental Hero Necroshade" with "Hero Mask", if you Normal Summon the "Elemental Hero Neos Alius", so it becomes an Effect Monster, its name will be treated as "Elemental Hero Neos". If you select "The Wiicked Avatar" with "Hero Mask", "The Wicked Avatar" effect still excludes any "Wicked Avatar" even if it is treated as an "Elemental Hero". HERO MEDAL Shuffling this card into the Deck is part of the effect, not a cost. HERO'S BOND HERO'S RULE 2 HIDDEN BOOK OF SPELL When you activate "Hidden Book of Spell" and your opponent chains "Disappear" or "Graverobber", and 1 of the targeted Spell Cards is removed from play, the remaining Spell Card goes back to the Deck and the Deck is shuffled. HIEROGLYPH LITHOGRAPH The effect of "Hieroglyph Lithograph" cannot be negated by "Imperial Order" after "Hieroglyph Lithograph" has resolved. You can, of course, chain "Imperial Order" to the activation of "Hieroglyph Lithograph" to negate the effect. When "Infinite Cards" and "Hieroglyph Lithograph" are both in effect, there is no limit to the number of cards for your hand. HIITA THE FIRE CHARMER If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally). If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field. If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-down, the effect of the “Charmer” disappears. If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field. If “DNA Transplant” changes a monster’s Attribute so that it can be taken by a “Charmer”, and then “DNA Transplant” is destroyed so that the monster’s Attribute no longer corresponds to the effect of the “Charmer”, the controller of the “Charmer” loses control of the monster. If the turn player controls a “Charmer” and a monster controlled by its effect, and activates “Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still destroyed by the effect of “Assault on GHQ”. HINO-KAGU-TSUCHI The opponent cannot activate any effects at the start of their turn before they discard their hand for the effect of "Hino-Kagu-Tsuchi". HOMUNCULUS THE ALCHEMIC BEING If you use this monster’s effect to change its Attribute, it remains changed as long as it remains face-up on the field, or until it is changed again. HONEST "Honest's" effect does not target the LIGHT monster. Sending "Honest" to the Graveyard is a cost to activate its effect. The ATK increase is equal to the ATK of the opponent's monster when "Honest's" effect resolves. The ATK increases from the effects of multiple "Honest" are cumulative. If you use "Honest's" effect to increase the attack of "Asura Priest" or "Cyber-Twin Dragon", the ATK increase does not change when you battle a different monster. HORN OF HEAVEN "Horn of Heaven" can be used to negate the Special Summon of a monster with an inherent Special Summon effect that does not start a Chain, like "Dark Armed Dragon", "Dark Necrofear", "Cyber Dragon", "Gladiator Beast Heraklinos", "Elemental Hero Magma Neos", etc. HORN OF LIGHT HORSEYTAIL If a "Horseytail Token" is Special Summoned onto your side of the field by the effect of your opponent's "Horseytail", when it is destroyed by battle with a Plant-Type monster and you send a card from your hand to the Graveyard, if you send "Elephant Statue of Disaster" to the Graveyard, its effect does not activate. Sending 1 card from your hand to the Graveyard when "Horseytail Token" is destroyed by battle with a Plant-Type monster does not start a Chain. If "Remove Brainwashing" or "Owner's Seal" is activated, control of the "Horseytail Token" is shifted to the player that activated the effect of "Horseytail". HORUS' SERVANT Your opponent cannot activate a Spell Card, Trap Card, or Monster Effect that would select "Horus the Black Flame Dragon" as a target while "Horus’ Servant" is in play. "Horus’ Servant" does not cause the effect to be negated; he prevents the activation of the effect in the first place. HORUS THE BLACK FLAME DRAGON LV4 If "Horus the Black Flame Dragon LV 4" destroys a monster, you can activate its effect during the End Phase, even if the destroyed monster was your monster that was controlled by your opponent. If you don’t have "Horus the Black Flame Dragon LV6" in your hand or Deck, you cannot send "Horus the Black Flame Dragon LV4" to the Graveyard to activate its effect. If "Horus the Black Flame Dragon LV 4" destroys a monster as a result of battle, and is removed from play by "Interdimensional Matter Transporter", and returns to play during the End Phase, you can still activate its effect. "If Banisher of the Light" is in play, you cannot send "Horus the Black Flame Dragon LV 4" to the Graveyard, so you cannot activate its effect. You don’t have to send "Horus the Black Flame Dragon LV 4" to the Graveyard if you don’t want to, even if it destroyed a monster as a result of battle. But if you activate its effect by sending it to the Graveyard, you must Special Summon "Horus the Black Flame Dragon LV 6" if possible. You can activate the effect of "Horus the Black Flame Dragon LV 4" during your opponent’s End Phase if appropriate. If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. HORUS THE BLACK FLAME DRAGON LV6 If you don’t have "Horus the Black Flame Dragon LV8" in your hand or Deck, you cannot send "Horus the Black Flame Dragon LV6" to the Graveyard to activate its effect. You cannot Tribute "Horus the Black Flame Dragon LV 6" for "Ectoplasmer"’s effect because it is not a cost, it is a Tribute when you resolve "Ectoplasmer"’s effect, and "Horus the Black Flame Dragon LV6" is not affected by Spell Cards’ effects. If "Horus the Black Flame Dragon LV6" is equipped with "Metallizing Parasite - Lunatite", and would be destroyed as a result of battle, "Metallizing Parasite - Lunatite" is destroyed instead (this is not negated by "Horus the Black Flame Dragon LV6"’s effect). If "Horus the Black Flame Dragon LV 6" is the only monster on the field, you can activate a Spell Card that targets, but its effect will be negated because "Horus the Black Flame Dragon LV 6" would be the only valid target and it is unaffected by Spell Cards. You can activate "Level Up!" and send "Horus the Black Flame Dragon LV 6" to the Graveyard to Special Summon "Horus the Black Flame Dragon LV 8" because sending 1 monster to the Graveyard is a cost for "Level Up!" and if a card is unaffected by Spell Cards, that only refers to effects, not to costs. If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. HORUS THE BLACK FLAME DRAGON LV8 The "you" in "on your side of the field" is the current controller’s field, so as long as "Horus the Black Flame Dragon LV 8" is face-up, it is always "face-up on your side of the field". The ability of "Horus the Black Flame Dragon LV8" to negate Spell Cards is a Quick Effect that must be chained to the activation of the Spell Card. You can activate this effect multiple times in the same chain to negate the activation and effect of several Spell Cards that are activated in the same chain. You can chain the effect of "Horus the Black Flame Dragon LV8" to the activation of a Continuous Spell Card, Field Spell Card, or Equip Spell Card and negate it. However, if the Continuous, Field, or Equip Spell Card is already active, you cannot later decide to try and negate its effect with "Horus the Black Flame Dragon LV8". You can only negate it when it is originally activated. You can activate the effect of "Horus the Black Flame Dragon LV8" during the Damage Step. HUGE REVOLUTION When your opponent chains "Ring of Destruction" to your "Huge Revolution" and destroys 1 of the 3 monsters, "Huge Revolution" has already been activated correctly so the effect of "Huge Revolution" resolves. "Huge Revolution" destroys both face-up and face-down cards. If your opponent activates "Huge Revolution" and you have "Pandemonium Watchbear" and "Pandemonium", your "Pandemonium" card is not destroyed. HUMAN-WAVE TACTICS If you have 2 "Human-Wave Tactics" then both effects are applied, so if 1 Level 2 or lower Normal Monster is destroyed in battle, then you Special Summon 2 monsters. If your monster is destroyed as a result of battle while on your opponent's side of the field, you can't get the effect of "Human-Wave Tactics" for that monster. If you don't have enough vacant Monster Card Zones to Special Summon as many monsters as you need to for "Human-Wave Tactics", Special Summon as many as you can, and the rest are destroyed. This is also true for multiple "Human-Wave Tactics", so if you have 2 "Human Wave Tactics", and each wants to Summon 2 monsters, and you only have 3 Zones, Special Summon 3 monsters and destroy 1 monster. HYDROGEDDON HYENA You can Special Summon more than 1 “Hyena” using this effect. HYPER HAMMERHEAD Even if "Hyper Hammerhead" was destroyed, its effect resolves. The effect of "Hyper Hammerhead" can be chained to. If you have another effect that activates at the end of the Damage Step, you can place it on a chain with "Hyper Hammerhead"'s effect (such as "Hyper Hammerhead" vs. "Hyper Hammerhead"). HYSTERIC FAIRY |