Journey of the Scrolls: Authors' Notes
Nyctos and Zephr





Beginning Concept

(7/29/06)
Allantria is a beautiful, fairy-tale kingdom. And that's part of the problem. Allantria is inescapably bound by myriad esoteric rules; princesses are always getting kidnapped by dragons, any wandering sword-carrier is a Knight and thus gets respect normally shown to someone of the nobility, and wizards are evil monsters who forsake their humanity for their magic and must be destroyed. Needless to say, being a teen wizard in this place -and especially being known to be a teen wizard in this place- is not easy.

The male protagonist (I need suggestions for a name) is such a creature. As the story opens, he's fighting yet another Knight who wants to turn him into mincemeat for his latest crime- trying to buy some roast chestnuts. After making Knight Flambe, he finds out that the local royals have had their precious royal heir stolen. Seeing as there aren't any more knights within a thousand miles, he sees a chance to try and provide yet another kick in the nuts to the rules and sets out to save the royal.

Much to his surprise, the dragon doesn't turn out to be the giant walking flamethrower he expected but a young female who's only just left her family to carve out her own territory. (In appearance she basically resembles a female anthromorphic version of a D&D Black Dragon- I don't know how else to describe her though; advice on this and a name would be most appreciated).

The "royal heir" also turns out to be a snotty toddler, and a major brat. As the mage and the dragon squabble, she throws a temper tantrum and activates a mystical amulet around her neck, which literally "casts them out" from Allantria. In the cosmology of this place, Allantria is actually one of several "pocket planes", all linked by an ethereal wasteland. Finding themselves banished from their homeworld doesn't endear the two to each other any further, but their impending battle is interrupted by a swarm of tiny monsters.

They are almost overwhelmed, but by cooperating are able to slay the creatures. Reasoning that "we may hate each other, we may die anyway, but we stand more of a chance together than alone", they team up. After about a week of stumbling around in the wastes, they literally fall into a new "pocket plane", this one inhabitated by anthromorphs. Specifically, they fall in the middle of a small kingdom suffering a terrible curse, and are proclaimed as "heroes of destiny".

The curse is simple; the Sacred Scrolls of Fertility have been destroyed, and as a consequence the fertility of the kingdom is suffering. The ground has become barren, incapable of supporting plants, which themselves produce no edible components- they all rot on the stem. Neither the inhabitants nor their livestock can produce offspring. The kingdom is literally dieing. And as the heroes of destiny, guess what happens to the wizard and the dragon? That's right; they have to embark on a "Journey to the West" style voyage to retrieve a new copy of the Sacred Scrolls from the Great Temple of Life. And that's not going to be easy; with the Scrolls destroyed, chaos has spread throughout this new world.

I'm still working on the profiles for the main characters, but I do have some rough ideas on their various combat capabilities. For a start, the dragon is (naturally) capable of flight and has greater-than-human strength. She also has two breath weapons; a devastating line of sonic energy and, and this is an ability she absolute hates to use, the ability to (literally) belch forth clouds of inebriating mist. The heavy reek of fermenting grain that accompanies this cloud alerts the wary as to what it is; highly concentrated vaporized alcohol. Anyone who takes so much as a whiff of it becomes, in a nutshell, completely plastered.

(7/31/06)
Just to quickly explain; I see the Chaos coming in three "types". Salient Chaos is chaos that oozes from the land, coming in two types- Brooding, where only those who were in the domain at the time of the Chaos Wave are affected (like the barren and hyper-fertile kingdoms) and Insiduous, where actually being in the land alters you for as long as you stay there (the juvie-preg valley, the woodlands festival). And then you have Maledictive Chaos; "curses" like the ever-birthing furrier and the dolphin/shark war- this form of chaos can be stopped. If you can figure out how...

(8/4/07)
Chamlek for the kingdom and the name Syphony for the world - Changed to = Symphony is the Kingdom, Chamlek is the Capital, NO NAME FOR THE WORLD




Character Development

Vincent
(8/2/06)
And this is something that just came to mind: you remember how you pointed out (on the first page) that Vincent has no "white magic" spells in his (tiny) arsenal? (By the way, we do need to come up with some more spells for that, I do have some he could learn after the "Sanitarium" arc) And do you also remember how I mentioned that his teeth and claws were turned to razor-sharp iron after a battle with a Tulga Hag, and the bit in the story about how he lost his parents? Well, I found a way to combine those three disparate factors into a plot point- do you think I should use it? I'll outline it below...

Basically, Vincent was the first-born child of a pair of "White Wizards", who tried to settle into a valley and live in peace with the local peasants. One day, peasants started disappearing, and Vincent tracked down the culprit; one of the deadly Demi-Demons known as Tulga Hags. Armed with only a shortsword and his own white magic, Vincent managed to slay the creature (with a good deal of luck) and returned to his home in triumph. When he made it there however he discovered his house on fire and his family dead -or dying- amidst the flames; the peasants had already "solved" the problem. He fled back to the Tulga Hag's lair, where he managed to decipher a low-level "dark pact" spell from one of her spellbooks. Basically, he forevermore forsook white magic to instead receive instant mastery of the black magic contained in the Hag's spellbooks, receiving his iron fangs/claws as a side-effect of the ritual- possibly along with other effects, if you agree and can help me think of some. - Nyctos

(8/26/06)
A mysterious plague starts affecting the local peasants, and Vincent's parents are run off their feet trying to cure them with mundane efforts, eventually resorting to magic. Vincent, not as skilled in the curative aspect of white magic, deduced that this plague was being deliberately caused by magic and so set out to find it. Making his way into a local grove, long reputed to be haunted, he discovered the secret lair of a Tulga Hag; a demi-demon that basically resembled an eight-foot tall hideously ugly old woman with fangs and claws of cold iron, who compensated for her blindness (her eyes having been clawed out by something a long time ago) with a long and slightly curved nose that let her track victims by smell and bat-like ears that could pick up a mouse's heart beating from over 35 feet away.

Vincent, armed with a shortsword, some rudimentary white magic, and a good deal of wits, knew he didn't stand a chance against such a creature in hand-to-hand combat. Instead, he used herblore and the like to hide his scent and then used some minor magics to produce noise to lure the Hag into a position where he could ambush her. Using a final sound to produce a deafening blast of noise, he attacked her and managed to strike a blow that punctured her heart and killed her. Cutting her head off, he headed back home in triumph.

When he got there, his house was burning. A group of peasants where just hurling his mother's broken, still-living body into the flames, having finished beating her near-to-death and gang-raping her, whilst his father's corpse was dangling from a nearby tree by a rope wrapped around his neck. There was no sign of his sister at first, but he would later find her corpse in a ditch; she'd managed to escape, but not before one of the brutes had managed to all but hew her arm off at the shoulder- she'd bled to death maybe 20 feet from their home.

Vincent stayed where he was, hidden from view, as the peasants departed, watching while his home burned to the ground. Once he was positive that both the fire was out and that the peasants weren't coming back, he crept from hiding to cut his father down and dug a grave in the charred remains of the house where he could bury him beside what he managed to find of his mother's body. Exploring the house, the only possession that had survived the fire that he managed to find was his father's battered "Travelling Hat"; an enchanted piece of headware that mimiced the powers of a Bag of Holding, as well as granting the wearer a slightly increased resistance to fatigue and water-proofing.

Vowing revenge, he headed back to the Tulga Hag's lair, hoping to find any tomes of black magic she might have possessed so that he could exact revenge.
You know -well, vaugely- what happened next. I'd appreciate suggestions on how to clarify what happened next myself. - Nyctos

As for what happens then, I'd say that, using the blood on his body and the Tulga Hag, and fueled with revenge, he forcibly changed his alignment of spell casting from white to black. What he later learns, through the story, though, is that being all black in magic is more harmful to himself then his enemies. An example being the mixed couple. He can't even cast the simplest spell on her, and he later takes that to heart.  - Zephr

In general, I see Vincent's early life as being fairly pleasant, but after his family was slaughtered things became much, much bleaker. Life after then was hard, but he was a survivor- and considering that others he considered him a monster, he decided that there was nothing too repugnant for him to do if it meant that he would survive. This is the guy who endured a harsh winter by breaking into a mausoleum and feeding on the freshly interred corpses. I'm not saying that there isn't a part of him that feels disgust at what he does, at what he has become, but there's little left of it now but a dying ember- he's simply too jaded for it to flourish.

Basically, his survival -and that of his allies if he had any- is all that matters to him; most of his altrusitic, heroic, former self is gone now, drowned in blood and bitterness and hatred. Perhaps his most redeeming feature is that he feels strangely protective towards children -perhaps because of what happened to his own little sister?- though he doesn't trust himself around them. It's not that he feels any nasty urges or anything in their presence, he just feels that a creature like him is unfit for the company of the innocent- of children. - Zephr

(8/27/06)
Vincent Del'Morte was born of two white mages. The two had always wanted children, and with white magic on their side, the pregnancy was among one of their most loving moments together they'd ever have. They wanted to help people other than themselves, which would later be their downfall. They cared not for the consequences, but when they bore a child, they knew their lifestyles would have to change for their sakes.

Vincent had a younger sister, roughly four years younger than he. She was very shy, even to her brother, whom she sensed something different about. She said that he felt like he was better elsewhere, but she never could place the feeling she felt. Regardless, both were loved heavily by their parents and especially they were taught how to love others.

White magic took much dedication and knowledge to master, which was just what the parents were willing to teach their children. They almost taught Vincent every white magic spell they knew, though he couldn't master them yet. There are spells, his father told him, that can only be used when one needs it the very most. Vincent still tried to do these marvelous spells, though he knew that it would be actually impossible to do.

Puberty had just begun for the young boy when the disasterous event occurred. He stopped the Hag, but the people had killed off his parents. He never knew why his parents chose to let themselves die rather than heal themselves or even revive them. If they had taught his sister limb repair, she might still be alive today.

The change was immediate. His family's philosophy to help others turned 180 to helping himself. He would later learn, through the help of his dragoness friend and eventual love, that the actions he took from then on were badly made. He burned down houses, choked several to death in smoke. He even found another demi-demon to be acknowledged with.

There was a few instances when he saw love, his naivity hitting him hard. There was a young woman who showed interest in him, so he forcibly hid his dark magic from view when he was with her. Somehow, her father found out and had him thrown naked into a briar patch and beaten, left for dead. He took this as her true emotions and vowed to be stolid with emotion forever. His indifference made him the pale monster that he is.

Today, he is a wreck. He can barely afford anything, but he is fine eating things noone else will. He only cares for his own survival, and he takes the public's opinion to heart. They want a monster? Then they get one. He wishes his family could be alive; moreso than even he knows. Other people, in his eyes, are scum who despise him. However, in the new world, he begins to see that maybe the thoughts of Allantria weren't so right after all...  - Zephr


Naith
(8/4/06)
As for Naith, here's my little thoughts on her backstory. She left her family for a few reasons. She was considered a runt of the family's clutch, and found herself much smaller than her siblings. Her parents continued to try and make her grow through any means necessary. This, in turn, meant painful, obnoxious things that did absolutely nothing. They called her a disgrace to the family when she turned down several suitors (or maybe they had finally given up with her size issues). While she says she dropped her name, the truth is, they removed it from her. This makes her a bit bitter toward family, but over the course of the story, she starts to realize that being loved isn't so bad afterall. *shrug* Not as deep as Vincent. Maybe you can think of something better. - Zephr

(8/25/06)
Naith is born of two parents, both dark dragons. They were not expecting her to make it through the hatching. She was the runt of the clutch, so to speak. Underdeveloped, they took special care with here. Since she was in a clutch, of course she had plenty of siblings. She had roughly ten brothers and sisters. She was the odd one in the clutch.
She was only well liked because they had to care for her lest she die. She was much smaller than her silings, and she was considered the baby because of it...for a time.

The clutch was raised much like any other clutch. Taught to hunt, fly, and play like real dragons do. Well, unfortunately, Naith was very weak, and didn't grow up nearly as fast as the others. The parents could not help her along for much longer, what with the whole clutch needing their full attention spread out.

Naith learned early on that she had to rely on herself sometimes. Family was only a training camp for real life, she figured. There was little time for playing around and more time for hunting and flying. She earned her temper from her father, who found screaming to be best with teaching kids to stop doing something bad. And her mother...well...she doesn't really know. However, possibly later she realizes that she loved her more than she imagined before. That and she might realize that she earned a lot of fertility from her mother *shrug*  - Zephr

Hmm... maybe her gluttonous eating habits are a result of how often she had to fight for her food whilst growing up? Last time we were on this topic, you brought up the idea that her parents and/or siblings may have put her through some rather painful experiences to encourage her to grow bigger/tougher and/or to make her more attractive for a potential mate- which she rejected. Maybe we can use this? - Nyctos

Anyways, Naith found eating with her family to be much harder than anticipated. Since she was the smallest by at least two feet, she was rather clumsy to reach for food, but when she got it, she loved it sooo much. Her eating habits became near binge-worthy, which her parents applauded to think that it'd speed her growth. It never came. She grew steadily, much like her siblings, but she became smaller by at least four feet. Her maturity hit rather well, though; she went through the whole heats discussion with her parents and had to deal with wearing bigger clothing to fit her swelling parts. In fact, despite the size differences, she was probably the most curved of the clutch.

When she hit adulthood, her parents pleaded for her to try and find a mate and have children much like they did. Especially her mother. In a mother-daughter discussion, she told Naith that she would have had more children if she could...but she wanted to help her get through life instead. Some days Naith would awake to find herself being strapped to poles and being attempted to stretch taller. She was forcefed sometimes, even yanked and tossed around with the siblings, trying desperately to help make her bigger. Enough was enough. She told her family in one get together that she was no longer going to accept their help and not grow up. This was even more painful when she heard that all of her siblings were already mated and prepping their own first clutches. There was one male who tried to court her, but after two years of being with her, left for a much larger red dragoness. His reason, she believed, was her size. Because of this, she grew depressed and believed she would never have children, nor a mate.

With her family pressing her to grow larger with horrifying means, mixed with her father's annoying habits to keep her from being herself, she publically renounced her family's name and left the dragon city forever, not knowing that her mother had given something to her...hidden... (I'd imagine she put a message in her head that she'd later discover through meditation of some sort).  Naith recently feels that she is a lone wolf, one who needs little help, yet help all the time. She is naive and inexperienced, yet she does not like support when it threatens her image. As far as she is concerned, she has no family; they've tortured her enough. The public is nothing more than a stupid group of idiots. Yet, she seems very entranced by the odd family-oriented events they encounter in the new world. - Zephr



Spells

(7/30/06)
This is the current list of spells I do have for the wizard. Oh, and I'd also appreciate incantations for the spells that don't have them.
Displacement- the wizard randomly teleports from place to place in the immediate area, instantly teleporting if attacked.

Fireblast- the wizard launches a missile of fire that erupts in a devastating explosion.
"Draw upon the breath of stars, and scorch the sky with fiery scars!"

Doombolt- a destructive blast of magical energy, kinda like a scaled-down Dragon Slave.
"Flay the flesh, lay bare the bone. Upon this field, let grief be sown!"

Thunderbeam- a powerful beam of electricity and pure force.

Reanimation- makes nearby corpses rise as undead slaves.

Plague Winds- clouds of toxic mists sweep from the mage's hand to engulf his victims, infecting them will all manner of diseases.
"Wind of sickness, illness most vile, strike down my enemy, with disease revile!"

"Ray of light, from the sky, burn them bright, make them fry." A thunderbolt spell

Corpses come up from the grave, to bow to me as my slave - meh

Hehe, a dancing spell, that is used to torture some XD
"Move their arms, shake their legs, hold them tight until they beg."


(8/3/06)
Curse of Tiamat. (NPC Spell only!)
Conjuration (Creation)/Evocation/Ritual
Level: Wiz 6, Sor 6, Clr 6
Components: V, S, M, DF
Casting Time: *1-20minates depending on size of dragon (See text)
Range: Touch
Target: One Dragon of Young adult or older age.
Duration: Special (See text)
Saving Throw: **Will save negate (See text)
Spell Resistance: No.

(*Casting this spell takes time depending on the size of the dragon based on this setup
Wyrmling: No effect. Very Young: No effect. Young: No effect. Juvenile: No effect. Young Adult: 1min. +1 min per age category above YA till Old, then add +3 to the casting time, it takes 20 mins to apply to a Great Wyrm.)
(**This spell is generally accepted by young female dragons wanting to bear clutches, ether because they are infertile, or can not find mates for what ever reason, the Mage/Priest of Tiamat must sweet talk the dragon into allowing the spell/ritual to be cast on her, if she detects something wrong, ether magically or in the casting, she gets a will save to negate any effect and learns of his alignment and allegiance, if she fails the will save, she still gains knowledge that she’s being tricked but the spell takes effect regardless unless she can break the casting.)

Description: After convincing the Dragoness to allow you to cast the spell to allow her to bear her “Clutch” and convincing her to lay on her side to allow you access to her soft underbelly and light scales, you begin crunching up the Herbs and Roots that you require in a mortar until there a fine thick paste, taking a small bead of gold and mixing it into the paste you begin to gently pull scales away from soft flesh and with care begin to rub the paste into the soft leathery flesh of her belly, (Cleric only) taking great care not to do anything that could alarm her you put a hand on the symbol of Tiamat on your person and start to mutter prayers to Tiamat (End cleric only) while mixing herbs and roots for more paste as needed, dropping beads into the paste each time you do, After applying enough paste to the Dragonesses belly you begin to chant the magic words that are required to complete the spell as you wave your hands in symbols and trace some symbols (including some to Tiamat) with your finger on her skin and scales, with the final incantation you place both hands agenst the dragoness and with a strength unheard you push on her, causing her to gasp lightly at the sudden pressure, you remove your hands as you feel your magic flow into her, causing the spell to take root and hold, the dragoness looks at you with a raised eyebrow as you feel the symbol to Tiamat start to warm up for a moment before going back to its normal temperature, the dragonesses eyes widen as you hear her belly grumble lightly as one of her paws goes to her belly in surprise as you see it slightly swell…

Effect: This spell is more of a ritual to Tiamat, evoking power that she grants to curse a dragoness who has no chance to resist, ether willingly or unwillingly… with unending fertility, this spell causes eggs to be created inside the dragoness at a rate of one every two minutes for twenty minutes, for ten eggs, while the eggs are forming they are growing rapidly to triple there full laying size, once all ten eggs are formed in the womb of the dragoness the second phase of the spell takes effect, The dragoness then goes into labor, laying one egg at the normal pace, but for each egg she lays a new one forms to replace it and keep her at the ten! AS WELL AS for every egg layed, a new egg forms from magic in her womb, for TWO eggs for every one layed! AND each hour after ward she lays another egg! Each egg is about the standard size for dragon eggs, Ovoid, and Rough and each egg is carrying a Black, Red, Blue, Green or White Wyrmling! Within about ten days the first eggs begin to hatch releasing Wyrmling dragons who begin to stay with “Momma” until she eventually pops with the shear number of eggs she carries, then the Wyrmlings begin to live on there own, finding there own lairs and becoming a major threat to the countryside as they grow. This curse IS Spreadable, ANY Metallic Female Dragon that comes into contact with a Cursed dragon must beat a Will save DC 25+Caster’s level/2+10 divine bonus, or be afflicted with the curse herself within 1d6 days, if the dragon is younger then a Young Adult then she is unaffected UNTIL she comes of age… then the curse takes effect…

Material Components: For every minute it takes for the spreading of the rituals paste Six Rare Herbs and Roots and other plants are needed for the paste, all of the above can make one pound of paste, witch takes one minute to apply properly. The plants can only be found by druids and rangers that know where to find these exceeding rare plants, and the services of such can be bought for a price that varies from person to person, or a Temple of Tiamat carries all of them, with special gardens dedicated only to there growth for use in the curse. The Bead of gold that is the pastes focus costs about 1GP for material, and costs about six silver to make, but you need at least one bead for every pound of paste you make… the more beads the better the effects. You need a Holy symbol to Tiamat, wither you’re a cleric or not, to be the focus of the spell, each symbol can be a focus for up to Five curses at once, NOT including the spread of the curse to others afterwards, one for each head, you can use the crushed powder of a emerald worth no less then 600GP instead of or as well as the paste, used alone will do the same as the paste, but together results in double the normal effect, and speed. You need one Powdered Emerald worth no less then 600GP for each pound of paste you intend to replace or add to.
Finally you need be VERY careful after applying the paste, if you touch any of your sexual parts before VERY thoroughly cleaning yourself off… the paste will have an effect on you, improving fertility and increasing sex drive, all the plants and herbs are natural fertility enhancers…

There it is, in its entirety, any comments or a PEACH would be nice, and I hope that I am not getting abit over my head here... (bows) Gomon if I did anything wrong or said anything harmful, this is a open spell, I calm no copyright, use as you see if, if may be altured as needed to fit the story/campain as needed. thank you and good day.
 - Ciselkane

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Fluxblast: a fist-sized globe of utter darkness, surrounded by a faint corona of translucent grey fire. A basic magical attack, ala Magic Missile.

Explosion Array (needs renaming): basically a rapid-fire volley of Fluxblasts that explode on impact.

Webs of Fear: ghostly, faintly luminiscent green spiders fly from his hands, spinning ethereal green webbing and multiplying as they go to fill a large area. Those touched by the webbing -or bitten by the spiders- become filled with terror.

Dead Man's Hand: a "hand" of playing cards appears in his hand, which he then flings at the target. Sounds harmless? These cards are razor-sharp, ignore physical armour and home in on major arteries.

Fangs of Time: causes physical objects to rapidly decay.

Soulnado: the earth erupts and a howling cyclone formed from tormented souls rages into being before charging randomly across the land. Those caught in the Soulnado are not only affected by the cyclone but also have their life-energy drained from their bodies.

Curse of Rimefrost: the subject slowly becomes encased in deadly cold ice, which begins by freezing their feet together than slowly spreads upwards to entrap the entire body.


"Shock Therapy": zaps an enemy with damage- and paralysis-inflicting electricity. I'm unsure whether to have this as a touch-based spell or as a (short)ranged spell.

"Lobotomy": a touch-delivered spell that temporarily erases memories.

"Waves of Depression": mystical energy radiates from Vincent, literally sucking away the light and joy of those in the area affected.

"Ray of Transfusion": a short-ranged spell that temporarily drains an "aspect" of the target (strength, intelligence, wisdom, vitality etc) and increases that same aspect in Vincent.

"Submersion Treatment": the target becomes engulfed by a swirling vortex-like cylinder of freezing cold water, becoming immobilized whilst suffering cold damage and risking drowning.


Innocent Double - A near perfect double of the user appears, but cannot say, harm, or otherwise do anything other than physically move around and confuse others.

Shackles - A simple bind spell. Not really used by big wizards because it is easily out done by the next spell.

Entrapment - Encased the persons whole body in a cage. The more the person struggles, the smaller the cage becomes. It will not kill the person entrapped however, so it can only get so small. In conjunction with other spells, however, it can lead to death easily.

Shiver - The area around the caster is eveloped in the spell, making any living creature feel as though they are in sub-zero degree temperature, no matter what they are wearing or protected by.

Wretched Grip - A hand bursts from the ground and grabs hold of the nearest part of the enemy it can grab.

Disturbed - A snaking bolt of magic surges from the user's finger toward the target and wraps around the mind. The inflicted one undergoes a temporary state of shock or insanity.

(8/10/06)
Serpent's Tooth Storm - A poison sting attack. energy-manifested fangs appear in the air and rain down to poison and stun the enemies.

Geyser of Venom - poison surges from the ground below the victim, but does not have as much range as the above spell

Wither Limbs - the strengh of either legs, arms, or all four limbs become near zero. A strong version can almost reduce the muscles in the limbs to near destruction.

Shroud of Frostflame - a fabric can be thrown upon a foe and either freeze them or burn them immensly. It depends on the conditions of the cloth and the foe.

Those are some I got together. The terminology in the others were a bit beyond me.

Necrotic Hulk - A superstrong corpse that has grown stronger with death, rather than weaker. Beware his inflammatory nature. Imagine a normal zombie with muscules akin to Frankenstein's monster.

Rust Knight - An undead knight whose armor has rusted, but the skills there in has not. Red rust runs down the armor and damages the blade, but rusted or not, this monster can take care of itself no problem.

Crawling One - A zombie that has no legs but has increased arm strength to move as if it had never had legs to begin with.

Nightcrawler - This corpse is covered with various worms poking out of its body. It can control some of these worms, but only within arms reach. Luckily, his arms have elongated quite a bit by all the decaying flesh.

*Armour of Putrescence: the caster calls upon energies of disease, decay and vermin to encase himself in a grotesque suit of platemail formed from soldified "muck". I'm not going to be more specific because I think you can follow.
*Kostchtchie's Charge: calls upon the spirit of Kostchtchie, True Demon of Wrath, which manifests as a grotesquely deformed translucent figure that forms above the caster and then barrels foreward to strike a target with a battleaxe or a maul. Everything in its path is thrown aside by its force (imagine being struck by a ghostly steam train) before it creates a final "burst" of force when it makes its strike.
*Necrophagic Replenishment: typical of the "healing" spells of Black Magic; repair damage by eating flesh from the corpses of sentient creatures.
*Haemorrhage: induces spontaneous internal bleeding.
*Fiery/Frigid Tomb: pretty much like your interpretation of Shroud of Frostflame; engulfs the enemy in a blanket of flames or "blue-fire" (inflicts cold damage).


Bloodstar: a small "star" of bloody crimson light forms in the caster's hand and then flies away to "dance" in a chosen area. Those touched by the illumination of the Bloodstar find their wounds worsen, constantly bleeding until they manage to escape its effects by either getting beyond the affected area, the spell expires or they attack and destroy the Bloodstar, which is a physical object.

Flesh to Salt: damages the target by calling forth the essence of its body salt, those who die from its effects are transformed into perfectly detailed statues of rock salt (though only their flesh is affected- any gear they might be wearing/carrying is unharmed). This state can be reversed by magic, but any damage inflicted on the statue is carried over into the restored victim.

Sanguine Blade: the caster manipulates his own life-energy, via his blood, to serve as a weapon. Using any hole in his flesh (a pre-existing wound can be used, but if none are present he can cut himself), he causes his blood to ooze forth and assume the shape of any weapon he desires. This spell can be used to create both melee and ranged weapons. If a melee Sanguine Blade is removed from the wielder's hands (which is only possible by force) it dissolves back into vitae, taking with it an appropriate amount of life energy. If used as a ranged weapon, this spell automatically drains life-energy. The melee weapons created by this spell can be extended to attack enemies from a greater distance, and also can drain life-energy to heal the caster.




Arc Ideas

Chapter 1: The Wretched Wizard [Link] - COMPLETE
Chapter 2: The New World [Link] - COMMPLETE
Chapter 3: The Journey Begins [Link] - COMMPLETE
Chapter 4: The Pig King [Link] - COMMPLETE
Chapter 5: The Baby Vampire [Link] - COMPLETE
Chapter 6: Fruit of the Womb [Link] - COMPLETE
Chapter 7: The Frozen Depths [Link] - Story complete, Pic needed
Chapter 8: Colony Chaos [Link] - Story pending, Pic pending
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01. "Tweenerhood" Village - 1  2
02. Temple City with docile males 1
03. Minstral Kidnapping  1
04. Port with Baby Bandits  1
05. Crystal Caves  1
06. Mixed Race Couple  1
07. Shark v Dolphin Women  1
08. Woodland-Dwellings  1
09. Duchy with Fertility Drugs  1
10. Four Element War 1
11. "Good" v "Evil" Sisters 1
12. Sanitarium 1
13. Tweenage Dinos - Telling of Vincent's Story & Attempted Kidnapping 1 2 3
14. Snake in Naith's Clothing 1
15. Underground Insect Furs 1
16. Magical Musician 1
17. The Poison Swamp - "Who's more pregnant?" 1 2
18. Inside His Hat 1
19. Switcharoo (Switching the two bodies...NO PLOT YET) 1
20. Marin the Glutton Revived 1
21. Looking for Vincent's Lost Mind  1 2
22. Baby Roulette  1
23. Crossing the Dark Line... (Vincent Demi-Demon)  1
24. Pregnant Silence  1
25. A Growing Problem  1
26. Vincent's Other Side  1
27. Belly Canvas 1
28. The Worst Kind of Heat 1
29. Love Between Good and Evil 1
30. Nature's Clock  1
31. Nympho Forest  1
32. The Second Half   1
33. Feminist Village  1
34. Breeding for an Old Age  1
35. Parasitic Life-givers  1
36. Quiz Critters  1
37. The Black Preg  1
38. Black to White 1
39. No Residence, No Humanity 1
40.

The Journey Begins
 I'll have to think of new kingdoms and such's issues. An example would be a kingdom that is nearly the exact opposite of the other. The fertility is too high. People are so hung up breeding with each other and overpopulating the place in record time, they don't work and let their fields grow too big to harvest, and this causes turmoil. Balance must be sought...or at least some sort of way for the occupants to stop being so needy <.< Okay, that sounds a bit more risque than i think you might be lookin for, but just letting the idea out of my gutter-restin mind XD  - Zephr

A tiger couple knows a direction to the next town, but they ask for the two to go fishing and get a hefty bucket of fish to feed them. They can't go out, because the smells of the fertile land makes them antsy, and they already have three litters recently born and a fourth about to pop. Not to mention their eldest daughter is just dying for a way to escape their sight and latch onto her boyfriend outside of town. Of course, the two learn that the lake is booming with fertility much like the village, and find that too much fish is too much of a good thing...*shrug* random idea that I made up just now. Just tossing ideas here.  - Zephr
[
Chapter 3: The Journey Begins] - COMPLETE

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Colony Chaos
*A village in the mountains where the two stop begs them for assistance; they are under seige by a clan of Tribbeks (imagine an anthro-bunny merged with a D&D goblin- they have the same general role) located in a nearby dungeon. Though not normally such a problem, the chaos caused by the destruction of the Sacred Scrolls has hyper-fertilized the goblin-bunnies- they're breeding too fast for the villagers to hande them. The wizard and the dragon must infiltrate the Tribbek stronghold and kill the "Dark Mother"; a Tribbek shamaness warped in a grotesquely ugly giant (with a heavily pregnant stomach, naturally, though this Tribbek doesn't give birth as the bulge is a side-effect of her muation. - Nyctos

I am thinking that if they have some intelligence, that maybe one of them, or two, kind of want to change things back to the old ways (hey, there are conservatives in every race). - Zephr

[Chapter 8: IN PROGRESS]

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A Twip to Tweenerhood
*The duo pass through a region where the chaos energy has physically and mentally reverted every inhabitat to "tweenerhood" (between 5 and 12 years of age, basically) as well as modfiying the landscape to better suit the shrunken inhabitants. Unlike normal tweenagers though these children are very lusty and quite capable of reproducing- leading to girls who should still be playing mother actually being mothers. Or at least mothers to be. The duo want to get out of this region fast as possible, but the children want the "grown-ups" to stay. And that's not to mention the little fact that anyone who stays in the valley finds themselves changing to match the inhabitants... - Nyctos

I take it the two get affected by the tweenerhood valley quite a bit, not to mention probably get a little close to getting their own issues with babies in babies. Do those that are changed realize that they should change back, or are they permanently changed mentally when in that state fully?  - Zephr

(7/31/06)
Okay, that explains the juvie-preg valley question. To answer it; I was intending that the duo find themselves growing younger, and that they have to find a way to escape before they minimum age (5) and, like all the natives, completely forget that they were ever grown up. The dragoness has the advantage here, because she's a teenager by her species' standards- which makes her something like 70 years old. - Nyctos

Juvie Preg - Sounds plausible, with the dragoness able to get her bearings as the wizard starts to tumble less than preteen age.  - Zephr

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The Easy, Defenseless Life
*A violent storm leads to the duo seeking shelter in an old temple-city, where they find strangely docile and passive men being "looked after" by heavily pregnant women. The temple's statue has been possessed by a monstrous entity, who has cast a spell over the whole city. Women find their minds enslaved by the will of the monster, after which they find themselves spontaneously pregnant with its broodlings. These women then drug the men to keep them docile, gradually subjecting them to a process that turns them into women, who are in turn impregnanted just like the true women. The wizard would find this sinister enough, but the monster isn't doing this just for enjoyment- it's hungry, and considers the flesh of pregnant women a delicacy.  - Nyctos

Hehe, I can already imagine the dragoness to the rescue in the old temple place, probably after the wizard is taken and slowly changing into a woman, that is, if they are there that long.  - Zephr

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How the Dark Return
*On their way to another town, they run across a traveling minstral who appears to be nice and giddy, but is actually not so much. He knocks out the wizard and takes the dragoness to help resurrect his dead master...by having him reborn. The wizard chases him down to a cave and now must save her and probably the villages nearby of the menace. - Zephr

There was also the scene going through my head where some opponent -I think it was the Kidnapping Ministral, or his tutor at first- tries to possess Vincent; you know, dive inside his mind and take control. Naturally, the guy fails- Vincent may be somewhat psychotic, and he may have a lot of inner demons, but all of his mind fragments -even the ones that hate him- will unite against external threats. Plus this is the guy who routinely ensnares critters that would like nothing better than to suck his brain out with a straw and makes them do his bidding.  - Nyctos

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The Frozen Depths
* On the top of a mountain, the two are nearly frozen to death when they are spotted by a group of furrier furries. Here, there is little effect by the chaos, as they are already in near chaos in the cold. The only effect it really had was that it made their leader consistantly pregnant. She helps guide them on their quest, and asks for them to fix it, as she has already birthed several dozen pups and yet continues to feel life within. - Zephr

[Chapter 7: The Frozen Depths] - COMPLETE

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Port Pregnancy Pandemonium
* A porttown would never be a port without scowndrals and theives. Well, the chaos has spread a curse throughout this land. Bandits can not only steal money and jewels, but unborn offspring as well. Seeing this as a welcome opportunity to fill the slave market, a group of pesky pregnant thieves run around taking all they can. The wizard and dragoness decide, from the plea of a once near-term huskie, to show these robbers that stealing life is just too much. - Zephr

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The Many Paths
* A cavern looks rather normal to the two, until they start seeing mirrors all over, some depicting very different aspects of the two. This could be a thought-provoking/emotional part for the story for the two to get a little closer. Maybe one shows her vastly pregnant, and, when looking at it, she can actually feel the life and eggs within. By the end, they meet an old man who says that all of which they saw, were their possible futures... - Zephr

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Where the Warriors Go
*Whilst journeying gthrough the mountains, the duo end up spending the night with a mixed race couple; a fox (a former great warrior who has retired) and his mare-wife. The two of them were expecting their first child -fraternal twins- before the chaos, and other than to cause the female twin (she was originally bearing one male pup/foal and one female) to split into identical quadruplets nothing has happened. Unfortunately for all concerned, that night the house is besieged by (something), just as the mare goes into labour. Whilst the dragoness and the fox fight off (whatever is attacking), the wizard -much to his horor- finds himself in the role of midwife. - Nyctos

The one with the mixed couple is pretty good. So the wizard must midwife the birth of five foals? I imagine there being a lot of stress among the group as they are attacked. But what is attacking them, hmm? Do you know already? Or should we discuss that as well?  - Zephr

With the mixed couple arc, I left the attackers blank because, as you correctly summarized, we need to discuss exactly what is attacking- not least of all to figure out why the warrior and the dragoness are fighting and the wizard is ating the midwife.  - Nyctos

The mixed couple arc: I like this idea. Have the dragoness and fox battle some strange enemy with the human act as a midwife. My idea: let the attackers disguise themselves. You could have them as some major enemy later on. Maybe the attack could serve to test the hero's abilitys. - Dexter

We can discuss what is attacking the mixed couple in a bit. As for why the wizard has to help, well, maybe he broke an arm and has to remain with the mare, who happens to be in labor...maybe not at the dragoness and warrior's knowledge.  - Zephr

While I like the idea of an enemy encountered a few times, the fighting in the mixed couple's place seems a bit of a different feel to me. The couple's house is rather secluded in the mountains, so I would think the people coming to attack them have a purpose to attack them. Maybe they used to be friends of the warrior but turned on him when he married the mare or something. *shrug* But multiple encounters with the same enemy might be a way to tie things together more.  - Zephr
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Warring Waters
*The duo find themselves needing to cross a sea to reach their goal. Unfortunately, the bay they have chosen is home to two warring tribes of aquatic anthros; one of dolphins (with a few orcas thrown in as well) and the other of sharks. The chaos has had two effects here: firstly, females of breeding age continuously go through hyper-accelerated parthogenic breeding cycles- each female becomes pregnant, goes through the gestation process and gives birth, all in the space of one hour, once per day at some random interval. Secondly, a dark idol has affected the minds of the females of both tribes; the menfolk have been forced to flee their frenzied womenfolk, who constantly raid each other's tribes for one goal- to carry off and devour the young of the opposing tribe. The duo have to put a stop to this madness. - Nyctos

Interesting concept for the warring women. I can already see a few women attacking only to end up growing pregnant suddenly. That would be a sudden event, now, wouldn't it?
Oh! And I just thought up and idea for another spell: To allow the wizard (and the dragoness if she can't already) to breathe underwater for a given time. "In the world, no matter where, allow my body to breathe in air." ...I need to work on those rhymes XD - Zephr

For the aqua war: They could join forces with the Dolphins but be accused of being spys or reenforcements for the sharks. Then after helping the Dolphins for a while they somehow come in contact with the sharks and discover the Dolphins are the 'evil' ones unlike the sharks as they first thought. - Dexter

Well, for the aqua war, I was actually intending to have the fighters on both sides attack the duo, who eventually meet up with the still-normal males and find out about the idol that's causing this to happen, whereupon they have to find the idol and destroy it without being slain by the warring women. But your idea has merit too- I'll see what Zephyr thinks. - Nyctos

Yeah, I'll have to agree with Nycto on this. The war isn't about which one is evil. The war is started by the chaos affecting the idol, in turn, affecting them. The two might start by attacking the sharks, thinking they are the real bad girls when they encounter the guys and are told straight.  - Zephr

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Little Woodies
*Passing through a forest, the duo unwillingly become swept up in a bacchanalian festival of various woodland-dwelling anthros, who have absolutely no interest in allowing their new "members" to leave. No major twists to pregnancy here, unless you count the fact that females who become impregnated experience lightspeed gestation, undergoing months of development in timespans ranging from days (at most) to minutes (at least). - Nyctos

Hehe, the forest dwelling tribe is pretty interesting. Maybe they want their new "members" to help fight another tribe nearby? Or maybe they need to get to that tribe to escape? *shrug*  - Zephr

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Family Friendly Elixirs
*The duo must free a duchy from the reign of the tyrannical ruler, who has abducted all the pregnant and nursing females in the region to use their breast milk in elixirs of youth and in powerful fertility drugs and aphrodisiacs. - Nyctos

The duchy is already getting me a few random ideas. I wonder if the two or someone tagging along with them get affected by the special drugs at some point <.<  - Zephr

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The Broken Elements
*This one assumes that the Scrolls were actually destroyed some time before the duo showed up in this world (which also needs a name). The duo end up on a tropical island divided between four warring tribes/species, each tribe being led by a "god-queen" consisting of an elementally-powered anthro of an appropriate species. Some time ago, after a brilliant display of lights in the sky (actually a sign of the destruction of the scrolls, not that any of them know that), each tribe had a female member disappear and return to them a week later mysteriously pregnant. Each woman gave birth -at the exact same moment- to a daughter, who at birth bore evident signs of her mystical power, before dieing. The girls grew to adulthood in rapid time, and now fight an eternal war of dominance against each other. Both the dragoness and the wizard seek to stop this pointless war, but they have different methods:
-The wizard actively gets involved in the battle, offering his services as a mercenary to whichever side he chooses. He aims to get close to each girl in turn and then ritually slay them, which will enable him to absorb their powers. At the very least, he seeks to deceive them into teaching him new spells before murdering them.
-The dragoness on the other hand discoverss a ritual hidden on the island, which can actually merge the four girls into a singular entity- as they were always meant to be.
- Nyctos

The waring women: Very original. Perhaps you could have one of the spirits affect the dragoness somehow. That could stretch that arc out. You could somehow have one of the goddesses posess the dragoness for one reason or another.  - Dexter

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Both Sides of an Argument
*The duo enter a jungle divided between a fighting set of identical twin sisters, one "good" the other "evil". In the wake of the chaos, the twins found that, by painting a sufficiently detailed picture of some manner of creature, they would spontaneously become pregnant with and give birth to it. The "good" sister has populated her territories with creatures like anthro-unicorns and ki-rin (a sort of draconic deer- Tigotilla at Pregfur specialises in them, if you'll forgive me for mentioning the place) and angelic anthros, whilst the "evil" sister has populated hers with monstrous beasts like (D&D-style) gorgons and demonic anthros. The two sisters are constantly fighting with each other, and the duo want to try and get past them. - Nyctos

Painting what they get pregnant with? Hehe, what would happen if the duo swap each other's canvases and force them to give birth to offspring of the other kind? Maybe that would make them understand what their sister felt. *shrug* Unless the two just wanna get the hell out of there - Zephr

In the sibling's jungle, I'd say the duo just want to get out whilst avoid getting roped into things. I put good and evil in "" because that's how they see themselves, but both of them are really more self-serving and self-important than anything else- all that matters is their will, nothing else.  - Nyctos

Siblings jungle: This is a place to create character development. Maybe you could have one of them join the evil side and one join the good side? Then after a while, they come back to their senses and escape. You could deal with their darker desires or something to that effect. - Dexter

Makes sense for them to just wanna get outta there. Though they probably get in the crossfire quite a bit on their way through... Like Nyctos told me, they really aren't defined well by Good and Evil. Though it might prove better in this fashion. They are knocked out and one gets taken to the "good" and one "evil" side. Maybe there they are told lies about each other to get them to fight but then they both realize, refighting, that they were both tricked and escape the forest. or, we can remain the same with the two just wanting to leave before they get killed.  - Zephr

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The Weird Ones
*The duo find themselves captured by a twisted "sanitarium" (read: Victorian mad-house" that is using its subjects as guinea pigs to test the various mystical drugs that have sprung up around the place. The wizard will need to rally the poor freaks, including such things as an anthro-mouse who becomes younger (and more heavily pregnant) if her emotions get out of control, a pregnant anthro-rabbit who can split into multiple less-pregnant copies of herself and a heavily pregnant anthro-snake ready to undergo an oral birth any time now, to save the dragoness before something terrible happens to her. - Nyctos

Do you mean "oral birth" like I think you mean? o.o Intriguing. That actually reminded me of an arc or two that I was thinking of off and on my sleeping habits.  - Zephr

Oral birth is what it sounds like; giving birth through one's mouth. I was introduced to the concept by this episode of a comedy show; the main male character got tricked into kissing a tree-spirit, which meant that, after experienceing one trimester in each subsequent day, he literally "burped" a baby tree-spirit. I hated the mpreg factor, but the oral birth thing intrigued me. Speaking of the sanitarium, can you think of some possible "patients" that it might be housing?  - Nyctos

*Yes, the oral birth is weird and something you've probably never seen before. However, it isn't a major part of its arc- it's just a minor detail and a way to make that femm stick out more, to give her a reason to be in the sanitarium. Speaking of which, could you suggest some unusual pregnant fems to be housed there?  - Nyctos

Aha! I have an idea for a weird pregnant girl. Maybe there is one that gets pregnant by extreme temperature changes, so when a breeze runs by, she grows another child? Weird, yes but that is expected - Zephr

~~~~

[Tweenage Dinos]
*Travelling through the badlands, the duo discover perhaps the strangest thing yet; a valley filled only with 8-ft tall statues of heavily pregnant 'Human' women carved from solid stone. As they discover, each statue is "giving birth" (by crumbling into dust, revealing the child contained in their apparently hollow wombs) to tweenage anthro-dinosaurs. I can't actually think of a story-hook for this. - Nyctos

Yeah, I understand the issue with "story-hooking" that plot. It could just be a place they run through on their way to another town, like a sub-arc or sorts. Similar to my idea with the caves, there isn't any huge conflict, but the two still encounter these creatures. Hmm...maybe they could run into these on their way to the "Tweenage-ified" village?  - Zephr

And actually, I do have a storyarc for the dino-kids; the badlands aren't exactly a place for children after all, and couple this fact with the fact some local tribe of furries sees the children as blasphemous, unholy monsters and seeks to hunt them down and torture them to death, well, the duo don't have much choice, do they? Their consciences demand that they rescue all the children and find a new home for them, but that isn't going to be easy. You think making a 5 year old do something, imagine trying to make a whole herd of them do the same thing. And imagine if those 5 year olds were each as strong as a grown man...  - Nyctos

*The dino-kids aren't "corrupted" in anyway, they just emerged spontaneously from the statues, which literally grew out of the ground like bizarre flowers as a result of the chaos. Why the local furries are so angry with the dino-kids is something we still need to work out. - Nyctos

Ah, the dino plot now makes more sense *nodnod* I have a comical idea. The wizard for a long while keeps on trying to get the group to follow them, but they care not. But when the dragoness does so much as say a word, they all listen intently *shrug* Or they can be just a bunch of strong 5 year olds. I can imagine a tantrum being set off...as well as setting off others as well <.<  - Zephr

*During the dino-kids arc, Vincent has to get the kids to sleep one night, but they demand a story first. Vincent acquieses and, with the addition of some magic-spawned illusions, tells them the story of a young hero who slew a Tulga Hag. The story goes down a treat, not least because of the fact the children can literally hear the Tulga Hag scraping her claws, but after the story finishes and they go to sleep Naith and Vincent share a conversation that reveals to her that the story was a fictionalized account of his own exploit, primarily in that the hero of the story actually got a "happy ending". - Nyctos

The story telling part is a good way to bring some character development with Vincent, and it gives a nice time for the story to look back at Allantria. - Zephr

*Also for the dino-kids arc; you remember how the Porttown Thieves arc was about criminals stealling children for a slaver's band? Well, maybe the villains of the dino-kids arc could be those same slavers- those who survived going up against Vincent and Naith anyway. I mean, these dino-kids are already as strong as a fully-grown fur- slightly stronger even. Just how powerful will they be when they finally hit adulthood? - Nyctos

That doesn't sound bad to have the slavers. Part of me was thinking that there are two or three bands of theives, one of them being pretty much posers, you know, for comedy relief. It would be interesting to run into these theives several times, but that's your decision.  - Zephr

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Snake in Naith's Clothing
* A lizard scorceress had been very lonely for the past few decades before being affected by the chaos. She spots the two and allows them to sleep within her manor. It turns out that the lizard, turned barren by the chaos, wants to have a family, with whatever it takes. She tries (or succeeds to) switch bodies with the dragoness and carry her own clutch of eggs. If the change is successful, the dragoness in the lizard body must find a way to tell the wizard that she is really the dragoness, without saying it out loud to the very dangerous scorceress. - Zephr

And if we have SiNC happen, it is obvious that the two will be in a more strong relationship, maybe even a tad intimate. I'm sure that should make things interesting when they enter some arcs after the fact. - Zephr

Well, SiNC is pretty much when Vincent reveals his feelings for Naith. This would make their partnership much stronger and maybe lead to some more intamacy between them. It was just my stating that they would be more united after that.  - Zephr

~~~

Deep, Dark, and Dangerous
* A group of underground insect-like furrs welcome the two into their world, which rules much like a monarchy, the queen being the most fertile of the bunch. However, since the chaos, any female who is impregnated immediately becomes a queen in offspring output. This is sending the kingdom into a revolutionary war. Not to mention that a few of the creatures take the dragoness to start their own kingdom, and you have a lot for the wizard to do in a very short time. - Zephr

~~~

The Magical Musician
* At the local pub, the two meet with a magical muscician, who prior to the breaking of the scrolls, would be able to envoke emotions as strong as possible. Since the chaos broke out, however, the poor musician can only envoke one feeling: love. This is not a good thing, considering he already has a wife. Now he has to run away from several females, lest he father multiple families at once. He asks for the wizard to try and find a way to uncurse the lute he once treasured for a nominal fee. (not much of a hook there, too)

~~~

Unbirth Express
For future arcs, I don't know how comfortable you are with unbirthing. If you are then how about this: They come to an apparently dead place, an entire land covered in a thin fog or something like that. A lot of people have been killed and only the pregnant females are left. The only way to get to their goal is through the country but anyone who isn't pregnant will die. So you could have the dragoness UB the male hero so they can cross safely and put an end to whatever's causing the problem. - Dexter

I'm biased toward unbirthing. I like it <.< But the plot attached could be a little bit different. Maybe they encounter a swamp or sorts that the gas is poisonous to humans (and being little to no humans, the furrs don't know this until the wizard starts choking). So, maybe then the dragoness has to take him (or someone else) and carry him through the swamp *shrug* - Zephr

*The duo need to get through a swamp inhabited by a squabbling duo of women, one a croc the other a hippo, who have been competing with each other over the silliest things for as long as anyone can remember. Right now, they're competing over which of them is "more pregnant"- aka which has the largest baby-belly. This is more a random encounter than a plot-line, perhaps if we choose the "poison swamp" variant of the UB arc? - Nyctos

I actually think that sounds like a good idea. The dragoness probably knocks Vincent out, if he didn't pass out already, so that he wouldn't see anything she didn't want him to see. Then, she unbirths him (probably told with little description, or else it would be a bit more than PG-13) to protect him. She sees the two growing girls and they see that she is pregnant (when she isn't)...maybe something happens as a result of that? - Zephr

~~~

The Pig King
If you don't like that kind of thing then how about they enter a kingdom where the ruler is a huge pig. Literaly. They get captured and the dragoness is held hostage by the king and won't be freed unless the male hero does several tasks. These tasks could range from saving his pregnant daughter to helping the local doctor preform examinatios. If he fails to complete the tasks the dragoness either marrys him or she dies. - Dexter

The story of the Pig King is quite intriguing, especially if these tasks lead to the Wizard-only arcs...though admittingly very few should be made, due to the much more urgent plot and risk of death for the dragoness.  - Zephr

The way I saw it being done, the Pig King arc occured early in the storyline, whilst Vincent and Naith are still somewhat distrustful towards each other. The duo enter a land where the chaos has caused the land itself to grow fertile; plants replenish themselves virtually overnight and non-anthro animals (which in this storyline are mindless [well, you know what I mean] livestock and the like) are insanely fertile. A good thing for the poor peasantry too, because this land is ruled by a tyrannical nobility of anthro-pigs -the only pigs in this kingdom- who are disgustly greedy and decadent. To explain, most of the nobility have become host to "Lardworms"; disgusting inch-long symbiotic vermin that live in the rolls of fat and skin, feeding on foodscraps and the like. The king is the most disgusting of them all- his Lardworms are 13" long, and he no longer moves but "slides" on a trail of slime -sweat, grease and other fluids seeping from his body- like some monstrous slug.

Anyway, the pig king takes a fancy to Naith, and either forces Vincent to undertake the trials like was originally suggested -never intending to keep his end of the bargain- or having him thrown out of the castle. Either way, Vincent makes contact with a (pitifully) small force of would-be rebels, including the king's own daughter- the only pig in the land who isn't a tyrant or morbidly obese, just heavily pregnant from her lover, an anthro-wolf former guard of hers and now fellow rebel. Anyway, the rebels don't have anywhere near the forces to strike against the tyrants, but they do mention the location of a burial pit for victims of a plague, whereupon Vincent promises to get them allies if they help him free Naith.

They agree, and Vincent goes to the plague-yard -accompanied solely by the princess's lover- and summons a Plague Spawner, a Demi-Demon of Disease, and barters with it; promising it the flesh and souls of the entire corrupt nobility -more than likely sufficient corruption to elevate it to True Demon status- if it will assist him and the rebels. It agrees, and Vincent leads the rebels and an army of plague-themed monsters -Blight Bones, Wormlings etc- against the nobles. They breach the castle, but find the nobles already slain and with the king -and Naith- nowhere to be seen.

They chase them down and discover the king has some minor occultic knowledge; he slew and ate his fellows to transform himself into a new Demi-Demon of Gluttony. Whilst it repulses the initial attacks from Vincent's rag-tag army, Naith pulls a Princess Leia to its Jabba the Hutt; attacking it whilst it is distracted and strangling it with her chains. I'm unsure whether to have it that Naith chokes the king to death or that she simply distracts it long enough for Vincent or the Plague Spawner to deal the death blow. Your opinion?

Either way, Vincent and Naith both go free and, as they are walking out of the kingdom Naith asks Vincent why he went to all that trouble- if he hates her, why didn't he leave her behind? Vincent basically answers that he would never abandon someone- especially not to a monster like the pig king. This is a hint he is starting to consider Naith a friend. I was thinking that maybe he'd quickly cover up the "softness" this implies with a quickly interjected final statement along the lines of "besides, I may need that brute strength of yours on this quest."  - Nyctos

I believe that if the fertility of the land of the pig king is so strong, it should probably take place a little bit, if not the immediate next arc, after the Uberfertile kingdom. As if the chaos has slowly slid into the next kingdom. But considering that this is when there is the faintest hint of friendship for the arc here, it might be best to place if a few arcs further than the Uberfertile Kingdom...unless the UFK takes place later than we listed it...Overall, the arc makes sense the way you put it, and it makes for a good mini-plottiwst to find the pig king wanting to change into a Demi-demon by killing off his own men. I think it would be better for her to distract the king before being killed by the two. If she could kill him easily by having him distracted and then strangle, it seems odd that she didn't do it before. And as funny as it would be to hear a star wars reference, it doesn't make sense for it to be in this story. - Zephr

[Chapter 4: The Pig King] - COMPLETE

~~~

On the Inside

Speaking of sub-plots, I did have two ideas earlier. The first one stemmed from this image for a humour picture tied to this series, set somewhere/somewhen after the duo has become more friendly. Basically, you remember how I said that Vincent's hat is a customised Bag of Holding? Well the storyline basically went on how something happened that caused them to get pulled into the hat, which has expanded from a mere pocket to the size of a small country.  - Nyctos

That does sound like a quirky subplot to throw in there. Maybe there is no food or something and Vincent looks as far in as he can before he "falls in". Thinking that all you have to do is fly back out, Naith jumps in to get him, only to find it a bit bigger than expected. - Zephr

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Switched Circumstance
The second was basically a "circumstances switch"; when the duo complains that each has it easier, a maledictive chaos transforms them, turning Vincent into a male dragon -a counterpart to Naith- and changing Naith into a human sorceress, with the goal of teaching them that "the grass isn't always greener". - Nyctos

~~~

Gluttony Never Dies
*The duo enter a kingdom that, some time prior to being swept by Salient Chaos, buried a local celebrity; Marin the Glutton, an anthro-cow famous throughout the district for her immense appetite, indiscriminate eating habits and complete lack of wits (if it isn't too offensive, she actually was half-witted). She died somehow and was buried a while ago (I've several reasons for the death, ranging from finally eating so much that her stomachs split to gorging herself on red-hot coals, but I'd welcome your input) but the chaos meant she didn't stay buried. When Vincent and Naith arrive, they find the kingdom is being terrorized by (apparently) a giant version of Marin. In actuallity this isn't Marin but a "living dungeon", a mobile building built from organic matter and sculpted to look like Marin, which means that the duo have to find a way inside and destroy the animation and locomotion sources before the giant crushes and/or eats the entire kingdom. - Nyctos

For that one with the cow, maybe you could somehow have the cow come back to life. The dungon is made from organic matter, so how about it was made from the cow and somehow the cows spirit posessed the building? - Dexter

Stomach splitting is a bit gruesome, but considering the idea, it doesn't sound bad. She could have died by choking, for all I care. My guess for the giant creature (which sounds cool. reminds me of a game idea I had involving giant building creautres - played too much Shadow of the Colossus X3 ) would be that the chaos caused her soul to surge forth from the dead, back to her eating habits. The only way, then, would be to try to remove her spirit from the center of the walking dungeon, or something. - Zephr

~~~

The Wizard's Mind
Vincent and Naith somehow end up in Vincent's "mindscape" (think the episode "Nevermore" of Teen Titans- if you've seen that). Don't know what sort of story you could base off that idea- maybe by escaping Vincent's mind they can unlock some special power of his.

They find Vincent's mindscape to be even weirder than they were expecting; everything's built from either bone, obsidian or this species of bramble-vine that's jet-black and covered in razor-sharp thorns, with bizarre structures formed from these materials, there's bloodstains and darkness everywhere and they keep running into these really freaky characters- in actuality embodiments of aspects of Vincent's personality. His "Inner Child", for example, is this creepy little boy, who wears nothing from the waist-up except a crazed grin and numerous, slowly-bleeding wounds, who constantly appears in unexpected places before spouting vaguely threatening-sounding nonsense and disappearing again. Few -if any- of these "figments" try to harm the duo, but they are disturbing.

The whole thing is pretty much based off American McGee's Alice. I understand if you don't want to use it. - Nyctos

You remember that arc idea I had where Naith and Vincent went inside his head ala Teen Titans: Nevermore? Well, I was thinking maybe rework that a little- Vincent gets hit by some spell or attack that starts ripping his psyche apart from the inside out; unless Naith goes in there and does something (unsure what yet) Vincent will go completely insane. And trust me, a guy with razor-sharp metal fingernails decides to try suicide or self-mutilation? Things get messy.  - Nyctos

~~~
Place your Bets
There is a town that is obsessive over gambling. Beastmen gamble everything, from money, to land, to even their offspring. Well, there is one chaos-effected person who runs a particular roulette. For the right fee, he can give any unwanted child to any random female within the area, and not only that, possibly randomise the offspring's species to prevent the "mother" from figuring out where it came from. Bad luck hits when the duo pass by just close enough for Naith to be selected for a litter of offspring. Now the two have to play his game to get them out, or have several little ones dragging them down. (random idea I know) - Zephr

~~~

Crossing the Line
Speaking of demons, how do you like the sound of this idea for a plot-point, far in the future of this story? Basically, Vincent discovers that he has begun the transformation from human to demi-demon and tries to figure out whether or not to go through with it and, if yes, how to explain it to Naith.  - Nyctos

~~~

Fruit of the Womb
An orchard sits running nearby the pathway, and Naith has one of her hankerings for some food. The fruit tastes very, very good, but Vincent is not hungry. Not much further along the pathway, Naith finds herself bloated and feeling nauseas. Vincent and Naith quickly learn that the chaos has affected the fruit and has rendered Naith gravid with an egg for each fruit eaten. There is a fruit that can do the opposite, but the farmer is not all that eager to let them at them.

[Chapter 6: Fruit of the Womb] - COMPLETE

~~~

Pregnant Silence
The duo encounters a strange city that remains in total silence. They quickly learn that the Queen has been cursed by the chaos. When she sleeps, she is not to be awoken by anything other than herself, or else her body jumpstarts into a heat. This isn't good considering her position in power. And when Naith's big mouth causes her newest pregnancy, they are taken to the dungeon. From there, they must try to find a way to stop her problem, while avoiding death at the same time. Meh, I should try to rethink this one. - Zephr

~~~

The Baby Vampire
A village is under chaos, much like the others, as the duo arrives. Apparently, some pregnant women are suddenly finding their unborn children vanished when they awaken from a night's rest. It turns out that a bat femme as become entranced by a necklace she found, and it makes her suck not blood, but fertility from the women's forms. So, imagine all the babies that have vanished being transported to her womb. - Zephr

ORIGINAL PLOT LIST
1) Maybe Naith talking about how individuals, not just lands, are affected
2) Hear Screaming
3) Woman looks normal save a bite mark on her belly.
4) See Head of Town
5) Story of Vampire sucking offspring into its womb
6) Decide to go stop it
7) Go there
8) The bat's belly is huge, babies crying inside for real mothers
9) Fight the bat without killing the babies
10) Defeat the bat and get babies back.

[Chapter 5: The Baby Vampire] - COMPLETE
~~~
A Growing and Shrinking Problem
The duo find a village that has been split into two by the chaos, and it is quickly discovered why. One half of the kingdom has shrunken in size to about three feet in height, and another half has grown to over a dozen feet. It becomes even more noticeable for the two when Naith finds herself getting larger and Vincent getting smaller. This might be a place for Naith to feel an urge to stay and grow big - to explain her backstory some more. - Zephr

~~~

The Other Side
A particular town appears to be very normal for the two, so they decide to crash for the night. Bad idea. It turns out that every three nights, the genders of anyone resting in the village switch. Naith and Vincent awake to find themselves in different conditions. And if a female becomes pregnant, they remain female until they birth. Unfortunately, Vincent, now a girl, must endure being a female while they attempt to help a few of the locals out. - Zephr

~~~
Belly Canvas
There is a painter who was said to create the most realistic paintings. Once the chaos hit the paint itself, however, the paintings became real landscapes, and people painted in the portrait were as beautfil as he could make. It becomes rather shocking when the paints are stolen by a particular theif (probably the same theives they've met before or the painter's brother), and women in the village wake up with huge bellies. The duo find out that the theif is painting every woman he/she sees...but with his/her children.  - Zephr

~~~

The Worst Kind of Heat
The two are rather intrigued by the sight of a desert, the first either had seen. They find out, however, that somewhere in the desert, a magicked jewel is radiating heat into the land, in more ways than one. Vincent better figure out where it is, before Naith decides to grab hold of an pale oasis <.< - Zephr

That one about the desert... do you intend to do that after SiNC or before- use it to showcase that Naith is starting to be (or is) attracted to Vincent? - Nyctos

Hmm, well, we can put the desert in either before or after. If before, it shows that Naith has some feelings for him, if after, she has to try not to pounce him (though there is a chance that she does o.o). Hmm...  - Zephr

~~~
Beyond Good and Evil
Vincent becomes rather curious when he is attacked by a knight, much like in Allantria. It turns out they are in a similar kingdom, where things are overly cliche, but not on purpose. The king decrees the things to happen. His daughter has been kidnapped by a large lizard creature, but when Vincent and Naith encounter the duo, they find that she is immobile with an ever-growing clutch of offspring. The two decide to help the lovers get out of the kingdom borders to declare their marriage official and be able to have their children without fear.

~~~

Nature's Clock
A giant clock looms over a particular kingdom, which is rather state of the art. Every time the bell tolls, however, things change instantly. Pregnancies no longer happen gradually; each hour pushes them into a growth spurt, and those that aren't pregnant grow more and more urged to become so. Things go a little weird when Naith finds herself spontaneously growing with eggs. There must be a way to rewind that clock! - Zephr

~~~

Evening Wood
The two, now knowing their love for one another, decide to take it easy for a while, relaxing in the forest and being all snuggly-like. It's not until right then that they discover that they are in a Nymph Woods. Several furs appear from the trees, trying to get hold of Vincent and make him their own. Cue Naith doing everything in her power to defend him. - Zephr

~~~

A Change of Pace
While on their way, Vincent and Naith stumble and land into a pile of some sort of chemical, which seems to be coming from a particular castle. Before they can even get up, the two turn into taurs! Centaur for Vincent, Dragontaur for Naith. They decide their only way to turn back is to to to the castle. Unfortunately, there is someone there that believes that their forms would be perfect to breed with... - Zephr

By the way, you know that arc where the two of them temporarily become taurs? While I like the idea of Naith as a Dragontaur, Vincent as a Centaur just doesn't look right. How about a more twisted form- like a centipede-naga or a spidertaur?  - Nyctos

~~~

No Boys Allowed
The two find that there is a womans-only village, but Vincent needs to get through. What a better way to do it than to pretend to be a girl, right? Well, it turns out that the people in the town ritually impregnate the whole village with the help of their "priest", who happens to be a crazy old hag who wants a world with only women. Vincent better get out of there before he gets found out or Naith gets a baby from a madwoman. - Zephr

~~~

Breeding for an Old Age
On their sea travels, they find an island inhabited by a couple: two wolves. The two had just moved in for a year, but as the duo finds out, the couple was quickly affected by the chaos. Periodically, the female, whether mating or not, swells up with an immense egg and is forced to lay it. They believe a dinosaur anthro living on the island is to blame. Little do they know that the eggs, while they were away, are hatching into giant, angry dinos. (*shrug*Kinda made together with thoughts of Adventure Island).  - Zephr

~~~

[Flying Parasite Creatures]
Flying Parasitic Lifeforms have been ravaging a small village, but rather than sucking the life from their prey slowly, they are actually filling them up with it. Females previously barren are immobilized with at least a dozen offspring in minutes. Males find themselves utterly hormoned up and either mate with anything nearby or turn into femmes themselves to face a similar fate. There is a Queen to these parasites, but it has grown ill, which would be good for Vincent to attack and kill, but now Naith has somehow become the one the creatures want to bear the next Queen. That's saying something when the Queen is several stories high! (Thrown together ideas from Metroid)  - Zephr

~~~

Riddle Me This
A particular race of fox has been affected by the chaos into becoming Kitsune-like creatures who speak to others in riddles. For every tail they bear, they can make that many offspring to their mates or victims. I mean victims in that they ask questions to unsuspecting travellers and for every wrong answer given give a child into their womb (for guys, they send the curse through them to the first woman they touch). There is a way to remove their curse, but it requires Naith to risk a long quiz with a Kitsune sporting three dozen tails. (Inspired by Legend of Zelda: Majora's Mask). - Zephr

~~~

The Black Preg
The duo come across a city in which everyone there is wearing masks and running around screaming. Apparently something ala the plague is spreading around the city. They see that for every sneeze emitted by a female, they grow anywhere from one to three more offspring. The offspring can be magiced back into a female through a "cure" touted by a local physician, but when Vincent investigates, he finds that the plague and cure come from a similar source. He’d best move quick when his dragoness ally starts sneezing up a storm… - Zephr

~~~

Black to White
Those are some nice spells, I like them. And perhaps we might have a sub-plot where Vincent tries to learn white magic again -perhaps because he's tired of having to rely on friendly natives for healing assisstance- but constantly fails. - Nyctos

I think the white magic segment would have to be after the mixed couple time. He becomes frustrated that he couldn't help the mare more (the birth wasn't a painless one, and maybe that is when Vincent sees pain in a new way) and that she almost died without assistance. He probably feels pretty annoyed at himself that he is unable to help others other than himself, a light turning point in his character. - Zephr

~~~

No Residence, No Humanity
They find and enter this creepy mansion in the middle of the woods. The chaos here isn't tied to the Sacred Scrolls, but to the fact at least one of the previous owners was a fairly powerful black mage. The problem is that they lost control of the monsters, who are now stalking the mansion (yes, this was inspired by Resident Evil). The one scene that sticks out for me from this one was the part where Vincent finds -and ransacks- the small library of occultic tomes, some of them books even he hasn't read. - Nyctos



Villians

(8/2/06)
How about a group that is DELIBRATELY instagateing the Chaos across the worlds? Like the Slavers/Bandits mentioned above that would be comedy relef, a Cult or Group is useing magic and force to spread Chaos across the worlds to eventaly remove there enemys and gain power accross the whole of the Multivurse? I dont know what you will think of that, and if it is going to be used, it should be MUCH later... after Vincent and Naith overcome there problems, and help a few worlds, possably after the Sanatarium at the earlyest, they get wind of a man or women who was strange, and when they left, one of the situations they just solved abit ago is mentioned as haveing happened afterwards? And now for the Spell, its not for Vincent, I doubt he could find really good use at all, its ment as a tool used by the cult to destroy enemys of there deaty or base, a powerful curse/ritual thats next to impossable to get rid of, its purpose is to Torment and slowly kill the victem, the spell is a unheard of blend of Arcane and Devine power, fueled by arcane magic, but suplemented with a Deitys devine power, the name of the spell is the name of the Deity that granted it, heres its vital stats. Note that I was and still am planing to use this in a kind of campain idea, kinda the basis of a long running D&D campain that I thought up, its still on the drawing board as of now. - Ciselkane

The idea of someone exploiting the chaos sounds quite possible, and having it reoccur much like the bandits sounds like a good idea. Now, I'm not really sure a cult like this would be the main villian, if there is any to begin with [if a main villian is created, the arc configuration would be limited. If a main villian is made, it should be discovered ine one of two ways: A) only a few arcs before we decide to end the story or B) small at first, almost minuscule, until the truth comes out], but they have potential to be the highest villan groups. There are others we have already that are involved with exploiting the chaos, such as the bandits and sanitarium, etc. But one to the scale of a few cults would be interesting.  - Zephr

Zepher, thats exactly what I ment, As early as the Sanitarium Vincint and Naith start hearing Peasents talking about strange people walking around in odd clothing just before a event happens, and when its happening, there not there, basicly, it would be the second option, the cult and there leader stay in the shadows the whole way, only appearing occationaly in comments and rumor till eventally the two of them find a member and or acctively engage and fight one. Im going to go with the side of unorginality here, and say they are basicly like the Organisation XIII (Casts Mage Armor, Sheald, and Protection for Diehard Game Nuts in preperation for flying objects and potental fan warding!) but only twisted around to be more appropreate to the story, with a long term goal of domination of all the worlds in existance. - Ciselkane

Demi-Demons
(8/3/06)
On the subject of "Demi-Demons", Allantria is basically home to a wide variety of monsters. Demons -True Demons- are, as in most worlds, supernatural entities of little weakness and great power- and equally great malice. Demons are virtually immortal; they can only be slain by the most powerful spells and even then there is a chance they can return if they weren't slain on their home plane of existence. Demi-Demons are entities of similar nature, but thoroughly mortal- though they may have natural resiliences far superior to mortals and a limitless natural lifespan, they can be slain by violence and -unless they have take occultic precautions- once they die, they're gone forever. Demi-Demons can actually become True Demons if they absorb sufficient mystical energy- such as that housed in souls. In a similar matter, and by a similar process, mortals can become Demi-Demons.
In D&D terms, True Demons are equivalent to Demon Princes -or maybe evil Gods- whilst Demi-Demons are equivalent to Evil Outsiders.
So far, I've only figured out three species of Demi-Demon; Tulga Hag, Plague Spawner and Fate Skeiner. - Nyctos

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