(7/31/06)
Just
to quickly explain; I see the Chaos coming
in three "types". Salient Chaos is chaos that oozes from the land,
coming in two types- Brooding, where only those who were in the domain
at the time of the Chaos Wave are affected (like the barren and
hyper-fertile kingdoms) and Insiduous, where actually being in the land
alters you for as long as you stay there (the juvie-preg valley, the
woodlands festival). And then you have Maledictive Chaos; "curses" like
the ever-birthing furrier and the dolphin/shark war- this form of chaos
can be stopped. If you can figure out how...
(8/4/07)
Chamlek for the
kingdom and the name
Syphony for the world - Changed to = Symphony is the Kingdom, Chamlek
is the Capital, NO NAME FOR THE WORLD
Character Development
Vincent
(8/2/06)
And this is something that just came to mind: you remember how you
pointed out (on the first page) that Vincent has no "white magic"
spells in his (tiny) arsenal? (By the way, we do need to come up with
some more spells for that, I do have some he could learn after the
"Sanitarium" arc) And do you also remember how I mentioned that his
teeth and claws were turned to razor-sharp iron after a battle with a
Tulga Hag, and the bit in the story about how he lost his parents?
Well, I found a way to combine those three disparate factors into a
plot point- do you think I should use it? I'll outline it below...
Basically, Vincent was the first-born child of a pair of "White
Wizards", who tried to settle into a valley and live in peace with the
local peasants. One day, peasants started disappearing, and Vincent
tracked down the culprit; one of the deadly Demi-Demons known as Tulga
Hags. Armed with only a shortsword and his own white magic, Vincent
managed to slay the creature (with a good deal of luck) and returned to
his home in triumph. When he made it there however he discovered his
house on fire and his family dead -or dying- amidst the flames; the
peasants had already "solved" the problem. He fled back to the Tulga
Hag's lair, where he managed to decipher a low-level "dark pact" spell
from one of her spellbooks. Basically, he forevermore forsook white
magic to instead receive instant mastery of the black magic contained
in the Hag's spellbooks, receiving his iron fangs/claws as a
side-effect of the ritual- possibly along with other effects, if you
agree and can help me think of some. - Nyctos
(8/26/06)
A mysterious plague starts affecting the local peasants, and Vincent's
parents are run off their feet trying to cure them with mundane
efforts, eventually resorting to magic. Vincent, not as skilled in the
curative aspect of white magic, deduced that this plague was being
deliberately caused by magic and so set out to find it. Making his way
into a local grove, long reputed to be haunted, he discovered the
secret lair of a Tulga Hag; a demi-demon that basically resembled an
eight-foot tall hideously ugly old woman with fangs and claws of cold
iron, who compensated for her blindness (her eyes having been clawed
out by something a long time ago) with a long and slightly curved nose
that let her track victims by smell and bat-like ears that could pick
up a mouse's heart beating from over 35 feet away.
Vincent, armed with a shortsword,
some rudimentary white magic, and
a good deal of wits, knew he didn't stand a chance against such a
creature in hand-to-hand combat. Instead, he used herblore and the like
to hide his scent and then used some minor magics to produce noise to
lure the Hag into a position where he could ambush her. Using a final
sound to produce a deafening blast of noise, he attacked her and
managed to strike a blow that punctured her heart and killed her.
Cutting her head off, he headed back home in triumph.
When he got there, his house was
burning. A group of peasants where
just hurling his mother's broken, still-living body into the flames,
having finished beating her near-to-death and gang-raping her, whilst
his father's corpse was dangling from a nearby tree by a rope wrapped
around his neck. There was no sign of his sister at first, but he would
later find her corpse in a ditch; she'd managed to escape, but not
before one of the brutes had managed to all but hew her arm off at the
shoulder- she'd bled to death maybe 20 feet from their home.
Vincent stayed where he was, hidden
from view, as the peasants
departed, watching while his home burned to the ground. Once he was
positive that both the fire was out and that the peasants weren't
coming back, he crept from hiding to cut his father down and dug a
grave in the charred remains of the house where he could bury him
beside what he managed to find of his mother's body. Exploring the
house, the only possession that had survived the fire that he managed
to find was his father's battered "Travelling Hat"; an enchanted piece
of headware that mimiced the powers of a Bag of Holding, as well as
granting the wearer a slightly increased resistance to fatigue and
water-proofing.
Vowing revenge, he headed back to
the Tulga Hag's lair, hoping to
find any tomes of black magic she might have possessed so that he could
exact revenge.
You know -well, vaugely- what happened next. I'd appreciate suggestions
on how to clarify what happened next myself. - Nyctos
As for what happens then, I'd say that, using the blood on his body and
the Tulga Hag, and fueled with revenge, he forcibly changed his
alignment of spell casting from white to black. What he later learns,
through the story, though, is that being all black in magic is more
harmful to himself then his enemies. An example being the mixed couple.
He can't even cast the simplest spell on her, and he later takes that
to heart.
- Zephr
In general, I see Vincent's early life as being fairly pleasant, but
after his family was slaughtered things became much, much bleaker. Life
after then was hard, but he was a survivor- and considering that others
he considered him a monster, he decided that there was nothing too
repugnant for him to do if it meant that he would survive. This is the
guy who endured a harsh winter by breaking into a mausoleum and feeding
on the freshly interred corpses. I'm not saying that there isn't a part
of him that feels disgust at what he does, at what he has become, but
there's little left of it now but a dying ember- he's simply too jaded
for it to flourish.
Basically, his survival -and that of his allies if he had any- is
all that matters to him; most of his altrusitic, heroic, former self is
gone now, drowned in blood and bitterness and hatred. Perhaps his most
redeeming feature is that he feels strangely protective towards
children -perhaps because of what happened to his own little sister?-
though he doesn't trust himself around them. It's not that he feels any
nasty urges or anything in their presence, he just feels that a
creature like him is unfit for the company of the innocent- of
children.
- Zephr
(8/27/06)
Vincent Del'Morte was born of two white mages. The two had always
wanted children, and with white magic on their side, the pregnancy was
among one of their most loving moments together they'd ever have. They
wanted to help people other than themselves, which would later be their
downfall. They cared not for the consequences, but when they bore a
child, they knew their lifestyles would have to change for their sakes.
Vincent had a younger sister, roughly four years younger than he.
She was very shy, even to her brother, whom she sensed something
different about. She said that he felt like he was better elsewhere,
but she never could place the feeling she felt. Regardless, both were
loved heavily by their parents and especially they were taught how to
love others.
White magic took much dedication and knowledge to master, which was
just what the parents were willing to teach their children. They almost
taught Vincent every white magic spell they knew, though he couldn't
master them yet. There are spells, his father told him, that can only
be used when one needs it the very most. Vincent still tried to do
these marvelous spells, though he knew that it would be actually
impossible to do.
Puberty had just begun for the young boy when the disasterous event
occurred. He stopped the Hag, but the people had killed off his
parents. He never knew why his parents chose to let themselves die
rather than heal themselves or even revive them. If they had taught his
sister limb repair, she might still be alive today.
The change was immediate. His family's philosophy to help others
turned 180 to helping himself. He would later learn, through the help
of his dragoness friend and eventual love, that the actions he took
from then on were badly made. He burned down houses, choked several to
death in smoke. He even found another demi-demon to be acknowledged
with.
There was a few instances when he saw love, his naivity hitting him
hard. There was a young woman who showed interest in him, so he
forcibly hid his dark magic from view when he was with her. Somehow,
her father found out and had him thrown naked into a briar patch and
beaten, left for dead. He took this as her true emotions and vowed to
be stolid with emotion forever. His indifference made him the pale
monster that he is.
Today, he is a wreck. He can barely afford anything, but he is fine
eating things noone else will. He only cares for his own survival, and
he takes the public's opinion to heart. They want a monster? Then they
get one. He wishes his family could be alive; moreso than even he
knows. Other people, in his eyes, are scum who despise him. However, in
the new world, he begins to see that maybe the thoughts of Allantria
weren't so right after all...
- Zephr
Naith
(8/4/06)
As for Naith, here's my little thoughts on her backstory. She left her
family for a few reasons. She was considered a runt of the family's
clutch, and found herself much smaller than her siblings. Her parents
continued to try and make her grow through any means necessary. This,
in turn, meant painful, obnoxious things that did absolutely nothing.
They called her a disgrace to the family when she turned down several
suitors (or maybe they had finally given up with her size issues).
While she says she dropped her name, the truth is, they removed it from
her. This makes her a bit bitter toward family, but over the course of
the story, she starts to realize that being loved isn't so bad
afterall. *shrug* Not as deep as Vincent. Maybe you can think of
something better. - Zephr
(8/25/06)
Naith
is born of two parents, both dark dragons. They were not
expecting her to make it through the hatching. She was the runt of the
clutch, so to speak. Underdeveloped, they took special care with here.
Since she was in a
clutch, of course she had plenty of siblings.
She had roughly ten brothers and sisters. She was the odd one in the
clutch.
She was only well liked because
they had to care for her lest she
die. She was much smaller than her silings, and she was considered the
baby because of it...for a time.
The clutch was raised much like any
other clutch. Taught to hunt,
fly, and play like real dragons do. Well, unfortunately, Naith was very
weak, and didn't grow up nearly as fast as the others. The parents
could not help her along for much longer, what with the whole clutch
needing their full attention spread out.
Naith learned early on that she had
to rely on herself sometimes.
Family was only a training camp for real life, she figured. There was
little time for playing around and more time for hunting and flying.
She earned her temper from her father, who found screaming to be best
with teaching kids to stop doing something bad. And her
mother...well...she doesn't really know. However, possibly later she
realizes that she loved her more than she imagined before. That and she
might realize that she earned a lot of fertility from her mother
*shrug*
- Zephr
Hmm... maybe her
gluttonous eating habits are a
result of how often she had to fight for her food whilst growing up?
Last time we were on this topic, you brought up the idea that her
parents and/or siblings may have put her through some rather painful
experiences to encourage her to grow bigger/tougher and/or to make her
more attractive for a potential mate- which she rejected. Maybe we can
use this? - Nyctos
Anyways, Naith found eating with her family to be much harder than
anticipated. Since she was the smallest by at least two feet, she was
rather clumsy to reach for food, but when she got it, she loved it sooo
much. Her eating habits became near binge-worthy, which her parents
applauded to think that it'd speed her growth.
It never came. She grew steadily, much like her siblings, but she
became smaller by at least four feet. Her maturity hit rather well,
though; she went through the whole heats discussion with her parents
and had to deal with wearing bigger clothing to fit her swelling parts.
In fact, despite the size differences, she was probably the most curved
of the clutch.
When she hit adulthood, her parents pleaded for her to try and find
a mate and have children much like they did. Especially her mother. In
a mother-daughter discussion, she told Naith that she would have had
more children if she could...but she wanted to help her get through
life instead. Some days Naith would awake to find herself being
strapped to poles and being attempted to stretch taller. She was
forcefed sometimes, even yanked and tossed around with the siblings,
trying desperately to help make her bigger.
Enough was enough. She told her family in one get together that she
was no longer going to accept their help and not grow up. This was even
more painful when she heard that all of her siblings were already mated
and prepping their own first clutches. There was one male who tried to
court her, but after two years of being with her, left for a much
larger red dragoness. His reason, she believed, was her size. Because
of this, she grew depressed and believed she would never have children,
nor a mate.
With her family pressing her to grow larger with horrifying means,
mixed with her father's annoying habits to keep her from being herself,
she publically renounced her family's name and left the dragon city
forever, not knowing that
her mother had given something to
her...hidden... (I'd imagine she put a message in her head that she'd
later discover through meditation of some sort).
Naith recently feels that she is a lone wolf, one who needs
little
help, yet help all the time. She is naive and inexperienced, yet she
does not like support when it threatens her image. As far as she is
concerned, she has no family; they've tortured her enough. The public
is nothing more than a stupid group of idiots. Yet, she seems very
entranced by the odd family-oriented events they encounter in the new
world.
- Zephr
Spells
(7/30/06)
(8/3/06)
Curse of Tiamat.
(NPC Spell only!)
Conjuration (Creation)/Evocation/Ritual
Level: Wiz 6, Sor 6, Clr 6
Components: V, S, M, DF
Casting Time: *1-20minates depending on size of dragon (See text)
Range: Touch
Target: One Dragon of Young adult or older age.
Duration: Special (See text)
Saving Throw: **Will save negate (See text)
Spell Resistance: No.
(*Casting this spell takes time depending on the size of the dragon
based on this setup
Wyrmling: No effect. Very Young: No effect. Young: No effect. Juvenile:
No effect. Young Adult: 1min. +1 min per age category above YA till
Old, then add +3 to the casting time, it takes 20 mins to apply to a
Great Wyrm.)
(**This spell is generally accepted by young female dragons
wanting to bear clutches, ether because they are infertile, or can not
find mates for what ever reason, the Mage/Priest of Tiamat must sweet
talk the dragon into allowing the spell/ritual to be cast on her, if
she detects something wrong, ether magically or in the casting, she
gets a will save to negate any effect and learns of his alignment and
allegiance, if she fails the will save, she still gains knowledge that
she’s being tricked but the spell takes effect regardless
unless she
can break the casting.)
Description: After convincing the Dragoness to allow you to cast
the spell to allow her to bear her “Clutch” and
convincing her to lay
on her side to allow you access to her soft underbelly and light
scales, you begin crunching up the Herbs and Roots that you require in
a mortar until there a fine thick paste, taking a small bead of gold
and mixing it into the paste you begin to gently pull scales away from
soft flesh and with care begin to rub the paste into the soft leathery
flesh of her belly, (Cleric only) taking great care not to do anything
that could alarm her you put a hand on the symbol of Tiamat on your
person and start to mutter prayers to Tiamat (End cleric only) while
mixing herbs and roots for more paste as needed, dropping beads into
the paste each time you do, After applying enough paste to the
Dragonesses belly you begin to chant the magic words that are required
to complete the spell as you wave your hands in symbols and trace some
symbols (including some to Tiamat) with your finger on her skin and
scales, with the final incantation you place both hands agenst the
dragoness and with a strength unheard you push on her, causing her to
gasp lightly at the sudden pressure, you remove your hands as you feel
your magic flow into her, causing the spell to take root and hold, the
dragoness looks at you with a raised eyebrow as you feel the symbol to
Tiamat start to warm up for a moment before going back to its normal
temperature, the dragonesses eyes widen as you hear her belly grumble
lightly as one of her paws goes to her belly in surprise as you see it
slightly swell…
Effect: This spell is more of a ritual to Tiamat, evoking power
that she grants to curse a dragoness who has no chance to resist, ether
willingly or unwillingly… with unending fertility, this
spell causes
eggs to be created inside the dragoness at a rate of one every two
minutes for twenty minutes, for ten eggs, while the eggs are forming
they are growing rapidly to triple there full laying size, once all ten
eggs are formed in the womb of the dragoness the second phase of the
spell takes effect, The dragoness then goes into labor, laying one egg
at the normal pace, but for each egg she lays a new one forms to
replace it and keep her at the ten! AS WELL AS for every egg layed, a
new egg forms from magic in her womb, for TWO eggs for every one layed!
AND each hour after ward she lays another egg! Each egg is about the
standard size for dragon eggs, Ovoid, and Rough and each egg is
carrying a Black, Red, Blue, Green or White Wyrmling! Within about ten
days the first eggs begin to hatch releasing Wyrmling dragons who begin
to stay with “Momma” until she eventually pops with
the shear number of
eggs she carries, then the Wyrmlings begin to live on there own,
finding there own lairs and becoming a major threat to the countryside
as they grow. This curse IS Spreadable, ANY Metallic Female Dragon that
comes into contact with a Cursed dragon must beat a Will save DC
25+Caster’s level/2+10 divine bonus, or be afflicted with the
curse
herself within 1d6 days, if the dragon is younger then a Young Adult
then she is unaffected UNTIL she comes of age… then the
curse takes
effect…
Material Components: For every minute it takes for the spreading of
the rituals paste Six Rare Herbs and Roots and other plants are needed
for the paste, all of the above can make one pound of paste, witch
takes one minute to apply properly. The plants can only be found by
druids and rangers that know where to find these exceeding rare plants,
and the services of such can be bought for a price that varies from
person to person, or a Temple of Tiamat carries all of them, with
special gardens dedicated only to there growth for use in the curse.
The Bead of gold that is the pastes focus costs about 1GP for material,
and costs about six silver to make, but you need at least one bead for
every pound of paste you make… the more beads the better the
effects.
You need a Holy symbol to Tiamat, wither you’re a cleric or
not, to be
the focus of the spell, each symbol can be a focus for up to Five
curses at once, NOT including the spread of the curse to others
afterwards, one for each head, you can use the crushed powder of a
emerald worth no less then 600GP instead of or as well as the paste,
used alone will do the same as the paste, but together results in
double the normal effect, and speed. You need one Powdered Emerald
worth no less then 600GP for each pound of paste you intend to replace
or add to.
Finally you need be VERY careful after applying the paste, if you
touch any of your sexual parts before VERY thoroughly cleaning yourself
off… the paste will have an effect on you, improving
fertility and
increasing sex drive, all the plants and herbs are natural fertility
enhancers…
There it is, in its entirety, any comments or a PEACH would be nice,
and I hope that I am not getting abit over my head here... (bows) Gomon
if I did anything wrong or said anything harmful, this is a open spell,
I calm no copyright, use as you see if, if may be altured as needed to
fit the story/campain as needed. thank you and good day.
- Ciselkane
(8/10/06)
Serpent's
Tooth Storm - A poison sting attack. energy-manifested fangs
appear in the air and rain down to poison and stun the enemies.
Geyser of Venom - poison surges from the ground below the victim, but
does not have as much range as the above spell
Wither Limbs - the strengh of either legs, arms, or all four limbs
become near zero. A strong version can almost reduce the muscles in the
limbs to near destruction.
Shroud of Frostflame - a fabric can be thrown upon a foe and either
freeze them or burn them immensly. It depends on the conditions of the
cloth and the foe.
Those are some I got together. The terminology in the others were a bit
beyond me.
Necrotic Hulk - A superstrong corpse that has grown stronger with
death, rather than weaker. Beware his inflammatory nature. Imagine a
normal zombie with muscules akin to Frankenstein's monster.
Rust Knight - An undead knight whose armor has rusted, but the
skills there in has not. Red rust runs down the armor and damages the
blade, but rusted or not, this monster can take care of itself no
problem.
Crawling One - A zombie that has no legs but has increased arm strength
to move as if it had never had legs to begin with.
Nightcrawler - This corpse is covered with various worms poking out
of its body. It can control some of these worms, but only within arms
reach. Luckily, his arms have elongated quite a bit by all the decaying
flesh.
*Armour of Putrescence: the caster calls upon energies of disease,
decay and vermin to encase himself in a grotesque suit of platemail
formed from soldified "muck". I'm not going to be more specific because
I think you can follow.
*Kostchtchie's Charge: calls upon the spirit of Kostchtchie, True
Demon of Wrath, which manifests as a grotesquely deformed translucent
figure that forms above the caster and then barrels foreward to strike
a target with a battleaxe or a maul. Everything in its path is thrown
aside by its force (imagine being struck by a ghostly steam train)
before it creates a final "burst" of force when it makes its strike.
*Necrophagic Replenishment: typical of the "healing" spells of
Black Magic; repair damage by eating flesh from the corpses of sentient
creatures.
*Haemorrhage: induces spontaneous internal bleeding.
*Fiery/Frigid Tomb: pretty much like your interpretation of Shroud
of Frostflame; engulfs the enemy in a blanket of flames or "blue-fire"
(inflicts cold damage).
Bloodstar: a small "star" of bloody crimson light forms in the caster's
hand and then flies away to "dance" in a chosen area. Those touched by
the illumination of the Bloodstar find their wounds worsen, constantly
bleeding until they manage to escape its effects by either getting
beyond the affected area, the spell expires or they attack and destroy
the Bloodstar, which is a physical object.
Flesh to Salt: damages the target by calling forth the essence of
its body salt, those who die from its effects are transformed into
perfectly detailed statues of rock salt (though only their flesh is
affected- any gear they might be wearing/carrying is unharmed). This
state can be reversed by magic, but any damage inflicted on the statue
is carried over into the restored victim.
Sanguine Blade: the caster manipulates his own life-energy, via his
blood, to serve as a weapon. Using any hole in his flesh (a
pre-existing wound can be used, but if none are present he can cut
himself), he causes his blood to ooze forth and assume the shape of any
weapon he desires. This spell can be used to create both melee and
ranged weapons. If a melee Sanguine Blade is removed from the wielder's
hands (which is only possible by force) it dissolves back into vitae,
taking with it an appropriate amount of life energy. If used as a
ranged weapon, this spell automatically drains life-energy. The melee
weapons created by this spell can be extended to attack enemies from a
greater distance, and also can drain life-energy to heal the caster.