
In order to play this game, you need to have one of the followings:-
Reversi:Game Board
Go to the nearest bookstore near your place to buy the game board. You will then have the opportunity to practice playing some or all the games that I post here, because by visualizing the game board only, you might miss a lot of fun.
Reversi:Online Game
If you have an internet connection available to you, you can go to one of the followings web address - MSN Gaming Zone, Yahoo Games: Reversi, Kurnik (Poland), Playsite.com or Vinco Online Games (VOG) to play online reversi with other players around the world.
Reversi:Program
You can download this game from the internet either by searching the keyword: Reversi, or by downloading WZebra. This is a very strong program, so you can make use of it to practice while you're not playing online. You will have the feel of true Reversi, once you practiced a few games using this program.
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The objective of this game is to have the most discs at the end of the game. Each player starts with 32 discs at hand and playing with Black (1st player) & White (2nd player). Black always plays first.
The 3 basic rules of this game are play small, play grouped & play inside. Play small meaning that you must not take too many pieces during the opening phase, best is 1 or 2 pieces during this phase of the game. Play grouped meaning that you have to try your best to keep all your pieces close together to each other during the opening till the mid-game phases. Play inside meaning that once you fulfill the first 2 basic rules, the chances of your opponent's pieces covering your pieces will be greater, hence giving you a chance to control where your opponent can play & if well-played, you can even force your opponent to your winning game.
However, there's no guarantee that you will win a game, even though you followed the rules closely, especially against other players whom already knew about the rules because as you play along, you'll noticed that there's always some other things to consider in order to lead you to a winning game. Once you can play with the rules well enough, it is time for you to break it.
Here, I would also like to share with you the terms used in this game. They're as follows:-
Small
Taking 1 or 2 pieces appropriately during the opening in order to force your opponent out of mobility
Grouped
Moving and keeping all your pieces together during the game in order to force your opponent to run out of good moves
Inside
By following the above 2 rules, there would be a situation where your opponent's pieces is covering all your pieces which gives you a big advantage of controlling your opponent's moves
Sweet Sixteen
The central 16 grids on the board
Poison
Setting a move that causes your opponent to lose a one-point move & turn it into a three-points move or more
Prevent
Same as above, this is a move that can force your opponent out of good moves
Tempos
A future move which can be delayed & by keeping 1 or 2 tempo moves, you can then turn your opponent's important move into your advantage
Parity
Three types of parity - Openboard, Edgegame & Endgame that gives an advantage to the player who made the last move on the board. For more information, refer to Parity Examples (Not Yet Done)
Force
A Move that gives your opponent only one possible move which most of the time, would turn into an advantage for you
Stable
Pieces on boards that consists of strong corner(s) that can't be flipped back to your opponent's pieces
Sacrifices
Normally, this situation has a very high risk, but if planned correctly, you could gained at least a big advantage later in the game
Tricks
Often used in a blitz game, where your opponent is confused because of your move. Not useful against experienced players because they usually don't fall into tricks
Traps
Similar to tricks, but more solid. Often if forces your opponent to make an important choice that can turn the game to your advantage
Diagonals
Very important type of controls, especially when by flipping diagonally, you could accidentally flipped unwanted disc(s)
Borders
A single line of pieces either vertical or horizontal on the board
Walls
A double-line of pieces either vertical or horizontal on the board, often used to prevent your opponent's attack if assembled on the edge
Wedges
A move on the board that your opponent can't respond to, often giving you an advantage
Edges
Side-line of the board
Corners
The four grids of the board that once controlled, will turn into a stable discs
Mobility
More is better, as the one with least mobility will tend to lose early
Quiet
Similar to wedges, but this move doesn't open any new moves for your opponent
Attack
Often referred as Black Player's game style
Defense
Often referred as White Player's game style
Killer
Sequences of moves that forced your opponent out of mobility & would only have the choice to give you free corner(s)