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Article of the Month: Games that Never Saw the Light (Part 1)
(Oct - Nov)
In this months article I will discuss games that because Sega going 3rd party and stopping Dreamcast production never saw the light of day.  The reasons vary from fearing low sales; poor quality to 9/11 but one thing is the same they were never released.
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Geist Force

Developed by Sega of America's internal studio and sporting cinematics by Netter Digital Entertainment, Inc, who did the special effects for the tv show Babylon 5. Geist Force is an enormous 3D flying shooter set on an alien planet in the distant future.  The game features hundreds of miles of 3D mountains, deep canyons, erupting volcanoes and rushing rivers.  The game also offers full-3D special effects with true-to-life physics.  When an explosion occurs, a player's ship and the objects in the immediate area will be jolted by the blast, as would occur in the real world.

Sega enlisted Netter to create detailed 3D cinemagraphics and visual effects for the game. The visual effects featured in the title rival those found in Hollywood's most elaborate television productions.  Each cinematic sequence seamlessly blends with gameplay to create a non-stop gaming experience.

But why was it cancelled:
Sega claimed the title was still on target for a September release in 1999 with the system, but with Sega upholding some standard of quality for their titles it was canned.  Sega did say that certain element of the title, such as art direction and certain gameplay aspects are being saved in hopes that they could be incorporated into later titles.

The following are pictures from the game:





















Jump Runner

Jump Runner is a sci-fi space shooter but is more than just a bare-bones space combat game.  In addition to dogfights, it features strategy elements; interactive conversation scenes, exploration elements and you play the role of a pirate.  Ethan Fall is the name of the inter-galactic pirate you control. Ethan is a smuggler who one day agrees to take on a mysterious package.  Before our main man is given
the requisite information regarding the goods (a destination would help immensely in seeing it delivered), his contact is killed.  Ethan is forced to flee, the package in hand, and it seems as if everybody wants it.  So begins the story of Jump Runner.

The game details Ethan's travels throughout the universe, as six bounty hunters attempt to retrieve the package that he now holds.  You start off with Ethan being a solo operator, but you'll eventually become the member of a gang.  On your way, you'll take part in all sorts of missions and tasks.  You'll dogfight, using a variety of ships; you'll participate in smuggling, an activity that will force you into conversations with other characters; you'll travel to crazy space bars, massive space stations, and unique solar systems.

The graphics were as good as the story line.  Glass Ghost had promised to equip Jump Runner with grand effects.  The game's sound track also had some interesting features; Glass Ghost promised a situational specific sound track to be in the game.  Glass Ghost was just as ambitions with Jump Runner's online component.  Glass Ghost promises that players of the game will be able to take part in on-line gang wars set in a persistent online universe.  Gangs in this universe will be involved in a struggle for dominance. 

But why was it cancelled:
It�s a shame but this game was cancelled because the company went under and this project was never finished.  It would have made a fine Dreamcast game.

The following are pictures from the game:
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