This page is a translated archive of the original Académie des jeux oubliés, created on July 1, 2026, from the French original at salondesjeux.fr.  


 

Libro de los juegos
11. The Game of Laquet

References, information

Laquet is the eleventh table game described in the Libro de los juegos (the book of games) written at the request of Alfonso X of Castile between 1251 and 1283. It is presented there as a new game for its time, and it is the only game in the book for which it is not possible to hit a lone enemy checker, since every point occupied by a player is inaccessible to the opponent.

It shares this feature with Jacquet, of which it does indeed appear to be the ancestor. See the comparison of the two games, and the etymology of the name laquet.


1. Equipment

A board with 24 points, 15 dark checkers and 15 light checkers, 2 dice (the players use the same dice), 2 dice cups (one per player).

A backgammon set will do. The doubling die (doubling cube) is not used.

2. Starting position

Each player places their 15 checkers as shown in the figure below :

The player with the white checkers sits on side I, and the one with the black checkers on side II-III. The quadrant marked Laquet is never used to play checkers on.


3. Circuit of the checkers

The white and black checkers follow the circuit shown in the illustration. Moving counter-clockwise, they pass from quadrant I, to quadrant II, then to quadrant III.

Thus, it can be noted that each player has one checker ahead of the other 14. This feature of Laquet is comparable to that of Jacquet where the first checker played by each of the two players must be ahead of the other 14, which cannot be moved until the first has reached the bearing-off quadrant.

In Laquet as in Jacquet, the black and white checkers move in the same direction.

The direction in which the checkers move is not specified in the Libro de los juegos, but quadrant III is implicitly indicated as being the quadrant from which the checkers are borne off. Any other way of moving the checkers renders the game unplayable, creating a great imbalance in favour of one or the other of the two players.


4. Object of the game

To bring all one's checkers into quadrant III, and be the first to bear them off the board.

5. Priority of the dice

The player with the white checkers, although occupying a point in the bearing-off quadrant, is at a disadvantage compared to the player with the black checkers, who could easily block their opponent in quadrant II by playing first. Therefore, White will always play first.

This priority is not specified in the Libro de los juegos, however in the rule for another table game, Cab e quinal, which has a similar starting position, this is the author's choice, for the sake of fairness.

6. Validity of the dice

- if on a roll of the dice, at least one of them goes off the board or ends up on one of the borders, the roll must be made again entirely;
- if a die ends up tilted and the players cannot agree on the value shown, the roll must be made again entirely. If one of the players maintains that the die is valid, they may carry out a test consisting of placing another die on the die being tested : if the test die slides off, the dice must be re-rolled, otherwise the roll is deemed valid. This test may only be carried out by the player asserting that the die is valid, and not by the one disputing it;
- dice that land flat on top of checkers are valid.

These rules concerning the validity of the dice come from those of the game of Trictrac.

7. Moving the checkers

- checkers are moved according to the result of the roll of the dice. It is thus possible to move one or two checkers;
- doubles are played as simple rolls, each die being taken independently of the other;
- it is forbidden to place one of one's checkers on a point occupied by at least one enemy checker, nor to stop there if one is moving a single checker for a combined roll.

8. Obligation to play the higher die

The Libro de los Juegos specifies nothing on this subject.
- it is mandatory to play both dice if it is possible to do so, otherwise one plays whichever of the two dice is more advantageous;
- if a player cannot play a complete move, their opponent plays in their place the die or dice that were not played, if able to do so.

9. Bearing off the checkers

Once all 15 checkers have entered the last quadrant (no. III), checkers are borne off the board following these rules :
- in this phase, the outer edge of the board is treated as an additional point;
- any checker that can be brought there is borne off the board, unless one can play a checker within the board and prefers to do so in order to hinder the movement of the opponent's checkers;
- if a die shows a number higher than the rank of the point furthest from the outer edge occupied by one or more of one's own checkers, one bears off one of these checkers (using the excess pips of the die);
- during the bearing-off phase, the rules on moving checkers, and the one concerning the higher die, remain applicable.

 

  

 

Comparison of Laquet and Jacquet

Common points

- the white and black checkers move in the same direction;
- play is with two dice;
- the first of a player's 15 checkers is arbitrarily ahead of the other 14. In Laquet, it is placed ahead right from the start, whereas in Jacquet, it must reach the last quadrant before the others can be moved;
- opposing checkers cannot be sent back to the start.

Differing points

- the starting position is different, being asymmetrical in Laquet and symmetrical in Jacquet;
- play takes place over 3 quadrants in Laquet, and 4 in Jacquet;
- in Laquet, the black and white checkers bear off from the same quadrant, whereas in Jacquet, they bear off from diametrically opposite quadrants;
- in Jacquet, doubles are played twice, but not in Laquet;
- in Laquet, dice that cannot be used are played by the opponent. This is not the case in Jacquet.

 

  

 

Etymology of the name Laquet

 

In volume 4 of Godefroy's Dictionnaire de l'ancienne langue française et de tous ses dialectes du IXe au XVe siècle, an inventory is made of the use of the word laquais (lackey) and its various spellings, including that of laquet.

It emerges from this that the name laquet was originally given, before 1500, to a kind of adventurer-soldier travelling on foot behind or ahead of his captain.

This definition of laquet would be consistent with the name of the game, in the sense that it would apply to each player's checker placed, at the start, ahead of the other fourteen.

 

 

 

 

 

 

  
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References

Alfonso X, El Libro de los juegos, 1251-1283

Definition of the word laquais in Godefroy's dictionary

 

Page information

Page published online on 18 November 2018
Reformatted on 26 November 2021

Author : Philippe LALANNE

Le Salon des jeux - Académie des jeux oubliés


 



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