What follows is the DM's best efforts at rendering the general outline of the entirety of Mistmoor Manor:
And herin lies the key to the numbers:
- 1 the chapel, stone building covered in vines
- 2 gothic style building /w gargoyles. A crypt, with some of the burial places damaged. The bones of a long dead female were scattered about in here.
- 3 gardener's shed
- 4 stables
- 5 fountain
- 6 porch
- 7 main house, front is on top. party is behind the house
- 8 where the seekers entered
- 9 door to stables used by Seekers on their first visit to the barn; latter used by Seth when he kept his date with the lovely Rebecca! And where Lwcynda, Andremar and Gork waited while he was up in the loft.
- 10 where the Seekers held their confab to discuss plans in private after Grummies' hot encounter with the lantern carrier
- 11 [lower left corner of building #2] Outisde, where Grummie, Cassie, and Blaine waited while Seth kept his date with Rebecca
Note: not really to scale. [yeah, like they had to be told]. As the adventure progresses, other maps will be added. [now there's something to look forward to].
Capital letters indicate the charactes. The red blotch is the ladder; the blue smear is the old carriage
Mistmoor Manor House
Ground Floor
Number Key:
- X where the Seekers now stand
- 1. Entry Foyer: T = Tapestry
- 3. dining room F = fireplace
- 4. small reading room. Shelves on the right, table and chairs. Now open s secret door noted north
- 10 vast open area with stairs leading up to second floor. A portrait of the Viscount adorns the E wall
- 11 Armory
- 12 kitchen with various kitchen things, and a few rats.
- 13 Barracks
- 14 Pantry with old food stores some of which had obviously been used recently. Door to W leads down to cellar [#41 Basement Level]
- 15 Servants quarters: bunk beds, wardrobe, old female clothing
- 16 Servants quarters: bunk beds, wardrobe, old male clothing
- 17 Below the lab. Stairs go up to the lab, #26. Stone room, seems empty, two doors. Twas here that Grummie pounced upon, then chased whoever, up those back stairs.
Mistmoor Manor House
second floor
Number Key:
- 25 Huge Library, where tome of poetry was found, as well as a munching worm, and a 'thank you' was heard.
- 26 Laboratory; walls blackened, glass all over the place. Stairs going up and down. Up leads to outisde, down leads to #17
- 27 Reveri's Bedroom: Her diary, telling of some family history, and more of her poetry were found here
- 28 Bedroom where the bird stuffed with the note, "My father needs to see himself," and the skull looking in a mirror were found.
- 29 Woman's Bedroom with the bloody warning, "I shall not rest `ere all my kin rest with me." Portrait of a young man in a locket.
- 30 Ordinary bedroom
- 32 Bedroom, with large bed [B], fireplace [F] shield, portrait, and maigic mirror
- 33 Study, with desk, chairs, tapestry, stairs leading up from secret passage. The Seekers are using this room as their bedroom/headquarters.
- 34 Bedroom wherein was found a half woven [T] for tapestry of a young warrior bearing the shield of Mistmoor
- 35 Ordinary bedroom
- 36 Bedroom 'sans bed' where a silver box was found. It contained 4 vials and one blue jasper gem on which was engraved a figure of a serpent.
- 37 Cluttered storage area
- 38 Balcony area over looks the main floor. [S] marks the spot where Seth hid, leaving his C candle for the Seekers to examine. The Bloody Dagger was found just outside the library door. The Dancer was also met here.
Mistmoor Manor House
Basement
- 39 Odd room where the Seekers were attacked by a stuffed dragon, a litttle gilr and a raven. S indicates secret door.
- 40 Another odd shaped room. .. indicate barred alcoves; T = table; L = ladder going up to ceiling. .. indicates burning torches.
- 41 Wine Cellar; Dusty, Damp, with a few bottles of wine and a couple of casks. Stairs up lead to kitchen [#12]
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This page last updated July, 2002,