Sano Kojima
Played by: John Dupree
Samurai 6/Rogue 1/Iaidoka Master 10
Medium Humanoid (Human)
Hit Dice:
16d10+1d6+56 ( hp)
Initiative: +12 (+4 dex, +4 Improved Initiative, +4 Lightning Blade)
Speed: 30 ft. (6 squares)
Armor Class: 18 (+4 dex, +4 Canny Defense)
Base Attack/Grapple: +16/+20
Attack:
Full Attack:
Space/Reach: 5 ft. by 5 ft./ 5 ft.
Special Attacks: One strike, two cuts; sneak attack +1d6; strike from nothingness; strike without thought
Special Qualities: Canny defense, iaidoka focus, lightning blade, trapfinding
Saves: Fort +, Ref +, Will +
Abilities: Str 18, Dex 18, Con 16, Int 18, Wis 17, Cha 18
Skills:
Feats: Improved Initiative, Quick Draw, Weapon Finesse (katana), Weapon Focus (bastard sword)
Challenge Rating: 17
Alignment: Lawful Good
Possessions: (+3 keen bastard sword), (+1 shortsword), Two Kozuka, Noble's Outfit, Tanto

Canny Defense (Ex): When not wearing armor, Kojima adds 1 point of Intelligence bonus per iaidoka master class level to his Dexterity bonus to modify Armor Class while wielding a melee weapon for a total of +4.
Iaidoka Focus (Ex): Kojima gains a bonus to his Concentration skill checks equal to his Charisma modifier (if any).
Lightning Blade (Ex): Kojima adds his Charisma modifier to his initiative checks, as well as his Dexterity modifier. Kojima cannot use this ability when wearing armor of any kind or when carrying a medium or heavy load.
One Strike, Two Cuts (Ex): Kojima can make two attacks with a katana as a standard action. This means he can strike twice and move in the same round, or attack twice during a surprise round. Kojima cannot use this ability when wearing armor of any kind or when carrying a medium or heavy load.
Sneak Attack (Ex): Strike From Nothingness (Ex): Kojima adds his Charisma modifier to damage rolls made with the katana. Targets immune to sneak attacks or critical hits are immune to the Kojima�s strike from nothingness. Kojima cannot use this ability when wearing armor of any kind or when carrying a medium or heavy load.
Strike Without Thought (Ex): If Kojima begins combat while threatening an opponent, he gains a free surprise round, even if his opponents are aware of his presence. The only action the iaidoka master can take in this surprise round is an attack action using a katana. For example, Kojima and Soubi are standing on a street hurling insults at each other and the situation erupts into combat. Kojima can attack with his katana before Soubi even rolls initiative, catching his opponent flat-footed. Kojima cannot use this ability when wearing armor of any kind or when carrying a medium or heavy load.
Weapon Finesse (Ex): Kojima may use Weapon Finesse with the katana (masterwork bastard sword), though the feat does not normally apply to it.
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