Helpful Tips and Hints

1. One of the first things that you must teach your creature is respect the people, as more people equal more power (Not a good thing if he eats them!)

2. Getting a hold of a stratagy guide is always helpful: as they teach you how to complete any task within the game.

3. If you believe stratagy guides are a little too pricy then you can alwasy search the internet for quick hints and tips.

4. When casting spells make sure your creature is around to see these unless it is a spell you do not wish for him/her to see. But remember with great power comes great responsibility e.g. teaching a very young creature mega-blast is not a good idea as they can be very careless with them. Teach them aggressive spells when they are much older (4 +)

5. Alwasy remember to save a game at crucial moments as you may make mistakes and then you will be able to "travel back in time" to put right what you did wrong.

6. On land three your creature is kidnapped by Lethys so you are reduced to taking over vilages on your own. However near the temple by the Shaolins mountin lives an immortal you cannot die. (Also known as Throw Bloke) Pic him up and throw him at the village you are trying to imress (flying people are very impressive to villagers). Notice he alwasy returns to where you found him.

7. Before entering Land 5 you must make sure your creature is in top form as you will be facing the Big Villan of the game "Nemasis" and his creature is a monster. So make sure yours is all toned up incase of a fight and is atleast the size of the village center.

9. Physical abilities are not everything. You and your creature should be able to cast loads of spells at will. Mentle strength is also necessary for your creature if you wish to arise victorious. He must be cool, calm, confident and brave if he is to kick tutt.

10. Beware of the Force. Weather you are good or evil the forces of light and darkness are yours to command but if you do not respect them, they will be your undoing.

The Rest is a mystery!

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