Fyleet, Crobe and Sangraal

Info on Fyleet, Crobe and Sangraal


Fyleet

A few generations ago, the ancient elven kingdom of Fyleet fell. Orcs and hobgoblins, some serving the evil deity Demnos, looted the fortress of Fyleet and took its treasures into their dark chambers beneath. You are an adventurer of great courage and some wits, and have arrived in the area having heard tales of Zygmund, an evil priest of Demnos, a deity bitterly hated by your own god, Hurgenpor...

You are in the ruins of the ancient fortress of Fyleet. Around you lies a thick pine forest, which appears to have been cleared a bit to your west; there are also paths to the east and north, while to the south some steps lead down into the ground.


Crobe

You have been summoned to the seaport of Crobe, a town where much devastation has taken place thanks to an evil creature called Karg, who is king of a band of trolls. It is your task to dispose of this menace, who has fled to a hideaway under the cliffs of Crobe.

You know also of a mighty wizard called the Warden of Crobe, who may aid you if suitably impressed by your prowess.

Good luck - you will need it!

You are standing on an east-west road which runs between the walls of Crobe and an impenetrable forest. At this point there is a gateway north into the town of Crobe.


Sangraal

The Dark Ages have arrived, and in King Demas's kingdom the knights of the Chaise Longue have been sent forth from Castle Moan to redeem the honour of the realm by a quest for the Sangraal (or Holy Grail). Visions of this mystical object have been vouchsafed to knights of great purity and prowess, but, so far, nobody has managed to bring the thing back for the royal trophy case. It is up to you...

You are standing by the drawbridge in Castle Moan. A cheering crowd urges you to go out to certain death on a quest for the Sangraal, as have many knights before you. The road leads out northwards over the drawbridge.


Jonathan Partington 1

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