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The Book of Nimbus |
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Toto je kniha Nimbus v originalnom zneni pre tych, ktori ju nemaju =P Aktualizacie coskoro! |
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Devil Maker, Level III
Hits: 600
Range: 30
Damage: n/a
Cost in Storm Power: 800sp
Energy to Build: 2 Wind Units and 1 Sun Unit
"Another impasse in the Devil Maker experiments:
today, it counter-spun theentire island like a top,
flinging pets and small children over the edge and
into theabyss. I must reconsider the design." --Journal Entry, Dr. Dere Dulkus
4.5.2.5 The Dust Devils
The Dust Devils churn into enemy territory, attacking
units, and cracking any un-cracked bridges. The Dust
Devil lasts for ten seconds, and regenerates from its
Devil Maker every twenty seconds. It cannot be used as
a Transport.
Dust Devil
Hits: Invulnerable
Range: 30
Damage: 20
Cost in Storm Power: n/a
--Energy to Build: None
"Amid the howling of a Dust Devil, a doomed man hears
it scream his name." --Nimbian Proverb
4.5.2.6 The Crossbow
The Crossbow is a self-aiming shooter. When placing,
right-click to aim north, south, east, or west. The
Crossbow will target the closest unit in a 60-degree
arc. It's a valuable air defense weapon that packs a
real wallop.
Crossbow, Level II
Hits: 400
Range: 16
Damage: 30
Cost in Storm Power: 500sp
Energy to Build: 1 Wind Unit and 1 Sun Unit
"Bolts should weigh a hundred pounds and be
well-balanced. You will know yourbowstring's tension is
perfect when the Nimbian winds pass through it at
F-sharpabove Middle C."
--From the Sixth Archer's Handbook
4.5.2.7 The Wind Tower
The Wind Tower is a defensive unit. Place it between a
friendly unit and enemy fire. The attacking unit will
attack the Wind Tower. On three sides it takes normal
damage, but on one side (the curved face) it is
invulnerable. As you're preparing to place it,
right-click to face the invulnerable side north, south,
east or west. It is still susceptible to air attack.
Wind Tower, Level II
Hits: 600
Range: n/a
Damage: n/a
Cost in Storm Power: 800sp
Energy to Build: 1 Wind Unit and 1 Sun Unit
"The universe is ninety-nine percent sky and one
percent island. In the sky, theWind rules." --Unknown |
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4.5.2 The Forces of Wind
Quick as a fleeting thought, but powerful as a dream,
the forces of Wind are a deadly foe. Well suited to
those who prefer slashing attacks, Wind units are the
quickest in the sky.
4.5.2.1 The Wind Generator
A Wind Generator spreads Wind Energy in a circle
centered on the Generator. Left-click the Generator to
see the range of its Energy. Wind Generators are
required to build Wind-aligned units in battle.
Wind Generator, Level I
Hits: 800
Range: n/a
Damage: n/a
Cost in Storm Power: 400sp
Energy to Build: 1 Sun Unit
"With a hundred Wind Generators, you could power a
hurricane." --Def Ilderless, Nimbian Sage
4.5.2.2 The Sail Skater
The Sail Skater is a Ground Transport ideal for
gathering Storm Power, capturing High Priests,
collecting and casting Spells. The Sail Skater is the
quickest Ground Transport.
Sail Skater, Level I
Hits: 100
Range: n/a
Damage: n/a Cost in Storm Power: 600sp
Energy to Build: 1 Wind Unit
"The best pilots know the breezes by the names they
call each other" --Utchuck Yager, Sail Skater Test Pilot
4.5.2.3 The Air Ship
The Air Ship is an Aerial Transport ideal for gathering
Storm Power, capturing High Priests, collecting and
casting Spells. It is much sturdier and faster than a
Balloon.
Air Ship, Level III
Hits: 800
Range: n/a
Damage: n/a
Cost in Storm Power: 1200sp
Energy to Build: 2 Wind
Units and 1 Sun Unit
"in Nimbus there is nothing more graceful or fine." --Gilden Fraj, Nimbian Poet
4.5.2.4 The Devil Maker
The Devil Maker generates ornery Dust Devils, which are
airborne attackers. Each time a Dust Devil winds down,
this base will make a new one. The Devil Maker's range
represents the distance at which the unit will detect
an enemy and send a Dust Devil to destroy it.
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