The Book of Nimbus
Toto je kniha Nimbus v originalnom zneni pre tych, ktori ju nemaju =P
Aktualizacie coskoro!
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4.5.2.8 Wind Workshop

Workshops build the units of battle. Each Workshop can
only build a few units, and they must be aligned with
the Workshop, so choose carefully. Unfortunately, if a
Workshop is destroyed you will lose the ability to
build anything that Workshop was currently producing,
until you build another Workshop to replace it. When a
Workshop creates a unit, a Storm Power Stream streaks
from the Workshop to the build site. When the Power
Stream combines with the proper Energy the unit will be
immediately created. Wind Workshops produce Wind units.
They have twice the hit points of Sun Workshops and are
slightly more expensive.

Wind Workshop, Level I
(upgradable to III)
Hits: 4000
Range: n/a
Damage: n/a
Cost in Storm Power: 1000sp

Energy to Build: None

4.5.2.9 Wind Temple

The Temple is the ultimate center of Energy on each
island. The Temple provides one unit of it's namesake
Energy in a circle centered on itself.

Wind Temple, Level I
Alignment: Wind
Class: Influence
Hits: 5000
Range: n/a
Damage: n/a
Cost in Storm Power:
5000sp

Energy to Build: None

"The blood of holy men is the elixir of destiny."
--Book of Nimbus


4.5.3 Rain's Minions

Although possessing neither the brute power of Thunder,
nor the speed of Wind, the forces of Rain are
nevertheless as persistent as life itself. Many of
Rain's units, such as the Man 'o War and Ice Tower,
regenerate themselves, and many an unwary adversary has
been swamped by Rain's nagging perseverance.

4.5.3.1 The Rain Generator

A Rain Generator spreads Rain Energy in a circle
centered on the Generator. Left-click the Generator to
see the range of its Energy. Rain Generators are
required to build Rain-aligned units in battle.

Rain Generator, Level I
Hits: 800
Range: n/a
Damage: n/a
Cost in Storm Power: 400sp

Energy to Build: 1 Sun Unit

"In the Beyond, there is one sound that is always
present: the faraway music offalling water."
--Book of Nimbus

4.5.3.2 The Cloud Floater

The Cloud Floater is an Aerial Transport ideal for
gathering Storm Power, capturing High Priests, and
collecting and casting Spells. The Floater is sturdy,
but expensive. Because of its vapor-like nature the
Cloud Floater is difficult to hit, and only one shot
in twenty will connect.

Cloud Floater, Level III
Hits: 200
Range: n/a
Damage: n/a
Cost in Storm Power: 1000sp

Energy to Build: 2 Rain Units and 1 Sun Unit

"Every year there is a grueling contest among the
thickest rain clouds for thehonor of powering the
Floaters. Most dissipate. A handful survive."
--Unknown

4.5.3.3 The Ice Cannon

The Ice Cannon is a shooter, ideal for targeting
clustered enemy ground units. Although it inflicts
light damage, its artillery fire splinters into
shrapnel on impact, damaging other nearby targets.
When placing you must orient it, by right clicking,
in the direction you wish to shoot.

Ice Cannon, Level II
Hits: 600
Range: 28
Damage: 20
Cost in Storm Power: 600sp

Energy to Build: 1 Rain Unit and 1 Sun Unit

"Like a friendly snow-ball fight, with razor-sharp
icicles."
--Gerhard Burgar, Gunner First Class




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