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->1.23 Upgrading Altars (Multiplayer Only)
Gaining access to Knowledge of one of the more advanced
units requires the Sacrifice of two or even three enemy
Priests. To gain access to level II and III units, you
must upgrade your Altar. In multiplayer games, when
left-clicking the dagger cursor on your Altar, you will
be given the option to choose from available level I
units, or to Upgrade Altar. If you choose Upgrade Altar,
the enemy Priest will be absorbed into the Altar, and
the Altar will not be destroyed, but rather will remain
with you (even into future battles). The next time you
choose to Sacrifice an enemy Priest upon this Altar,
level II units will be available to you. You may choose
to upgrade yet again, and then gain access to level III
units.
Once you choose Knowledge of a new unit, the Altar will
be destroyed, and you will have to start over with a new
Altar.
Note: You may only upgrade an Altar on your Home Island.
->1.24 Building Bridges
"Let the islands lean against the bridge, and the
bridges lean against the air."
--Unknown
Nimbians are master bridgers whose trestles link miles
of islands, Storm Geysers, and unit emplacements.
The bridges are constructed of a special wood that has
been magically lightened in the Temple, then set aside
to harden. Effective bridge construction is crucial to
developing a strong flow of Storm Power. To lay a
bridge, left-click on the bridge piece you desire in the
Production window. As with Battle units and buildings,
your cursor will change into a reddened silhouette of
the bridge selected. Move the bridge to the location
(in the Battle window) you wish to place it.. Right-clicking will rotate the bridge.
When you have the bridge positioned in a "legal" spot,
a full colored depiction of the bridge will replace the
red silhouette, and left-clicking will now result in
placement of the bridge.
->1.25 The Ten Commandments of Bridge-Laying
1.In order to connect to a Storm Geyser, enemy island,
or Neutral Island, the end of the bridge must extend
exactly to the island. You cannot over- or under-shoot.
2.If a bridge is not connected to anything, it will
crack from its own weight, and eventually crumble.
(There is only so much magic you can put into a piece of
wood.)
3.Once a bridge is placed, it is replaced immediately in
the Production window by another randomly selected
bridge.
4.Initially, bridges in the Production window appear
cracked, but if not immediately used, they will quickly
harden.
5.You may not build bridges off your island (or connect
to another island) when an Edge Farm (the green
vegetation) is in the way.
6.Once connected to a Storm Geyser, the Storm Geyser
becomes "yours", and you can build additional bridges
off of that geyser. While enemies can still harvest
from the geyser, they will not be able to build bridges
off of it.
7.Bridge and Geyser ownership is indicated by color.
8.You may connect to the open ends of enemy bridges
(and use them for walking Transports), but you may not
build new bridges or units off of an enemy bridge.
9.You may only build bridges off of an enemy or Neutral
island after first erecting an Outpost on that island.
10.You may not place a bridge off of an enemy unit.
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+Plus three hints...
1.Hint: If none of the bridges present in the Production
window meet your current needs, use them in a different
location. Doing so will clear the Production window,
paving the way for new, possibly more useful, bridges.
2.Hint: Nimbian carpenters have found that bridges can
also be used to block an opponent's progress in battle.
If a player is about to connect to your island, for
example, lay bridges across his intended path, blocking
his approach.
3.Hint: Building bridges directly towards a Storm Geyser
is not the best method. Instead, build so that your
bridges passes it on one side. Then make the final
connection. Try it!
-->>2 A Summary of Commands:
->2.1 Mouse
*
Moving the Cursor to the edge of the screen scrolls in
that direction. (Full-screen mode only.)
-Left-click (in Production window): Picks up any unit
that is there, and holds it in your cursor.
-Left-click (in Battle window): Selects the object on
which you clicked, showing the Health Bar, if appropriate.
-Left-click (while holding a unit in the cursor): Places
(or attempts to place) that unit.
-Left-click (in the MiniMap): Centers the main view on
the spot where you clicked. If you click, hold, and drag,
you can quick-scroll around then entire sky-battlefield.
-Right-click (in Battle or Production window): Brings up
an options box, showing options for the selected object,
including an About option which gives detailed
information on the object.
-Right-click (while holding a unit in the cursor):
Rotates the unit, if it is a bridge or single-directional
Battle unit, such as the Thunder Cannon, Wind Tower, or
Crossbow.
*If you have a Microsoft Intellimouse, pressing the
center "wheel" button will scroll the screen toward the
mouse cursor.
->2.3 Keyboard
-Alt: Scrolls the screen toward the mouse cursor.
-Esc: Toggles the menu on and off.
-Shift: Allows you to scroll in a straight horizontal or
vertical line (Alt-Shift if in a window mode).
-Shift-Left-Click: Allows you to select multiple
Transports.
-Shift-1 through 0: Saves the current screen position to
the particular number.
-1 through 0: Centers the view on the screen position
last saved to the particular number.
-Tab: Cycles through the last five units created (not
bridges), centering the view on each one.
-F1: General Help.
-F2: Hides buildings and Geysers, so you can see behind
them (toggle).
-F3: Shows the Chat window (toggle).
-F4 (or H): Centers the view on your Home Temple.
-F5 (or P): Centers the view on your High Priest.
-F6: Shows the current Knowledge which you have acquired.
-F7: Toggles the artwork that denotes ownership over
islands.
-F8: Displays current mission objectives.
-F9: Displays a list of players in the current game and
their status.
-Shift-F9 or Pause: Pauses the game.
-Ctrl-F5 (or N): Cycles through all of your Transports,
selecting (left-clicking) each as it goes.
-Q, W, A, S and Y, X (for 6 slots): Equivalent to picking up the bridge
piece from the corresponding position.
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