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->1.17 The Stream of Power
Once a unit is placed, it must receive Storm Power
before becoming fully activated. Each time a unit is
placed, a "stream" of Storm Power is emitted from the
Workshop; the stream will zig and zag until it reaches
its destination (the unit). Only then will the unit
respond to its environment. The stream of Storm Power
is what prevents the building of units on islands (or
bridges) that are not connected to the Home Island:
without a proper bridge connection, the stream cannot
reach its destination!
->1.18 Upgrading Workshops
Level I Workshops have two production slots, and can
maintain only two units in production. Level II Workshops
have three production slots. Level III Workshops have
four production slots. You may, in addition, build as
many Workshops as space and your Storm Power reserves
allow, giving you access to even more production slots.
To upgrade your Workshop, right-click on the Workshop,
then left-click on Upgrade. In a moment your Workshop
will be upgraded and the cost will be deducted from your
Storm Power. You may only upgrade each Workshop twice
(to Level II, and then again to Level III).
Note: Sun Workshops are less expensive to upgrade than
the more sophisticated Wind, Rain, and Thunder Workshops.
->1.19 Knowledge
"There is no greater power than Knowledge."
--Suxan Budette, Nimbian Primal Teacher
"You ever see what a Thunder Cannon can do?"
--Nek Turkon, incredulous Pupil of Suxan Burdette,
and Son of Gunner JonTurkon
Knowledge, or the lack of it, is the key to victory in
the skies of Nimbus. The Furies, who take great pleasure
in pain, destruction, and suffering, reward the Sacrifice
of captured High Priests with Knowledge of even more
ruthless weaponry and machines.
->1.20 Capturing High Priests
"As you command."
--Unknown Nimbian High Priest
To capture an enemy High Priest you must first immobilize
him. A High Priest is immobilized whenever he is struck
by a Battle unit's projectile or Transport's Spell with
enough force to stun him.
Note: Bringing a Priest's health bar down to the
half-way point will stun him.
Once stunned, Priests automatically throw a protective
shield (a glowing ring) around themselves. Although this
prevents a Priest from being destroyed, it also
prevents them from moving, making them ripe for capture.
Note: You must move quickly to capture a Priest. If he
has a Temple, he will draw Energy from it and regenerate
his health.
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Once you have stunned an enemy High Priest, select one
of your Transports and move the cursor over the stunned
Priest. Left-click when the cursor changes to a hand.
Your Transport will approach the Priest, capture him,
and notify you.
Note: Priests draw life force from any Transport that
carries them. If the transport carrying a High Priest
drops him or is destroyed, the Priest is set free, fully
healed and unparalyzed.
->1.21 Rescuing High Priests
Remember that if your High Priest is captured, the game
is not over. You can rescue your Priest by destroying
the Transport that is carrying him, or even by destroying
the enemy Altar in mid-Sacrifice.
If your Priest (or an enemy Priest for that matter) gets
a bridge blown out from underneath him, the Priest will
not fall down into the Deusphere, but will "float" in
the clouds until rescued. To rescue a floating Priest,
build a new bridge underneath him, and he will settle
down on the bridge. If his health meter is strong, you
can then walk him back to safety.
In addition, you can use an Aerial Transport to capture
an enemy floating Priest.
->1.22 Sacrificing High Priests
Before you can Sacrifice an enemy Priest, you must build
an Altar. Right-click on your Priest. Select Construct,
then Build Altar. Then place the Altar on an open area
on either your Home Island, captured enemy island, or a
Neutral Island. Once the Altar is finished, select the
Transport that is carrying the enemy High Priest, then
left-click on the center of the Altar. The Transport
will secure the Priest to the Altar and depart. To begin
the Sacrifice, select your own Priest and move the cursor
over the Altar. When the cursor changes into the Nimbian
ceremonial dagger, left-click again.
In a multiplayer game, you will now select the Knowledge
you wish to gain from the Sacrifice. In the single
player campaign, your Knowledge is determined for you.
Now your Priest will slowly circle the Altar, inscribing
the five runes: Wind, Sun, Rain, Thunder, and Storm.
After the ritual is complete, the enemy Priest will be
consumed, and Knowledge will be yours.
Note: Although you may gain Knowledge of a unit through
Sacrifice, you must first put that Knowledge into
production in the correct Workshop before you can build
the unit. From the View menu, select View Knowledge
(F6) to scan your current Knowledge base (or right-click
on your Temple or Priest and select View Knowledge).
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