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-->>1 Complete Guide to Rules and Tactics
Nimbians are a prideful yet obedient people; you will
find leading them a pleasure. They do not, however,
take kindly to fools. To gain their respect you must
learn to direct them properly. Read this carefully, for
in it are the seeds of victory.
->1.1 The History of Nimbus:
On the surface of the planet Nimbus, far below the
Nimbian's islands, the Three Furies, Wind, Rain, and
Thunder, wage a vicious battle for control of the
blue-green planet. Long ago, the destructive Energy of
their war blasted huge chunks of the planet's surface
into the atmosphere. There, in the cloud-strewn skies
of Nimbus, the islands are held captive by the planet's
strong gravity.
Once the Nimbians were granted flight Knowledge they
moved to the sky islands to avoid the carnage from the
Furies' conflict. Resources, however, are scarce, and
the Nimbians must fight for the land to farm their
crops and the power to fuel their machines.
At the heart of the Nimbian's battle are the High
Priests of Nimbus, who possess incredible Knowledge of
magic and machinery. Their Sacrifice (to the Furies) is
the modus operandi of Nimbian conflict.
->1.2 Winning:
The goal of all Nimbian tribes is to capture enemy
High Priests, and Sacrifice them to the Furies. Only
through this Sacrifice can your tribe gain new Knowledge
that will allow them to rule the skies of Nimbus.
->1.3 Combat in the Skies of Nimbus: Behavior of Battle Units
Nimbian soldiers are well trained and fully understand
how to employ their weapons. It is not necessary, or
even possible, to direct each Battle unit's attack
against the enemy. As commander of a Nimbian tribe,
you merely direct the placement of your weapons, each
of which has a specific rate of fire, direction of fire,
and firing range. The Nimbians targeting the weapons
will then decide which enemy to engage.
->1.4 The Three Spheres of Nimbus:
Three spheres coexist in the realm of Nimbus:
The Deusphere, the Pyrosphere, and the Serenisphere.
These are not realms of the mind, but rather physical
sites, disparate in location as well as function.
Although Nimbians battle in only one, the Pyrosphere,
events in the other spheres affect those battles
mightily.
-Deusphere: Here, the three Furies wage their eternal
battle for supremacy. This violent sphere, which
includes the lower planet of Nimbus, is inaccessible
to the gamer.
-Pyrosphere: The sphere in which Nimbians fight for
control of their floating islands. In this sphere you
will fight your battles against other gamers or the
computer.
-Serenisphere: As the name implies, the Serenisphere
is a peaceful realm. It is here that Nimbians rest
between skirmishes, and where you may challenge other
gamers to battle. See the Multiplayer section for more
details. |
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->1.5 The Furies:
"The shot of a thousand cannons is but a whisper in the
Furies' ear." --Jon Helkinsen, High Priest
The Three Furies (Wind, Rain, and Thunder) strive to
dominate Nimbus. Each has strengths and weaknesses, each
has wonderfully different Knowledge to offer. You may
choose to align yourself with one or more in each battle.
-Thunder: Thunder is the most violent of the three Furies.
Its units are resilient, and pack a vicious punch.
-Wind: The units of wind, while lacking the brute force
of Thunder, are nevertheless potent. What Wind lacks in
raw power, it makes up for in speed.
-Rain: Not as strong as Thunder, nor as quick as Wind,
the rejuvenating force of Rain can be devastating,
making its units difficult to vanquish.
->1.6 The Nimbians:
"To win, you must know and fear your enemy. To begin,
you must know and fear yourself." --General Panette Jorkon
Nimbians are violent by necessity. Resources are scarce
in the skies above Nimbus, and to gain land for Edge
Farms, or Storm Geysers for Storm Power, the Nimbians
must fight. To fight effectively Nimbians must conquer
their neighbors, and capture High Priests to Sacrifice,
in hopes that the Furies will grant Knowledge that will
help them defeat their enemies. |
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