Ranger

Rangers are part warrior, part hunter.  They are trained to seek their prey and either destroy as monster-slaying rangers do, or capture as bounty-hunting rangers prefer.  Between their typical professions of monster-slayer and criminal investigator, the ranger makes a capable and versatile adventurer, learning almost as wide a variety of abilities as the bard.  Like bards, rangers pick up a variety of skills through the necessity to adapt to new environments, and from their exposure to many new ideas, thanks to their being incurable wanderers.

       

Most rangers train themselves to patrol and defend their homeland, keeping it free of monsters or fugitives;

but those who become restless and decide to hunt evil out wherever it may be are the ones that become great adventurers.  Great dragon-slayers, vampire hunters, and demon-slayers all exemplify the adventuring ranger. 

       

Many rangers start out as soldiers or berserkers, but most rangers were once explorers.  Investigators who become rangers are often bounty-hunting lawmen.

 

Requirements

In order to become a ranger, the following requirements must be met:

• Base Attack Bonus: +5.

• Alignment: Rangers must be of some good alignment.

• Skills: Knowledge (natural sciences) 2 ranks, Survival 4 ranks.

• Feats: Ambidexterity, Track, Two-Weapon Fighting.

 

Class Skills

The ranger's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con) Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (behavioral sciences) (Int), Knowledge (history) (Int), Knowledge (natural sciences) (Int), Listen (Wis), Move Silently (Dex), Navigate (Wis), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).

Skill Points at Each Level: 4 + Int mod.

 

 

Table 4-8: The Ranger

Level

Base

Attack Bonus

 

 

AC

Bonus

Fort

Save

Ref

Save

Will Save

Ranger

Special Abilities

MP

Per Day

Spells Prepared

Caster

Level

1

2

3

4

1st

+1

±0

+2

±0

±0

1st favored enemy, wild empathy

2nd

+2

±0

+3

±0

±0

Woodland stride, animal companion, divine spells

0

1

2

3rd

+3

+1

+3

+1

+1

Swift tracker

1

2

3

4th

+4

+1

+4

+1

+1

5

2

1

3

5th

+5

+1

+4

+1

+1

2nd favored enemy

6

3

1

4

6th

+6

+2

+5

+2

+2

9

3

1

4

7th

+7

+2

+5

+2

+2

14

3

2

1

5

8th

+8

+2

+6

+2

+2

17

3

2

1

5

9th

+9

+3

+6

+3

+3

Camouflage

22

3

2

1

6

10th

+10

+3

+7

+3

+3

3rd favored enemy

29

3

3

2

1

6

11th

+11

+3

+7

+3

+3

34

3

3

2

1

7

12th

+12

+4

+8

+4

+4

41

3

3

2

1

7

13th

+13

+4

+8

+4

+4

Hide in plain sight

50

3

3

3

2

8

14th

+14

+4

+9

+4

+4

57

3

3

3

2

8

15th

+15

+5

+9

+5

+5

4th favored enemy

67

3

3

3

3

9

 

 

Class Features

All of the following are features of the ranger class:

 

Starting Feats: Rangers have Simple Weapons Proficiency, Martial Weapon Proficiency (all weapons), Personal Firearms Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Shield Proficiency, and Dual-Strike.


Heavy armor and tower shields can interfere with ranger spells that have somatic components, but even when wearing heavy armor or carrying a tower shield, rangers may ignore up to 30% of the spell failure chance that these pieces of equipment would normally cause.

 

Favored Enemy: As the standard ranger ability of the same name.

 

 

Wild Empathy:  As the standard ranger ability of the same name.

 

Divine Spells: The ranger casts animistic spells in the same manner as a shaman (the spellcasting rules are described in Chapter 6).

 

Woodland Stride: As the standard ranger ability of the same name.

 

Animal Companion: As the standard ranger ability of the same name, except that the ranger's effective level for determining the attributes of his animal companion is equal to his full ranger level plus 3, stacked with any shaman levels.

 

Swift Tracker: As the standard ranger ability of the same name.

 

Camouflage: As the standard ranger ability of the same name.

 

Hide in Plain Sight: As the standard ranger ability of the same name.

 

A Lone Ranger and His Six-Shooters

The default ranger requires the Two-Weapon Fighting and Ambidexterity feats, and receives Improved Two-Weapon Fighting for free at 1st level, because the classic image of the ranger is one who fights with two swords, or with a knife and a hatchet.  A more modern interpretation might be a lawman with a pair of revolvers.  If, however, you want more of a sniper-ranger who favors the longbow or rifle, you could require that the ranger take Point-Blank Shot and Rapid Shot, and receive Manyshot at 6th level; or Point-Blank Shot and Precise Shot, followed by Far Shot.
 

 



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