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Diablo and Hellfire Shrines

Shrines in both Diablo and Hellfire
Name of Shrine Shrine Message Effects
Abandoned Shrine "The hands of men may be guided by fate" +2 dexterity.
Creepy Shrine "Strength is bolstered by heavenly faith" +2 strength.
Cryptic Shrine "Arcane power brings destruction" Casts a Nova spell and restores mana.
Divine Shrine "Drink and be refreshed" Restores health and mana. On dlvl 1-3 it gives one Potion of Full Mana and one Potion of Full Life. On other dlvl it gives two Potions of Full Rejuvenation.
Eerie Shrine "Knowledge and wisdom at the cost of self" +2 magic.
Eldritch Shrine "Crimson and Azure become as the sun" All potions become rejuvenation potions.
Enchanted Shrine "Magic is not always what it seems to be" Lose 1 slvl for one spell (2 if it is at level 15). All other known spells gain 1 slvl.
Fascinating Shrine "Intensity comes at the cost of wisdom" Lose 10% of base mana and increases Firebolt 2 slvl.
Glimmering Shrine "Mysteries are revealed in the light of reason" Identifies all items in your inventory.
Gloomy Shrine "Those who defend seldom attack" +2 AC to all armor and -1 max damage to all weapons.
Hidden Shrine "New strength is forged through destruction" -10 durability to one item equipped. +10 durability to all others equipped (never destroys an item).
Holy Shrine "Wherever you go, there you are" Casts a Phasing spell.
Magical Shrine "While the spirit is vigilant the body thrives" Casts a Mana Shield spell.
Mysterious Shrine "Some are weakened as one grows strong" +5 to one attribute, -1 to all others.
Ornate Shrine "Salvation comes at the cost of wisdom" Lose 10% of base mana and increases Holy Bolt 2 slvl.
Quiet Shrine "The essence of life flows from within" +2 vitality.
Religious Shrine "Time cannot diminish the power of steel" Restores all items to full durability.
Sacred Shrine "Energy comes at the cost of wisdom" Lose 10% of base mana and increases Charged Bolt 2 slvl.
Secluded Shrine "The way is made clear when viewed from above" Gives complete map of current level.
Spiritual Shrine "Riches abound when least expected" Gives a small amount of gold to each empty slot in your inventory. The amount given is:
Church: Rnd[10] + 5 (5 - 14)
Catacombs: Rnd[20] + 10 (10 - 29)
Caves: Rnd[30] + 15 (15 - 44)
Hell: Rnd[40] + 20 (20 - 59)
Spooky Shrine "Where avarice fails, patience gains reward" (user),
"Blessed by a benevolent companion!" (others)
All other players get life and mana restored.
Stone Shrine "The powers of mana refocused renews" Restores charges in all staves.
Tainted "Those who are last may yet be first" (user),
"Generosity brings its own reward" (others)
Does not affect user but other players get +1 to one attribute and -1 to all other attributes.
Thaumaturgic Shrine "What once was opened now is closed" Refills chests on current level.
Weird Shrine "The sword of justice is swift and sharp" +1 max damage to all weapons in inventory.

Fountains, Pools, Cauldrons and other similar objects in both Diablo and Hellfire
Name of Object Message Effects
Blood Fountain [No message] Restores 1 life each time it is used.
Cauldron [Message related to the effect] Random effect (of true Shrines only)
Fountain of Tears [No message] +1 to one attribute, -1 to another attribute
Goat Shrine [Message related to the effect] Random effect (of true Shrines only)
Murky Pool [No message] Casts an Infravision spell
Purifying Spring [No message] Restores 1 mana each time it is used.

New Shrines in Hellfire
Name of Shrine Shrine Message Effects
Glowing Shrine �Knowledge is power� If current experience is equal to or below 5000, set it to 0 and you get +[exp/1000] Magic. If current experience is above 5000 you get +5 Magic and -5% experience
Mendicant�s Shrine �Give and you shall receive� Half of money turns into experience.
Murphy�s Shrine �That which can break will� For each non indestructible item you have equipped, there is a 1/3 chance it will lose 50% of its durability. It will always start with the helm and then proceed with left weapon slot, right weapon slot and finally the armor. As soon as an item has lost durability it will exit. If no item lost durability or no non indestructible items are equipped it takes 1/3 of your gold instead.
Oily Shrine �That which does not kill you�� Warrior: +2 Strength
Rogue: +1 Magic, +1 Dexterity
Sorcerer: +2 Magic
Monk: +1 Strength, +1 Dexterity
Bard: +1 Magic, +1 Dexterity
Barbarian: +2 Vitality
It also casts a Fire Wall like spell.
Shimmering Shrine �Spiritual energy is restored� Restore mana.
Solar Shrine �You feel stronger�
�You feel wiser�
�You feel refreshed�
�You feel more agile�
12.00 to 18.00: +2 Strength
18.00 to 20.00: +2 Magic
20.00 to 04.00: +2 Vitality
04.00 to 12.00: +2 Dexterity
Sparkling Shrine �Some experience is gained by touch� +1000�dlvl experience points and casts a Flash spell (part 1 only).
Town Shrine �There�s no place like home� Casts Town Portal.


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