| Jenna's Classes |
| Jenna Djinn-Related Classes Flame User: no djinn - Fume, Serpent Fume, Dragon Fume, Flare, Flare Wall, Flare Storm, Beam, Cycle Beam, Searing Beam, Impair, Debilitate Witch: 2 fire - same as above Hex: 4 fire - same as above, plus Aura, Healing Aura, Cool Aura Fire Master: 6 fire - same as above Justice: 8 fire - same as above Brute: 1 earth - Planet Diver, Growth, Mad Growth, Wild Growth, Blast, Nova, Supernova, Haunt, Curse, Condemn Ruffian: 2 earth - same as above Savage: 4 earth - same as above, plus Spire, Clay Spire, Stone Spire, Revive, Impair, Debilitate Barbarian: 5 earth - same as above Berserker: 6 earth + 2 fire - same as above, Planetary replaces Planet Diver Chaos Lord: 7 earth + 2 fire - same as above Page: 1 wind - Astral Blast, Volcano, Eruption, Pyroclasm, Ward, Resist, Weaken, Enfeeble, Delude, Sleep, Drain, Psy Drain Illusionist: 2 wind - same as above Enchanter: 4 wind - same as above, plus Impact, High Impact, Guard, Protect Ascetic: 6 Wind - Slash, Wind Slash, Sonic Slash, Plasma, Shine Plasma, Spark Plasma, Volcano, Eruption, Pyroclasm, Ward, Resist, Bind, Drain, Psy Drain Conjurer: 6 wind + 1 fire - same as Enchanter, Thunder Mine replaces Astral Blast Fire Monk: 7 wind + 1 fire - same as Ascetic War Adept: 7 wind + 2 fire - same as Conjurer Swordsman: 1 water - Cutting Edge, Blast, Mad Blast, Fiery Blast, Cure Poison, Restore, Guard, Protect, Break Defender: 2 water - same as above, plus Ply, Ply Well, Pure Ply, Avoid Cavalier: 4 water - same as above, plus Wish, Wish Well, Pure Wish Ascetic: 6 water - Douse, Drench, Deluge, Prism, Hail Prism, Freeze Prism, Volcano, Eruption, Pyroclasm, Wish, Wish Well, Pure Wish, Cure Poison, Restore, Break Luiminier: 6 water + 1 fire - same as Cavalier, Plume Edge replaces Cutting Edge Water Monk: 7 water + 1 fire - same as Ascetic Radiant: 7 water + 2 fire - same as Luminier Ninja: 3 Earth + 3 Wind - Death Plunge, Shuriken, Annihilation, Punji, Punji Trap, Punji Strike, Fire Bomb, Cluster Bomb, Carpet Bomb, Gale, Typhoon, Hurricane, Thunderclap, Thunderbolt, Thunderhead, Mist Disciple: 4 Earth + 4 Wind - same as above, Death Leap replaces Death Plunge Master: 4 Earth + 5 Wind - same as above Samurai: 4 Earth + 3 Wind - Dragon Cloud, Demon Night, Helm Splitter, Quick Strike, Rockfall, Rockslide, Avalanche, Lava Shower, Molten Bath, Magma Storm, Demon Spear, Angel Spear, Guardian, Protector, Magic Shell, Magic Shield Ronin: 5 Earth + 4 Wind - same as above, Epicenter, Thorny Grave, Skull Splitter replace Dragon Cloud, Demon Night, Helm Splitter Dragoon: 3 Earth + 3 Water - Cutting Edge, Thorn, Briar, Nettle, Blast, Mad Blast, Fiery Blast, Ply, Ply Well, Pure Ply, Wish, Wish Well, Pure Wish, Cure Poison, Restore, Avoid Templar: 4 Earth + 4 Water - same as above, Plume Edge replaces Cutting Edge Paladin: 4 Earth + 5 Water - same as above Mysterious Card Pierrot: no djinn - Sabre Dance, Fire Breath, Juggle, Heat Juggle, Fiery Juggle, Flame Card, Thunder Card, Bramble Card, Frost Card, Baffle Card, Sword Card, Sleep Card, Death Card Harlequin: 1 Earth + 1 Wind + 1 Water - same as above Punchinello: 2 Earth + 2 Wind + 2 Water - same as above, plus Backstab Acrobat: 3 Earth + 3 Wind + 3 Water - same as above Trainer's Whip Tamer: no djinn - Whiplash, Wild Wolf, Emu, Roc, Salamander, Impact, High Impact, Cure Poison, Restore Trainer: 1 Earth + 1 Wind + 1 Water - Whiplash, Orc, Harpy, Grand Golem, Cerberus, Wyvern, Pixie, Impact, High Impact, Cure Poison, Restore Beastkeeper: 2 Earth + 2 Wind + 2 Water - Whiplash, Dinox, Gryphon, Living Armor, Chimera, Blue Dragon, Faery, Elder Wood, Lich, Impact, High Impact, Cure Poison, Restore Beast Lord: 3 Earth + 3 Wind + 3 Water - Whiplash, Troll, Minotaur, Ghost Soldier, Macetail, Fire Dragon, Weird Nymph, Succubus, Estre Wood, Manticore, Phoenix, Impact, High Impact, Cure Poison, Restore Tomegathericon Dark Mage: no djinn - Call Zombie, Raging Heat, Fiery Abyss, Dire Inferno, Poison Flow, Fire Puppet, Haunt, Curse, Condemn, Revive, Drain, Psy Drain Crypt Lord: 1 Earth + 1 Wind + 1 Water - same as above Necrolyte: 2 Earth + 2 Wind + 2 Water - same as above, plus Call Demon Necromage: 3 Earth + 3 Wind + 3 Water - same as above, plus Call Dullahan |
![]() |
|
| FAQ's |
| Walkthrough |