Jenna's Classes
                                               Jenna
                                      Djinn-Related Classes
Flame User: no djinn - Fume, Serpent Fume, Dragon Fume, Flare, Flare Wall, Flare Storm, Beam, Cycle Beam, Searing Beam, Impair, Debilitate
Witch: 2 fire - same as above
Hex: 4 fire - same as above, plus Aura, Healing Aura, Cool Aura
Fire Master: 6 fire - same as above
Justice: 8 fire - same as above

Brute: 1 earth - Planet Diver, Growth, Mad Growth, Wild Growth, Blast, Nova, Supernova, Haunt, Curse, Condemn
Ruffian: 2 earth - same as above
Savage: 4 earth - same as above, plus Spire, Clay Spire, Stone Spire, Revive, Impair, Debilitate
Barbarian:
5 earth - same as above
Berserker:
6 earth + 2 fire - same as above, Planetary replaces Planet Diver
Chaos Lord:
7 earth + 2 fire - same as above

Page: 1 wind - Astral Blast, Volcano, Eruption, Pyroclasm, Ward, Resist, Weaken, Enfeeble, Delude, Sleep, Drain, Psy Drain
Illusionist: 2 wind - same as above
Enchanter: 4 wind - same as above, plus Impact, High Impact, Guard, Protect
Ascetic: 6 Wind - Slash, Wind Slash, Sonic Slash, Plasma, Shine Plasma, Spark Plasma, Volcano, Eruption, Pyroclasm, Ward, Resist, Bind, Drain, Psy Drain
Conjurer: 6 wind + 1 fire - same as Enchanter, Thunder Mine replaces Astral Blast
Fire Monk: 7 wind + 1 fire - same as Ascetic
War Adept: 7 wind + 2 fire - same as Conjurer

Swordsman:
1 water - Cutting Edge, Blast, Mad Blast, Fiery Blast, Cure Poison, Restore, Guard, Protect, Break
Defender: 2 water - same as above, plus Ply, Ply Well, Pure Ply, Avoid
Cavalier: 4 water - same as above, plus Wish, Wish Well, Pure Wish
Ascetic: 6 water - Douse, Drench, Deluge, Prism, Hail Prism, Freeze Prism, Volcano, Eruption, Pyroclasm, Wish, Wish Well, Pure Wish, Cure Poison, Restore, Break
Luiminier: 6 water + 1 fire - same as Cavalier, Plume Edge replaces Cutting Edge
Water Monk: 7 water + 1 fire - same as Ascetic
Radiant: 7 water + 2 fire - same as Luminier

Ninja: 3 Earth + 3 Wind - Death Plunge, Shuriken, Annihilation, Punji, Punji Trap, Punji Strike, Fire Bomb, Cluster Bomb, Carpet Bomb, Gale, Typhoon, Hurricane, Thunderclap, Thunderbolt, Thunderhead, Mist
Disciple: 4 Earth + 4 Wind - same as above, Death Leap replaces Death Plunge
Master: 4 Earth + 5 Wind - same as above
Samurai: 4 Earth + 3 Wind - Dragon Cloud, Demon Night, Helm Splitter, Quick Strike, Rockfall, Rockslide, Avalanche, Lava Shower, Molten Bath, Magma Storm, Demon Spear, Angel Spear, Guardian, Protector, Magic Shell, Magic Shield
Ronin: 5 Earth + 4 Wind - same as above, Epicenter, Thorny Grave, Skull Splitter replace Dragon Cloud, Demon Night, Helm Splitter
Dragoon: 3 Earth + 3 Water - Cutting Edge, Thorn, Briar, Nettle, Blast, Mad Blast, Fiery Blast, Ply, Ply Well, Pure Ply, Wish, Wish Well, Pure Wish, Cure Poison, Restore, Avoid
Templar: 4 Earth + 4 Water - same as above, Plume Edge replaces Cutting Edge
Paladin: 4 Earth + 5 Water - same as above

                                                 
Mysterious Card
Pierrot: no djinn - Sabre Dance, Fire Breath, Juggle, Heat Juggle, Fiery Juggle, Flame Card, Thunder Card, Bramble Card, Frost Card, Baffle Card, Sword Card, Sleep Card, Death Card
Harlequin: 1 Earth + 1 Wind + 1 Water - same as above
Punchinello: 2 Earth + 2 Wind + 2 Water - same as above, plus Backstab
Acrobat: 3 Earth + 3 Wind + 3 Water - same as above

                                                  
Trainer's Whip
Tamer: no djinn - Whiplash, Wild Wolf, Emu, Roc, Salamander, Impact, High Impact, Cure Poison, Restore
Trainer: 1 Earth + 1 Wind + 1 Water - Whiplash, Orc, Harpy, Grand Golem, Cerberus, Wyvern, Pixie, Impact, High Impact, Cure Poison, Restore
Beastkeeper: 2 Earth + 2 Wind + 2 Water - Whiplash, Dinox, Gryphon, Living Armor, Chimera, Blue Dragon, Faery, Elder Wood, Lich, Impact, High Impact, Cure Poison, Restore
Beast Lord: 3 Earth + 3 Wind + 3 Water - Whiplash, Troll, Minotaur, Ghost Soldier, Macetail, Fire Dragon, Weird Nymph, Succubus, Estre Wood, Manticore, Phoenix, Impact, High Impact, Cure Poison, Restore

                                                 
Tomegathericon
Dark Mage: no djinn - Call Zombie, Raging Heat, Fiery Abyss, Dire Inferno, Poison Flow, Fire Puppet, Haunt, Curse, Condemn, Revive, Drain, Psy Drain
Crypt Lord: 1 Earth + 1 Wind + 1 Water - same as above
Necrolyte: 2 Earth + 2 Wind + 2 Water - same as above, plus Call Demon
Necromage: 3 Earth + 3 Wind + 3 Water - same as above, plus Call Dullahan
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