| Felix & Isaac: Djinn-Related Classes Squire: no djinn - Ragnarok, Quake, Earthquake, Quake Sphere, Cure, Cure Well, Potent Cure ,Spire, Clay Spire, Stone Spire Knight: 2 earth - same as above Gallant: 4 earth - same as above, plus Revive, Gaia, Mother Gaia, Grand Gaia Lord: 6 earth - same as above, Oddessy replaces Ragnarok Slayer: 8 earth - same as above Brute: 1 fire - Planet Diver, Growth, Mad Growth, Wild Growth, Blast, Nova, Supernova, Haunt, Curse, Condemn Ruffian: 2 fire - same as above Savage: 4 fire - same as above, plus Spire, Clay Spire, Stone Spire, Revive, Impair, Debilitate Barbarian: 5 fire - same as above Berserker: 6 fire + 2 earth - same as above, Planetary replaces Planet Diver Chaos Lord: 7 fire + 2 earth - same as above Apprentice: 1 wind - Astral Blast, Gaia, Mother Gaia, Grand Gaia, Weaken, Enfeeble, Delude, Sleep, Haunt, Curse, Drain, Psy Drain Illusionist: 2 wind - same as above Enchanter: 4 wind - same as above, plus Impact, High Impact, Ward, Resist Shaman: 6 wind - Bolt, Flash Bolt, Blue Bolt, Growth, Mad Growth, Wild Growth, Cure, Cure Well, Potent Cure, Revive, Ward, Resist, Bind, Drain, Psy Drain Conjurer: 6 wind + 1 earth - same as Enchanter, Thunder Mine replaces Astral Blast Druid: 7 wind + 1 earth - same as Shaman War Adept: 7 wind, 2 earth - same as Conjurer Swordsman: 1 water - Cutting Edge, Thorn, Briar, Nettle, Revive, Cure Poison, Restore, Break Defender: 2 water - same as above, plus Ply, Ply Well, Pure Ply, Avoid Cavalier: 4 water - same as above, plus Wish, Wish Well, Pure Wish Shaman: 6 water - Froth, Froth Sphere, Froth Spiral, Growth, Mad Growth, Wild Growth, Cure, Cure Well, Potent Cure, Revive, Wish, Wish Well, Pure Wish, Cure Poison, Restore, Break Guardian: 6 water + 1 earth - same as Cavalier, Plume Edge replaces Cutting Edge Druid: 7 water + 1 earth - same as Shaman Protecter: 7 water + 2 earth - same as Guardian Ninja: 3 fire + 3 wind - Death Plunge, Shuriken, Annihilation, Punji, Punji Trap, Punji Strike, Fire Bomb, Cluster Bomb, Carpet Bomb, Gale, Typhoon, Hurricane, Thunderclap, Thunderbolt, Thunderstorm, Mist Disciple: 4 fire + 4 wind - same as above, Death Leap replaces Death Plunge Master: 4 fire + 5 wind - same as above Samurai: 4 fire + 3 wind - Dragon Cloud, Demon Night, Helm Splitter, Quick Strike, Rockfall, Rockslide, Avalanche, Lava Shower, Molten Bath, Magma Storm, Demon Spear, Angel Spear, Guardian, Protector, Magic Shell, Magic Shield Ronin: 5 fire + 4 wind - same as Samurai, Epicenter, Thorny Grave, Skull Splitter replace Dragon Cloud, Demon Night, Helm Splitter Dragoon: 3 fire + 3 water - Cutting Edge, Thorn, Briar, Nettle, Blast, Mad Blast, Fiery Blast, Ply, Ply Well, Pure Ply, Wish, Wish Well, Pure Wish, Cure Poison, Restore, Avoid Templar: 4 fire + 4 water - same as above, Plume Edge replaces Cutting Edge Paladin: 4 fire + 5 water - same as above Mysterious Card Pierrot: no djinn - Sabre Dance, Fire Breath, Juggle, Heat Juggle, Fiery Juggle, Flame Card, Thunder Card, Bramble Card, Frost Card, Baffle Card, Sword Card, Sleep Card, Death Card Harlequin: 1 fire + 1 wind + 1 water - same as above Punchinello: 2 fire + 2 wind + 2 water - same as above, plus Backstab Acrobat: 3 fire + 3 wind + 3 water - same as above Trainer's Whip Tamer: no djinn - Whiplash, Wild Wolf, Emu, Roc, Salamander, Impact, High Impact, Cure Poison, Restore Trainer: 1 fire + 1 wind + 1 water - Whiplash, Orc, Harpy, Grand Golem, Cerberus, Wyvern, Pixie, Impact, High Impact, Cure Poison, Restore Beastkeeper: 2 fire + 2 wind + 2 water - Whiplash, Dinox, Gryphon, Living Armor, Chimera, Blue Dragon, Faery, Elder Wood, Lich, Impact, High Impact, Cure Poison, Restore Beast Lord: 3 fire + 3 wind + 3 water - Whiplash, Troll, Minotaur, Ghost Soldier, Macetail, Fire Dragon, Weird Nymph, Succubus, Estre Wood, Manticore, Phoenix, Impact, High Impact, Cure Poison, Restore Tomegathericon Dark Mage: no djinn - Call Zombie, Raging Heat, Fiery Abyss, Dire Inferno, Poison Flow, Fire Puppet, Haunt, Curse, Condemn, Revive, Drain, Psy Drain Crypt Lord: 1 fire + 1 wind + 1 -water - same as above Necrolyte: 2 fire + 2 wind + 2 water - same as above, plus Call Demon Necromage: 3 fire + 3 wind + 3 water - same as above, plus Call Dullahan |
| Felix & Isaac's Classes |
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