Felix & Isaac:
                                             
Djinn-Related Classes
Squire: no djinn - Ragnarok, Quake, Earthquake, Quake Sphere, Cure, Cure Well, Potent Cure ,Spire, Clay Spire, Stone Spire
Knight: 2 earth - same as above
Gallant: 4 earth - same as above, plus Revive, Gaia, Mother Gaia, Grand Gaia
Lord: 6 earth - same as above, Oddessy replaces Ragnarok
Slayer: 8 earth - same as above

Brute: 1 fire - Planet Diver, Growth, Mad Growth, Wild Growth, Blast, Nova, Supernova, Haunt, Curse, Condemn
Ruffian: 2 fire - same as above
Savage: 4 fire - same as above, plus Spire, Clay Spire, Stone Spire, Revive, Impair, Debilitate
Barbarian: 5 fire - same as above
Berserker: 6 fire + 2 earth - same as above, Planetary replaces Planet Diver
Chaos Lord: 7 fire + 2 earth - same as above

Apprentice: 1 wind - Astral Blast, Gaia, Mother Gaia, Grand Gaia, Weaken, Enfeeble, Delude, Sleep, Haunt, Curse, Drain, Psy Drain
Illusionist: 2 wind - same as above
Enchanter: 4 wind - same as above, plus Impact, High Impact, Ward, Resist
Shaman: 6 wind - Bolt, Flash Bolt, Blue Bolt, Growth, Mad Growth, Wild Growth, Cure, Cure Well, Potent Cure, Revive, Ward, Resist, Bind, Drain, Psy Drain
Conjurer: 6 wind + 1 earth - same as Enchanter, Thunder Mine replaces Astral Blast
Druid: 7 wind + 1 earth - same as Shaman
War Adept: 7 wind, 2 earth - same as Conjurer

Swordsman: 1 water - Cutting Edge, Thorn, Briar, Nettle, Revive, Cure Poison, Restore, Break
Defender: 2 water - same as above, plus Ply, Ply Well, Pure Ply, Avoid
Cavalier: 4 water - same as above, plus Wish, Wish Well, Pure Wish
Shaman: 6 water - Froth, Froth Sphere, Froth Spiral, Growth, Mad Growth, Wild Growth, Cure, Cure Well, Potent Cure, Revive, Wish, Wish Well, Pure Wish, Cure Poison, Restore, Break
Guardian: 6 water + 1 earth - same as Cavalier, Plume Edge replaces Cutting Edge
Druid: 7 water + 1 earth - same as Shaman
Protecter: 7 water + 2 earth - same as Guardian

Ninja: 3 fire + 3 wind - Death Plunge, Shuriken, Annihilation, Punji, Punji Trap, Punji Strike, Fire Bomb, Cluster Bomb, Carpet Bomb, Gale, Typhoon, Hurricane, Thunderclap, Thunderbolt, Thunderstorm, Mist
Disciple: 4 fire + 4 wind - same as above, Death Leap replaces Death Plunge
Master: 4 fire + 5 wind - same as above
Samurai: 4 fire + 3 wind - Dragon Cloud, Demon Night, Helm Splitter, Quick Strike, Rockfall, Rockslide, Avalanche, Lava Shower, Molten Bath, Magma Storm, Demon Spear, Angel Spear, Guardian, Protector, Magic Shell, Magic Shield
Ronin: 5 fire + 4 wind - same as Samurai, Epicenter, Thorny Grave, Skull Splitter replace Dragon Cloud, Demon Night, Helm Splitter
Dragoon: 3 fire + 3 water - Cutting Edge, Thorn, Briar, Nettle, Blast, Mad Blast, Fiery Blast, Ply, Ply Well, Pure Ply, Wish, Wish Well, Pure Wish, Cure Poison, Restore, Avoid
Templar: 4 fire + 4 water - same as above, Plume Edge replaces Cutting Edge
Paladin: 4 fire + 5 water - same as above

                                             
     Mysterious Card
Pierrot: no djinn - Sabre Dance, Fire Breath, Juggle, Heat Juggle, Fiery Juggle, Flame Card, Thunder Card, Bramble Card, Frost Card, Baffle Card, Sword Card, Sleep Card, Death Card
Harlequin: 1 fire + 1 wind + 1 water - same as above
Punchinello: 2 fire + 2 wind + 2 water - same as above, plus Backstab
Acrobat: 3 fire + 3 wind + 3 water - same as above

                                                     
Trainer's Whip
Tamer: no djinn - Whiplash, Wild Wolf, Emu, Roc, Salamander, Impact, High Impact,  Cure Poison, Restore
Trainer: 1 fire + 1 wind + 1 water - Whiplash, Orc, Harpy, Grand Golem, Cerberus, Wyvern, Pixie, Impact, High Impact, Cure Poison, Restore
Beastkeeper: 2 fire + 2 wind + 2 water - Whiplash, Dinox, Gryphon, Living Armor, Chimera, Blue Dragon, Faery, Elder Wood, Lich, Impact, High Impact, Cure Poison, Restore
Beast Lord: 3 fire + 3 wind + 3 water - Whiplash, Troll, Minotaur, Ghost Soldier, Macetail, Fire Dragon, Weird Nymph, Succubus, Estre Wood, Manticore, Phoenix, Impact, High Impact, Cure Poison, Restore

                                                    
Tomegathericon
Dark Mage: no djinn - Call Zombie, Raging Heat, Fiery Abyss, Dire Inferno, Poison Flow, Fire Puppet, Haunt, Curse, Condemn, Revive, Drain, Psy Drain
Crypt Lord: 1 fire + 1 wind + 1 -water - same as above
Necrolyte: 2 fire + 2 wind + 2 water - same as above, plus Call Demon
Necromage: 3 fire + 3 wind + 3 water - same as above, plus Call Dullahan
Felix & Isaac's Classes
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