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ISS Evolution Tips

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Also See the Complete Master League Guide and the Master League Buyers Guide

         

Key:

C= Circle
S= Square
T= Triangle
X= Cross

DEFENDING

X- Soft Tackling, sometimes causes 'Push' if doned from behind
X- Head to low pass (ball in the air, + d-pad button to select direction)
X- Blocking Tackle (enemy is ready to shoot)
C -Hard Tackling
Throw the ball away (ball in the air)
T- Goalie Button
- Make your goalkeeper run to the ball or to the ball dirrection, your
area only
- Make your goalkeeper react faster, press as fast as you could after
the ball is shooted
- Penalty jump trigger
S- Heading throw far (ball in the air)
S Clear The ball
L1 = Switch cursor to other player
R1 = Dash

OFFENSE

X- Passing
X -Head to low pass (ball in the air, + d-pad to select direction)
C Long ball
Crossing (near or inside enemy penalty area)
Lift the ball again (ball in the air)
T-Through pass
S- Shooting
S- Heading
Special moves (bycycle, diving, first-time volley,etc)
L1 = Special button
R1 = Dash
<FV's note> The and button will change into fast cross if you're in
crossing area and you look straight at the endline.

Strategy

D-pad = Move
Start = Pop up menus
R2 + = Switch style to more offensive (home) or more defensive (away)
R2 + = Switch style to more defensive (home) or more offensive (away)
L2 = In normal mode it's used to use L2 Tactic
= In profesional mode with /// button, used to use ///
tactics.

Throw Ins

D-pad = Aiming (Left, Right)
X- Pass to near member
S Long pass

On Scoring replay

Left = Rewind
Right = Forward
Up = Zoom in
Down = Zoom Out
S- Save Replay (2 blocks)
T- Play, hold with Left or Right button for fast rewind / fast forward
L1 = Spin camera to the Left
R1 = Spin camera to the Right
L2 = View through other person, starting from away team front member
R2 = View through other person, starting from home team first member
<FV's note > : The 'neutral' or middle is the view on the ball (first camera) >
select = change view camera
start = end replay

BUTTON PLAYING

Ball in possesion
L1 + X One Two Pass
L1 + C One two Pass 2 (the passer gets the ball through the air)
L1 + T High Through Pass
L1 + S Lift Shot (Good in long range)
S,S = Lift Shot, fast style (best if used when you had charged but the Goalkeeper rushes forward)
C,C= Fast cross
C,C,C = Low fast cross
L1, L1,..= Dribbling style one (avaliable when you're not running)
S then X = Dribbling style two (avaliable on enemy area only, you can hold
the S before pressing X button).
S then T + D-pad = Banana Shoot! (work sometimes)
C then T+ D-pad = High Banana Shoot! (sometimes)

Ball is not on possesion
(X+R1) = Chase the ball on enemy's foot or loose ball, good for passing cut
(hold) * If you chased an enemy while holding those buttons, if you stick to the enemy than press L1 to push them down.
* But just by sticking to them the player you use will try to knock them down.
* Hold with S button to make 2 player chase 1 enemy.

During Free kicks only
C hold Down = Low and Long Pass (depends on the power)

When receiving a pass
R1 = Let the ball Through
* If you're in the enemy penalty area, try this to earn penalty.

TACTICS

MENTALITY

Align the cursor with the player the attack awareness is to be adjusted and then press the left and right directional buttons to change the selection.

RED ARROWS: The player assumes an attacking position and participates actively in any attacking movements.

GREEN SQUARES: Well-balanced and smooth movement.

BLUE ARROWS: The player assumes a defensive position and does not participate much in attacking movements.

As far as tactics go it’s pretty much up to you. It depends on your players. I tend to use a basic 4-4-2 with a diamond midfield, and if things are not looking too good I’ll go for a 4-3-3-A with T.A.Flo in the middle and Shefchenko and Amikachi either side.

FATIGUE

If you push (L1) when in the team strategy mode you will see that this flicks between the players position, their number of yellow cards and their fatigue levels (shown by a light green bar). At the start of a match the bar will be full and goes down as the match progresses.

However, I don't find that it makes a huge difference to the way that the players perform. A tiered player tends not to make so many runs off the ball as usual, but if you want to just ignore fatigue levels you can and it won't make a big difference to the game.

Also from what I can figure out players do not get more tiered if you dash with them more. The only time I have ever really noticed fatigue is when playing extra time players do not get more tiered if you dash with them more.

CROSSING

The key to scoring is to know which cross to make for the position that you are in, and which of you pplayers are likely to be in the box.

Normal cross - O
Best from the far side or if the player you are crossing to is playing on the opposite side of attack.

Fast cross - O x2
These tend to be shorter and sometimes more accurate but are easyer to cut out.

Low cross - O x3
best used when you are on the break and you want to get it across to an attacker on the opposite side.

Also use the triangle button to play it across the front of the goal and the pass button (X) to cut it back to an attacker.


 

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