| .:Kyo'nne Info - Basic:. |
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Kyo'nne are small creatures, a mix between a fox (Youko) and a cat (Nekomata). They can grow to around the size of a large housecat, and have two tails, one fox, one cat. As for their ears and muzzles, they can have any combination of their parent creatures' features. Because of the magic used to create them, they all have jewels embedded into their body, reflecting the magical abilities they possess. Because of the magical inclination of their parents, they are not limited to certain elements, but can use a mix of multiple magics. Markings are rare in their species, and only occur on those of the highest rank. They are normally winged.
Personality-wise, the Kyo'nne are various levels of evil. The demonic roots of their parents seldom allow for any of the Kyo'nne, even the angel types, to be innately good. However, their evil is seldom that to the extreme, and instead is of a more mischievous kind. They have a total disregard for other creatures except their owners, whom they feel a passionate loyalty to, and others of their own kind. They love shiny things, and will steal anything given the opportunity. If they want a certain piece of jewelry or trinket, they will find a way to get it. However, only those of a high rank are allowed to wear the jewelry they steal.
Kyo'nne gather in hierarchial tribes called Guilds. Though members of a Guild are highly independent of each other, they do only mate inside their own group. Members in a Guild also do not have individual hordes, but instead gather all their treasures into one horde. Guild leaders can wear any jewelry in the group treasury, regardless of who stole it.
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| .Diet:. |
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Kyo'nne eat mainly for the pleasure of eating. They don't necessarily need food or water to survive, mainly living off of the negative energies that their owners give off. Thus, if you're having a very bad day, you have a very happy Kyo'nne. If none of this energy is available, then Kyo'nne eat normal food. They are omnivorous, but they prefer meat. They hunt on their own, or sometimes Guilds hunt together. A Guild is capable of taking down creatures much bigger than themselves.
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| .Mating:. |
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Kyo'nne are not monogamous in their mating. Anybody in a Guild can mate with anyone else in the Guild, though sometimes there are preferences. As far as procreation goes, it is possible for two males or two females to have a child, but it is through a mixing of auras. These are rarely done, since it takes alot out of the pair. If a wild Kyo'nne mates with one in a Guild, very often it is required for the Kyo'nne to join the Guild. If not, the parent is not allowed to see or take care of their resulting children. If the child leaves to find its parent later on in its life, it is exiled from its Guild and forced to join another or make its own.
When Kyo'nne breed, they can have from two to seven offspring, called kyi. If two kyo'nne aura-meld, then there are only one to three offspring. When the kyi come of age, they are given the option to remain in their Guild or to form/join another. Guilds seldom interact with each other, so it is an important decision the kyi must make.
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| .Types:. |
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Kyo'nne are given types based on their wings. Each of these types may mingle with each other and also may belong in the same Guild.
Angel - These Kyo'nne often have feathered wings of white, marked in lighter colors. Despite their name, they are hardly angelic. They are the ones who covet shinies the most, often using their innocent appearance to get what they want. They are masters of deceit and lies, very intelligent and able to read people's emotions like a book. They prefer to use brains over brawn when fighting, and their mindgames are trying indeed. They are often very arrogant.
Devil - They posess wings of draconic or bat-type origin. The higher ranks may have feathers on their wings, or even feathered wings of a dark color. They are often the most sadistic of the kyo'nne, prefering to use violence to get their way. They are sociopathic in the way that they do harm to other creatures. When in a normal mood, they are normally very cold or spiteful toward others. That or insanely evil.
Fae - Their wings are insect-like in appearance. They are the milder of the types, preferring to do only trickery and mischief, though those tricks often lead to people being hurt and/or traumatized. They don't collect too much shinies, preferring their games to rewards. They are often more magically inclined than the other two types. In personality, they are playful and devious, often enjoying being as annoying and enigmatic as they can be.
Broken - Happen when the creator decides that normal wings are too boring. Their wings are often highly decorative and strange, think CLAMP type mechanical wings and such. They happen most often when two different types breed together. Because of that, their personality often varies, depending on their parents.
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| .Guild Hierarchy:. |
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The rankings in the Guild vary for type. Though all types have five rankings, the names for those rankings vary between them.
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Angel
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Demon
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Fae
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Sefiroth
Seraph
Cherub
Archangel
Angel
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Lucifer
Beelzebub
Nephilim
Grigori
Devil
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Elven
Nymph
Dire
Pixie
Imp
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Sefiroth, Lucifer, and Elven ranks are the heads of the Guild, making all the decisions and carrying out the most important duties. They have markings and wear alot of jewelry. There are only allowed three of these in a Guild.
Seraph, Beelzebub, and Nymph ranks are second-in-command, carrying out the orders of the Guild leaders. They wear multiple pieces jewelry to denote their rank, but it is only jewelry they steal themselves. Only six, two per Guild Leader.
Cherub, Nephilim, and Dire ranks are the highest of the general ranks. They each are allowed one piece of jewelry to seperate them from the lower ranks. They are often the prettiest of the group, and serve for mating purposes and personal attendants. There are nine, three per high rank.
Archangels, Grigoris, and Pixies are often the soldiers or mages of the Guild. They protect the treasury and the other members. Need six. Denoted by larger wings.
Angel, Devil, and Imp ranks are the lowest rank, tagged with any job that needs to be done and others don't want to do them. They have the smallest wings. Need five.
The Broken types are given ranks based on their parents standings, but mostly occur in the last two or three ranks.
There are special ranks that occur:
- Vanity - These are Kyo'nne of lower ranks that wear jewelry regardless. They are often scarred by scratches and bites because of this, but nonetheless are often very beautiful. One of the Guild leaders only may accept a Vanity into the Guild, and it may only breed with that Guild leader. They take the place of one of the Cherubs, etc., and there may be only one per Guild leader. Keep in mind that Vanities will always fight one another and probably the others that keep the Guild leaders attention.
- Feral - Wingless Kyo'nne that take after the Youko side of their heritage. Fierce warriors, often marked with scars or tribal-type paints. They take the place of Archangel, etc. types and there can only be two. They will fight with one another.
- Gypsy - The Kyo'nne that take after the Nekomata side of their heritage. They bear strong magical properties, so their gems are often in intricate designs and change colors. There are three types within this ranking: Cosmos, Juggernaut, and Master. Cosmos can use all light-sided elements, Juggernat all dark-sided, and Master, all. There can be one Master in a Guild, a Juggernaut and a Cosmos pair, but two of the same kind cannot be in a Guild. If a Juggernat and a Cosmos are in a Guild, they will often coincide peacefully or completely despise each other. A Master in a Guild takes position as a Guild Leader.
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| .The Kyo'nne Chamber:. |
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.:Info:. .:Rules:. Records
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| .credits:. |
cursor: deviantart
images: simple-graphix.de
designed: simple-graphix.de
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