Deck-help Virtual Cards

There Is Good In Him:
Advantage (Cloud City)
EFFECT
Deploy on table. If your character of ability > 3 �hit� opponent�s character of ability > 3, opponent loses 1 Force and your character is power +2 for remainder of battle. Once per battle, if a Dark Jedi just forfeited, may place top card of your Reserve Deck on I Feel The Conflict. [A]

Luke Skywalker, Rebel Scout (Reflections II)
While There Is Good In Him on table and Luke at a battleground, your force drains are +1 and force drains here may not be canceled. While an escorted captive, you may retrieve 2 Force during your control phase if Vader not present. Immune to attrition < 5.

Your Insight Serves You Well (Death Star II)
Deploy on table if There Is Good In Him on table. Luke may deploy from Lost Pile. Luke's escort may not participate in offensive battles and once during opponent's turn you may attempt to �convert� Vader as if it was your turn. �Insert� cards are canceled. [A]

Yoda�s Hope (Dagobah)
Deploy on Jedi Council Chamber. You may not Force drain here. While Yoda here, opponent's characters are deploy +2 here and, once per turn, you may lose Effect (or 1 Force from top of Reserve Deck) to add one battle destiny anywhere. [A]

Training:
At Peace (Dagobah)
If you just deployed Luke to Dagobah, deploy effect on Luke; he is immune to Overload. If Luke just completed a Jedi Test you may take one Jedi Test into hand from underneath your Starting Effect or in your Lost Pile. [C]

Yoda Stew (Dagobah)
Once per game, opponent loses 1 Force for each of Luke�s completed Jedi Tests. [S] OR If Save You It Can on table, deploy Luke (for free) from hand to a battleground. OR Cancel Failure At The Cave or Broken Concentration.

Ewoks:
Local Uprising: (Special Edition)
Deploy Chief Chirpa�s Hut and any <> site to Endor. May deploy Ewok Village.
While this side up you may \/ any battleground to Endor; reshuffle. Opponent may \/ No Escape (that card does not affect deploy cost of aliens or droids). Ewoks are power �1 unless a Rebel present.
Flip if you control two <> Endor sites with a Rebel and an Ewok at each.
Liberation:
While this side up, Endor sites are immune to No Escape and opponent may not modify the deploy cost of your Ewoks. Where you have an Ewok your force drains may not be modified and where you a Rebel your force drains may not be canceled (if you have a unique Ewok and a unique Rebel together your force drain bonuses there may not be canceled either). Ewoks are immune to attrition < total number of unique Ewoks on table.
Flip if you do not occupy at least one site with a Rebel and an Ewok.

Surprise Counter Assault (Endor)
Cancel Counter Assault. OR If you have more Ewoks than opponent has Imperials at an Endor site, lose one Ewok to cause one Imperial to be lost (opponent�s choice). OR Fire one Ewok weapon (for free) during your control phase. (Hit cards immediately lost.)

Yub Yub! (Endor)
USED: /\ One unique and/or non-unique Ewok. OR /\ One Ewok Weapon. LOST: Lose 1 Force to /\ up to 3 non-unique Ewoks. OR If Wicket and Leia are in battle together, add one battle destiny.

Endor Celebration (Endor)
Activate 1 Force for each Ewok on Endor. OR During your control phase, retrieve 1 Force for each Endor battleground site you occupy with an Ewok. OR Cancel Tatooine Occupation, Cloud City Occupation, or Rebel Base Occupation. [S]

We Have A Plan:
Naboo Celebration (Theed Palace)
Deploy on table. While We Have A Plan on table, opponent�s Force drains at Theed Palace Throne Room are �1 and once per game may /\ a handmaiden. Amidala and Panaka are landspeed =2 while on Naboo. [A]

The Hyperdrive Generator�s Gone:
We�re Leaving (Coruscant)
Deploy on table. If Qui-Gon present at Junkyard or Slave Quarters and I Did It! is on table, flip The Hyperdrive Generator Is Gone. Maul is immune to attrition unless 4 or more cards are under Credits Will Do Fine. [A]

The Camp (Tatooine)
Deploy on table. Queen�s Royal Starship may deploy to City Outskirts and while there, during your control phase opponent loses 1 Force for each battleground site you occupy with Qui-Gon, {Episode 1}Obi-Wan or Padme. Once per turn may /\ A Remote Planet or Queen�s Royal Starship. [A]

Security Control (Coruscant)
If you have an [Episode 1] objective on table and the opponent does not, opponent gains no force drain bonuses from Dark Deal or Walker Garrison and once during opponent�s control phase he may take any one card into hand from his lost pile. Once per turn may /\ a docking bay. Lost if your Galactic Senate or Generator Core on table. [A]

Profit:
Artoo (Jabba�s Palace)
Deploy 2
Once during your control phase may /\ A Gift or Hero Of A Thousand Devices. Lando, Leia, and Chewie deploy �2 to Jabba�s Palace sites. Opponent�s battle destinies are �1 and yours are +1 if with Threepio and Or Be Destroyed on table.

I Must Be Allowed To Speak (Jabba�s Palace)
Deploy on Audience Chamber if Han frozen there. Rebels are immune to No Bargain, None Shall Pass, Bad Feeling Have I and Imperial Barrier here. While Luke at a Jabba�s Palace site, may lose 1 Force to initiate a Force drain for free. [A]

Projection Of A Skywalker (Jabba�s Palace)
Deploy on table. Once per game,  may /\ I Must Be Allowed To Speak and/or Seeking An Audience. Seeking an Audience is [A] and allows you to /\ any version of Lando or Leia. If opponent has 2 aliens at Audience Camber you may not play Rebels with a permanent weapon or maintenance cost and may /\ Master Luke. [A]

                                                                                                       
DARK SIDE CARDS
Bring Him Before Me:
Vader (Premiere 2-Player Game)
Power 6 Ability 6 Deploy 8 Forfeit 8
While Bring Him Before Me on table, may deploy from Reserve Deck as if Emperor. While at Throne Room, you lose no Force to Take Your Father�s Place. Once per turn, may /\ Rise, My Friend. Immune to attrition < 6 while Luke not a captive.

Rise, My Friend (Death Star II)
If Vader escorting Luke during any move phase, relocate them both to Throne Room (even if on Dagobah). OR If you just won a duel, before duel has any result, cancel that duel to re-initiate it.

Court of the Vile Gangster:
Bounty (Cloud City)
Deploy on table. Unless already targeting a character, use 1 Force to target opponent�s character; if character subsequently delivered to a prison by a bounty hunter, retrieve Force up to target�s forfeit value -3 (this card no longer targets that character). [A]

Jabba�s Influence (Special Edition)
Deploy on table. Once per turn, may \/ Bounty, All Wrapped Up, or Rancor Pit. Opponent loses 1 force for each battleground you occupy with a Bounty Hunter (maxium 3). All Effects with Occupation in title are canceled. [A]

Watto:
Watto's Chance Cube (Tatooine)
While Watto present during battle at Junkyard, draw destiny; if destiny > 2, you may: Add that destiny number to Watto's power. OR Cancel the gametext of one character present. OR Cancel any attempt by opponent to 'hit' Watto for remainder of turn.

Invasion:
Activate The Droids (Theed Palace)
Deploy on table. Your battle droids are forfeit and destiny +1 and you may cumulatively reduce a force drain or just drawn battle destiny by 1 by placing a battle droid here from hand. Cards here may deploy as if from hand. (Immune to Alter.)

Drop Your Weapons (Theed Palace)
Take one droid on Droid Racks into hand (for free). OR If your battle droid just fired a weapon during, you may add one battle destiny. OR If your battle droid just fired a weapon or was hit by a weapon, cancel that weapon destiny to cause a re-draw.

Naboo Occupation (Theed Palace)
Deploy on table. Once per turn you may \/ a Nemoidian or battle droid to Naboo. At each Naboo site where you have a battle droid your generation is +1 and instead of Force draining for X, you may retrieve X force. [A]

Nothing Can Get Through Our Shield (Theed Palace)
At sites related to systems you occupy, droids without armor are defense value 2 and in battles where a player has a droid, that player�s battle destiny draws may not be canceled. While your Droid Control Ship at Naboo, your battle droids at related sites are defense value +1 and may not have their forfeits reduced. 

Agents of the Black Sun:
Information Exchange (Jabba�s Palace)
Deploy on table. Arica is a Black Sun Agent. If your Information Broker or Vigo is in battle, may peek at the top 2 cards of opponent�s Reserve Deck; may place that Information Broker or Vigo out of play to cancel battle (opponent may retrieve any one card). [A]

Quick Reflexes (Jabba�s Palace)
Deploy on table. If your bounty hunter armed with a non-permanent weapon was just hit by an opponent�s character, you may use that non-permanent weapon to target that character. While Xizor or The Emperor at related site, Luke is deploy +2 and defense value �1.

Endor Operations:
Biker Scout Gear (Endor)
Biker Scouts are deploy +1 and defense value +2. Once per turn, may place a Biker Scout here from Reserve Deck (reshuffle). Biker Scouts here may deploy as if from hand and may deploy for free to same site where you just lost a Biker Scout. [A]

Biker Scout Trooper (Endor)
While aboard a speeder bike, defense value +1 and adds 3 to vehicle�s power. While on Endor, once per turn may \/ a forest to Endor or deploy a speeder bike to same site from Reserve Deck (reshuffle) or from underneath your Starting Effect.

Commander Igar (Endor)
Deploy 2
Adds 3 to power of anything he pilots. Once per turn may /\ Merrjek, Grond, Dyer, Renz, or any card with �Igar� on it. Executor deploys �7 to Endor system while Igar occupies Landing Platform and Establish Secret Base on table.

ISB Operations:
Nevar Yalnal (Premiere)
USED INTERRUPT
If you have an ISB Agent at a battleground, may \/ a related battleground. OR If you have three or more ISB Agents in battle, you may either add one battle destiny or prevent opponent from drawing more than one battle destiny. OR /\ Sunsdown.

Dreaded Imperial Starfleet (Special Edition)
Deploy on table. Your Imperial starfighters deploy �1 and Imperial capital starships deploy �3 to systems where you have an ISB Agent at a related site. Once per game may send your ISB Agent from table to Used Pile to /\ any one card. [A]

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