Cloud City Virtual Cards

Once again, the PC is free to use any or all of these card ideas in part or whole for their Virtual Cards sets. I relinquish all intellectual rights to these to the PC, should they want it. Basically, I think these are goo dcard ideas and would like to see them turned into V-Cards. :)

Mind What You Have Learned
Deploy Bog Clearing (with Son of Skywalker and Red 5 there), Dagobah system, Bespin system and Cloud City Upper Plaza Corridor with Jabba�s Prize there (opponent may deploy an escort there from Reserve Deck).
For remainder of game you may not attempt any Jedi tests and neither player may Force drain at a non-battleground location. Opponent activates no Force from Dagobah.
While this side up, lose 2 Force during your move phase if Luke not at a Bespin battleground location. May use 1 Force to \/ any location to Bespin.
Flip this card if Luke at a Cloud City site and there are no captives on Cloud City.
Place out of play if Luke captured (lose half your life force if frozen). 
Save You It Can
While this side up, if Luke at a Cloud City site, Lando, Leia, and Chewie are deploy �2 and Luke may move as a react to their location (for free to Han's site). Sense and Alter are canceled. You may not play characters with a maintenance cost or permanent weapon. Your characters are immune to attrition < 3 and opponent�s characters lost from table are placed out of play. Force drains where you have Luke or a [Cloud City] character may not be canceled.
Flip this card if a Dark Jedi or captive present at Bespin or Luke not at Bespin.
Place out of play if Han or Luke captured (lose half your life force if either frozen). 

You�ll Find I�m Full Of Surprises (Tatooine)
If Luke present with Vader, they �duel.� Both players draw one duel  destiny. Add power and ability. If your total > opponent�s, Vader is placed out of play (opponent loses 4 Force). If opponent�s total > your total, Luke crosses over to Dark Side (opponent retrieves 4 Force).

Epic Duel (Dark Side � Cloud City)
Deploy on table at start of game only. If Luke present with a Dark Jedi or Mara, use You�ll Find I�m Full Of Surprises to initiate an Epic Duel. Each player draws two duel destiny. Add ability. If your total > Dark Jedi�s total, Dark Jedi is placed out of play and opponent loses 6 Force (8 if Vader). If your total > Mara�s total, opponent loses 4 Force and Mara crosses over to Light Side (she may continue to use her lightsaber). If your total < opponent�s total, place Luke out of play and lose 8 Force.

What Was It? (Tatooine)
EFFECT
Deploy on table. If your Jedi present with opponent�s Dark Jedi, may lose 1 Force to initiate a duel. Both players draw one duel destiny. Add Ability. Character with lowest total is lost. [A]

Lando Calrissian (Cloud City)
POWER 4  ABILITY 3
Adds 3 to power of anything he pilots (while piloting Falcon also adds 2 to maneuver and immunity to attrition). May \/ Lando�s Not A System, He�s A Man (that card also makes target Power = 0 and X is +1). Draws one battle destiny if unable to otherwise.

Lobot (Cloud City)
Power 4  Ability 2
Deploys only to Cloud City (deploys free to same site as Lando). Once per game may \/ a Lando without a maintenance cost. While on Cloud City, your Lando is immune to attrition and opponent must lose 1 Force for every Cloud City battleground site you control (limit 3). Adds one destiny if with your Lando.

Rescue In The Clouds (Cloud City)
/\ Weather Vane or Fall Of The Legend or Desperate Reach. OR If your character is about to be lost at a Cloud City site, place him on Weather Vane instead. OR If you have a character on the Weather Vane during your move phase, relocate that character to a Cloud City site.

Fall Of The Legend (Cloud City)
If opponent just initiated a battle or duel at a Cloud City site, send all of your participating characters, one by one, to Weather Vane. [S] OR If your character is about to be lost from a Cloud City site, send character to Used Pile or Weather Vane instead.

Desperate Reach (Cloud City)
If your character on Weather Vane, relocate character to any Cloud City site. [S] OR If your character was just placed on Weather Vane, relocate that character to Chasm Walkway (character is power �3 but adds one battle destiny for remainder of turn).

As Good As Gone (Cloud City)
If your character is about to be lost, place any one card from lost pile out of play (opponent�s choice) to take character into hand. OR Place your unique smuggler, gambler, or thief out of play; may place any character (except Obi-Wan) back into play (place out of play card at bottom of your lost pile; persona is no longer �out of play�)

Courage Of A Skywalker (Cloud City)
Card is destiny +4 if drawn for destiny while your Skywalker in battle or duel. If your Skywalker is in a battle you draw one more battle destiny than your opponent draws if unable to otherwise. OR If your Skywalker is in a duel you may add his or her ability to your total [S]

Dark Approach (Cloud City)
If your character of ability > 4 is in battle with a Dark Jedi, exclude all other characters from battle. OR If you just initiated a battle where opponent has a character of higher ability than any of your participating characters, add one battle destiny.

Fall Of The Empire (Cloud City)
If you just won a battle or duel on Cloud City, you may relocate one of opponent�s participating characters to Weather Vane. OR If opponent just forfeited a character from Cloud City, may relocate that character to Weather Vane. OR /\ Advantage or Rescue In The Clouds.

Impressive, Most Impressive (Cloud City)
If your character just used a lightsaber to hit a character of higher ability, hit character is power = 0. OR Cancel Carbon Freezing (unless relocated to a frozen captive) if your character of ability > 4 present with it (even as a non-frozen captive). [S]

Into The Ventilation Shaft, Lefty (Cloud City)
If opponent just initiated a battle or duel on Cloud City where he has more total power than you, place this card on top of your Reserve Deck to either cancel that battle or duel, or add one battle destiny or duel destiny. OR Relocate any �disarmed� character to Weather Vane.

Rendezvous Point On Tatooine (Cloud City)
STARTING INTERRUPT
If your Cloud City or Tatooine location on table, take any one character with Tatooine in its game text into hand. May also take any one Effect and/or Tatooine location into hand. Place interrupt out of play and you may draw upto 8 cards for your starting hand.

Dash (Cloud City)
Target a site where you have a Rebel leader or a Rebel of ability > 3; for remainder of turn your other characters there are landspeed = 2. OR /\ Dash, Outrider, or Leebo. OR Move a character as a react to where you have a captive (for free).

Keep Your Eyes Open (Cloud City)
/\ one alien smuggler or [Ind] starship OR Place your alien from a Cloud City site in to Used Pile to glance at opponent�s hand. OR Once per game, exchange your smuggler on Cloud City for any card in your Lost Pile.

We�ll Find Han (Cloud City)
If opponent just initiated a battle against your lone Han, may \/ Chewie, Lando, or Leia (for free) there as a react. OR If Chewie or your Lando on table, may /\ Han. OR If Chewie is in battle with Lando (but not Han), select one opponent�s characters of power < 5 to be lost (opponent may now cancel battle).

Crack Shot (Cloud City)
Deploy on table. Once per turn may /\ Blaster Proficiency, Slight Weapons Malfunction, or Rebel Artillery. Once per turn may \/ Superficial Damage, Sai torr Kai Fas, or any blaster or pistol for free. Place effect out of play if your Generator Core on table. [A]

Hopping Mad (Cloud City)
Deploy on C-3PO. While at a battleground site, droids may initiate Force drains at battleground locations (however no player loses more than 1 force to each drain initiated by a droid). Effect canceled if opponent controls this location. [A]

Hindsight (Cloud City)
Deploy on a droid. While a droid in battle, players may lose a card deployed on their droid (including this one) to add its printed destiny number to their total battle destiny, once per battle per player. (If on C-3PO, you may do this in �Hindsight,� just after total powers and battle destiny have been calculated.) [A]

Leia Of Alderaan (Cloud City)
Deploy on Leia. Leia draws two battle destiny if unable to otherwise. May \/ Alderaan.  Subtract Leia�s ability from any attempt to blow Alderaan away. If Leia at a battleground, Our Most Desperate Hour is immune to Alter and Secret Plans, capped at 6 Force retrieval, and placed out of play when completed. [A]

Z-95 Bespin Defense Fighter (Enhanced Cloud City)
Permanent pilot provides ability of 2. While at a Bespin location, power + 3, draws one battle destiny if unable to otherwise, may be lost instead of any other starfighter about to be lost during battle, and when forfeited, satisfies all remaining attrition against you.

                                                                                                          
Dark Side Cards

Prepare The Chamber (Cloud City)
USED OR STARTING INTERRUPT
USED: Add 3 to your just-drawn Carbon-Freezing destiny. OR /\ One Immediate Effect.
STARTING: If Carbonite Chamber on table, take any number of Ugnaughts, bounty hunters, and/or Carbon-Freezings, as well as an equal number of effects that deploy for free, into hand and place interrupt in Reserve Deck (Your starting hand may not go above 8 cards).

All Too Easy (Cloud City)
If you just �froze� a character, deploy on an opponent�s site. Opponent may not initiate Force drains here. If you control this site you may relocate it to any other opponent�s site. Once per game may deploy a character here for free.

Despair (Cloud City)
If you just �froze� a captive, deploy on that captive and retrieve force equal to captive�s printed ability. Opponent must lose 1 Force during each move phase unless their character of ability > 3 present (2 if escort is a Bounty Hunter with ability). Lose effect if captive unfrozen. [C]

Lando Calrissian (Cloud City)
Once per game you may /\ They Must Never Again Leave This City and/or a Cloud City battleground site. While on Cloud City, your characters in battle may draw one battle destiny if not able to otherwise.  During your control phase, may /\ A Real Hero.

We�re The Bait (Cloud City)
EFFECT
Deploy on a frozen character with a card from hand face down underneath effect. Opponent may free captive at any time by using X Force; reveal face-down card (its destiny = Y). If X > Y, retrieve Force equal to difference. If X < Y, opponent loses Force equal to difference. If X = Y, captive lost. Place face-down card and Effect in Used Pile. [A]

The Emperor�s Prize (Cloud City)
If you just �froze� a character, place Effect on that character. Character may not be released to Light Side player�s side of the table except by We�re The Bait. May \/ We�re The Bait. If captive is target of We�re The Bait, opponent loses 2 Force during your control phase.

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