The Independent Dark Elf Stone

Purpose

Guidelines

Characters

Role-playing

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An Ultima Online role-playing guild located on the Catskills shard


Udos vel'uss z'hin maglust

Characters

Any Dark Elf, or associate, slave, hireling may join the stone.  There is no limitation on "alignments", though it is preferred that players play Dark Elves who reflect some of the basic Dark Elf cultural norms. Drow that were in QVI make up the bulk of initial Dark Elf members. Some characters were in the Veldrin Shyline, the Crimson Alliance or even in the old Dark Rychen.  Characters that are slaves, hirelings, spies, friends, allies, enemies, summoned minions, drow hunters or any other role-played character that has some association with a Dark Elf are welcome to join. 

We will accept any dark elf of any faith. Dark elves on Catskills have worshipped a large number of different gods/goddesses; all are welcome (within reason) on the stone.  Some of our characters have strong preconceptions about the nature of the world and religion, again that is something that will be  worked out in game. Without a House to enforce certain beliefs anything is possible (again, within reason).

In order to join, you must have some contact in game with at least one other IDE character.  That player will pass on a request to sponsor the character to the stone.  Some discussion and/or "watching" of your character will be required by current members before your character is allowed on the stone.  The stone is ooc, meaning that, though you must come to the stone to be accepted, it does not exist in game for any IC reason; i.e. the stone master will probably be hidden while your character is accepted to the stone.  Characters on the IDE stone must be relatively independent and Houseless.  For those seeking an opportunity to play in a more tradition Drow House structure, it is suggested that they check out Qu'ellar Lassrinnus Venorik.

Cookie-cutter "drizz'ts" need not apply.  If you decide to play a "good" (ethically and morally speaking) dark elf then at least invest your character in some interesting traits.  Bear in mind, that, unless your character was raised by humans, he or she will posses, what most surface Sosarians see as, an "evil" outlook on life.  If your character became "good" after leaving the Underdark, it is doubtful that he or she will ever become paladin material; culture is a very difficult thing to shake off.

 

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