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| Hyper Team RPG |
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| There are many items in this RPG. There are many different types of items: move learners, healers, transportations, stat gains, battle helpers, Disks, and trigger items. The explanation of the item is next to its section. Items may only be used once. Then you will have to buy another one. HEALERS-replenish a certain stat Healing Factor: $250. Replenishes 100 hp.. Super Healing Factor: $500. Same as Healing Factor except gives up to 200 hp back. Mega Healing Factor: $750. Same as Healing Factor except gives up to 300 hp back. Hyper Healing Factor: $1000. Same as Healing Factor except gives up to 400 hp. Max Healing Factor: $1500. Same as Healing Factor but gives all your health back. Sensu Bean: $2000. Replenishes all Hp and energy points full Energy Crystal: Replenishes energy points by 100. Energy Recharge: $250. Replenishes 200 energy points. Super Energy Crystal: $500. Replenishes 300 energy points. Super Energy Recharge: $1000. Replenishes 400 energy points. Hyper Energy Recharge: $1500. Fully replenishes energy points. STAT GAINS- Increase a certain stat. Book of Knowledge: $750. Add 200 points to Wisdom and Intelligence. Power Ring: $150. Add 50 points to strength. Weight Cloth: $1000. Add 50 points a day to each stat if used when training. Punching Bag: $500. Use when training to add 50 to strength every day. Warp Crystal: $300. Add 100 to speed. Warp Emerald: $500. Add 250 to speed. Super Warp Crystal: $900. Add 450 to speed. Super Warp Emerald: $1200. Add 650 to speed. Four Leaf Clover: $1800 or may be found if searched for a week. Add 300 to luck. if you want to search for for it, just e-mail Tuskor or Razorclaw that you are going on a search. Video Game: $250. Add 100 to intelligence Red Stone: $500. Add 250 to strength Spin Age Stone: $650. Add 250 to strength and endurance Bowflex: $800. Add 450 to strength and endurance. Can train with it until you get to Lv.5 Saiyan Armor: $500. When equipped raises defense by 300 Power Gloves: $500. When equipped raises strength by 300 Transformation Diamond: $10,000. adds 3,000 to any stat you want, or you can split up the points to more than one stat. Math Book $300 adds 250 intelligence. Upgrade Bean: Adds 20% to adrenaline TRIGGERS- Trigger another event. Modem: $350. Use when training to learn an attack. Can learn it in half the amount of days when using this. Cable Modem: Same as above except in 1/4 the amount of time. Potarra Earings: $10,000. Can be used once. Fuse with any character, regardless of anything. Fusion ends after 2 weeks. Art of The Fusion Technique Handbook: $30,000. Reveals location of the move learner for the fusion technique. Sensu Bag: $10,000. Comes with 10 sensu beans. Scouter: $20,000. Detect a person's pl w/out looking at their bio page. Also find dragonballz in 1/2 the time. Dianogon: a small ancient creature that is said to be lucky. if captured the owner's luck will raise by 100 everday. must be searched for. Upgrade Bean Bag: Contains as many uprade beans as your level. BATTLE HELPERS- Can only be used in battle unless specified. The item attacks enemy after his/her turn. Small Clyde: $800. All stats are 200. Can train with this, use it to double team an opponent, battle with it, or spar with it. It knows only two combos: Special Hit: Stun. 100 damage, 200 agilty to dodge, 110 defense to block, 50 energy to use Super Combo: Laser Beam. 150 damage, 300 agility, 160 defense, 75 energy. Can be used until hp reaches 0. Sting Clyde: $1600. same as small clyde except all stats are 400. it has a mega combo.the Mega Combo: Super Laser Crystal TRANSPORTATIONS-Used to travel in from one planet to another. Nimbus Cloud: $5000. Can travel anywhere in half the time. must prove yourself to use it. Saiyan Space Pod: $10,000. fits 1 person. can be used to travel to planets. DISKS-Upgrade your training style to the level specified, act as a trigger, or change your training or fighting style. Disk: Upgrade Lv.2 Disk: Change fighting style Lv.0 Disk: Change training style Lv.1 MOVE LEARNERS-Teach its user a new move. Grenade Throw: $200. Need 100 intelligence to use. Icy Fist: $250. Need 100 wisdom. Warrior Rods: $150. Need 250 intelligence. Sword Draw: $200. Need 100 intelligence. Metal Boomerang:$300.No stats required. Burning Scythe: $250. Need 90 intelligence. Energy Sword: $200. No stats required. Energy Star: $200. No stats required. Raging Punch: $250. Need 160 wisdom. Shield Dash: $300. Need 300 wisdom. Twin Pole: $250. Need 400 wisdom. Fusion Technique: Can only be found using the handbook for the art of the fusion technique. Once found, you will need 4000 wisdom and 4000 knowledge to use it. The fusion technique can be used to fuse any two characters for two weeks. Other Move Learners can be found in attacks page, just tell me you want one and I will tell you how much money they are. |
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| Items |
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