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The Usurpers of Kulm campaign is an AD&D 2nd Edition game world designed near entirely by myself. There are pieces and places on Kulm which draw their inspirations from other AD&D game materials, campaign settings and even a few homebrewed settings from various PBeMs I've played in. Unlike other D&D products, where worlds are carved up into separate campaign setting presentations, what I've endeavored to provide here is a complete, concise presentation of the entire world of Kulm in a singular, easily navigable source.

While the source itself is a singular product, each region does have its own section, and each region does have unique rules for allowable PC races, classes and kits. However, each section is accessible from this main page.


The Dark Wrath

There are several factions within the World of Kulm that are pushing a singular agenda, backed by Dark Gods and their followers, toward world domination. Simultaneously, as the nations of Kulm produce heroes who struggle to undo the machinations of the Usurpers, the Usurpers themselves are not idle.

As an agent of the Dark Wrath, you belong to the fellowships of one of the Dark Gods, or are otherwise a confederate of the Dark Gods' cause. You seek to topple the existing world order and put in its place a new order. You may not necessarily be evil, but almost all of what you oppose is good.

Among the Dark Wrath, there are heroes...

And there are nations...

 Interested in joining the campaign? Have a character concept you'd like to try out? Shoot an email to the DM: [email protected]

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