About Page
Documentation Process
This website is intended to introduce Squirrels Gone Wild, an indie gaming development company, to the world. It is meant to advertise not only the name, but also showcase eventual skills such as rendered 3D art, digital 2D art, as well as stories telling, and music composition.
Defense
The asthetics of this site was chosen to represent the creativity the creators at Squirrels Gone Wild posses. Using orange as the main color, with blue as one of its sub-colors used to accent the website, the goal was to give the website a creatative and passionate vibe to it. The website needed something bright and eye catching to represent what the ultimate goal of the company was: to create visually stimulating video games.
The website needed to not only be visually stimulating, but also follow a layout that users could follow. As a result, looking through websites like "Square Enix", "Fun Pimps" and the likes, it was found that those companies followed a very similar formula. As a result, the website was created with a familiar layout of a navigation bar hovering just below the company name or company logo. Using basic fonts such as sans-serif or times new romans was purely for viewing purposes. Having crazy fonts would make navigation harder for users passing by.
Opportunities and Growth
Had I had the proper resources, I had have added more imagery to showcase what the company's visual goals were. However, rendering anything more basic than a donut can stall my computer if anything else is running in the background. On top of that, my 2D skills are very basic at best and while I could try to contact someone to create a few pieces for me, there simply wasn't enough time as our schedules clashed. I'd have liked to have created a gallery-once again to show both 3D and 2D imagery, or perhaps tossed plots to games that could never be done with the current state of the company.
In terms of growth, the home page could use a lot more work. Unfortunately, this goes back to the "more imagery" bit. Most gaming companies either showcase their upcoming games with trailers directly on the front of the page, or they showcase their products. The "Fun Pimps" have only a single image, but they also have a huge wall of text talking about the state of their company and upcoming projects as well. Another thing that I could have done better on was the "Contact Us" page. I could have gotten more creative with the text fields, or at least made it bigger and centered-something to give it a more welcoming feel instead of the generic, slapped together thing its has going on.
References
Everything used that was not included in the lecture material can be found here:
Should I size a textarea with CSS width / height or HTML cols / rows attributes? (2010, November). Retrieved from Stack Overflow: https://stackoverflow.com/questions/3896537/should-i-size-a-textarea-with-css-width-height-or-html-cols-rows-attributesw3schools. (n.d.). CSS Gradients. Retrieved from w3schools: https://www.w3schools.com/css/css3_gradients.asp
w3schools. (n.d.). CSS Navigation Bar. Retrieved from w3schools: https://www.w3schools.com/css/css_navbar.asp