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Weapon Cards
| Fabre Card: Vit + 1, Max HP + 100 |
| Drops Card: Dex + 1, Hit + 3 |
| Santa Poring Card: +20% more damage done to SHADOW property monsters |
| Lunatic Card: Luk + 1, Critical + 1, Perfect Dodge + 1 |
| Pecopeco Egg Card: +20% more damage done to FORMLESS type monsters |
| Savage Babe Card: Atk + 5, 5% chance to stun monster while attacking |
| Andre Larva Card: Int + 1, Max SP + 50 |
| Hornet Card: Str + 1, Atk + 3 |
| Farmiliar Card: Atk + 5, 5% chance to blind monster while attacking |
| Plankton Card: Atk + 5, 10% chance to sleep monster while attacking |
| Skeleton Card: Atk + 10, 2% chance to stun monster while attacking |
| Female Thiefbug Card: Agi + 1, Flee + 1 |
| Wolf Card: Atk + 15, Agi + 2 |
| Mandragora Card: +20% more damage done to WIND property monsters |
| Hydra Card: +20% more damage done to DEMI-HUMAN type monsters |
| Snake Card: Atk + 5, 5% chance to poison monster while attacking |
| Andre Card: Atk + 20 |
| Vadon Card: +20% more damage done to FIRE property monsters |
| Marina Card: Atk + 5, 5% chance to freeze monster while attacking |
| Metaller Card: Atk + 5, 5% chance to silence monster while attacking |
| Goblin Card: +20% more damage done to ANIMAL/BRUTE type monsters |
| Anacondaq Card: +20% more damage done to POISON property monsters |
| Carmel Card: +20% more damage done to INSECT type monsters |
| Kaho Card: +20% more damage done to EARTH property monsters |
| Scorpion Card: +20% more damage done to PLANT type monsters |
| Drainliar Card: +20% more damage done to WATER property monsters |
| Golem Card: Def + 2 |
| Magnolia Card: Atk + 5, 5% chance to curse monster while attacking |
| Flora Card: +20% more damage done to FISH type monsters |
| Desert Wolf Card: Atk + 5, +15% more damage done to SMALL size monsters |
| Orc Skeleton Card: +20% more damage done to HOLY property monsters |
| Soldier Skeleton Card: Critical + 9 |
| Skeleton Worker Card: Atk + 5, +15% more damage done to MEDIUM size monsters |
| Archer Skeleton Card: +10% damage on ranged weapons |
| Zenorc Card: Atk + 10, 10% chance to poison monster while attaking |
| Requiem Card: Atk + 10, 10% chance to confuse monster while attacking |
| Mummy: Hit + 20 |
| Strouf Card: +20% more damage done to DEMON type monsters |
| Hunter Fly Card: 3% chance to drain 15% of damage dealt to monster |
| Sidewinder Card: +10% chance to do a double attack |
| Petit Card: +20% more damage done to DRAGON type monsters |
| Phreeoni Card: Hit + 40, Atk + 25 |
| Deviace Card: +12% more damage done to ANIMAL/INSECT/PLANT/DEMI-HUMAN type monsters |
| Minorous Card: Atk + 5, +15% more damage done to LARGE sized monsters |
| Scorpion King Card: +20% more damage done to UNDEAD element monsters |
| Dracula Card: 1% chance to drain 5% of attack damage as sp |
| Drake Card: Permanent Weapon Perfect, Atk + 30 |
| Abyss Knight Card: +25% more damage done to BOSS type monsters |
| Doppelganger Card: Attack speed + 10%, 2% chance to curse monster |
| Baphomet Card: Splash Damage, Hit - 10 |
| Goblin Leader Card: +30% more damage done to GOBLINS |
| Kobold Leader Card: +30% more damage done to Kobolds |
| Lava Golem Card: +30% more damage done to INSECT type monsters |
| Gryphon: Flee + 2, Critical + 7, for Swordsman, 1% chance to use LVL 5 Bowling Bash while attacking |
| Gig Card: Gain 5 SP after killing INSECT type monster |
| Nereid Card: Gain 5 SP after killing Brute/Animal type monster |
| Driller Card: Gain 5 SP after killing Undead type monster |
| Diabolic Card: Gain 5 SP after killing DEMON type monster |
| Zombie Master Card: Gain 5 SP after killing Undead type monster |
| Caterpillar Card: Gain 5 SP after killing PLANT type monster |
| Beetle King Card: Gain 5 SP after killing FISH type monster |
| Tri Joint Card: Gain 5 SP after killing FORMLESS type monster |
| False Angel Card: Gain 5 SP after killing ANGEL type monster |
| Phendark Card: Gain 5 SP after killing DEMI-HUMAN type monster |
| Dark Priest Card: 3% chance to drain 10% of attack damage as SP, increased sp regain for Sages job |
| The Paper Card: Critical attacks do 15% more damage, +4 Critical for Assassins job |
| Poisonous Toad Card: 2% chance to cast level 1 envenom on a monster while attacking |
| Dullahan Card: Critical Attacks do 10% more damage, +7% critical vs DRAGON type monsters |
| Goblin Steam Rider Card: Critical damage +10%, +7 Critical when fighting FORMLESS type monsters |
| Goblin Archer Card: Critical damage +10%, +7 Critical when fighting UNDEAD type monsters |
| Bloody Murderer Card: Critical damage +10%, +7 Critical when fighting INSECT type monsters |
| Rotar Zairo Card: Critical Attacks do 10% more damage, +7 critical vs FISH type monsters |
| Kobold Archer Card: Critical Attacks do 10% more damage, +7 critical vs PLANT type monsters |
| Cruiser Card: Critical Attacks do 10% more damage, +7 critical vs BRUTE type monsters |
| Panzer Goblin Card: Critical Attacks do 10% more damage, +7 critical vs DEMON type monsters |
| Assulter Card: Critical Attacks do 10% more damage, +7 critical vs DEMI-HUMAN type monsters |
| Civil Servant Card: +20% damage to GHOST element monsters, NOTE: ghost element monsters are immune to physical |
| Mutant Dragonoid Card: Atk + 15, 1% chance to cast Lvl 3 Firebolt while attacking, if You have Firebolt LVL 10, use LVL 10 instead of LVL 3 |
| Stone Shooter Card: Atk + 10, Hit + 15 |
| Aster Card: Atk + 5, 30% more damage done to Shellfish monster |
| Shellfish Card: Atk + 5, 30% more damage done to Crab monster |
| Crab Card: Atk + 5, +30% more damage done to WIND property monsters and ASTERS, (30% chance to drop sushi when fighting fish type monsters if shellfish and aster card are equipped) |
| Elder Card: +40% more damage done to GUARDIAN monsters in WoE |
| Incantation Samurai Card: Ignore Def while attacking all NON-BOSS type monsters, lose 666 HP every 10 Seconds, lose 999 HP when unequip this weapon, No HP Regen |
| Injustice Card: 1% chance to cast LVL 1 SONIC BLOW while attacking, if Zherlthsh Card is equip, Atk + 20, Luk + 3 |
| Lord of Death Card: 1% chance to inflict All Status Ailments, 30% chance to deal 300% damage against NON-BOSS type monsters |
| Zipper Bear Card: Atk + 30, for Merchant type class, weapon cannot be stripped |
| Chepet Card: 5% chance to cast LVL 5 Heal _on the monster_ while attacking |
| Sasquatch Card: 20% more damage done to MEDIUM sized monsters, Atk - 10 |
| Turtle General Card: Atk +20%, if swordsman type class, 1% chance to cast LVL 10 Magnum Break while attacking |
| Seal Card: Flee + 3, Hit + 10, if not Acolyte type class, Critical + 9 vs DEMON & UNDEAD type monsters |
| Mobster Card: Critical Attack Damage + 30%, if Thief type class, Critical + 4 |
| Stormy Knight Card: 50% increased damage vs WATER property monsters, 30% chance to Freeze monster while attacking, 20% chance to Freeze any monster that attacks you |
| Bloody Knight Card: 20% chance to deal a Crushing Blow(300% damage), do 10% more damage when casting Meteor Storm |
| Garm Baby Card: 1% chance to cast LVL 3 Frost Driver while attacking, 2% chance if Garm card is equip |
Shield Cards
| Thiefbug Egg Card: Max HP + 400 |
| Andre Egg Card: Max HP +5% |
| Ambernite Card: Def + 2 |
| Horn Card: 35% less damage taken from RANGED monsters |
| Thara Frog Card: 30% less damage taken from DEMI-HUMAN type monsters |
| Solder Andre Card: 30% less damage taken from PLANT type monsters |
| Orc Warrior Card: 30% less damage taken from ANIMAL/BRUTE type monsters |
| Megalodon Card: Def + 2, Cannot be Frozen |
| Bigfoot Card: 30% less damage taken from INSECT type monsters |
| Argos Card: Def + 2, Immune to Stone Curse |
| Rafflesia Card: 30% less damage taken from FISH type monsters |
| Munak Card: Def + 2, Immune to stone curse, 5% less damage taken from EARTH property spells |
| Petit Card: 30% less damage taken from DRAGON type monsters |
| Medusa Card: 15% less damage taken from DEMON type monsters, cannot be stone cursed |
| Golden Thief Bug Card: Def + 2, Vit + 5, Mdef + 40 |
| Mysteltainn Card: Def + 1, 25% less damage received by SMALL sized monsters |
| Enchanted Peach Tree: 1% chance to cast LVL 1 Heal on the monster while attacking, if you have Heal LVL 10, use LVL 10 instead of LVL 1 |
| Sting Card: Def + 2, Mdef + 5, if shield is refined +7 or better, Flee + 5, Hit + 5 |
| Maya Card: Returns 30% of magic damage back to the deal, Level 3 Freecast |
| Khalitzburg Card: 30% less damage taken from DEMON type monsters |
| Anubis Card: 30% less damage taken from ANGEL type monsters |
| Arclouse Card: Def + 2, mdef+3, if shield is refined +6 or better, mdef + 2 more |
| Ancient Mummy Card: 5% chance to cast LVL 10 Signum Crucis when attacked |
| Executioner Card: Def + 1, 25% less damage received by LARGE sized monsters |
| Alice Card: 40% less damage taken from BOSS type monsters, 40% more damage taken from all NON-BOSS type monsters |
| Tirfing Card: Def + 1, 25% less damage received by MEDIUM sized monsters |
| Zherlthsh Card: Luk + 2, Musical Strike and Throw Arrow damage + 10% |
| Tamruan Card: Def + 2, Shield Charge and Shield Boomerang damage + 10% |
| Parasite Card: Def + 1, 5% resistance to PHYSICAL attacks |
| Penomena Card: 30% less damage taken from FORMLESS type monsters |
| High Orc Card: Def + 1, 20% of damage received is dealt back to the monster |
Armor Cards
| Poring Card: Luk + 2, Perfect Dodge + 1 |
| Pupa Card: Max HP + 700 |
| Picky Card: Str + 1, Atk + 10 |
| Picky Egg Card: Vit + 1, Max HP + 100 |
| Roda Frog Card: Max HP + 400, Max SP + 50 |
| Thief Bug Card: Agi + 1, Flee + 1 |
| Rocker Card: Dex + 1, Hit + 3 |
| Deser Wolf Baby Card: Int + 1 |
| Pecopeco Card: Max HP +10%, if Grand Peco Card is equip, Def + 3, Vit + 3 |
| Steel Chonchon Card: Def + 2, -10% damage from WIND property spells |
| Ghostring Card: Perfect Dodge + 7 |
| Angeling Card: Armor becomes HOLY property |
| Cornutus Card: Def + 1, Vit + 3, 50% resistance to being frozen |
| Savage Card: Vit + 3, HP Recovery +50% |
| Swordfish Card: Armor becomes WATER property, Def + 1 |
| Dokebi Card: Armor becomes WIND property, Def + 1 |
| Pasana Card: Armor becomes FIRE property, Def + 1 |
| Sandman Card: Armor becomes EARTH property, Def + 1 |
| Marc Card: Cannot be frozen, 5% less damage taken from WATER property spells |
| Agriope Card: Armor becomes POISON property, Def + 1, 10% chance to poison monster while attacking |
| Bathory Card: Armor becomes SHADOW property, Mdef + 3 |
| Orc Lord Card: Reflect 30% of damage taken from melee weapons |
| Evil Druid Card: Int + 1, Cannot be frozen, Takes 200% damage from Fire and Holy property spells |
| Goat Card: Def + 2, Mdef + 5, if armor is refined to +6 or better, Adds another 5 Mdef |
| Sky Deleter Card: No natural HP regen, recover 100 hitpoints after killing a monster |
| Grizzly Card: Def + 2, if Bigfoot Card is equipped, 30% chance to blind any monster that attacks you |
| Nightmare Terror Card: Def + 2, if nightmare card is equipped, 30% chance to stone curse any monster that attacks you |
| Dark Frame Card: 20% chance to Stone Curse any monster that attacks you |
| Demon Pungus Card: 20% chance to Sleep any monster that attacks you |
| Disguise Card: 10% chance to silence a monster that attacks you, if your vit > 77, chance of silence goes up to 30% |
| Wraith Dead Card: 20% chance to Curse any monster that attacks you |
| Loli Ruri Card: 5% chance to cast LVL 3 Heal on yourself when hit |
| Rybio Card: 10% chance to Stun any monster that attacks you, if your dex > 77, chance of stun goes up to 30% |
| Majoruros Card: 20% chance to Stun any monster that attacks you |
| Brilight Card: 20% chance to Silence any monster that attacks you |
| Sasquatch Card: 20% chance to Freeze any monster that attacks you |
| Succubus Card: MAX HP +1000, if Incubus card equipped, vit + 4 and HP RECOVERY +100%, otherwise vit - 3 and HP RECOVERY -20% |
| Soldier Card: Def + 2, Mdef + 2 |
| Skeleton Prisoner Card: Def + 2, if skeleton card is equipped, 30% chance to sleep monsters that attack you |
| Baby Leopard Card: Luk + 3, for Merchant Class, Cannot Strip or Break armor |
| Anolian Card: 1% chance to cast LVL 1 Improve concentration when hit, if Improve Concentration is LVL 10, then use LVL 10 instead of 1 |
| Apocalypse Card: Def + 1, Vit + 2, if armor is refined to +7 or higher, Max HP + 800 |
| Giant Spider Card: 20% chance to Poison any monster that attacks you |
| Zombie Prisoner Card: Max HP +15% |
| Earth Deleter Card: NO SP Regen, Gain 15 SP after every monster kill |
| Geographer Card: 1% chance to cast LVL 2 Blessing when hit, if Blessing is LVL 10, use LVL 10 instead of LVL 2 |
| Karakasa Card: 10% chance to Confuse any monster that attacks you, 30% chance if Str is over 77 |
| Kapha Card: if garment is refined to +5 or less, Mdef + 8 |
| Kraben Card: 20% chance to blind any monster that attacks you |
| Creamy Fear Card: 20% chance to Confuse any monster that attacks you |
| Clock Card: 1% chance to cast LVL 3 Auto-Guard when hit, if Auto-Guard is LVL 10, use LVL 10 instead of LVL 3 |
| Chimera Card: 10% chance to Poison any monster that attacks you, 30% chance for Assassins |
| Killer Mantis Card: 20% chance to inflict the Bleeding Status Ailment on any monster that attacks you |
| Pest Card: 10% chance to inflict Stone Curse Status Ailment on any monster that attacks you, 30% chance if Int > 77 |
| Garm Card: 50% chance to Freeze any monster that attacks you |
Headgear Cards
| Willow Card: Max SP + 100 |
| Stainer Card: Def + 1, 50% resistance to silence |
| Coco Card: Def + 1, 50% resistance to sleep |
| Martin Card: Def + 1, 50% resistance to blind |
| Elder Willow Card: Int + 2 |
| Giearth Card: 100% resistance to confustion, 15% less damage taken from EARTH property spells |
| Ghoul Card: Def + 1, 20% resistane to being poisoned, 20% chance to poison monster while attacking |
| Marduk Card: Cannot be silenced, 5% less cast time |
| Deviruchi Card: Str + 1, Cannot be blinded |
| Nightmare Card: Agi + 1, Cannot be slept |
| Mistress Card: 50% chance for monster to drop blue gemstone, 5% chance to drop red/yellow gemstone |
| Orc Hero Card: Vit + 3, Def + 1, Cannot be stunned |
| Pharoah Card: SP Consumption -30% |
| Grand Peco Card: 1% chance of casting LVL 1 Gloria when hit |
| Dark Illusion Card: Max HP&SP -10%, Casting time -10%, if Dark Lord Card is equip, another -10% casting time |
| Dryad Card: 10% less damage taken from EARTH property spells, 1% chance to find Green Live from PLANT type monster |
| Leib Olmai Card: 10% less damage taken from FIRE property spells, 1% chance to find Red Blood from BRUTE type monster |
| Leaf Cat Card: 10% less damage taken from WATER property spells, 1% chance to find Crystal Blue from FISH type monster |
| Giant Hornet Card: 10% less damage taken from WIND property spells, 1% chance to find Wind of Verdure from INSECT type monster |
| Stalactic Golem Card: Def + 1, 50% resistance to stun |
| Clock Tower Manager Card: Int + 1, Cast time -5% |
| Archangeling Card: HP + 300, if luk > 77, HP/SP Recovery +100% |
| Evil Nymph Card: Int + 1, Max SP + 200 |
| Wootan Shooter Card: Def + 1, Hit + 5, 20% resistance to Confusion |
| Wootan Fighter Card: Def + 1, Atk + 5, 20% resistance to Bleeding (status effect) |
| Incubus Card: Max SP + 150, Int - 3, SP Recovery -20%, if Succubus Card is equip, Int + 3, SP Recovery +30% |
| Gibbet Card: if Headgear is refined to +5 or less, Mdef + 5 |
| Carat Card: Int + 2, if headgear is refined to +7 or higher, Max SP + 150 |
| Cramp Card: If Tarou card is equip, Str + 3 |
| Permeter Card: 3% less damage taken from DEMON & UNDEAD type monsters |
| Evil Snake Lord Card: Int + 3, Immune to Blind & Curse |
| Heater Card: Critical + 3, for Swordsman type class, Perfect Dodge + 3 |
Garment Cards
| Condor Card: Flee + 10 |
| Dustiness Card: Flee + 10, 30% less damage taken from WIND property spells |
| Orc Zombie Card: Flee + 10, 10% less damage taken from UNDEAD type monsters |
| Hode Card: Flee + 10, 30% less damage taken from EARTH property spells |
| Frilldora Card: Cloak Level 1 |
| Marse Card: Flee + 10, 30% less damage taken from WATER property spells |
| Whisper Card: Flee + 20, 50% more damage taken from SPIRIT property spells |
| Myst Card: Flee + 10, 30% less damage taken from POISON property spells, 20% chance to poison monster when attacked |
| Jakk Card: Flee + 10, 30% less damage taken from FIRE property spells |
| Marionette Card: Flee + 10, 30% less damage taken from SPIRIT property spells, 5% resistance to PHYSICAL attacks |
| Isis Card: Flee + 10, 30% less damage taken from SHADOW property spells, 10% less damage taken from DEMON type monsters |
| Baphomet Jr. Card: Flee + 7, Agi + 3, Critical + 7 |
| Raydric Card: 20% resistance to PHYSICAL attacks |
| Nine Tail Card: Agi + 2, if garment is refined to +7 or higher, flee + 20 |
| Dragon Tail Card: Agi + 1, Flee + 10, Double Strafe and Arrow Shower damage +5% |
| Dragon Fly Card: Agi + 1, if Chonchon Card is equip, Flee + 18 |
| Vagabond Wolf Card: Str + 1, if Wolf card is equip, flee + 18 |
| Mastering Card: Luk + 1, if Poring Card is equip, flee + 18 |
| Wanderer Card: 1% chance to cast Level 1 intimidate, thief classes get +20 flee |
| Vocal Card: Mdef + 3, if rocker card is equip, flee + 18 |
| Eclipse Card: Vit + 1, if Lunatic Card is equip, flee + 18 |
| Choco Card: Flee + 10, Perfect Dodge + 5 |
| Toad Card: Perfect Dodge + 1, if Roda Frog card is equip, flee + 18 |
| Punk Card: 1% chance to cast LVL 1 Quagmire when hit, if Quagmire is LVL 5, use LVL 5 instead of LVL 1 |
| Harpy Card: 15% resistance to PHYSICAL attacks, Napalm Beat damage +5% |
| Hyegun Card: Flee + 15, Critical + 1, if Bongun and Munak card equip, All stats + 1 |
| Rideword Card: Flee + 18, Hit + 12 |
| Whisper Boss Card: Flee + 10, if your Str > 80 then Atk + 20, if your Vit > 80 then Max HP +30%, if your Luk > 80 then Crit + 9 |
Footgear Cards
| Chonchon Card: Agi + 1, Flee + 2 |
| Zombie Card: HP Recovery Rate + 75% |
| Male Thiefbug Card: Agi + 2, Slightly Increased Movement Speed |
| Eggyra Card: SP Recovery + 15% |
| Matyr Card: Agi + 1, Max HP +10% |
| Sohee Card: Max SP +15%, SP Recovery Rate +3% |
| Verit Card: Max HP +8%, Max SP +8% |
| Moonlight Flower Card: Agi + 3, Increased movement speed |
| Eddga Card: Endure Level 10, Vit + 2, HP Recovery + 100% |
| Gajomart Card: 20% more damage taken from PLANT type monsters, 10% more experience gained when fighting PLANT type monsters |
| Firelock Soldier Card: Str + 2, if footgear is refined to +7 or higher, MAX HP&SP + 10% |
| Gullinbursti Card: 20% more damage taken from FISH type monsters, 10% more experience gained when fighting FISH type monsters |
| Dark Lord Card: 1% chance to cast LVL 5 Meteor Storm when hit, if Dark Illusion Card is equip, MAX SP + 20% |
| Raggler Card: Str + 1, Vit + 1 |
| Merman Card: HP Recovery +100%, SP RECOVERY + 10% |
| Megalith Card: if footgear is refined less than +6, Mdef + 7 |
| Mini Demon Card: 20% more damage taken from BRUTE type monsters, 10% more experience gained when fighting BRUTE type monsters |
| Miyabi Ningyo Card: Max SP + 10%, +5% more damage done with FROST DRIVER |
| Skeleton General Card: 20% more damage taken from INSECT type monsters, 10% more experience gained when fighting INSECT type monsters |
| Cookie_Xmas_Card: 20% more damage taken from ANGEL type monsters, 10% more experience gained when fighting ANGEL type monsters |
| Amon Ra Card: +1 all stats, Def + 1, Mdef + 1, 1% chance to cast lvl 10 Kyrie when hit, 2% chance if INT >= 99 |
| Iron Fist Card: 20% more damage taken from FORMLESS type monsters, 10% more experience gained when fighting FORMLESS type monsters |
| Am Mut Card: 20% more damage taken from Demi-Human type monsters, 10% more experience gained when fighting Demi-Human type monsters |
| Ancient Worm Card: 20% more damage taken from DEMON type monsters, 10% more experience gained when fighting DEMON type monsters |
| Wild Rose Card: Agi + 1, if Thief type class, Perfect Dodge + 5 |
| Explosion Card: 20% more damage taken from DRAGON type monsters, 10% more experience gained when fighting DRAGON type monsters |
| Cat O' Nine Tails Card: Mdef + 3, Return 5% of magic damage |
| Freezer Card: Max HP + 300, if footgear is refined +7 or better, Bash damage + 10% |
Accessory Cards
| Spore Card: Vit + 2 |
| Kukre Card: Agi + 2 |
| Tarou Card: Str + 2 |
| Poporing Card: Atk + 5, Detoxify Level 1 |
| Wormtail Card: Dex + 2 |
| Muka Card: HP Recovery Rate + 100% |
| Creamy Card: Teleport Level 1 |
| Smokie Card: Hide Level 1 |
| Poison Spore Card: Vit + 2, Envenom Level 3 |
| Yoyo Card: Agi + 1, Perfect Dodge + 5 |
| Vitata Card: Heal Level 1, SP Consumption + 25% |
| Zerom Card: Dex + 3 |
| Pirate Skeleton Card: Discount Level 5 |
| Phen Card: Spells are not interruptable, Cast time +25% |
| Mantis Card: Str + 3 |
| Marine Sphere Card: Magnum Break Level 8 |
| Kobold Card: Str + 1, Critical + 4 |
| Obeaune Card: Cure Level 1, Heal Level 1, SP Consumption +25% |
| Horong Card: Sight Level 1 |
| Joker Card: Steal Level 1 |
| Osiris Card: HP Recovery + 100%, SP Recovery + 20% |
| Berzebub Card: Int + 2, Cast time -10% |
| Galapago Card: Juices heal 50% more, 33% chance for Apple, Banana, and Carrot juice to drop |
| Myst Cast Card: 0.1% chance for any monster to drop Old Blue Box, Luk + 2 |
| Violy Card: 1% chance to cast Frost Joke LVL 1 on enemy while attacking, if Frost Joke is LVL 5, use LVL 5 instead of LVL 1 |
| Bongun Card: 1% chance to use LVL 1 Bash while attacking, +100% damage vs Munaks |
| Spring Rabbit Card: 50% more healing from Candy, 50% chance for Meat and Monster feed to drop when fighting BRUTE type monsters |
| Owl Duke Card: 1% chance to cast LVL 5 Imposito Manus while attacking, if Owl Baron Card is equip, 1% chance to cast LVL 5 Lightning Bolt while attacking |
| Owl Baron Card: 1% chance to cast LVL 1 Lex Aterna while attacking |
| Shinobi Card: Agi + 3, 5% chance to do a "Double Attack" while attacking |
| Alarm Card: Cast time -10% |
| Lude Card: if Quve card is equipped, +300 HP, for novice/super novice, when attacked 20% chance to cast Level 1 endure |
| Alligator Card: +5 Def vs Ranged Attacks |
| Orc Lady Card: LVL 2 Increase AGI |
| Orc Archer Card: LVL 3 Improve Concentration |
| Wind Ghost Card: 1% chance to cast LVL 3 Jupital Thunder, if Jupital Thunder is LVL 10, use LVL 10 instead of 3 |
| Dancing Dragon Card: Agi + 1, Critical + 3 |
| Greatest General Card: 1% chance to cast LVL 1 Summon Spirit Sphere, 2% chance for Acolyte type classes |
| Cookie Card: Luk + 2, Holy Light damage + 10% |
| Quve Card: For Novice type class, 20% chance to cast LVL 1 Agility up when hit, if Lude card is equip, Max SP + 60 |
| Sea Otter Card: 50% increased healing from Sushi, 50% chance for Raw Fish & Sushi to drop |
| Bloody Butterfly Card: Cast rate 30% slower, Works in WoE, Firewall Damage + 5% |
| Maya Purple Card: Always see cloaked/hidden(this is not implemented right now). Allow Level 1 Sense(this is implemented). |
| Blazer Card: 5% chance to drop a food item |
| Sage Worm Card: 5% chance to drop a single (red, blue or yellow) gemstone |
| Hermit Plant Card: 50% increased healing from herbs, 100% chance to find a single herb (red,yellow,white,blue or green) when fighting plant type monsters |
| Tengu Card: 5% chance for to find a single healing item from a monster (herbs, pots, or juices) |
| Dumpling Child Card: 50% increased healing from meats, 100% chance to drop a single meat (meat or monster feed) |
Cards Awaiting Stats
| Gargoyle Card |
| Deviling Card |
| Raydric Archer Card |
| Wraith Card |
| Marin Card |
| Mimic Card |
| Stem Worm Card |
| Sleeper Card |
| Increase Soil Card |
| Antonio Card |
| Taoist Hermit Card |
| Li Me Mang Ryang Card |
| Tao Gunka Card |
| Heirozist Card |
|