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Weapon Cards

Fabre Card: Vit + 1, Max HP + 100
Drops Card: Dex + 1, Hit + 3
Santa Poring Card: +20% more damage done to SHADOW property monsters
Lunatic Card: Luk + 1, Critical + 1, Perfect Dodge + 1
Pecopeco Egg Card: +20% more damage done to FORMLESS type monsters
Savage Babe Card: Atk + 5, 5% chance to stun monster while attacking
Andre Larva Card: Int + 1, Max SP + 50
Hornet Card: Str + 1, Atk + 3
Farmiliar Card: Atk + 5, 5% chance to blind monster while attacking
Plankton Card: Atk + 5, 10% chance to sleep monster while attacking
Skeleton Card: Atk + 10, 2% chance to stun monster while attacking
Female Thiefbug Card: Agi + 1, Flee + 1
Wolf Card: Atk + 15, Agi + 2
Mandragora Card: +20% more damage done to WIND property monsters
Hydra Card: +20% more damage done to DEMI-HUMAN type monsters
Snake Card: Atk + 5, 5% chance to poison monster while attacking
Andre Card: Atk + 20
Vadon Card: +20% more damage done to FIRE property monsters
Marina Card: Atk + 5, 5% chance to freeze monster while attacking
Metaller Card: Atk + 5, 5% chance to silence monster while attacking
Goblin Card: +20% more damage done to ANIMAL/BRUTE type monsters
Anacondaq Card: +20% more damage done to POISON property monsters
Carmel Card: +20% more damage done to INSECT type monsters
Kaho Card: +20% more damage done to EARTH property monsters
Scorpion Card: +20% more damage done to PLANT type monsters
Drainliar Card: +20% more damage done to WATER property monsters
Golem Card: Def + 2
Magnolia Card: Atk + 5, 5% chance to curse monster while attacking
Flora Card: +20% more damage done to FISH type monsters
Desert Wolf Card: Atk + 5, +15% more damage done to SMALL size monsters
Orc Skeleton Card: +20% more damage done to HOLY property monsters
Soldier Skeleton Card: Critical + 9
Skeleton Worker Card: Atk + 5, +15% more damage done to MEDIUM size monsters
Archer Skeleton Card: +10% damage on ranged weapons
Zenorc Card: Atk + 10, 10% chance to poison monster while attaking
Requiem Card: Atk + 10, 10% chance to confuse monster while attacking
Mummy: Hit + 20
Strouf Card: +20% more damage done to DEMON type monsters
Hunter Fly Card: 3% chance to drain 15% of damage dealt to monster
Sidewinder Card: +10% chance to do a double attack
Petit Card: +20% more damage done to DRAGON type monsters
Phreeoni Card: Hit + 40, Atk + 25
Deviace Card: +12% more damage done to ANIMAL/INSECT/PLANT/DEMI-HUMAN type monsters
Minorous Card: Atk + 5, +15% more damage done to LARGE sized monsters
Scorpion King Card: +20% more damage done to UNDEAD element monsters
Dracula Card: 1% chance to drain 5% of attack damage as sp
Drake Card: Permanent Weapon Perfect, Atk + 30
Abyss Knight Card: +25% more damage done to BOSS type monsters
Doppelganger Card: Attack speed + 10%, 2% chance to curse monster
Baphomet Card: Splash Damage, Hit - 10
Goblin Leader Card: +30% more damage done to GOBLINS
Kobold Leader Card: +30% more damage done to Kobolds
Lava Golem Card: +30% more damage done to INSECT type monsters
Gryphon: Flee + 2, Critical + 7, for Swordsman, 1% chance to use LVL 5 Bowling Bash while attacking
Gig Card: Gain 5 SP after killing INSECT type monster
Nereid Card: Gain 5 SP after killing Brute/Animal type monster
Driller Card: Gain 5 SP after killing Undead type monster
Diabolic Card: Gain 5 SP after killing DEMON type monster
Zombie Master Card: Gain 5 SP after killing Undead type monster
Caterpillar Card: Gain 5 SP after killing PLANT type monster
Beetle King Card: Gain 5 SP after killing FISH type monster
Tri Joint Card: Gain 5 SP after killing FORMLESS type monster
False Angel Card: Gain 5 SP after killing ANGEL type monster
Phendark Card: Gain 5 SP after killing DEMI-HUMAN type monster
Dark Priest Card: 3% chance to drain 10% of attack damage as SP, increased sp regain for Sages job
The Paper Card: Critical attacks do 15% more damage, +4 Critical for Assassins job
Poisonous Toad Card: 2% chance to cast level 1 envenom on a monster while attacking
Dullahan Card: Critical Attacks do 10% more damage, +7% critical vs DRAGON type monsters
Goblin Steam Rider Card: Critical damage +10%, +7 Critical when fighting FORMLESS type monsters
Goblin Archer Card: Critical damage +10%, +7 Critical when fighting UNDEAD type monsters
Bloody Murderer Card: Critical damage +10%, +7 Critical when fighting INSECT type monsters
Rotar Zairo Card: Critical Attacks do 10% more damage, +7 critical vs FISH type monsters
Kobold Archer Card: Critical Attacks do 10% more damage, +7 critical vs PLANT type monsters
Cruiser Card: Critical Attacks do 10% more damage, +7 critical vs BRUTE type monsters
Panzer Goblin Card: Critical Attacks do 10% more damage, +7 critical vs DEMON type monsters
Assulter Card: Critical Attacks do 10% more damage, +7 critical vs DEMI-HUMAN type monsters
Civil Servant Card: +20% damage to GHOST element monsters, NOTE: ghost element monsters are immune to physical
Mutant Dragonoid Card: Atk + 15, 1% chance to cast Lvl 3 Firebolt while attacking, if You have Firebolt LVL 10, use LVL 10 instead of LVL 3
Stone Shooter Card: Atk + 10, Hit + 15
Aster Card: Atk + 5, 30% more damage done to Shellfish monster
Shellfish Card: Atk + 5, 30% more damage done to Crab monster
Crab Card: Atk + 5, +30% more damage done to WIND property monsters and ASTERS, (30% chance to drop sushi when fighting fish type monsters if shellfish and aster card are equipped)
Elder Card: +40% more damage done to GUARDIAN monsters in WoE
Incantation Samurai Card: Ignore Def while attacking all NON-BOSS type monsters, lose 666 HP every 10 Seconds, lose 999 HP when unequip this weapon, No HP Regen
Injustice Card: 1% chance to cast LVL 1 SONIC BLOW while attacking, if Zherlthsh Card is equip, Atk + 20, Luk + 3
Lord of Death Card: 1% chance to inflict All Status Ailments, 30% chance to deal 300% damage against NON-BOSS type monsters
Zipper Bear Card: Atk + 30, for Merchant type class, weapon cannot be stripped
Chepet Card: 5% chance to cast LVL 5 Heal _on the monster_ while attacking
Sasquatch Card: 20% more damage done to MEDIUM sized monsters, Atk - 10
Turtle General Card: Atk +20%, if swordsman type class, 1% chance to cast LVL 10 Magnum Break while attacking
Seal Card: Flee + 3, Hit + 10, if not Acolyte type class, Critical + 9 vs DEMON & UNDEAD type monsters
Mobster Card: Critical Attack Damage + 30%, if Thief type class, Critical + 4
Stormy Knight Card: 50% increased damage vs WATER property monsters, 30% chance to Freeze monster while attacking, 20% chance to Freeze any monster that attacks you
Bloody Knight Card: 20% chance to deal a Crushing Blow(300% damage), do 10% more damage when casting Meteor Storm
Garm Baby Card: 1% chance to cast LVL 3 Frost Driver while attacking, 2% chance if Garm card is equip


Shield Cards

Thiefbug Egg Card: Max HP + 400
Andre Egg Card: Max HP +5%
Ambernite Card: Def + 2
Horn Card: 35% less damage taken from RANGED monsters
Thara Frog Card: 30% less damage taken from DEMI-HUMAN type monsters
Solder Andre Card: 30% less damage taken from PLANT type monsters
Orc Warrior Card: 30% less damage taken from ANIMAL/BRUTE type monsters
Megalodon Card: Def + 2, Cannot be Frozen
Bigfoot Card: 30% less damage taken from INSECT type monsters
Argos Card: Def + 2, Immune to Stone Curse
Rafflesia Card: 30% less damage taken from FISH type monsters
Munak Card: Def + 2, Immune to stone curse, 5% less damage taken from EARTH property spells
Petit Card: 30% less damage taken from DRAGON type monsters
Medusa Card: 15% less damage taken from DEMON type monsters, cannot be stone cursed
Golden Thief Bug Card: Def + 2, Vit + 5, Mdef + 40
Mysteltainn Card: Def + 1, 25% less damage received by SMALL sized monsters
Enchanted Peach Tree: 1% chance to cast LVL 1 Heal on the monster while attacking, if you have Heal LVL 10, use LVL 10 instead of LVL 1
Sting Card: Def + 2, Mdef + 5, if shield is refined +7 or better, Flee + 5, Hit + 5
Maya Card: Returns 30% of magic damage back to the deal, Level 3 Freecast
Khalitzburg Card: 30% less damage taken from DEMON type monsters
Anubis Card: 30% less damage taken from ANGEL type monsters
Arclouse Card: Def + 2, mdef+3, if shield is refined +6 or better, mdef + 2 more
Ancient Mummy Card: 5% chance to cast LVL 10 Signum Crucis when attacked
Executioner Card: Def + 1, 25% less damage received by LARGE sized monsters
Alice Card: 40% less damage taken from BOSS type monsters, 40% more damage taken from all NON-BOSS type monsters
Tirfing Card: Def + 1, 25% less damage received by MEDIUM sized monsters
Zherlthsh Card: Luk + 2, Musical Strike and Throw Arrow damage + 10%
Tamruan Card: Def + 2, Shield Charge and Shield Boomerang damage + 10%
Parasite Card: Def + 1, 5% resistance to PHYSICAL attacks
Penomena Card: 30% less damage taken from FORMLESS type monsters
High Orc Card: Def + 1, 20% of damage received is dealt back to the monster


Armor Cards

Poring Card: Luk + 2, Perfect Dodge + 1
Pupa Card: Max HP + 700
Picky Card: Str + 1, Atk + 10
Picky Egg Card: Vit + 1, Max HP + 100
Roda Frog Card: Max HP + 400, Max SP + 50
Thief Bug Card: Agi + 1, Flee + 1
Rocker Card: Dex + 1, Hit + 3
Deser Wolf Baby Card: Int + 1
Pecopeco Card: Max HP +10%, if Grand Peco Card is equip, Def + 3, Vit + 3
Steel Chonchon Card: Def + 2, -10% damage from WIND property spells
Ghostring Card: Perfect Dodge + 7
Angeling Card: Armor becomes HOLY property
Cornutus Card: Def + 1, Vit + 3, 50% resistance to being frozen
Savage Card: Vit + 3, HP Recovery +50%
Swordfish Card: Armor becomes WATER property, Def + 1
Dokebi Card: Armor becomes WIND property, Def + 1
Pasana Card: Armor becomes FIRE property, Def + 1
Sandman Card: Armor becomes EARTH property, Def + 1
Marc Card: Cannot be frozen, 5% less damage taken from WATER property spells
Agriope Card: Armor becomes POISON property, Def + 1, 10% chance to poison monster while attacking
Bathory Card: Armor becomes SHADOW property, Mdef + 3
Orc Lord Card: Reflect 30% of damage taken from melee weapons
Evil Druid Card: Int + 1, Cannot be frozen, Takes 200% damage from Fire and Holy property spells
Goat Card: Def + 2, Mdef + 5, if armor is refined to +6 or better, Adds another 5 Mdef
Sky Deleter Card: No natural HP regen, recover 100 hitpoints after killing a monster
Grizzly Card: Def + 2, if Bigfoot Card is equipped, 30% chance to blind any monster that attacks you
Nightmare Terror Card: Def + 2, if nightmare card is equipped, 30% chance to stone curse any monster that attacks you
Dark Frame Card: 20% chance to Stone Curse any monster that attacks you
Demon Pungus Card: 20% chance to Sleep any monster that attacks you
Disguise Card: 10% chance to silence a monster that attacks you, if your vit > 77, chance of silence goes up to 30%
Wraith Dead Card: 20% chance to Curse any monster that attacks you
Loli Ruri Card: 5% chance to cast LVL 3 Heal on yourself when hit
Rybio Card: 10% chance to Stun any monster that attacks you, if your dex > 77, chance of stun goes up to 30%
Majoruros Card: 20% chance to Stun any monster that attacks you
Brilight Card: 20% chance to Silence any monster that attacks you
Sasquatch Card: 20% chance to Freeze any monster that attacks you
Succubus Card: MAX HP +1000, if Incubus card equipped, vit + 4 and HP RECOVERY +100%, otherwise vit - 3 and HP RECOVERY -20%
Soldier Card: Def + 2, Mdef + 2
Skeleton Prisoner Card: Def + 2, if skeleton card is equipped, 30% chance to sleep monsters that attack you
Baby Leopard Card: Luk + 3, for Merchant Class, Cannot Strip or Break armor
Anolian Card: 1% chance to cast LVL 1 Improve concentration when hit, if Improve Concentration is LVL 10, then use LVL 10 instead of 1
Apocalypse Card: Def + 1, Vit + 2, if armor is refined to +7 or higher, Max HP + 800
Giant Spider Card: 20% chance to Poison any monster that attacks you
Zombie Prisoner Card: Max HP +15%
Earth Deleter Card: NO SP Regen, Gain 15 SP after every monster kill
Geographer Card: 1% chance to cast LVL 2 Blessing when hit, if Blessing is LVL 10, use LVL 10 instead of LVL 2
Karakasa Card: 10% chance to Confuse any monster that attacks you, 30% chance if Str is over 77
Kapha Card: if garment is refined to +5 or less, Mdef + 8
Kraben Card: 20% chance to blind any monster that attacks you
Creamy Fear Card: 20% chance to Confuse any monster that attacks you
Clock Card: 1% chance to cast LVL 3 Auto-Guard when hit, if Auto-Guard is LVL 10, use LVL 10 instead of LVL 3
Chimera Card: 10% chance to Poison any monster that attacks you, 30% chance for Assassins
Killer Mantis Card: 20% chance to inflict the Bleeding Status Ailment on any monster that attacks you
Pest Card: 10% chance to inflict Stone Curse Status Ailment on any monster that attacks you, 30% chance if Int > 77
Garm Card: 50% chance to Freeze any monster that attacks you


Headgear Cards

Willow Card: Max SP + 100
Stainer Card: Def + 1, 50% resistance to silence
Coco Card: Def + 1, 50% resistance to sleep
Martin Card: Def + 1, 50% resistance to blind
Elder Willow Card: Int + 2
Giearth Card: 100% resistance to confustion, 15% less damage taken from EARTH property spells
Ghoul Card: Def + 1, 20% resistane to being poisoned, 20% chance to poison monster while attacking
Marduk Card: Cannot be silenced, 5% less cast time
Deviruchi Card: Str + 1, Cannot be blinded
Nightmare Card: Agi + 1, Cannot be slept
Mistress Card: 50% chance for monster to drop blue gemstone, 5% chance to drop red/yellow gemstone
Orc Hero Card: Vit + 3, Def + 1, Cannot be stunned
Pharoah Card: SP Consumption -30%
Grand Peco Card: 1% chance of casting LVL 1 Gloria when hit
Dark Illusion Card: Max HP&SP -10%, Casting time -10%, if Dark Lord Card is equip, another -10% casting time
Dryad Card: 10% less damage taken from EARTH property spells, 1% chance to find Green Live from PLANT type monster
Leib Olmai Card: 10% less damage taken from FIRE property spells, 1% chance to find Red Blood from BRUTE type monster
Leaf Cat Card: 10% less damage taken from WATER property spells, 1% chance to find Crystal Blue from FISH type monster
Giant Hornet Card: 10% less damage taken from WIND property spells, 1% chance to find Wind of Verdure from INSECT type monster
Stalactic Golem Card: Def + 1, 50% resistance to stun
Clock Tower Manager Card: Int + 1, Cast time -5%
Archangeling Card: HP + 300, if luk > 77, HP/SP Recovery +100%
Evil Nymph Card: Int + 1, Max SP + 200
Wootan Shooter Card: Def + 1, Hit + 5, 20% resistance to Confusion
Wootan Fighter Card: Def + 1, Atk + 5, 20% resistance to Bleeding (status effect)
Incubus Card: Max SP + 150, Int - 3, SP Recovery -20%, if Succubus Card is equip, Int + 3, SP Recovery +30%
Gibbet Card: if Headgear is refined to +5 or less, Mdef + 5
Carat Card: Int + 2, if headgear is refined to +7 or higher, Max SP + 150
Cramp Card: If Tarou card is equip, Str + 3
Permeter Card: 3% less damage taken from DEMON & UNDEAD type monsters
Evil Snake Lord Card: Int + 3, Immune to Blind & Curse
Heater Card: Critical + 3, for Swordsman type class, Perfect Dodge + 3


Garment Cards

Condor Card: Flee + 10
Dustiness Card: Flee + 10, 30% less damage taken from WIND property spells
Orc Zombie Card: Flee + 10, 10% less damage taken from UNDEAD type monsters
Hode Card: Flee + 10, 30% less damage taken from EARTH property spells
Frilldora Card: Cloak Level 1
Marse Card: Flee + 10, 30% less damage taken from WATER property spells
Whisper Card: Flee + 20, 50% more damage taken from SPIRIT property spells
Myst Card: Flee + 10, 30% less damage taken from POISON property spells, 20% chance to poison monster when attacked
Jakk Card: Flee + 10, 30% less damage taken from FIRE property spells
Marionette Card: Flee + 10, 30% less damage taken from SPIRIT property spells, 5% resistance to PHYSICAL attacks
Isis Card: Flee + 10, 30% less damage taken from SHADOW property spells, 10% less damage taken from DEMON type monsters
Baphomet Jr. Card: Flee + 7, Agi + 3, Critical + 7
Raydric Card: 20% resistance to PHYSICAL attacks
Nine Tail Card: Agi + 2, if garment is refined to +7 or higher, flee + 20
Dragon Tail Card: Agi + 1, Flee + 10, Double Strafe and Arrow Shower damage +5%
Dragon Fly Card: Agi + 1, if Chonchon Card is equip, Flee + 18
Vagabond Wolf Card: Str + 1, if Wolf card is equip, flee + 18
Mastering Card: Luk + 1, if Poring Card is equip, flee + 18
Wanderer Card: 1% chance to cast Level 1 intimidate, thief classes get +20 flee
Vocal Card: Mdef + 3, if rocker card is equip, flee + 18
Eclipse Card: Vit + 1, if Lunatic Card is equip, flee + 18
Choco Card: Flee + 10, Perfect Dodge + 5
Toad Card: Perfect Dodge + 1, if Roda Frog card is equip, flee + 18
Punk Card: 1% chance to cast LVL 1 Quagmire when hit, if Quagmire is LVL 5, use LVL 5 instead of LVL 1
Harpy Card: 15% resistance to PHYSICAL attacks, Napalm Beat damage +5%
Hyegun Card: Flee + 15, Critical + 1, if Bongun and Munak card equip, All stats + 1
Rideword Card: Flee + 18, Hit + 12
Whisper Boss Card: Flee + 10, if your Str > 80 then Atk + 20, if your Vit > 80 then Max HP +30%, if your Luk > 80 then Crit + 9


Footgear Cards

Chonchon Card: Agi + 1, Flee + 2
Zombie Card: HP Recovery Rate + 75%
Male Thiefbug Card: Agi + 2, Slightly Increased Movement Speed
Eggyra Card: SP Recovery + 15%
Matyr Card: Agi + 1, Max HP +10%
Sohee Card: Max SP +15%, SP Recovery Rate +3%
Verit Card: Max HP +8%, Max SP +8%
Moonlight Flower Card: Agi + 3, Increased movement speed
Eddga Card: Endure Level 10, Vit + 2, HP Recovery + 100%
Gajomart Card: 20% more damage taken from PLANT type monsters, 10% more experience gained when fighting PLANT type monsters
Firelock Soldier Card: Str + 2, if footgear is refined to +7 or higher, MAX HP&SP + 10%
Gullinbursti Card: 20% more damage taken from FISH type monsters, 10% more experience gained when fighting FISH type monsters
Dark Lord Card: 1% chance to cast LVL 5 Meteor Storm when hit, if Dark Illusion Card is equip, MAX SP + 20%
Raggler Card: Str + 1, Vit + 1
Merman Card: HP Recovery +100%, SP RECOVERY + 10%
Megalith Card: if footgear is refined less than +6, Mdef + 7
Mini Demon Card: 20% more damage taken from BRUTE type monsters, 10% more experience gained when fighting BRUTE type monsters
Miyabi Ningyo Card: Max SP + 10%, +5% more damage done with FROST DRIVER
Skeleton General Card: 20% more damage taken from INSECT type monsters, 10% more experience gained when fighting INSECT type monsters
Cookie_Xmas_Card: 20% more damage taken from ANGEL type monsters, 10% more experience gained when fighting ANGEL type monsters
Amon Ra Card: +1 all stats, Def + 1, Mdef + 1, 1% chance to cast lvl 10 Kyrie when hit, 2% chance if INT >= 99
Iron Fist Card: 20% more damage taken from FORMLESS type monsters, 10% more experience gained when fighting FORMLESS type monsters
Am Mut Card: 20% more damage taken from Demi-Human type monsters, 10% more experience gained when fighting Demi-Human type monsters
Ancient Worm Card: 20% more damage taken from DEMON type monsters, 10% more experience gained when fighting DEMON type monsters
Wild Rose Card: Agi + 1, if Thief type class, Perfect Dodge + 5
Explosion Card: 20% more damage taken from DRAGON type monsters, 10% more experience gained when fighting DRAGON type monsters
Cat O' Nine Tails Card: Mdef + 3, Return 5% of magic damage
Freezer Card: Max HP + 300, if footgear is refined +7 or better, Bash damage + 10%


Accessory Cards

Spore Card: Vit + 2
Kukre Card: Agi + 2
Tarou Card: Str + 2
Poporing Card: Atk + 5, Detoxify Level 1
Wormtail Card: Dex + 2
Muka Card: HP Recovery Rate + 100%
Creamy Card: Teleport Level 1
Smokie Card: Hide Level 1
Poison Spore Card: Vit + 2, Envenom Level 3
Yoyo Card: Agi + 1, Perfect Dodge + 5
Vitata Card: Heal Level 1, SP Consumption + 25%
Zerom Card: Dex + 3
Pirate Skeleton Card: Discount Level 5
Phen Card: Spells are not interruptable, Cast time +25%
Mantis Card: Str + 3
Marine Sphere Card: Magnum Break Level 8
Kobold Card: Str + 1, Critical + 4
Obeaune Card: Cure Level 1, Heal Level 1, SP Consumption +25%
Horong Card: Sight Level 1
Joker Card: Steal Level 1
Osiris Card: HP Recovery + 100%, SP Recovery + 20%
Berzebub Card: Int + 2, Cast time -10%
Galapago Card: Juices heal 50% more, 33% chance for Apple, Banana, and Carrot juice to drop
Myst Cast Card: 0.1% chance for any monster to drop Old Blue Box, Luk + 2
Violy Card: 1% chance to cast Frost Joke LVL 1 on enemy while attacking, if Frost Joke is LVL 5, use LVL 5 instead of LVL 1
Bongun Card: 1% chance to use LVL 1 Bash while attacking, +100% damage vs Munaks
Spring Rabbit Card: 50% more healing from Candy, 50% chance for Meat and Monster feed to drop when fighting BRUTE type monsters
Owl Duke Card: 1% chance to cast LVL 5 Imposito Manus while attacking, if Owl Baron Card is equip, 1% chance to cast LVL 5 Lightning Bolt while attacking
Owl Baron Card: 1% chance to cast LVL 1 Lex Aterna while attacking
Shinobi Card: Agi + 3, 5% chance to do a "Double Attack" while attacking
Alarm Card: Cast time -10%
Lude Card: if Quve card is equipped, +300 HP, for novice/super novice, when attacked 20% chance to cast Level 1 endure
Alligator Card: +5 Def vs Ranged Attacks
Orc Lady Card: LVL 2 Increase AGI
Orc Archer Card: LVL 3 Improve Concentration
Wind Ghost Card: 1% chance to cast LVL 3 Jupital Thunder, if Jupital Thunder is LVL 10, use LVL 10 instead of 3
Dancing Dragon Card: Agi + 1, Critical + 3
Greatest General Card: 1% chance to cast LVL 1 Summon Spirit Sphere, 2% chance for Acolyte type classes
Cookie Card: Luk + 2, Holy Light damage + 10%
Quve Card: For Novice type class, 20% chance to cast LVL 1 Agility up when hit, if Lude card is equip, Max SP + 60
Sea Otter Card: 50% increased healing from Sushi, 50% chance for Raw Fish & Sushi to drop
Bloody Butterfly Card: Cast rate 30% slower, Works in WoE, Firewall Damage + 5%
Maya Purple Card: Always see cloaked/hidden(this is not implemented right now). Allow Level 1 Sense(this is implemented).
Blazer Card: 5% chance to drop a food item
Sage Worm Card: 5% chance to drop a single (red, blue or yellow) gemstone
Hermit Plant Card: 50% increased healing from herbs, 100% chance to find a single herb (red,yellow,white,blue or green) when fighting plant type monsters
Tengu Card: 5% chance for to find a single healing item from a monster (herbs, pots, or juices)
Dumpling Child Card: 50% increased healing from meats, 100% chance to drop a single meat (meat or monster feed)


Cards Awaiting Stats

Gargoyle Card
Deviling Card
Raydric Archer Card
Wraith Card
Marin Card
Mimic Card
Stem Worm Card
Sleeper Card
Increase Soil Card
Antonio Card
Taoist Hermit Card
Li Me Mang Ryang Card
Tao Gunka Card
Heirozist Card
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