: 8/4 6/4   : 13/3(2)

Red to play       for Money Game


+-13-14-15-16-17-18-+---+-19-20-21-22-23-24-+
|2O '2X ' '5X '3X ' ' '5O|
|   |
|      |  43  |
|2X ' '2O '4O|   | '2O ' ' '3X|
+-12-11-10--9--8--7-+---+--6--5--4--3--2--1-+

Pip counts: White: 147, Red: 161

• Red to play        Luck Rate:  -  0.058


            • Money Game Equities

13/9 13/10 +0.085
    W: 51.8%    WG: 17.2%    LG: 15.6%   CL: +0.049    CF: +0.085
24/21 13/9 - 0.048 ( -0.133)
    W: 49.9%    WG: 15.2%    LG: 19.3%   CL: - 0.044    CF: - 0.048
13/9 6/3 - 0.072 ( -0.157)
    W: 48.8%    WG: 15.1%    LG: 17.6%   CL: - 0.057    CF: - 0.072
13/6 - 0.089 ( -0.174)
    W: 47.7%    WG: 15.3%    LG: 16.3%   CL: - 0.058    CF: - 0.089
24/20 13/10 - 0.106 ( -0.191)
    W: 48.7%    WG: 13.7%    LG: 17.4%   CL: - 0.064    CF: - 0.106


            Full cubeful rollout, 1296 games, Play: 0-ply/expert, Cube: 2-ply/33%


            • Volatility after each play
13/9 13/10 0.219
24/21 13/9 0.188
13/9 6/3 0.223
13/6 0.159
24/20 13/10 0.155



A split gives White more chances to run a blitz, which will be likely to lead to more gammon-lose for Red.
If White had made the 3-point with 5-3 roll instead, 24/21 13/9 would be more appealing.


[Build: 0.14/010505]









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