: 8/4 6/4   : 8/3 6/3

Red to play       for Money Game


+-13-14-15-16-17-18-+---+-19-20-21-22-23-24-+
|2O '2X ' '4X '2X ' ' '5O|
|   |
|      |  43  |
|2X ' '2O '4O|   | '2O ' ' '5X|
+-12-11-10--9--8--7-+---+--6--5--4--3--2--1-+

Pip counts: White: 159, Red: 161

• Red to play        Luck Rate:  -  0.065


            • Money Game Equities

24/21 13/9 +0.129
    W: 53.6%    WG: 16.6%    LG: 14.4%   CL: +0.096    CF: +0.129
13/9 13/10 +0.108 ( -0.021)
    W: 52.4%    WG: 17.8%    LG: 14.5%   CL: +0.080    CF: +0.108
24/21 24/20 +0.106 ( -0.023)
    W: 52.5%    WG: 15.1%    LG: 13.9%   CL: +0.065    CF: +0.106
24/20 13/10 +0.098 ( -0.031)
    W: 52.5%    WG: 16.0%    LG: 13.8%   CL: +0.074    CF: +0.098


            Full cubeful rollout, 1296 games, Play: 0-ply/expert, Cube: 2-ply/33%


            • Volatility after each play
24/21 13/9 0.182
13/10 13/9 0.190
24/21 24/20 0.165
24/20 13/10 0.178



White's 8-point is stripped, so Red can split his back checkers with less risk, since some of White's attacking plays cost him
the 8-point.  In this sort of positions, I prefer splitting to the point which my opponent least wants to make.
Also, in this position, White's 4's are duplicated, which has to be a strong argument for splitting to the 21-point.


[Build: 0.14/122604]










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