Response vs. Opening   for Money

+-13-14-15-16-17-18-+---+-19-20-21-22-23-24-+
|2O ' ' ' '5X '3X1X1X '5O|
|   |
|      |  33  |
|2X ' ' ' '5O|   | '3O ' ' '3X|
+-12-11-10--9--8--7-+---+--6--5--4--3--2--1-+

Pip counts: White: 160, Red: 167

• Red to play     Luck Rate: +0.215


            • Money Game Equities

24/21(2) 8/5(2) +0.244
    55.5%   16.5%  0.7%    44.5%     9.3%   0.4%   CL: +0.185    CF: +0.244
24/21(2) 6/3(2) +0.243 ( -0.001)
    55.4%   15.2%  0.7%    44.6%     9.1%   0.3%   CL: +0.172    CF: +0.243
24/15* 13/10 +0.243 ( -0.001)
    56.2%   15.9%  1.1%    43.8%   12.3%   0.6%   CL: +0.165    CF: +0.243
24/21(2) 21/15* +0.234 ( -0.010)
    56.2%   14.9%  1.0%    43.8%   12.1%   0.5%   CL: +0.157    CF: +0.234
24/21(2) 13/10(2) +0.224 ( -0.020)
    55.2%   14.5%  0.6%    44.8%     9.1%   0.4%   CL: +0.161    CF: +0.224
8/5(2) 6/3(2)                  (1296 games) +0.199 ( -0.045)
    54.5%   18.4%  1.1%    45.5%   13.6%   0.7%   CL: +0.143    CF: +0.199


            Full cubeful rollout, 2592 games, Play: 0-ply/expert, Cube: 2-ply/33%


            • Paul Weaver's Rollouts  (courtesy of G. Cattanach)

24/21(2) 8/5(2) +0.193
24/21(2) 6/3(2) +0.181 ( -0.008)
24/21(2) 13/10(2) +0.167 ( -0.026)
24/21(2) 21/15* +0.160 ( -0.033)
24/15* 13/10 +0.155 ( -0.038)
8/5(2) 6/3(2) +0.149 ( -0.044)


            SW4, 3-ply/Precise, cube: 3-ply, Full, 5184 games


            • Volatility after each play
24/21(2) 8/5(2) 0.081
24/21(2) 6/3(2) 0.084
24/15* 13/10 0.136
24/21(2) 21/15* 0.106
24/21(2) 13/10(2) 0.076
8/5(2) 6/3(2) 0.081




In my mind, the choice is essentially between 24/21(2) 8/5(2) and 24/21(2) 6/3(2).
After 24/21(2), there will likely be some variations where White can't make his 5-point without leaving a direct shot, so it is clearly better for Red to have a stronger inner-board in that scenario.
For this reason, 24/21(2) 13/10(2) looks much inferior to 24/21(2) 8/5(2) or 24/21(2) 6/3(2).
24/21(2) 8/5(2) puts double pressure on White's outfield blots, and makes it harder for White to split next turn.
The blot on the 8-point will compensate for having a better inner-board point. This play is my choice for money and at normal scores.

24/21 21/15* is a nice DMP play, but I wouldn't do it in any other situation.















   GG   
   GS   
   DMP   
   3a3a   


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