Pip counts: White: 160, Red: 167
• Equities at GG: White: 1-away[Crawford], Red: 2-away
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8/5(2) 6/3(2) |
+0.448 |
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54.5% 17.9% 3.5% 45.5% 19.1% 3.4% |
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24/15* 13/10 |
+0.434 ( -0.014) |
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57.2% 14.7% 3.2% 42.8% 16.7% 2.0% |
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24/21(2) 8/5(2) |
+0.433 ( -0.015) |
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55.4% 16.4% 2.0% 44.6% 16.4% 1.8% |
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24/21(2) 6/3(2) |
+0.405 ( -0.043) |
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55.4% 14.9% 1.7% 44.6% 16.9% 1.5% |
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24/21(2) 13/10(2) |
+0.402 ( -0.046) |
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55.8% 14.3% 1.7% 44.2% 16.3% 1.4% |
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24/21(2) 21/15* |
+0.396 ( -0.052) |
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57.1% 12.8% 2.8% 42.9% 16.5% 2.1% |
Full rollout, 1296 games, Play: 0-ply/expert, Cubeless, using Jacob/Trice Met
• Equities at GG: White: 1-away[Crawford], Red: 2-away
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8/5(2) 6/3(2) |
+0.456 |
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54.5% 18.3% 3.5% 45.5% 21.2% 3.5% |
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24/21(2) 8/5(2) |
+0.436 ( -0.020) |
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55.9% 16.0% 1.9% 44.1% 16.0% 1.8% |
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24/15* 13/10 |
+0.422 ( -0.034) |
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56.9% 14.4% 3.2% 43.1% 16.9% 2.1% |
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24/21(2) 13/10(2) |
+0.414 ( -0.042) |
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55.7% 15.0% 1.7% 44.3% 15.9% 1.9% |
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24/21(2) 6/3(2) |
+0.411 ( -0.045) |
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55.6% 15.0% 1.9% 44.4% 15.8% 1.4% |
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24/21(2) 21/15* |
+0.381 ( -0.075) |
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56.6% 12.6% 2.8% 43.4% 17.8% 2.2% |
Full rollout, 1296 games, Play: 0-ply/expert, Cubeless, using Kazaross/Shaw Met
• Equities at GG: White: 1-away[Crawford], Red: 2-away
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8/5(2) 6/3(2) |
+0.440 |
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54.4% 17.6% 3.5% 45.6% 20.5% 3.3% |
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24/21(2) 8/5(2) |
+0.432 ( -0.008) |
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55.7% 16.0% 2.3% 44.3% 16.6% 1.8% |
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24/15* 13/10 |
+0.423 ( -0.017) |
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56.8% 14.4% 2.5% 43.2% 17.6% 2.0% |
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24/21(2) 6/3(2) |
+0.415 ( -0.025) |
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55.9% 14.9% 1.6% 44.1% 16.3% 1.4% |
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24/21(2) 13/10(2) |
+0.405 ( -0.035) |
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55.9% 14.4% 1.7% 44.1% 16.3% 1.5% |
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24/21(2) 21/15* |
+0.400 ( -0.040) |
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57.2% 13.1% 2.9% 42.8% 16.7% 2.5% |
Full rollout, 1296 games, Play: 0-ply/expert, Cubeless, using Mec 26 Met
• Paul Weaver's Rollouts (courtesy of G. Cattanach)
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8/5(2) 6/3(2) |
+0.479 |
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24/21(2) 8/5(2) |
+0.467 ( -0.012) |
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24/15* 13/10 |
+0.442 ( -0.037) |
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24/21(2) 21/15* |
+0.439 ( -0.040) |
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24/21(2) 6/3(2) |
+0.428 ( -0.051) |
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24/21(2) 13/10(2) |
+0.412 ( -0.067) |
SW4, 3-ply/Precise, cube: 3-ply, Full, 5184 games
While making two inner-board points is not a right approach for money and at most scores, it is by far the best play at GG.
Making the 5 and 3-points increases Red' gammon-win chances considerably when Red hits one of White's outfield blots.
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