| Online Dice | | | Checker Play (Match) | | | Checker Play (Money) | | | Cube Decision (Match) | | | Cube Decision (Money) | | | Cube Handling |
|
There is a thread at r.g.b about how GNU won't automatically redouble when it is 4-away, 2-away and receives a 2-cube.
The contention is that if it sees zero market losing sequences it loses nothing by holding the cube. In the 'real' world, do any of you ever hold this cube (getting a 2-cube when you are 4-away, 2-away), and if so, how do you decide when to reship? (I always have considered this redouble an automatic one.) -- Gregg Cattanach I think not redoubling right away is a little better in the following kind of position. Say you've got a man on the roof against a closed board with the other 14 checkers on your 1-3 points. I would wait to see if a shot appears and then if the hit/dance sequence makes you a favorite, redouble. If not, then hope to hit and redouble later when the opponent might make a mistake. -- John O'Hagan The thread Gregg mentions, "Why didn't GNU redouble?" started 24 February. When opponent, leading, having doubled is playing for the match I will sometimes not redouble immediately at various scores without market losers. If he spends time wondering why I haven't redoubled that's all right with me. I have never not redoubled immediately in hopes of inducing a wrong cube decision, although not redoubling immediately DOES preserve that option. At 4-away, 2-away if I wait I've gained nothing if I reach 50% ME and opponent mistakenly takes. The other scenario -- reaching something less than 50% ME with no market losers and inducing a wrong drop seems unlikely, but it COULD happen. The position below arose from one I posted a few days ago. Red has just doubled and rolled 64, played 8/2 6/2: White 13 pts vs. Blue 15 pts (Match to 17) White on roll, cube decision?
Pip counts: White: 105, Red: 64 • White doubles Gnubg redoubles immediately on 0- 1- 2- and 3-ply. If White rolls 6-6: 21/9 12/6 10/4 and Red follows with 6-4, White HAS lost his market if Red plays 8/2 6/2 or 8/4 5/1. According to 0-ply rollout, White now wins 51-52% ! But if Red plays 8/2 8/4* White wins 47%. So I don't see which market losers gnubg sees for its immediate redouble. On 4-ply evaluation gnubg calls the redouble optional. Over the board, White thought for a couple of minutes before redoubling about whether there were any market losers and the possibility of inducing a cube error. I think White decided that while there appeared to be no market losers, there was also no apparent way to gain by delaying the redouble. -- Daniel Murphy I hope I won't offend anyone here, when I say that White should "get a life". Life is too short to have someone waste someone else's time by thinking 2 minutes about recubing here. People who do such as White did here do not enhance BG for most of the rest of us. -- Neil Kazaross I'm not offended; I wasn't White (or Red). Red wasn't offended; he just wondered what White was thinking about. What White was thinking about was: is it possible that he might gain by not redoubling immediately playing THIS opponent in THIS position at THIS score? Which seems like a reasonable enough thing to wonder about. I've cited approvingly Nack Ballard's comment in one of the Backgammon By the Bay Matches. "Personally, I believe it is extremely rude to one's opponent and to the tournament staff to think as long as many players do, so I do not wish to encourage it. I recommend study at home, and from that source allow most of the reward to be reaped. When at the table, think a bit only on the tough moves and then be ready to wing it. If by that time the best move doesn't seem obvious, then in my view either you have not yet earned the right to know the answer through enough experience or study, and/or the answer is close, which means there is little equity to give away. Time to make a move." Yes! But we don't all think as fast as Nack Ballard, and I don't think he meant that we should. And (obviously) what's obvious to some isn't obvious to others. Should Red have been offended if White had taken 2 minutes to think about taking Red's double the roll before? Or 10 minutes (on a position where, IF you can figure out your winning chances, your decision depends on which equity table you use)? Or 30? IRL White took about 2 minutes on the initial double. I've seen much more experienced -- "big name" -- players than White take 10 minutes on decisions that weren't nearly as close as this one. There was a "name" player at the Swedish Open last year who took 30 minutes on a cube decision ... and most likely made the wrong decision. Anyway, I wouldn't have gotten bent out of shape if White had been my opponent -- especially in a clocked game. Then I'd know exactly how much of my life he's allowed to waste. -- Daniel Murphy Your opponent is wasting time trying decide if he can take advantage of his opp being unable to later determine whether he has 50% winning chances or not if somehow a position comes up where that opp is slightly less than 50% and the thinker hasn't risked losing his market along the way. What BS this is !! OK ...I'll admit that I've held the cube and not recubed automatically myself, but I take a few seconds to make that decision while shaking my dice. This simply makes the opp think that I forgot to recube and doesn't tip him off to my upcoming use. As for taking 30 min on a cube decision, the guy should be very ashamed of himself if not clocked, but at least he was trying to determine his equity and not wasting time trying to BS his opponent. -- Neil Kazaross In a clocked match, there are still unsportsmanlike uses for time. For example, taking a long time to play something forced when in a hopeless but not gin race at DMP is absurd. I believe spending a long time on a decision on a huge cube is appropriate. However, if my opponent were intentionally wasting time for no gain, I would call for a director, even if there were clocks. If I were a director, I would be willing to award penalty points in such a situation. -- Douglas Zare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
I've heard that the default match equity table by zadeh is not the best one. Which one should I use instead? Which Met give GNU the optimal results in plays and presents the best analyses? For practical play, I find Woolsey's table the simplest to learn. -- Matthias Nilsson Zadeh is bad. Woolsey MET is well known but has a (too) low gammon rate and lacks accuracy. Mec26 and Snowie (2.1) are similar and considered pretty good, Jacobs is a bit different and also a good choice I think. -- Robert-Jan Veldhuizen The principal flaw in my opinion with saying one match equity table or another has too low a gammon rate is that you need to assume that both players are properly aggressive about going for the gammon even at the risk of additional single game losses. Most players simply do not blitz enough and are disdainful of making the ace-point for example that bots seem to like and go for the prime instead. As a generalization blitzes tend to gammon more at the expense of wins and primes tend to win more but at the expense of gammons. If you use an MET, designed by Snowie in training vs itself for example, then it seems to me you will need to adjust downwards the gammon rate when playing a human opponent. Much better would be an MET compiled somehow from statistical results from human play so you do not need to make an extra calculation at the board. -- Matthias Nilsson Snowie and Mec26 are probably the most accurate at the moment. I often use the Woolsey table, since this is what I would use over the board. Even though it may be a bit less accurate, I can at least remember it, thanks to Neil's Numbers. If you want a table based on statistical results from human play, then Woolsey is the one. It does feature a lower gammon rate, 21% compared to 26% IIRC. I think it's from the early 90s though, so maybe we've learned to play more aggressively for the gammon since then. -- Ian Shaw Achim Muller did a test by having GNU play against itself at equal checkerplay settings with one side using the Woolsey MET and the other side usting the Snowie 2.1 MET. After 10,000 7-point matches, the Snowie MET came out ahead, winning approx. 52% of the matches compared to approx. 48% for the Woolsey MET. There are some subtle differences between the Snowie MET and the MEC26 MET, but I would suspect either of them would be good for bot play. Personally I tend to analyse with either the Jacobs MET (22% gammon rate) or with MEC26. I often go back and re-analyse a match using the Jacobs 100 MET if there was a noticeable skill difference. It's interesting to see how sometimes even using a different MET makes the proper checkerplay different. -- Ned Cross "GNU Backgammon MET advice" started 072705 by Daniel Murphy
|