HIGHLANDER: City of Immortals III
Combat Explanation
The following is to explain to you a bit about fighting. There is a slight change in the fighting system. I will explain how this will incorporate into the actual roleplaying and judging and how the rewards from quickenings will differ.
Fighting
Fighting will be a contest between two immortals to the death. All immortals will have attribute levels that will contribute to who wins a fight. I have a long and drawn out way that I will decide winners through a system of strategy and dice roll. In a fight the two immortals will send me a basic strategy of their plan of offense and defense. I will look at the abilities overrall of the two immortals and base the strategy they both used and give both characters a percentage (again based on strategy and attribute points) and I will roll the die to see who lives and who dies. This way everyone has a fair chance to win. I have purchased a 100 sided die. When, for example, an immortal is given 55% chance to win, he will win if a 1-55 is rolled. If a 56-100 is rolled, his opponent will win. I roll the dice three times and get three numbers. I get an average of those three dice rolls and that is the number that I use in determining the winner.
I also have the ability to cause a "Draw." These will typically occur when and if you are fighting in a place that I think would cause a break up in the fight. Also in that 1-55 dice roll, there will be a certain set of numbers that will result in a break up of the fight. For example, I will still say a 1-55 dice roll will result in immortal A winning the fight, but if the dice roll is between 45-55, it will result in the fighting ending without a be-heading, but Immortal A will still be the better man in the fight. If I do that, 56-65 will also result in a draw with Immortal B winning, but not taking Immortal A's head.
Use of Physical Stat Points
You will have four stat points to work with. They will be speed/agility, stamina, strength, and durability.
The following is a description of what each stands for:
Speed/Agility: Speed/Agility will account for everything in regards to speed, how fast you can run, how quickly you can move your feet for the most part in a fight; running away, etc. It will also play a part in how quickly you can move your arms and so forth. This will lead most importantly to how fast you can move your sword. Note; just because you're fast doesn't mean your 5 foot 2 inch tall immortal can swing a Claymore very quickly. You have to have the strength to pick the sword up, first.
Stamina: This does NOT constitute physical damage. Stamina basically represents how long you can do any strenuous action without becoming fatigued. This includes running long distances, fighting for extended amounts of time and so forth. This attribute will come into necessity when fighting long fights. If you don't have this stat, try to end fights quickly.
Strength: This stat constitutes anything involving strength from picking up large items, throwing heavy objects, wrestling something away from someone, wrestling someone, how hard you can land a blow with your hand or a weapon. It constitutes how much damage you do when you hit as well.
Durability: This basically constitutes your ability to take blows and keep fighting. This does NOT constitute endurance in a fight or how long you can keep running, for example. This simply stats that your odds if you get stabbed how likely you are to go down from the blow or be able to keep fighting. Larger immortals tend to be able to take more of a beating without going down. If your durability isn't that high; try not to get hit.
Master = 1 martial art (1 weapon, 1 unarmed style)
Level 4 = 4 martial arts (2 weapons, 2 unarmed styles)
Level 3 = 6 martial arts (3 weapons, 3 unarmed styles)
Level 2 = 8 martial arts (4 weapons, 4 unarmed styles)
Level 1 = 10 martial arts (5 weapons, 5 unarmed styles)
Use of the new "Combat Levels" System
As you will see in the application we have a slightly different system of deciding what combat skills your immortal has. This bridged off past debates between two immortals about who should be able to prevail in certain combat and skill competitions. Hence we have a system to point out who is truly more skilled at an art.
Anyhow, lets get into some explanation of how this will work.
These combat levels will make very little difference except in some specific cases. What this does is show me what you are skilled with (weapon-wise) and what styles of martial arts your character recognizes.
If your opponent is using a style you are familiar with but he's not familiar at all with yours, this will be a small advantage to you. This will not sway the fight; but something I will take into consideration. *NOTE* It is YOUR job to point out that you recognize your opponent's style IN YOUR STRATEGY. I may notice it; but I may not. If you point it out; you are sure to be rewarded for this.
If two people are shooting guns at each other, I can look at both of your character's skills with a gun and decide who is a better shot.
You might also get into hand to hand combat throughout the fight as well so make sure you roleplay that out and tell me which kind of hand to hand your immortal will be using. See Sample Strategy for more information on fighting and putting it into a roleplay.
Quickenings
Quickenings will be done quite similar to their past. This is how it will work. You will automatically get 1 physical stat improvement for any stat the immortal has equal to or greater than you. You will get 2 total stat points for the category of the opponent's greatest attribute if it is higher than yours. You also have the ability to gain bonus stat points from the quickening based on the immortal's previous kills. I also like to give you at least 5 skill points for killing an immortal who is not less skilled than you. Below is an example of what I might do.
OUR IMMORTAL:
Indiana Jones
Speed: 68
Stamina: 61
Strength: 64
Durability: 67
1 puzzle piece out of 35
BEHEADS
Arnold Schwarzenegger
Speed: 46
Stamina: 45
Strength: 88
Durability: 85
2 puzzle pieces out of 35
What would you get?
Speed: You would get nothing.
Stamina: You would get nothing.
Strength: For the major difference, I'd give you 3 points (2 for the big difference and 1 for it being the opponent's highest score).
Durability: I'd give you 2 points for the big difference.
You'd also get a bonus point for the extra puzzle piece. I would likely give that to your lowest stat. Thus, I'd give you a point in stamina.
You would also gain Arnold's puzzle piece. So you'd look like this after the kill:
Indiana Jones
Speed: 68
Stamina: 62
Strength: 67
Durability: 69
3 puzzle piece out of 35
You can see the slight improvement. This will also increase if you kill another immortal. Eventually your stats would all get pretty near the 70s and you would beat most people with a similar physique.
The more puzzle pieces a defeated immortal has, the more stat points you're likely to get. You do NOT get a stat point for every puzzle piece; but I use my common sense on how many stat points you SHOULD get from it. Also, if there is a huge gap in a stat I may give more than 2 or 3. If you have questions on specifics, you may always ask.
That is it for now.
E-mail me any questions.
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