Approximate size of this page is about 600k (2mb with pics),
so read this while it's loading:
Note: Do NOT answer yes to gator installation on this page (on 1st mirror) - it's
famous spyware
software.
I'm not responsible for further usage of things that you can find here but
use it wisely. This page does not tell about Helbreath future (no announcements,
predictions etc) but always trying to have all available info about Helbreath.
Not yet tired reading? Or maybe page is still loading? Anyway PAGE IS DESIGNED
FOR THE OFF-LINE USAGE (means, save it to your hard drive and use it from there.
Many hosting sites like geocities gives me limited traffic. Therefore you can
expect some mirrors of this site to be down a few days a month.
P.S. I'v played 30+ hours a week before,
now it will be much more irregulary,
also updates to the site will be quite accidential
P.P.S. I think I'v did only 2 things related to this game:
this site and my 100% fisher
Reported Drachnyen (I'v met this too): With the shield on I start
hitting away on some monster, i quickly press f3 (this unequipps shield
and axe) to get my hammer and I start doing critical attacks right away.
and... Poof! I get disconnected! I am able to reproduce this many times.
Appently when you go to change servers (maps) the game seems to lock
up and get stuck in a permanent counting screen... When you press ESC
and attempt to relogin it logs you in within 2 seconds
When summoning frequently can't see what I'v summoned until it will
move or get hit by other players
Level showing bug: whe you are level 1 and have 0 exp when you put
mouse over "Beginner zone" it shows you need 100/100 to next
level (while it's 150 actually) this continues until you will get 100
exp.
"invisible self" bug when after collision you can't see
self (or other character which you collided with - minor bug) and have
to press Tab twice to be able to see yourself.
Ctrl-R or many other keyboard shortcuts does not work when message
typing mode is on. Due to this glitch you can't Ctrl-T on someone if
you missed on the first attempt.
Disorder in things after death or some map changes: E.g. I had 3 piles
of pots: big red, big blue and big green. After such shuffling I'm finding
red pots in the big pots pile etc.
Summons keeps lying on the ground after death (very frequently) if
you order them to /hold and they die by "Critical!"
Summons number bug still not fixed: When you login, for example in
dungeon, you don't know how many summons you can make, usually it's
not 5 with 100% magic. Caused by the previous bug.
In shop you can sell 54000 gold for 1 gold
Endurance bug: E.g. someone casts armor break on you ... Changes appears
not right after the hit, also items with 700
endurance can break in 10 seconds because you see out-of dated information
on endurance.
Can't stand up after pretend corpse with "You are using another
skill" or "You can't use skill while moving" messages
when you try to stand up or move BEFORE "Critical!" message
appears over you, happends mostly when lag/ping higher than 750ms
"Item not available" after some map changes when using shortcut
it was previously assigned to.
Screen sometimes (around every 5 seconds but quite random) flickers:
for 1 animation frame screen gets screwed image of previous frame (This
bug was tuned a bit - before it was a gray screen flickering)
You can't see yourself after: you "pretended corpsed" then
when monster was staying on you, you are trying to stand up
Almost always getting disconnected if trying to stand up after pretend
corpse when someone staying on you
Travellers can be caused to get autorecalled FROM Beginners land Into
Beginners land (have a screenshot :) ) Happened to me after I'v entered
into ares SD as traveller and tried to get back up...
Here's still trade hacks in Xmas version - confirmed by at least 5
different people. Better don't buy anything from people which can't
wear hood/wizard hat or winged/horned helm.
I was just starving to death as a traveller on apocalypse server...
Hard to fix bugs:
A top fighter in full heavy armour running towards a little slime
and ... Slime stops fighter (more like with a kick) so fighter could
not move for a second after that.
Also such slimes on the way very like to appear from nowhere - yes,
thats due to lag, but I'm on 2mbit connection and this is USUAL not
to see something that you are running into because space you can see
is very small and can be ran through for within 1.5 seconds (if monster
running towards you - here's some cases when you will notice it only
after hitting it with your head.
Frequent crashes mostly due to memory leak and memory corruption (e.g.
sprites gets corrupted and instead of man i see garbage of pixels or
sound becomes garbage).
Unfairness:
Servers are not monitored on holidays. Quite often you can watch 5
servers to be down for the whole weekends.
Can't change recovery questions. You think it's ok? :) Just, please,
put a simple vote on your site: "Do you remember your recovery
answer?" (again, this is page for offline usage, not putting voting
in it for a while) In other games less than half people can remember
answers to questions on their first account. If you know the password
then you should be able to change recovery questions, for example this
system: Set password recovery questions, if in 2 weeks noone who knows
the password will cancel them - recovery questions gets reset with new
values. Everyone who's account is not yet stolen is happy :) All answers
are stored on server-side in hashed form so hackers can't get them (that's
why it's advised to have more than 1 question to recover password -
to make bruteforce non reliable)
Delay before entering game will be quite useful for slow-computer
owners. When connected client starts caching all visible objects while
he's in game - he can't move anywhere while loading sometimes takes
about 10 seconds to complete. Better will be to a delay for precaching
all items/players, buffering landscape etc just after connection to
the game server when you will not be able to see players or move. Also
when server is lagging you appear in game when you still have window
counting seconds to login (delay up to 5 seconds).
Doubleclick on rod erases message that I'm typing now, therefore chatting
while getting small fish is really hard and boring
Collisions system gives unfair advantage to players with good pings:
If low ping player runs into the monster he gets send back 2 squares
and can continue running if he will get hit and the same time while
high ping players been sent back 3-4 squares and enemy can start consecutive
attack during that time and therefore totaly stop player.
Also here is some other bugs that totaly prevents player killing with
pings over 500ms: spell casting interruption - player hit you 2 seconds
ago and therefore you he stops you from casting right now and from THIS
moment interruption time will count (means, you will not be able to
cast for "lag time"+"interruption time");
Casting before client gets collision notification - the worst thing
... If you start to cast just after running and in the middle of this
cast collision happends (e.g. slime appeared from nowhere in front of
you) - then will not be able to move nor cast for 3 seconds because
client still thinks you are casting and will not let you move during
this...
You should save these settings about character: sound state, music
state, run/walk mode, visibility, minimap position (in which corner
it is now), peace mode, safe attack mode, bindings ... Is it so hard
? All these settings takes only about 20 additional bytes to transfer
per character.
Important messages (not a chat) scrolls too fast: E.g. I killed 3
people at once ... But can't read their levels, also killed a traveller/citizen
- can't see his name.
Not obvious portal system e.g. exit from cityhall sometimes sends
you back inside
History of bugs
Bugs which I havn't met again yet
Version 1.68
Invulnerability bug (player not reachable with usual weapons, only
targeted summons can hit him a bit, usual summons just does not pay
attention to him, you can't summon on him and if you try to summon on
someone nearby - summon tries to appear ... Under that cheater!)
Traveller hacker - since your status is pure client-side citizens
could change their status to traveller. You can kill such travellers
and get EK, they behaves just like any other ENEMY citizen with a few
exceptions: They have traveller status displayed on them and they can
recall into your farm. Got some EKs on them :)
Criminal "ARROW" made 5 guards attacking me IN JAIL 12:54
GMT 8 sep 2002.
Spellhack - someone just cast 5 ice strikes in 5 seconds on me ...
Swing hack - player who uses it can: in a short time move 1 square
and swing (exactly in that sequence) while other players in the same
time can only move 1 square OR swing (e.g. DamHwaLin, korea][Ace).
Unclickable region on screen in dungeons in right top corner of the
screen (because map exists there but not shown) - should be turned off
if not available instead of just hiding
"Network problem or traffic lag ... please wait a moment"
happends even on perfect connection if client gets character coordinates
from server which conflicts with any other object (e.g. client thinks
that point where server tells to teleport your character to is taken
by the guy which actually moved on server but this packet havn't reached
client yet)
For some items (wands) lines in exchange window overlaps so you can't
see parameters of this wand, also sometimes CP is shown far beyond window
edges
Ogre shadow bug: When ogre hits someone at the left edge of screen
you can see it's shadow at the right side of screen
Tells: "can't recall in enemy town" while trying to recall
from your city jail in first 3 minutes.
In cityhall menu: "Change the part of POTal war". Erm, pots
throwing war? Btw, whats that?
When giving gold it writes "You gave 365 365 gold to Yamo."
while I gave only 365.
You can stay in wall on 119,167 in elvine dungeon
When just killed enemy it writes "Exp has been decreased by 0
points"
When selecting player to join a party during "Click the character
which you want to join ..." if you will do something you will still
have this "Click ..." windows but clicking will have no effect.
Some things does not seem to work: confuse language and confuse
Farm pits frequently stops working after laggy days ... Yup no or
almost no monsters on them. Once I'v waited 20 minutes for first monster
to appear ...
With such word filter it's even worse than without it (EVERYONE can
bypass but you can't type normally even "creators expect"
or "mass chill wind" "mass spawn" etc, ever tried
to look at other games chat filters? Also here should be choice of languages
to control: E.g. english and russian only, if I don't know spanish rude
words in spanish are meanless.
Howcome I can't find out how long left till DEADLY helbreath dawn
on the current server (yes, dawntime differs from server to server)
which can crash the game...
Movement: if I'm ordering to move with single clicks, I can't change
direction until I'll reach destination
Howcome on safe heal, stamina recovery, invisibility etc takes more
while I can still heal or stamina recover enemy by mistake on safe
When you are near full weight because ores, if you manufacture a iron
coal (weight 5) from 3 coals (weight 6), it drops to floor and cannot
pick it again.
Hopeless advises to fix unfairness:
Players collisions can be avoided in 40% cases by the simple fix (in
80% with a few other fixes).
"THIS"
Here will be collision
Player running west
Player running north-east
"THIS"
The simpliest for server is to think that player which runs horizontaly
will have less priority and will change his way a bit to the square
marked with "THIS", it will not increase length of his path
so here should be no problem programming this (yes, no need to notify
client that his path changed if his destination square is not taken).
In case when both "THIS" squares are blocked client yes, must
collide (running at full speed into the wall ... auch).
Tthis will not help in such collisions (but they are quite rare btw):
Player running south-west
Here will be collision
Player running north-east
When such collision happends, 1 player takes central spot but I think
BOTH must be affected with collision :) (You know 3rd newton law, right?)
FAQ (Frequently
asked questions) about Helbreath
If you don't find answer to your question here, try other sections or
even you can try searching the sites under "Links".
What is Helbreath?
Helbreath is a Korean Windows DX7.0a fixed-resolution full screen mass-multiplayer
online game (beta testing so far means free, but soon will be P2P -
this "soon" lasts 2nd year). Works on Windows 9x-ME, 2000,
XP with DX 7.0a or higher installed. Because of memory leaks optimal
size of RAM for this game is 500+ MB (I'm frequently having moments
when it takes 400MB of RAM and starts lots of swapping which is DEADLY
in this game). Hardly playable at 500Mhz, smooth but sometimes slow
at 1Ghz and totaly fast and smooth with 2+Ghz
To check if your connection meets requirements - run "ping 211.239.170.79".
If you have values over 500 - you can forget about any player killing
in Helbreath and better don't waste time and find a better game.
How good it is, comparing to Ultima Online?
Bigger visual objects, 2 cities at war, less spells, less skills (therefore
no druids, clerics, bards etc), better (but slower) graphics, smaller
world (splitted into maps), no server emulators so you can't build own
worlds ... You can easily shoot through walls, can't see people behind
buildings (without manual tweaking), servers are down 20-30% of all
the time the only advantage in this game - mass monster spawns.
BTW, it has many engine faults (means that can't be fixed by any updates,
only by totaly rewriting whole game):
You think 1.5 seconds delay before monster appears equals to 1500ms
lag ? Nope. It will appear after 1.5 seconds if you have 0.75 seconds
lag (which is quite usual for nonkorean players). Why? Because its
not just client -server game, you can do some actions on client
and they will be BUFFERED to server, means your client takes some
basic functions of the server, sadly, none of these functions are
related with the lag.
Totaly no attention to lag problems
(max what they did is rebooted or configured server a bit, while
they should start hosting servers in different countries which is
quite easy and cheap, fixing player collision problems etc, without
this Koreans will ALWAYS have unfair advantage and the game will
not be playable for others who don't have top fighters; also 1 second
lag difference in this game equals to 20 levels difference in levels
which is VERY unfair)
They made 2 servers? Nope, they made 2 worlds (advantages - items,
wasted time etc on one server can't be transered to another as your
know). My own opinion is quite simple: massive multiplayer game
must have as many players as possible in one place at the same time.
Creation of mirror worlds (shards in UO, servers in Runescape etc)
caused only by the leak of optimization and attention to system
architecture. But splitting game into 2 servers completely makes
game ... massive multiplayer / 2 :) Imagine 4, 10 such servers -
it's multiplayer but not a massive muliplayer game after that. I
understand why Q3, UT, CS, other shooters have such - there's main
the ping, not the bandwidth, which can't be offered by massive multiplayer
games now, also servers have to deal with 3d models interaction
where is much harder to resolve collisions (imagine Helbreath where
you will be able to cast levitation spell ... place under player
taken, someone above him unable to land, someone falling when ran
out of mana etc and interaction of these events with existing collisions
resolving system will be just unplayable).
Who is GM?
GM is Game Master - one of assigned administrators of the game. Their
goal is to track down, warn and ban speed hackers, bug users, macroers
who leaves their macro turned on for a whole night or just an abusive
players. Players likes them for only one reason: Events.
They are invisible (can't be affected by detect invisibility spell)
all the time but still occupy a spot - so the only way to find where
he is standing is just to find out a place where you can't move and
you see nothing there. Unlike usual invisibility you can't just try
to walk through spot taken with invisible man (if there's normal invisible
man - you just getting sent to previous spot but you still can try to
walk there). GMs invisibility does not let you do so - you walk around
them like they are an invisible lamppost :)
Note, not everyone who has [GM] in their name is game master, here was
time when you could create character with ANY name means even characters
that can't be typed or reserved. Now these people are trying to scam
quite often and to ask for your password - just
report them to official Simentech GM on every password request in
any form, for example "fill the form to become a GM" (which
has password account as one of fields), "give back your password
or get banned" etc. This will get impersonating people banned.
Real GM can prove that he is GM these ways:
Post global chat message which is displayed as green in chat history
Have GM shield (rainbow
letters on them)
Teleport you anytime
Known real GMs:
Ecko01[GM]
Iris[GM]
!ME![GM]
hide-x[GM]
rush[GM]
zork[GM]
Pelff[GM]
blizz[GM]
Dusty[GM]
Daniel[GM]
Thor[GM]
Tamura[GM]
GameMaster
Here's also game creator's characters (names unconfirmed) with additional
summoning and server restarting abilities:
chul
Huyn
gm
gwanwoo
From official forum: They always carry GM shields to indicate GMs.
If they don't wear GM shields on them, do not trust them even though
they have the GMs names above.
What are Events in Helbreath?
Admins can do all kinds of events (like turning off server :P) but people
likes mass spawn ones.
Mass spawn events
Everywhere on map monsters can spawn in unusually large groups, but
if in same location appears more than 2 such groups at a time - that's
an event. Lately, you can get event schedule on the official site.
So far all event I've seen took their place near the shop. Scenario
of one of such events: 1. Mass slime spawn 2. Mass orc spawn (once
I got 1500 EXP in 15 seconds on such spawn) 3. Skeleton spawn (good
EXP for 40+ mages) 4. Beholders spawn (from that point - newbies,
go home and don't come out) 5. Liches spawn 6. Demons spawn 7. Helclaw
spawn :) (Look "How to kill Helclaw" question) 8. Elvine
god hand's knight spawn (if event in Aresden - it will be Aresden
Knight there) for the city to kill Helclaw 9. Demons spawn.
War events
GM tells place and time of war, like to take control over the MiddleLand
island (where entrance to ML dungeon is) for 1 hour, side that holds
island for more time wins.
Messenger quest events
GM assignes a guy and gives him a goal - get into the enemy city hall.
Other side puts defence around city hall and their goal is to kill
missenger once.
Total war events
War event with using catapults, war towers etc.
How can we kill HelClaw?
2 common ways to kill helclaw: call a group (4+) of high level fighters
(110+ level) and some mages to heal & berserk them..
Or a way for low-level players:
First of all, cast Protection from N-M on Helclaw. You know why?
To stop someone from casting Protection From Magic (PFM) on it.
Because if you get PFMed Helclaw - even all mages of a whole city
will not be able to kill it.
Here we go, we have PFNM on Helclaw, now to kill it (It has 5000
hit points and regenerates by 500 every 20 seconds) we need to deal
1000 damage every 20 seconds during next 200 seconds (4 minutes).
Lets calculate what we need to do here: You can cast every 3 seconds,
so within 20 seconds you can cast about 6 times, energy strike (80+
can cast LS if they wish, 100+ - MS) usually hits HC for 25 but
takes about 60 mana on safe. We need to cast 40 times in 20 seconds.
6 (60+ lvl) mages can do this, while 6 others are eating their mana
potions.
Dear fighters (lower than 90 level), do not try to use NONcritical
attacks on HC - it's a very short way to the farm
3 summoning 100% mages with lots of mana potions can summon enough
creatures to stop Helclaw from hunting other people, also they must
cast PFNM on Helclaw
So here's what we need: 15 100% 60+ mages who knows how to do their
job and about 300 big mana potions. (Each mage gets 450 EXP after
kill if they are in party).
Good calculations isn't it? Anyway its only for a case when no top
players around... It's usual when HC walks through the city during
like 5 days...
What does "You can now use a special ability"
means? How can I use it?
You can now yell so the whole map will hear you. Also you may want to
know about another special ability: PageUp (in game) allows to use item
special ability ... Check unique items lists.
How do I repair an item?
Drag it (click and hold mouse button and move the item) over blacksmith
or shopkeeper and release the mouse button.
What is a zemstone?
If you have a zemstone with you when you die, it will be the only item
that you drop, therefore it saves your other items. Since zemstones
are relatively rare (and costs around 10-15k), it might be a good idea
to save them for trips to more difficult hunting places.
Why my magic skill is stuck at XX%?
Your maximum skill % in magic is determined from your MAG attribute,
max magic% = MAG*2. So you need at least 50 MAG to get your magic skill
up to 100%
Why my [insert any weapon skill here] is stuck at
XX%?
Weapon skills are based on your DEX. Maximum % in combat skill is DEX*2.
You need at least 50 DEX to get a combat skill up to 100%. Check also
skills section for detailed explanation.
Where can I learn new weapon skills?
You can buy manuals for combat skills from blacksmith, for example "Long
Sword Manual". When you read a manual your skill is set to 20%.
Where can I learn alchemy or manufacturing?
You can buy manuals for those skills from shopkeeper.
Why can't I use special attack?
You need 100% skill to use special (also known as critical) attacks.
How do I use special attack?
When you get 100% skill just press ALT while attacking (See "Hotkeys"
for more keyboard commands).
What is the number over combat state icon?
That is the number of special attacks you have available. The number
is white if you can use special attacks. Recharge rate for special attacks
is 1 per 40 seconds. Maximum number of special attacks is your level
divided by 10. Note: To have special attacks you need to have 100% in
this weapon's skill.
How do I exchange items with other players?
Target player have to be in peace-mode, then you drag the item you want
to exchange over the other player, click "Exchange", and then the other
player drags his item to the exchange window.
What does (w) and (m) markings mean?
Items marked with (w) are for female only and items with (m) are male
only items. Note: Sometimes for high grade armors it's cheaper to change
sex instead of trying to get better item that is for your gender ...
How do I leave a guild?
Buy a Guild Secession ticket from Guild Hall and give it to your guild
master.
My guild master is never on! Can I still leave the
guild?
Yes, you can give the ticket to the NPC in Guild Hall.
How can I become a guild master?
You need to be at least level 20, and your charisma needs to be 20 or
more. Go to the Guild Hall to create your guild.
How can I join a guild?
First, find a guild you want to join to. Buy a guild admission ticket
from Guild Hall and give it to the guild master.
How do I become a citizen?
Visit City Hall and talk to the NPC there to request a citizenship.
You need to be at least level 5 traveller to get citizen status. Note
that you can only get to level 19 as a traveller. Citizens do not have
level limits BUT travellers never becoming hungry, travellers zone is
safest zone in game, weapons or armors on travellers never gets exhausted.
So better get your 100% skill before joining a city.
I lost my map! Where can I get a new one?
You can buy a map from shopkeeper for 30 gold.
Warehouse won't accept my items, why?
Warehouse can only hold 120 items / character.
I mined at least 20 ore but when I picked them up,
there were only 12, why?
That is correct. Each spot in map can only hold 12 items. You should
pick up your ore more often.
How do I unequip a weapon or a piece of armor?
Open your character screen (F5) and your backpack (F6). Move your mouse
over the equipment you want to unequip and drag it to your backpack.
Sadly you can't assign hotkey for that.
How do I use Pretend Corpse?
Open you skill screen (F8), scroll down the list and click the skill.
You need to buy and read the manual for the skill of course, Pretend
Corpse is an INT based skill so your maximum skill % is INT*2. Quite
useless skill - you are safe only when you pretend in safe zone with
no enemy monsters around on your screen at the moment of pretend.
Why can't I cast at ...? What is "safe zone"?
Safe zone is area where you can't cast combat spells or hit in close
combat. Summons can fight there, so safe zone can be conquered with
summons (if you have where to make one). Safe zone usually placed near
the entrance to the map. For example: Near entrance in north dungeon,
in blacksmith, near MiddleLand entrance etc
What is the best way to make money?
Here I'll list all ways to make money (the best is fishing):
Good ways:
Killing monsters for items/money, sell items to shops, blacksmith
or players
Fishing (30-60% fishing for small fish, 60-100% to make money on
big fish), the most profitable but 3rd hardest to train (after alchemy
and manufacturing).
Mining (fighters only) - lots of money, but lots of player mines
rocks as well, coal/iron/mithril sell ONLY to people, they can offer
double shop price.
Alchemy (making potions and selling them) - takes long because you
need lots of ingredients which are mostly hard to get
Manufacturing (making hauberks and other staff and selling them
to people or shops) - gives money only when you reach 40%, serious
money - about 80%.
Killing enemy citizens for items/money
Loot raids: Go to enemy city on a raid day with a summoning mage
(100% magic) or a group of fighters and guard one of these locations:
1. Exit from Elvine into Rocky Highland, Rocky Highland side 2. Barracks
entrance inside enemy barracks 3. Exit from building in enemy city.
You got the idea? With summons - any location without 60+ players,
with fighters - any location near map entrance without safe zone
Selling rep+ for 300-500 GP every hour (see chat commands)
Selling rep- (harder to find buyers, but possible)
For mages: create food then sell it to the shop
Selling characters for real money (really hard to do, people must
know each other for a long time)
Bad ways:
Causing neutral monsters to kill teammates (1 player hits unicorn
while standing near teammate that will be killed, 2nd picks up loot
from both)
Playing on the side of monster (Aresden players with Elvine char
like to do that in Elvine and Elvine player with Aresden char likes
to do that in Aresden ...
Paralyze player and berserk monster if zerked
monster is stronger than player (PFM if necessary). Creators
reduced magic to "legal limits" - you can't make mistake
now or do this thing. Dang, can you explain me what can stop you
from berserking a creature if you see it? Such stupid limitations
just reduces attractiveness of the game.
Almost killing teammates so monster (Cyclops, helhound etc)
can kill it afterwards
Scaming (for items, telling to do something bad, selling characters
etc)
Team killer (hired by citizen from enemy city or just teammate that
wants revenge) - mages mostly - get paralyze and poison cloud (or
fire field or cloudkill) ... Can be only done against high lvl players
in very rare "nonsafe" lands.
Trade hacking (in last moment changing item or instead 50000 gold,
placing 1 gold) can't be done without external program.
Drop stealing (mages who casts possession and gets your drops are
stealers, also invisible mages running around HelClaw etc)
Account hacking
What's the best way to get skill%?
First, check skills section on this site (read about skill limitation
and training ways), then continue reading here.
For combat skills: train with WEAKEST kind of WEAPON, better do that
AS TRAVELLER on dummies (preferably with Agile modifier) or as citizen
on someone's summons (note: not everyone likes when you kill their summons,
and almost noone likes when you without asking kill strongest creatures
from their summons). If you have 2 computers you can login with a char
with high vitality with PA (physical-absorbtion) shield and hit it with
your newbie warrior. You train both skill % and shield % this way (do
that on bleeding island).
For magic: % depends on number of ANY casts so shoot magic missiles
(MS20 staff with 80 magic stat allows you to cast nonstop).
For fishing: using advanced macro (without it ... fishing will take
over month to get 100%)
For smithing and alchemy: get lots of money and buy ingredients (coals
and iron or animal parts)... it will be VERY hard to get % on ingredients
you get yourself
What's the best way to get EXP?
Here's all ways to get EXP I know sorted by amount of EXP (before doing
anything from here - get 100% skill in your favorite weapon or magic):
Party with a strong player (80+ to go to D3, D4, TOH1, TOH2, WW
(Werewolf) pit, Cyclops pit), usually here is 1 mage and 1 fighter
in party, can be more. Mage paralyzes monster, berserks fighter and
PFMs him. Fighter just kills monsters from back.
Kill monsters alone in a spawn place (under 40 level - barracks,
40 to 60 - rocky highland or other land with golems and skeletons
for fighters or spawns in city for mages or fighters with bow, 60
to 80 - again, scorps pit is the best for mages, 80+ - Cyclops or
other pits in ML)
Kill enemies (yes, you get Exp for killing enemy citizen- about
8-180 exp each, the higher level, the better exp you get)
Fish :) you get 1 to 8 EXP each small one or about 50 EXP for big
ones
Stay still - every few minutes you are getting EXP automatically
(got 35 to 37 level in 2 days)
How can I switch sides?
You cannot switch sides on your character once you have chosen your
citizenship (you still can have citizens of different cities in 1 account).
But here's still thing like helping Aresden with Elvine char (and Elvine
with Aresden char) for example, by killing summons, paralyzing and killing
teammates ... This problem was resolved in UO by counting "aggressive
actions" but in Helbreath here is still no solution... 1 top Elvine
can kill whole Aresden city 1 by 1 with help of 1 or 2 Aresden citizens
(or kill Aresden by making them criminals etc)
Helbreath update I've logged in and ... can't move.
Why?
First lets check that you are not paralyzed (wait 60 seconds or hit
self with weak magic). Now when you are sure that not an evil deeds
of other players then it's most likely that map got updated.
Sadly autoupdate frequently forgets to update some files and when map
changes - you can get stuck (e.g. update on 18 may 2002 after recall).
I think you will also want to check troubleshooting
section
I want to contact GM how can I do that?
Good question but no easy answer. it's much easier to send e-mail to
programmer (Joshung, http://www.helbreath.com/english/contact.htm
, sadly that site is down very frequently) than to contact GM. Next,
look in messages like "Your HP has been increased by ..."
for a "Player GMGMGM connected to the game server" (actually
here is lots of other names), then you need to ask GM somehow to whisper
you (or you wisper GM by typing /to GMname). You can do that via global
chat - but still hard to make him answer. Try to specify what you want
from him. If it's an "Event" like spawn 500 slimes in beginner
zone - forget about it, "Bug", "Macroer" - maybe
he will contact you...
How can I marry someone in Helbreath?
It's possible. But the only way so far: you E-mail the GM for when you're
having a wedding. He can be your priest, he can then officially make
you husband and wife.
What is the wizard's tower, is there anything I
can do or learn there?
Wizard's tower is a building in a city (Elvine or Aresden) where you
can buy spells, use Ctrl+M in the city to find it. Go inside and click
on NPC mage staying there, you will get a list of spells. To get certain
spell you need gold and INT. However, some top spells can't be learned
there.
How can I get into the city?
Press CTRL+M (or double-click on the map) you will see 2 portals on
it in beginners zone (Blue and Red), Blue leads into Elvine, Red into
Aresden Go and just stop in the center of any of these portals - you
will be teleported into the city.
What are cheats? Where can I get them?
First of all legal note from official Helbreath site:
Cheating and Exploit using will not be tolerated. There is a NO
tolerance for these actions and you will be punished and banned.
Unattended Macroing is not allowed. Getting caught macro unattended
repeatedly will get you punished.
So what are cheating, exploiting and macroing?
Cheating is defined
as the improper, inappropriate, and intentional misuse or abuse of bugs,
design flaws, or game mechanics that is not in the spirit of the game.
For example, here was following cheats:
Trade hack (ask player with name "up" :) ),
Also you may want to know how tradehack worked (modified versions
exists even for Xmas version), posted by Raynezar:
I've seen some people recently lost their items to
scamers with trade hack. This is how trade hack goes. Lets say If
I am a trade hacker selling my MP REC 91% Targe,I open exchange
window to a guy who wants to buy it from me at 100K. He puts in
100K.
Once traded, he do not get my MP REC Targe, instead,
he gets a meat or 1 gold from me I get his 100 K. Be wary of low
lvl fools trying to trade good items, especially travellers. Do
not trade multiple too unless it's someone whom you know.
All you do is, every time you are going to trade something (valuable),
just make sure that your inventory is full. Then the trade will
be cancelled, and you can see if the one you're trading with is
a tradehacker. If he is, the titem he put in the trade window
will change to another item, probably worth less. This is kind
of a waste of time when the thing you're buying is worth 500 gold
or so... So just do it when you're going to buy something valuable
and you want to make sure that you're not getting cheated!
NOTICE! that this will not make you 100% sure not to be scammed
or a victim of tradehacking. However, it will decrease the chance...
speedhack (It's working only if you add 10-20% to your speed
not more after actions speed detection code was added to the server,
some URLs: this
and this, I
will not give any tips on them - they are NOT working as is, 1st
step is run HB as different user, 2nd step is ... Nah, I will not
tell, without it you will not get it to work anyway but if you are
not a child you will understand how to do that), still not sure
about bots.
Also here is currently a spellhack (speedhack that affects only
spells, so you can cast 3 times faster because creator forgot to
add speed checking code on the server for magic).
Famous traveller-hackers - explanation here
(spanish)
Now about exploiting - it's a skill (yeah, in % :) ) to find vulnerabilities
and make cheats for it. I guess you need to learn some programming
and network basics (sniffing, NAT, mapping, packets editing, packets
generation etc) before trying to make such.
Macroing sweet word, download links for macro programs that works
in Helbreath:
Download for windows 2000: http://www.mjtnet.com/downloads.htm
(supports mouse movement, in XP it works too but weird mouse
movement during first few minutes of runtime)
Download for all windowses www.macros.com
(Macro Express does NOT support mouse movement)
By the way unattended macroing means: Don't go AFK (away from keyboard)
with macro turned on - it's restricted.
Now I have to WARN you: here's lots of fake speedhacks, for example
(a fake one, steals your password, think 7 times before running
it): Here.
From author (Kerthump): I did develop the program
and it does send me your username and password.. At least the one
you enter. The entire thing took under an hour to write and I did
it for a two main reasons; One, I am tired of cheaters in the game
ruining it for everyone. Two, I was bored. I apologize for the slander,
but felt it would make it more believable considering the last speedhack
supposedly said overlords on it.
I will not return the accounts which I currently have because they
shouldn't have tried to speedhack anyway, and most of them are deleted.
HB Team wouldn't do it, so I will.
I will continue to distribute the program, without the overlords
name from this point on, but probably not as annoyingly.. Yes, I
know the spam is incredibly annoying, but it got the job done.
I've compiled a list to the best of my ability of
all the characters which have been deleted thus far. It's available
at http://www.geocities.com/traviscy10k/list.txt
Play without account
See invisible people
Here's possible server DOS or lag increase cheats just I hope people
will not make such soon.
Who's better to join, Elvine or Aresden?
Not much difference actually, walk through the each city before choosing
citizenship. Experience shows that players are rarely changing alignment
to the city even if they create a new char in enemy city.
Oh yeah, here's some rummors that Elvine has more mages and Aresden
has more fighters.
How can I transfer items from one my character to
another?
Most popular way is drop-transfer:
Move both characters into the same location, preferably behind
a building or a tree in a non popular region of the map, write down
coordinates (will be hard to find something behind a house ...)
Make sure noone is in sight and you don't hear any footsteps
Press logout
When about 3-5 seconds drop item
Quickly login with other character
And the other way for those who has 2 computers at home ... I think
you know it :)
What are upgrade points?
Upgrades are only for level 140 people and they allow you to upgrade
your stuff. Once you reach level cap (top level you can get in free
version - 140), you continue to level until you reach 141, but as soon
as you hit 141 you get reduced back to 140 and getting 1 upgrade stone.
Then you level again to 141 and get reduced once again to 140 and get
1 more upgrade stone etc. When you reach the highest lvl you can like
lvl 140 for the English version and lvl 180 for the Korean version you
can make your armor and weapons black by upgrading showing that you
are lvl 140.
Unconfirmed: You can only do this 15 times. It can only be used for
item upgrades and you can only use it on blacksmith items. Ex Flam.+1
to Flam.+3, B.Axe+1 to B.Axe+3... etc This is also how you get the grandmaster
armor, you upgrade knight to black armor. GM said that the upgrade feature
upgrades weapons. Ex. Flam+2-->Flam+4. Only thing is that only gizon
players can do it. (Gizon=level 130 players).
What is P2P. What do you know about P2P?
P2P in gaming terminology is Pay2Play (in common computer terminology
it's Peer2Peer e.g. connection), Helbreath is currently free, but has
some limitations so you will be able to go past them if you pay for
that. E.g. level 140 cap, you can't go past 140 - instead you are getting
upgrade points. Level cap will be removed ONLY in P2P.Also items like
platinum rings, sapphire rings will become functional, will be increased
drop rate, ability to start crusaders quest etc.
What is occupation flag? How can you do that quest?
See quests section
What contribution points are for?
See quests section about getting them. Actually
Iris[GM] officialy confirmed that they are totaly unused until P2P
Why I'm getting recalled from enemy city? What is
a raiding day?
Here is 2 kinds of days in Helbreath: usual and raiding :) You have
about 50 minutes in enemy city and nearby lands on raiding day (usually
Saturday and Sunday, Korean time, time is shown when you enter enemy
city map but sometimes you have no time to read it :) ) and only about
2 minutes on usual day. After this time elapses you will get recalled
into your home city. Way to recharge time is simple: visit dungeon sometimes.
Another tip: SOUTH dungeon, north (MiddleLand dungeon) usually heavily
guarded.
What is reputation? How can I check my reputation?
Reputation (rep) is a number that measures your loyality to the city
(therefore criminals and travellers can't give rep). Unlike contribution
it can be negative, however you don't lose anything for negative reputation,
just righteous weapons will hit you harder (from official manual) and
you will have no rep damage bonuses with righteous weapons. Sadly, here
is no know way to check reputation except of trying to hit someone with
righteous sword.
You can get reputation only by asking other people to rep+ you ("/rep+
playername", without quotes), here's popular to sell/buy and trade
reputations. Reputation is worth 300-700 GP, usually 400. Reputation
trading:
Check that you can rep now (type "/rep- test" no quotes)
If you can rep - offer to rep trade someone, if he agrees, rep+
him (It should write that you gave a good reputation to 'playername').
Now, wait for his rep+. If he will not rep+ you within 2 minutes
(maybe he lost connection ...), just write down his name and rep-
him from other character and tell in global chat something like
"Everyone rep- playername - he is scamer"
Remember, it's always easy to take back your rep (see above). If you
are too lazy - just write down the name and rep- him next hour. it's
hard to get rep+ but easy to lose:
Killing a teammate -5 rep
Killing a guard from your city (or neutral) -5 rep
Attacking unicorn (still not sure if you get rep- for attacking
or killing) -1 rep
Rep- from other player(s)
Now, what bonuses reputation gives you:
Damage bonus with righteous weapon ONLY AGAINST PLAYERS, if you
have positive rep
Every 10 reps difference you get +1 rep damage to your current righteous
weapon against enemy.
You get better drops when killing low-rep enemy players
You lose 2+ things when you die instead of 1 (even from monsters)
if you have negative reputation.
Confirmed by Iris[GM]: You get better drops from monsters (only
in P2P)
Unconfirmed: Better % to fish (20 reps for 1% chance to get fish)
Here's lots of rummors on reputation since you can't check it:
Hitting uni gives -1 rep, killing even more
Death or criminal action resets your reputation (if positive)
What is bleeding island ticket? I'm stuck on bleeding
island, How do I get out?
Bleed Island ticket (you can get one in blacksmith) can teleport you
to the Bleeding Island. Bleeding Island is unique monsterless territory
where you can kill anyone (even teammates) without getting any bonuses
or penalties. If you die, you don't drop anything, so go there and enjoy
rumble (noncriminals can rep- you so preferably, hunt criminals). Some
months ago criminals from both Aresden and Elvine appeared there. It's
easy to get out - just go and die :) You will not lose anything, also
you can use recall if you want.
How can I get back to the beginners zone?
Only travellers can go back to beginners zone, you can either die or
try to enter map that will auto recall you, for example, Rocky Highland
in Elvine, Internal Fields in Aresden
OK, I know the rules, but how do I macro?
Macroing program just doing predefined commands without human interaction
like "Press F4 then click then repeat that again".
First, check this FAQ question - there's link to
macro download and come back again.
For windows 2000 you'd better use Macro Scheduler
For windows 95/98/Me - Macro Express Click
here for instructions
On XP you can use Macro Express but Macro Scheduler also works (weird
mouse movement stops after 2-3 mins after starting a script - just move
mouse a bit yourself).
MACRO SCHEDULER
Now when you have Macro Scheduler downloaded lets start from basic macro:
First of all, create a macro (File->New Macro)
On the first page (Script) press "Open in Editor" button
Put a macro text e.g.: LDown
Wait>0.2
Save&close editor
Now assign a hot key in macro properties (Hot Key page)
Press OK
Here's your first macro, just go to Helbreath and press keys combination
which you assigned in Hot Key. This macro just "Holds" your
mouse button so you don't need to press mouse buttons to e.g. hit dummies
etc Here's samples of other macroses:
This macro casts last magic magic you used last time, best for magic
% training on magic missiles: label>start
Press F4
Wait>2.6
LDown
Wait>0.05
LUp
Goto>start
Now some troubleshooting of this macro (if it works perfectly
just go to the step 2):
Ok, the most common problem: if you have slower computer than mine
you have to increase 0.05 number to about 0.1 or 0.2, if this macro
causes you to move after casting - you need to decrease this number.
Also replace 0.05 in next script with value that suites you best.
Also, on XP was noticed following bug: macro will not click or mouse
will start move in random direction. No solution for this glitch
so far.
Find a suitable location
For example behind the building, in unpopulated part of barracks
or in MR party (avoid staying near pits ... monsters likes to interrupt
casts)
Bind desired spell to F4
Simply cast spell once.
Point with your mouse to the correct spot
E.g. when I'm drinking juice in front of computer that is macroing
using energy bolt in MR party ... some poisoned traveller comes
... and sometimes I'm getting too late to stop the cast ... Jail
awaits
Therefore - don't cast on opened space where traveller can
stay
Find mouse position where if you will hold left mouse button
you will not start running or trying to pick up something (why?
You will sometimes run out of mana :) )
Activate macro using hotkey which you specified in it's properties
(to stop it press Shift+Esc)
This macro automates fishing (after the macro comes detailed explanation
for children who wants to get 60 fishing in 3 nights): remark>Assume that first time rod is already a
bit used
let>a=50
label>start
Remark>DBLCLICK BEGINS:
LDown
Wait>0.05
LUp
wait>0.05
LDown
Wait>0.05
LUp
Wait>0.1
Remark>END OF DBLCLICK
MouseMove>-70,-70
wait>0.3
LDown
Wait>0.05
LUp
wait>0.3
MouseMove>+70,+70
remark> 8.5 usual, 10 sec if lag
wait>8.5
remark>Dragging used fishing rod away
wait>0.3
LDown
Wait>0.5
MouseMove>0,+40
wait>0.5
LUp
wait>1
MouseMove>0,-40
wait>0.3
Goto>start
label>end
Detailed directions for the children who wants to use fishing macro:
Find a spot where:
You will be near water with no big fish in it
When you leftclick on water you are not starting to run in
any direction
Open your bag
Stack the fishing rods together
The best way to stack them is to drop fishing rod and then
pick it up - this way you will get a pile of rods which looks
like a single rod in standard place of bag where new items are
going to.
Drag your bag window near the water
Left-upper corner will point to the point where you will use your
fishing rod at
Put your mouse over the rod
Be sure to check that you pointed correctly - when you press
left mouse button down it must select a fishing rod and fishing
rod must be draggable
Also preferably point to the top half of the rod, this will
avoid clicking on the bag
Activate macro using hotkey which you specified in it's properties
(to stop it press Shift+Esc)
Here is known problem: some computers with win2k makes delay about
5 minutes before repeating macro, still no solution for this case.
Also you can create macroses to automate text typing e.g.: wait 1
Send Character/Text> Buying all weapons and all potions,
whisper me if you have any.
Here is a useful apliance of this macro: You can make friendlist this
way, here comes a short sample: wait>1
Send Character/Text>/fi Playername1
wait>0.3
Press Enter
wait>0.2
Send Character/Text>/fi Playername2
wait>0.3
Press Enter
wait>0.2 And so on
Here's other places you can use your macroses for: create food&
sell to shop, smithing if you have lots of coals/irons, pretend corpse
training, alchemy (it fails a lots :P), poison resistance training,
magic resistance training, well, lots of other places. Enjoy your
macro!
I'v got lots of e-mails from children about macroses. Just last time
I'v seen only 5 100% fishers in aresden fishing at one time while
I can very frequently see 10+ in Elvine. I'v advertized my site only
in Elvine - so here 's results :P
MACRO EXPRESS
If you don't need such macro abilities like automaticaly changing
fishing rods, pretend corpse training, selling food to shop, smithing,
alchemy then you can be satisfied with Macro Express. Yes, it does
not support mouse movement and without mouse movement you can't start
using next fishing rod automaticaly, can't put materials into manufacturing
interface etc.
Instructions for creating macro yourself:
Download macro express
Install it
Run it
Everything obvious so far isn't it?
In the Macro Express go to Macros menu and choose Add Macro
Choose the key combination for macro to be actived with.
Now click on the Scripting Editor button (or use direct editor
which is useful to copy&paste macros)
Add command you want to be done by your macro in the game
The Scripting Editor is divided into two main pieces, the Commands
and the Macro Script. Select from the commands what you want to
insert into the Macro Script.
Repeat 7 untill you'll write a macro that you think will do what
you like
I'v listed working examples bellow.
Save the macro: open File menu then click Save there
Ok, here's the basic examples:
Autocasting macro (step by step):
Let's add delay to avoid pressing F4 when you havn't yet released
mouse activation keys (you hold Ctrl and Alt already and you are
asking program to press F4? You know what Alt-F4 is? Close Helbreath.
So let's avoid doing that.): In commands under Timing find "Wait
Time Delay". Double click on it. Select "Delay in Milliseconds".
Enter time delay of 2000 milliseconds (time you have to wait after
pressing F4 before clicking to cast in the game) 2000 milliseconds
= 2 seconds you know. Then press OK.
In commands under Keyboard doubleclick on TextType
You will see a dialog window that prompts you for the combination
which macro will reproduce in the game. There's button with label
"F4" in that dialog - press it then press OK
Now we need a delay (I hope you don't want it to press F4 1000
times a second?). About 2500 milliseconds will be ok.
Ok, game should be ready to cast the spell on click. So let's
click: In Commands open "Mouse" commands set and there
find a "Mouse Left Button". Doubleclick on it.
Select "Left Button Down". (Sadly usual click won't
work) then press OK
Now add another delay (for about 50 milliseconds)
Add Left Button Up
Add delay (for about 500 ms)
Note: Last 4 commands "press mouse button, wait and release
mouse button" makes up a mouse click in the game
Save & Switch to the game and check that your macro works
(I hope you havn't forgot keys combination of this macro?). It should
cast only once the spell which you cast right before activating
the macro.
If everything ok let's add the loop: Commands: under "Repeat"
add "Repeat Start" Set desired number of macro repetitions
(for the first runs 2-10 will be ok)
Make it the 2nd line of your macro program (click on "Repeat
Start' in Macro Script list then press Ctrl+ArrowUp a few times
to make loop start the 2nd line)
Doubleclick on "Repeat End" in commands
I advise you remembering the key combination used to terminate
macro express before trying to run that macro :) It's Ctrl+Alt+Shift+V
by the default.
Save, switch to the game and run the macro
Oh yeah, forgot to mention ... You will not be abe to stop macro
without switching back to windows anyway (then just rightclick on
the macro express icon in the traybar near the clocks).
The macro above can be written as this text via Direct Editor. <MSD:500><REP3:01:000001:000001:20000:0:01:>
<TEXTTYPE:<F4>><MSD:2500><LDN> <MSD:50><LUP><MSD:500><ENDREP>
Note: Casts almost initiely so you have to alt-tab then rightclick on
icon in traybar to stop the macro.
Fishing macro (automates 200 fishing attempts only since it can't change
the rods):
<MSD:2000><REP3:01:000001:000001:00200:0:01:><TEXTTYPE:<F6>>
<MSD:500><LDN><MSD:50><LUP><MSD:100> <LDN><MSD:50><LUP><MSD:300><TEXTTYPE:<F6>>
<MSD:300><LDN><MSD:50><LUP><MSD:10000><ENDREP>
Just drag the bag over the water, put mouse over the rod in your bag,
turn off bag, activate the macro.
I've killed an enemy but haven't got EK, why?
If you are less than 80 lvl (means 1 to 79 level) - You can have
EK from lvl 30 and higher
If you are higher or equal the lvl 80 - You can get EK by killing
lvl 80 and higher
If you are in enemy town you cannot get EK
If you are in enemy town Barracks you can get EK from lvl 30 and
higher
If you are not in enemy town (even in neighborhood maps) - you
can get EK normaly
How can I force summons to attack someone?
If you summon on Citizen, summon becoming citizen of that city (not
sure if you summon on enemy, but still - DON'T do that unless you are
summoning on enemy criminal), if you summon on traveller - creature
will become neutral (however you will sometimes see it as citizen, but
actually its neutral).
If you are citizen and hit creature which is citizen of your city -
it will NOT fight back (Exception: Guards).
If you are citizen and you hit neutral creature - it WILL fight back
(chance to get hit back is about 20-30% so you sometimes need to hit
it multiple times)
If you are traveller and you hit creature of a citizen - creature WILL
fight back (again, probably not after first hit)
If you are traveller and hit neutral creature - it WILL NOT fight back
(exception: Guards)
Note, creatures on hold will not hit anyone unless they get hit by magic
by the enemy.
How do I kill someone without becoming a criminal?
First of all, that's a problem because Travellers can't hit citizen
players or other travellers, next, for citizens you become criminal
(means -5 rep and good chance to lose 1-2 items), thats why these ways
are popular:
Travellers:
In beginner zone you can kill ONLY with 5th circle magic:
Fire wall, Fire Field and Poison cloud, so you need stats like
49 int and 33 mag to have all of them (max casting proability
will be 35% after you will get 66% magic)
You can't kill travellers with poison but you can let them down
to 1 HP by poisoning them (mass poison is ok)
They can die if you ask them to attack citizen creature or
If you hit neutral magic orc (or magic orc of a citizen if you
are traveller) then stand near traveller while creature shoots
you, but here is no reason to kill them - they never drops anything.
Citizens (most of ways listed here are criminal-makers, anyway,
criminal will 100% die):
If you are a traveller the only way where you can kill a citizen
is bleeding island or barracks (still only using fire wall or
fire field or poison cloud) Exception: You can kill criminals
anywhere.
If you are a citizen, well, here it goes: Poison self with
poison cloud, get down to 1 to 20 HP and start annoying them
(only few people will not hit you back after that :P)
Or if you want to kill a mage that is training (not in farm
- they almost always use safe mode there) - get down to 1 to
20HP and make yourself invisible, then WALK and stay near group
of monsters they want to shoot. Works 100% if they don't know
that you are standing there.
Mass Poison spell (note, spawns guard in the city) or high
PD weapon (50+) (use in pits, poison will get them down to 1
HP and then monsters will kill them)
Paralize mages in scorpion pits and berserk scorpions (chance
to kill really high if they don't have heaing pots)
Outside the city: Poison cloud, Fire Field, Fire Wall, Cloud
kill (don't forget to paralyze after casting that spell on someone
:P, casting paralyze before poison cloud releases target from
paralyze)
Outside the city: paralize citizen and bersek enemy (it can
be enemy citizen or just monster like golem, ogre, liche, demon
:) )
GMs:
Just like all other players
But they can go invisible or just become invincible due to
their GM shield
What is MR party?
You can frequently see mages standing close to each other and shooting
energy bolts, magic missiles and sometimes other spells - its a MR party.
Why they are doing that?
Ok, as you can know when people are in party they can't hit self or
each other with anything except for poison spells (if they are in farm
or city they can't do even that). BUT they still can get MR (Magic Resistance
skill)!
First of all I'll mention here MR-hit as hit with magic that gets totaly
absorbed and increases MR successful skill use count (without safe mode
or parties its a hit with magic when you take no damage from magic).
For example, 3 mages shooting energy bolts at each other, 1 of 10 level,
1 of 50 and 1 of 70. Lets see what we will get here:
Level 10 mage shoots rarely but almost all his magic attacks goes to
other's MR (almost all his hits are MR-hits for others).
Level 50 mage can cast with frequent "out of mana", and barely
1/10 of their attack goes to MR of level 10 mage.
Level 70 mage can cast energy bolts nonstop (MS20+high MP rec items),
about 1/10 of their attacks goes to MR of level 10 mage and 1/5 to level
50 mages. High level mages are getting more MR-hits than anyone else. Thats
why they like that so much, while newbies getting almost nothing from
this (1 suicide run with empty hands into garden can be 10+ times more
efficient).
Also chance to get MR-hit grows if you have MR items (for example, hold
MR shield when recharging mana).
Little tip: to keep magic party alive - PFM everyone who does not use
energy bolt.
How do I get away from the jail without losing anything?
First of all, here is 2 jails: in enemy city and in your city, if you
are in enemy city jail then you will not lose anything anymore - you
lost your thing already when you got killed. Safely recall after 3 minutes
or wait 5 minutes and it will autorecall you to your home city.
Next, if you are criminal in your city jail:
First of all, remember how much time passed since you were sent
into jail. (If you relogin, this resets time counter back to 0)
After you will train pretend corpse in prison for 4 minutes start
buying PFM for 100-200 gold so when it will be 5 mins you will be
PFMed already
Put MR items on. In 5 minutes 10 seconds (+-10 seconds) from the
moment when you are appear in jail it autorecalls you INTO THE CITY
(yes, where 2 guards are moving around).
If you are PFMed - even mage can survive against them. Then run
into the shadow of the building, make sure noone is following and
ask friends to kill you or, if you are a mage - summon on self and
remember coordinates where you died.
Here's also way to run directly into the warehouse but note: here
is 2 entrances, left usually is less guarded. Also you may want
to try less popular warehouse (South in Elvine, East in Aresden)
Note, if you recall from jail you appear in garden (or in city if
you are 80+ level) where you always have chance to be killed, but
sometimes just noone guarding that position and will be quite easy
to get to the warehouse.
How do I create an account?
Theres 2 parts to registering your name for hb, one is it makes an account
name for you on their forum and the other makes your account for the
game. Sorry, no more details yet :( Looking for answers myself.
Why is it that my inventory shows 195/509 and when
I try to pick up stuff it keeps telling me that my bag is full?
Your bag size is limited with 40 items (including those you are wearing).
You can't put more in your bag.
What happends if I will not eat? Can I starve to
the death?
After some time in game (few hours) you become "hungry" (should
not apply to travellers...) then "very hungry", "starving"
and finaly "starving to death"
Hungry/very hungry/starving differs only with delay between health,
mana and stamina recovers. Normal rate is 23 seconds. At Starving it
grows 2 times.
Starving to death causes you to have additional 10% chance of failing
spells, you have no stamina, hit points or mana recovery (you can't
die by yourself - only with someones help).
Tips
So you created Helbreath character already. First, lets
find out - will your character be a mage or a fighter (no other specializations
around). Mage must not have DEX (anyway fighters will have 90% chance
to hit you), must have 50+ magic, average or high intelligence and a bit
of vitality. Unlike mage fighters needs 50+ dexterity, strength enough
for your favorite weapon and vitality so I've decided to make 2 different
tips: for mages and for fighters.
So if your character is half-mage - half fighter, I advise
you to create a new character while it's not too late ... You can use
this one as a fisher (get DEX to 50 and forget about getting EXP on this
char) but you will not be able to fish in a safe place if you are not
a traveller already. Why creating a new character? Half-fighters are good
only against mages, nothing more, they can't do anything with a pure fighter
of the same level.
Just a bit more about battlemages
Usually fighters needs just pfm, paralyze or zerk spells
while having very low MAG stat - such combinations sometimes gives good
results but that's not a true battlemage, just a fighter variation. If
you have high MAG as well as some DEX and STR ... Then It's the most deadly
combination ... For you. You will be always behind any mage or fighter
of your level and prepare to be always weaker by 10-20 levels. So you
will get EKs only againsts newbies or during sudden attacks on mages.
Perfect if you reached 90 - then you have some chances to get EKs on 80th
levels etc...
Currently it's not very easy for battlemages to player-kill.
Imagine suddenly attacking mage: you have to PFM or you will just behave
like a weak warrior - so you need to release BOTH hands from shield and
wand, indeed it will take you 1 ES to do that + not obvious to cast PFM
under ES fire.
Yes, you can commit sudden attacks too - but it works only
against newbies who has no sound tweak. Only 2-3 fighters (or 1 low-ping
cheater) can kill a mage but again, who will take kill? Unless you have
high str - it will not be you in most cases.
Also think a bit about leveling ... As a mage ... forget
about it, only at high level you will be able to party with another fighter
as mage. As a fighter, well, maybe a good idea, but in some cases (like
killing liches) you will need to PFM, heal your partner and zerk him constantly
unless he's 120+ which is quite hard to do while killing liche for someone
who stays near liche and who's PFM sometimes wanishes (yes, hard for you
as for battlemage). I think mage can do the same much more efficiently.
Battlemages are self-sufficient, mages can't make them stronger
then they are already. But party with a fighter ... It's kind of deadly
thing in player killing. Battlemage+fighter against mage+fighter of the
same level ... Mage+fighter party will have to retreat soon. I think that's
the only advantage of battlemages (for low level players I prefer barrack
raiders :P )
Tips for beginner mage
Create character with 14 MAG, 14 INT and 2 STR.
DEX is not needed for a mage - anyway fighter with 100 DEX will easily
hit you, even if you will get 50 DEX, STR is waste of points too - because
of low DEX you will hit too rarely in close combat to inflict enough
damage. Why STR? Otherwise you will not be able to wear wizard's hood
or wizard's hat in future...
So you appeared in the beginner zone. First of all, set level growth
to INT (+3)
Left portal leads to the Aresden city, right leads to the Elvine city.
When you put mouse over the white dot on the minimap you will read what's
there. This will help you to find barracks, blacksmith, wizard tower
and many other places. To turn on minimap use Ctrl+M.
To learn magic missile and start training magic you need 18 INT
Go to barracks and with dagger and hit dummies till you will get 18
INT
Barracks are in the city. Enter the city, find a barracks there and
just kill dummies till you will have 18 INT. Why dummies? You can get
a bit more EXP on them than on slimes (much more if you have Hitting
probability rep+7 dagger) . Also here's a macro that allows you to release
your hands and just look how you kill the dummies.
Now visit mages tower and buy magic missile spell (it costs 100 GP)
You need this spell for training magic %.
Go back to barracks, and set leveling to MAG (+3)
MAG is required to get fast mana recovery
While being traveller get your level to 19
This will save you from repairing items. Don't forget to shoot with
magic missiles and don't let your mana to completely recover.
Become a citizen
You can do that in the cityhall in the center of your city.
Now you need to get 80 MAG
You need 80 MAG to be able to recover mana fast for magic %. Again,
train in barracks.
Tips for barracks training:
Good idea will be to have MS0 wand, bind sword or dagger to F2
and wand to F3, Magic missile will be F4, so you can start casting
at any time.
If you want to become barrack raider, at 30 level start training
INT (+3) so you can get 38 INT (summon creature) and stop at 37-38,
2 levels you will get just by staying on the same place and training
magic missiles. Here is possible mage barrack raiders:
Summoner (38 INT and about 90 MAG with some VIT and 100% magic)
Shooting mage (Mass Lightning arrows - 53 INT and about 70
MAG with some VIT)
it's not recommended for you to use 7 or higher circle - you will
have only 20% to cast in it (40 with +21 CP staff), however you
still can make such.
Now you have to take care about your magic % - get it to about 80%
(or 100% if you can)
Why should you do so? 1. Summoning better creatures 2. It affects casting
probability 3. It affects chance to hit with magic. Some people
uses a macro for that.
Now when you got 100% magic - time to start training 60 INT for ice
strike
Yes, in barracks. When you will get fire ball or fire strike - you can
try 2nd level of barracks. When you will get ice strike at 38 level
- you will get to 41 in minutes :) Again, if you want this character
to become a barracks raider you will need to stop at 38-39 level (otherwise
if you will get 40 you will need to die often which is quite hard and
sometimes bad for your rep)
Train MR (magic resistance)
Find or buy a wooden MR shield then get full bag of food to avoid losing
it. Put on the shield. First of all remember: if you see cannibal plant
- run
as fast as you can. In the garden forget about killing any monsters
except for usual orcs, snakes and slimes. Ok, now you are ready for
the garden run. Tactic in the garden is simple: RUN :) Yes, magic orcs
are the best for training MR. If you see the orc - make it to attack
you. If it won't shoot magic - it's usual and you can safely kill it.
If it's a magic orc - just run from them and they will start to shoot
magic on you.
Ok, you have graduated from barracks with perfect skill and Ice strike.
Now comes the hardest part - leveling.
All mages needs to have ES without dependence of their specialization.
So get enough INT for it. Start from snakes, try scorpions pit, also
a good way to get EXP is summoning something strong that ALMOST kills
for example, another Cyclops and when you think you can finish enemy
Cyclops /hold your creature and shoot strikes (energy or ice on target
monster). 2 zerked stone golems can easily beat paralized werewolf :)
Other way is party with good fighter (you need good MAG in this case
to have good chance to paralyze monsters and you need to have berserk
for your fighter).
Time to choose specialization :)
Here is 3 specializations for the pure mages, try to think what fits
you better:
High MAG mages
Because of your 160-180 mag you can hit almost always and with very
high damage (70-80 with ES is usual, you can also hit 60 rarely
and top hit with ES is about 94-97), you have high MR, but you can
forget about high level spells like MS and blizzard. Pure high MAG
mages has only ES and nothing better, but some considers getting
mass chill wind which is actually pretty good for long-time freezing
the enemies.
High INT mages
You had Lightning strike already at 60 level but then your hitting
probability against mages will be close to 50%, also damage on fighters
will rarely go past 60-70, yes, and the worst - low mana recovers.
But at higher level you can deal the same amount of damage as high
MAG mages and even with some special effects like freeze or hit
through usual PFM. But here you sacrifice mana recovery for special
effects. You need a lots of MP rec items to compensate your mana
recovery.
Balanced
Like most mages you can do high damage lightning strike but getting
meteor strike delays for a long time. You have balanced set of magic
spells and sufficient mana recovery.
Ok and some common tips: Buy MP rec shield - leveling without it will
take 1.5 times longer.
This will give you enough mana to level up fast and wear robe (more
chance that fighters will party you).
From 55 level with high CP wand you can start killing golems
2 golems at once is ok, if just 1 - use mass lightning arrow, you will
still kill it.
From 60 level go on helhounds and maybe even cyclops
From 70 - good idea will be to try mass troll spawns
Blanced mage can reach 169 INT (Meteor strike) and 200MAG only at
114 level.
Nowhere :) In the corner of unpopulated 2nd room of barracks
lvl 1 or in the corner of begginer zone.
18
64
Beginner zone killer
Poison cloud
Macroers, beginner zone.
49
19
40
117
(+63 skill)
Barracks ready to graduate mage
Tripple energy bolt, Ice strike (only if 100% magic skill
already)
Usual MS10 wand or MS0 special wand, nude (maybe with MP rec
shield).
Scorpions, snakes, later skeletons, zombies in pits.
60
85
79
234
(+117 skill)
North dungeon raider (balanced)
Lighning strike, Mass chill wind (against players)
MS20 wand, MP 49 rec shield.
Golems, Frogs, Helhounds, Cyclops, Trolls. Only in groups.
Good to party with a fighter in DV/SW/D3
123
139
North dungeon raider (high MAG)
Energy strike, mass chill wind (against players)
MS20 wand, , MP 49 rec shield.
Golems, Frogs, Helhounds, Cyclops, Trolls. Only in groups.
VERY Good to party with a fighter in DV/SW/D3
93
169
North dungeon raider (high INT)
Meteor strike, Mass chill wind (against players)
Any CP30+ wand (usually MS10 without it you will have 70%
in meteor strike), MP rec shield, MP rec armor prefered.
169
93
90
267
(+ 33 skill)
Robin with hood (balanced)
Lighning strike, Mass chill wind (against players)
Special MS20 wand, MP rec shield, PA or MP rec hauberk (or
usual wizard hauberk)
145
145
Robin with hood (high MAG)
Lighning strike, Mass chill wind (against players)
Special MS20 wand, MP rec shield, PA or MP rec hauberk (or
usual wizard hauberk)
123
167
also here you may want to waste 5 str for wizards hood
(values in table here and bellow have 5 substracted already)
Robin with hood (high INT)
Blizzard
Any CP30+ wand (without it you will have about 70% in blizzard),
MP rec shield, PA or MP rec hauberk (or usual wizard hauberk)
195
95
100
297
(+30 skill)
Hidden death (balanced)
Meteor strike
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk
(or usual wizard hauberk)
169
151
Hidden death (high MAG)
Lighning strike, Mass ice strike (against players)
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk
(or usual wizard hauberk)
140
180
Hidden death (high INT)
Blizzard
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk
(or usual wizard hauberk)
195
125
110
327
(+30 skill)
110 level (balanced)
Meteor strike
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk,
179
171
110 level (high MAG)
Meteor strike
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk
169
181
110 level (high INT)
Blizzard
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk
195
155
120
357
(+30 skill)
120 level
Blizzard
Special MS20 wand, MP rec shield, PA or MP rec hauberk, MS
necklace
195
185
If you do not obey the table above then you will have either
low casting probability in your top spells (what's good in having blizzard
with 30% casting probability with the best wand?) or slower rate of training.
Tips for beginner fighter
Create char with 14 STR 14 DEX and 12 VIT
So you appeared in the beginner zone. First of
all, set level growth to DEX (+3)
Left portal leads to the Aresden city, right leads to the Elvine city.
When you put mouse over the white dot on the minimap you will read
what's there. This will help you to find barracks, blacksmith, wizard
tower and many other places. To turn on minimap use Ctrl+M.
To learn magic missile and start training magic you need 18 INT
Get 6 or so level and go to blacksmith
Blacksmith is in the city. Enter the city of your choice (either Elvine
or Aresden).
Buy weapons of your choice
In the blacksmith buy yourself usual long sword and long sword manual.
Don't think you will want a short sword against fighters or big creatures
so it's better to start training long sword skill % as soon as possible.
For barrack raiders: buy short sword (no manual needed) or esterk
(fencing manual).
Go to barracks and kill dummies on DEX (+3) till
you will reach 50 DEX then put all on VIT (+3)
Find the barracks in the city and just kill dummies
till you will have 50 DEX. Why dummies? You can get a bit more EXP
on them than on slimes (much more if you have Hitting probability
rep+7 dagger) . Also here's a macro that allows you to release your
hands and just look how you kill the dummies. Note, if you want barrack
raider, use short sword mostly and get 14 STR (axe), 50 DEX and then
train vitality, this will help you training shield.
Get shield and shield manual if you will use short
sword or fencing
Just learn to use shield and stay in the middle of dummies on barracks
level 2 to train it (train it as traveller on 2 dummies to avoid repairs
or death problems)
Get shield manual, and shield, read manual and
then get 100% shield, also if you want - get archery skill higher,
it will help getting EXP in future.
It's really hard to train shield outside the barracks while it takes
just 2-3 nights in barracks. Get 2 (if you have no vit) or 3 dummies
on 2nd level of barracks and lead them away into the corner. Then
just stay and enjoy. Do that as traveller to avoid repairs, enemies
and death problems.
For barrack raiders: Then keep killing dummies
until you will get 100% short sword skill,
Quite long, but if you will become a citizen ... then you will not
easily get 100% skill as barrack raders (you will have to ask mages...).
Why it's only for barrack raiders? For others it's just better to
go level in RH after reaching 41st level - at level about 55 you will
have 100% skill in any case.
Become a citizen
You can do that in the cityhall in the center of your city.
Now choose future specialization of your fighter:
"Dexie" very high dexterity warrior with weak agile
sword or esterk
Because of good chance to hit he is still a very good warrior,
even if he got weak armor (good against people, but weak against
big monsters even though big monsters will hit you rarely)
Balanced - something like STR 78 (full speed long sword, in
future better weapons), DEX 70, VIT 40. At higher levels try to
get 104 STR (Great sword+1), about 120 DEX and 40-50 VIT.
Giant sword user (156 STR)
Maybe here is some others classes ...
Train till 40 level in barracks
Here you are - a ready barrack raider, just train MR a bit and you
are totally prepared, oh yeah, you may also want to get INT for paralyze
spell.
Train MR (magic resistance).
Find or buy a wooden MR shield then get full bag of food to avoid
losing it. Put on the shield and one-handed long sword (or axe). First
of all remember: if you see cannibal plant -
run as fast as you can. In the garden forget about killing any monsters
except for usual orcs, snakes and slimes. Ok, now you are ready for
the garden run. Tactic in the garden is simple: RUN :) Yes, magic
orcs are the best for training MR. If you see the orc - make it to
attack you. If it won't shoot magic - it's usual and you can safely
kill it. If it's a magic orc - just run from them and they will start
to shoot magic on you.
Till 50 level its a bit painful
You will have to hunt every skeleton on the skeleton pit (in the Promise
lands) when horde of other players will try to kill it too. After
that you can go to the farm and start training MR and killing orcs
and snakes there (you can take troll 1 on 1 only at about 60+ level),
also you can hunt golems on any other map. Beware of dungeons - cyclops
can easily kill you because you, probably, have no MR items yet and
low MR.
60 level
Here comes freedom - you start to be attractive for mages to party
with you, go ogres, trolls (garden) etc 90 and higher levels are good
for parties with a mage (it's much easier to kill paralyzed monsters,
you know) Just find a mage that has 100% in circle 6 and ask him to
party in garden
Get 130 strength
This will allow you to full-swing flam and pickaxe.
Get 130 dex.
Now you can level off ogres and possibly go to WereWolf (WW) pits
with a good mage and clear the pit out. 100 dex is too low to fight
even paralized werewolves ...
If you decide to get full swing battle axe get
170 str, not just a 169
The reason for 170 and not 169 str (the actually str for b-axe at
full speed) is because you get +1% damage for every 10 points of str
you have.
I don't have good fighter therefore, please, write me (see top of the
page for e-mail address) what you recommend to do next. Thanks you.
Indeed, you can forget about following chart above but note: it will be
either harder for you to train (e.g. if you sacrificed str for vit then
you will not make a good party but will fight alone well) or it will be
harder or even impossible for you to kill players (very low dex or very
low str).
Choose balancing yourself +-15 does not mean anything
e.g. you can make 115 dex instead of 130 without any sensitive change
(but you will earlier start to use b-axe) etc. For players you need higher
dex, for monsters - higher str. In brief, that's all about warrior.
Do not PK alone if you have slow computer or laggy connection.
Run (Start-> Run there enter "ping 211.239.170.79 -t"
without quotes. If you have values over 500 - you can forget about any
player killing (HB hosts FTP and game servers on the same ISP - what
a dumb idea, if someone starts downloading HB on cable you will get
+100ms lag, 2 people +200ms etc and thats for about an hour - so better
go and find something other to do for this hour). I'v tried pking with
550 ms lag - just wasting 2 times more potions (and therefore money)
but still can kill people. It also allows people to be under fire less
time. So for example if you have 500ms lag, in 2 seconds you can cross
your area of sight. So you will have only 2 seconds - 500ms = 1.5 seconds
to shoot and hit. One time it's ok but if it repeats then lag greatly
reduces your probability to kill someone (1 wrong move and enemy escaped).
Close ICQ or at least disable popup PM - died 4 times because of it
Here is only 2 ways to kill people (if we will forget about accidents):
Either hit with high damage (high mag, good spells) or stop them from
running (freeze, parlize, first prefered)
Practice required:
Learn to paralize
Better train on skeletons, later on cyclops they behaves just like fighters
with one exception: they are much slower and quite predictable.
Learn to drink health potions in critical situations (Insert key)
This will reduce frequency of death 3 times (still will not save from
mass spawn, getting boxed by fighters, paralized etc). Its easy to tell
"use potion in critical situation". Yeah, you must click hardly,
choose correct direction and at the same time HEAL or you will not escape
from fighter or a monsters group.
Learn to escape - the most important skill for mages:
Yes, whole mages tactics based on escaping if something goes wrong.
First of all, if you are PFMed it may be worth running and shooting
Ice Strike/Mass Ice Strike/Chill wind on self (cast ES on self if
you are sure you can finish this fighter)
Use invisibility scrolls or pots if you can't drop someone from
tail after 10 seconds run
Never forget that you have recall spell or better, scroll - saves
your things
Better kill self than let someone kill you (this avoids drops
and enemy will not get EK)
How to evade from fighter?
Invisibility (about 50% chance that he will forget about you)
But still some probability that he's battlemage and will try
to detect ... In this case learn to escape while you are invisible
(see bellow)
Cast ice strike or something freezing on him (yes, you will
get hit 2 times after that but if its not a critical berserked
hit with GS you will survive
Paralize him (quite hard, you may run out of health while
trying to do that)
Learn to escape while you are invisible
So you made yourself invisible but fighter just hit you ... He's
staying near you and a mage somewhere behind (or a fighter itself)
starts to cast detect invisibility.
Practice shows that most efficient way to escape is to WALK 90 degrees
away from direction they are running to (left or right, its your
choice) then after someone have finished casting detect you continue
to RUN in that direction. If here's many people following you that
will take out over half of them, only most experienced people will
guess your direction (by sound or just by luck) and keep following,
2 more such invis casts (in a shadow of the building) drops all
lucky players from tail. About experienced people ... Just prepare
to die, recall or to use scroll.
Practice
Don't think you will read this manual while running from a fighter
Equipment:
If you are broke - just staff and full bag of food.
Equipment for the raid if you are lower than 60-65 level:
Staff (MS20 prefered) but can also be a CP wand - it's your own
risk.
Few (2-3) greater stamina potions - to run from fighters
Few (5-7) greater healing potions - to survive against fighters
Invisibility scroll
For the worst case when you have no time to cast Invisibility spell,
cast it when you are running (yes, only after 10 seconds after getting
damage), probability that enemy has detect-invis scroll is VERY
low, so you will win lots of time
As many big mana potions as you can carry
If you are higher than 60-65 level - same as above with one difference:
Take 10-15 mana pots
and fill the rest with healing pots (about 20-25)
Going with full equipment for EKs is kind of silly - you will have
more risks than your enemy
Choosing targets:
Beware of enemy people with hero capes (cape with cross on it)- they
will not give you EK without battle
Means, never start battle with them if you are not ready. Against mages
do not go without PFM, against fighters - if you don't have very strong
friends and good skill in using paralize spell)
If you see someone high level - better just run, you will not get
EK here
You can identify top players by horned helm, plate mail, wizard hat
or hood, gold weapons, giant sword, swinging with high str weapons etc.
Only VERY "talented" fighters over 80 level can die from a
party of mages that does not use MS, just find out how Plate Mail looks
on people and avoid people with such stuff. Why ? Fighter can kill mage
that drinks healing potions and does not run much (keeps shooting),
within about 20 seconds, normally fighters with good items has 400+
health so 3 mages out of 4 (last is running) who shoot ES every second
deal 60 damage, you think its ok? Nah ... fighter can easily run away
from you (also he will drink and get 70 HP every 2 seconds and therefore
no easy EK awaits you here). So only top mages (MS, LS) can kill fighters
this way, forget about 70+ fighters for a while.
Don't start mage vs mage duel until you will reach Meteor strike spell
Know why? First of all, mages with wizard staffs or MS30 can cast about
2 times faster than you, hit harder etc, just forget about killing high
level mages. You can still try lower-level mages using sudden attack,
this works pretty well. But again, if enemy mage casts PFM on self just
forget about killing it - after that you can only summon or help allied
fighters.
In newbie dungeon (the one that has level 80 limit) here is one kind
of totaly invincible fighters - someone with 150 dex and 50+ magic absorbtion
To kill such you either need 4 !!! mages that shoots lighning strike
(and doing max of 30 damage each) or to box this fighter with even more
fighters. If you see such which you hit with ice strike for 15, with
ES - 25-30 ... Paralize/hold it and forget about killing it - summons
can't hit through 150 dex. Also this kind of players is antimage only
- such fighter can't kill any fighters, but is perfect for the mages.
Look from whom you will get EK and from whom you will not
If you are less than 80 lvl - You can have EK by killing lvl 30 and
higher
If you are higher than lvl 80 - You can get EK by killing lvl 80 and
higher
If you are in enemy town (does not include barracks) you cannot get
EK
Avoid fighter groups, 2 fighters can stop mage from running using
critical hits while group with 3rd fighter will easily finish mage.
Again, note: why I don't like Korean on cables? They have lag 2 times
lower than anyone else and therefore can hit while running from 2 times
LARGER distance (on your screen) than any others, after some time I
think you will learn how to find out the lag of other players visually.
For example, such players can hit you from the edge of the screen (I
have lots of such screenshots and even some where I can't see the one
who's chasing me and he hits me)
Locations for player killing:
Simpliest: stay near newbie dungeon (name because of level 80 limit)
entrance with ES ready on raiding day, I'm normally getting 10EK a day
this way (with level 64 mage), you can sometimes help people down there
with summons, para, pfm etc.
Visit enemy city :) Indeed, you can get only items in the city and
normally 1 mage can't kill another mage with level 60+ (and means, with
loot), so better raid with 2-4 mages in party. Surround any mage and
shoot :)
You still can raid garden and nearby lands - when you see fighter
running from a group of trolls, shoot him and enjoy EK :) Also you can
help troll a bit by zerking it and paralyzing fighter. 2 mages can easily
take out a single fighter of 60-70 level with the help of troll.
Tips for battle for YOUR city DUNGEON entrance:
always try to go deeper in dungeon first
In safe zone you can only PFM yourself and allied people while enemy
can easily summon, paralize etc from non-safe zone. So get out of
there if enemy starts to summon or there is much more enemies than
allies.
how to get deeper into the dungeon untouched ? Easily.
Works even when I'm 1 agains 8 mages and 4 fightrers (note, only
in case when here is no sumons at the entrance).
First of all PFM party and prepare for a long run into the enemy
back (here you will need stamina potions - noone will let you use
great stamina recovery). Usually after such run, you have only 1
high level fighter on the tail (mages start to cast something which
is just useless against you so they loses you from area of sight).
After that just evade from fighter (see escaping tips) and either
go to enemy city or just return back with summons.
Tracking players that are hiding:
Yes, the easiest targets are hiding from you: mages needs to recover
mana and they goes to the dead end (without PFM) or just becoming invisible,
fighters after stopping running puts their HP rec shield on and rests
behind a group of teammates or in safe zone etc.
First of all, tune your client so walking mage will not be able to
hide from you. Check Tuning Helbreath section.
Tips for player killing process:
Cast Protection From Magic (PFM) every time if you suspect enemy mages
to be near
In dungeon its usually PFM, great stamina recovery and then invisibility,
this way you will be ready to meet any mage.
Summon little army (bersek and then invis clops, then commit sudden
attack, this way you will be sure that noone will chase you for a long
time around that monsters group (group with berserked clop and helhound
can kill 1 level 70 fighter).
Variation is 2 waves strategy: First 1 or 2 PFMed players goes ahead
and then retreats while 2-4 times stronger party goes invisible just
after 2 players departs and attacks enemies when those comes into the
trap
For 2 mages: drop something (2 minor mana potions or a daggers and
a potion are ok) on the ground in not very populated place. One mage
starts casting paralize and then waits, 2nd makes both invisible. When
fighter crouches to pick up 2nd item - paralize him, note he still can't
see you (summon against paralized mages), think yourself how to kill
him ... team with a fighter or both starts to cast combat spells ...
You can safely buy potions or daggers in enemy city, just enter to the
shop invisible, buy quick and exit.
Top players always has a traitor characters in enemy city so if they
will need to relogin they must be sure that they will not get boxed
again. So after logout they brings such character. If you kill it -
it will just lie and spectrate ... So you need to make him think that
everything ok ... Try inventing something - otherwise you will not have
the kill.
Keyboard
shortcuts
Key
Action
Tab
Toggle attack/peace mode.
Home
Safe Mode toggle. When you are in safe mode you cannot attack/harm
friendly creatures or players.
End
Repeat last entered chat message.
Insert
Drink a big red potion (if available) / drink small red potion (heal).
Delete
Drink a big blue potion (if available) / drink small blue potion
(mana).
PgUp
Use special ability. Certain items give you special abilities, hit
PgUp to use them. If someone knows such items - please tell me.
PrintScrn
Save a screenshot to Helbreath folder, HelShotXX.bmp
F1
Open Help screen.
CTRL-F2
Assign quickslot. Equip a weapon or cast a spell, when you press
CTRL-F2 you set F2 to do your latest action.
CTRL-F3
Assign quickslot. Equip a weapon or cast a spell, when you press
CTRL-F3 you set F3 to do your latest action.
F2
Execute quickslot action.
F3
Execute quickslot action.
F4
Cast last casted spell.
F5
Show character stats.
F6
Open inventory.
F7
Open spell screen.
F8
Open skill screen.
F9
Show chat history.
F11
Toggle transparent dialog windows.
F12
Show system options menu.
SHIFT+CTRL+MOUSE
Dash attack
ALT+MOUSE
Special attack. Once your weapon skill is at 100% you can use special
attacks for that weapon.
CTRL+MOUSE
Forced attack.
CTRL+T
Set whisper mode with the player under your mouse cursor.
CTRL+S
Sound on / off
CTRL+M
Open minmap if available
CTRL+D
Cycle detail levels
CTRL+1, CTRL+2 etc
Magic circles page shortcuts
Troubleshooting Helbreath
Helbreath can cause lots of troubles mainly because of:
autoupdate system that is trying to get 88Mb of files for update
...
awful NProtect system that can't protect you (or anyone else) from
hacks but can easily cause you lots of Helbreath startup troubles
And some ingame issues (look in FAQ section):
lag
hacks sellers (about 80% actually offers only trojans, 15% from rest
- trojaned hacks)
OK, here's starts troubleshooting section (e-mail me if you need more
detailed explanation here or just you think I'm wrong):
I'm having black screen after game startup (with
version in bottom-left corner)
As you've seen before a program called NProtect (findhack etc) autoupdates
before Helbreath startup, it can cause black screen (with version in
left-bottom corner) when you start your Helbreath after some buggy updates.
Solutions:
Stop that from happening:
Download latest HB patch (about 5Mb or a full version - 130Mb ...
Check all official download sites to
find newest version), move all EXE and DLL files from your Helbreath
folder somewhere else and reinstall.
Note, if findhack starts downloading something and after update
completes you see black screen again, you need to disable NProtect
autoupdates (Check solution marked "avoid in future")
after reinstalling Helbreath again.
Note: latest HB installation can also have corrupted nprotect files
so you can try to use nprotect files from older versions.
Stop that from happening:
Restore all files who's names are starting with NP (like npx.dll,
npscan.dll etc), also a search.dll from older backup.
Allows you to avoid in future:
If you don't want to wait till new update for Nprotect (or your
hack :P) will be released - just stop NProtect from updating self
once and forever (you can do that using firewall or unchecked: maybe
making all files in Helbreath folder read-only, system will work
too, don't forget to backup all EXE and DLL files from Helbreath
folder before doing this). Here's other side - you will need to
update Nprotect manually in future in case of major updates (Check
this Troubleshooting question)
Autoupdate does not work !!! How can I update
manually?
Old solution (assumes it's because of Helbreath DNS problem):
Add these lines to the hosts file:
211.51.62.243 helbreath.com
211.51.62.243 www.helbreath.com
211.51.62.243 inter.helbreath.com
211.239.170.78 update.helbreath.com
Host file location:
NT family (2000 and XP) it is located at winnt\system32\drivers\etc\hosts
in 9x family (95, 98, ME) it is located at windows\hosts (by default
no such file, so you'd better create it, sample available in windows\hosts.sam)
If it does not work then ...
Go to ftp://update.helbreath.com/download/
and check if EngPatch2xx.exe (replace xx with number of current
version) was updated lately (check it's time) - if it was, just
download and run it
Standard GZIP usage is:
GZIP -d -s_ mapname.amd_
it's same as:
GZIP --decompress --suffix_ mapname.amd_
Do that for every compressed file (huge file list, isn't it?)
Tip: Use something that can process file lists (e.g. DOS Navigator,
AWK) or macro programs (FAR - file and archive manager, "Ctrl+."
is macro recording there, or usual macro programs like Macro Schedule,
UOpilot or just any others if you know how to use it)
I've lost my character! or
I've downloaded xxxxhack (replace xxxx with trade, speed etc) from xxx.xxx.xxx.xxx
and It won't work
Congratulations, you now know another purpose of widely distributed
hacks - PASSWORD STEALING. About 80% hacks is just password stealers,
19% is hacks + password stealers, 1% are hacks without password stealers)
What can you do with this? If you already lost account - nothing (no
password recovery here).
Actually you need also try to remove trojan from your computer
(use antiviruses like McAfee, NAV, MSAV, DrWeb, AVP or just any
else that has database of 50000+ viruses),
put a firewall to prevent future distribution of your password
change password if it's not too late yet
warn others that it's a scam
You can also try to track down the person who tried to collect
your passwords but note: computer skills required
I've downloaded Helbreath full download but archive
is broken ...
This can be caused by:
File on server was updated when you was downloading it
Broken file on the server (check official
and unofficial forums for messages like:
I've downloaded file but it's broken)
Transfer error
Solutions:
If you have fast connection you can check forums for such problems
and try to redownload file, but if you don't ...
Try reinstalling (without uninstall) Helbreath of an older version
then updating it. You can try updating automatically or manually (Check
this Troubleshooting question for manual updates). Automatical
uses Helbreath.exe - just start it. Or another way - find a file called
EngPatch2xx.exe on Helbreath official
FTP server download it and run.
I've uninstalled Helbreath, how can I get it back
without downloading 220Mb again?
Install older version or a patch (EngPatch2xx.exe) from official
FTP server.
Also you can try manual update.
When I'm trying to login into my char I'm getting
connection lost! But other char on same account works OK.
Server contains multiple subservers (also I've heard that some servers
were joint together) anyway, if one separate part of server crashes
you get this effect. And yes, you can't get back on your char until
server will go online. (Can also be caused by your firewall settings
change etc)
It keeps counting and counting seconds when I'm
trying to login ... Why can't I login?
Mostly likely that server is down, you can check that by tracert the
login server (you can find IP in login.cfg file in your Helbreath folder)
E.g. line will look like this in Start->Run:
tracert 211.239.170.90
or
ping 211.239.170.90 -t
If you can ping servers perfectly, mostly likely that servers are backuping/updating
now. This usually can take up to 6 hours.
After opening Helbreath.exe or Helgame.exe, I
receive a error "You cannot play with hacking tool 1028" What
must i do?
Hmm ... That's happening when Helbreath does not match version of NProtect
- just disable firewall for a second, let NProtect to update and continue
playing.
When I'm trying to login I'm getting connection
lost even without reaching the character selection!
Looks like login server is down or is under the maintainance - check
announcements on the www site/notices board.
Also NProtect causes lots of crashes, glitches, memory leaks etc. You
think it's just words ? :)
About memory leaks:
(That's win2k task manager, Russian version,
1st number - total allocated memory now,
2nd - max available via swap file,
3rd - peak value of memory usage)
Suddenly HB froze and started lots of swapping (it has not crashed, after
2 minutes it stopped swapping and I'v switched at last to windows then
after a minute I'v crashed it and had 185Mb of RAM taken after all). Now
what this picture means: it means that when HB froze, it asked to allocate
additional 603 MB of memory. By analyzing Filemon logs I'v found that
it's NProtect again... And that happends not for the first time today.
Chat
system
Global chat messages are sent within subserver (see "Maps"
for subserver information). This means, for example, if you will send
a global message in Elvine Farm, people on Eldiniel Garden map will be
able to hear it. You may also want to know that you can type multiline
messages (Not in global chat) using Ctrl+J as a line-end character. E.g.
If you will type H(Ctrl+J)I, it be shown on screen as :
H
I
Chat colours
Normal chat
Only people on your screen can see this.
Ally chat
Only your allies (your townsmen) can hear this.
Global chat
People from both cities can hear this. (You can
use it starting from 12th level)
Guild chat
Your guildmembers can hear this.
Party chat
People from your party can hear this
Whispering
Only the person you are whispering to can hear this.
GM chat
Sometimes GM's announce something in game. It is broadcasted
to every server. Usually GM's chat shown where you see messages like "Your
HP recovered by ..." or he's whispering you
Chat
commands
If you type normally and press enter, you talking in local
or "normal" chat.
~
Prefix your line with ~ and you are talking in ally chat.
Each line you say uses 5 SP. (Only users on same subserver can hear each
other)
!
Global chat, uses 3 SP. (Only users on same subserver can
hear each other, for characters with 11+ level)
@
Guild chat, uses 3 SP.
^
Global guild chat.
$
Party chat, uses 3 SP
#
While you're in whisper mode, you can chat normally to people
on your screen by prefixing text with this.
/to [name]
Initiate whispering with [name]. (Also the way to check if
player is online)
/to
Leave whispering mode
/ex [name]
Excludes person from all chats. (/exsdfsdf doing same as /ex,
all chars except for first 3 are ignored in command)
/who
Shows the number of players online. Sadly does not work in
latest versions :(
/setpf [text]
Set your profile, basically this is a short description, or
full name, or whatever you want people to see when they use command /pf.
Works!
/pf [name]
View profile of player called [name]. (Not useful, only 2%
of people around knows about profiles)
/fi [name]
Tells you if [name] is connected to Helbreath.
/rep- [name]
Gives a bad evaluation to [name]. Do it when someone stolen
something from you, killed you or just anything else you don't like. Also
good to test how many seconds left till next rep+ or rep- Just type "/rep-
test" (no quotes), to see that. If it tells that player test is not
connected to the server - you can rep- and rep+. If it tells that you are
a not a loyal citizen ... Then you are either traveller or a real criminal
- both of them can't rep- or rep+
/rep+ [name]
Gives a good evaluation to [name]. For newbies, way to get
money, reps are currently 200 GP each, you can rep once an hour - so enjoy.
Rep+ gives better damage to current weapon (10 rep+ gives +1 damage). Note,
if your rep is negative, you need to suppress negative reps before getting
rep damage bonuses. You get -5 rep for killing: Team mate, guard. (I heard
-1 for uni, but unconfirmed)
/hold
Commands summoned monsters to stop (the monsters have to be
attached to you by the summoning spell). They stops doing anything but successful
magic attack from enemy releases them. Hold works on currently summoned
creatures, means: You can summon and hold until you get best creature and
go with it only.
/free
Releases /hold mode.
/ban
Ban someone from guild (unchecked)
/showframe
Shows current FPS in the game
/summon
Administrative command ...
/teleport
Administrative command ...
/tgt [name]
Commands summoned monsters to attack an enemy (not a neutral
or teammate) player called [name]. Some names are very hard to type ...
bad idea to use that in battle.
Quests
Still lots of unconfirmed information, e-mail me if you think something
wrong here.
To get a quest you need to be a citizen and have 15 or higher level.
After you'll get a citizenship you can come to the City Hall and talk
to the officer to get a quest. You can cancel as many quests as you wish
- no penalty for that. Try canceling it a few times, maybe you will get
an easier quest.
When you have 300 quest points you can start crusaders quest in P2P.
Unconfirmed: In the full version with the actual crusade only the guild
master can become a commander during the weekly fatal wars. There is an
occupation flag called master flag, perhaps it is only for guild masters.
Required Level
Max Contrib. on these levels
Goal
Reward
Location
15-20
30
35 slimes, 13 orcs, ? ants
150 GP or EXP, 1 contrib.
Home city
20-40
30
13 skeletons, 15 zombies, 23 orcs
300 GP or EXP, 2 contrib.
Rocky Highland/ Silent Woods
40-50
30
15 stone golems, 15 clay golems, 13 helhounds
3 contrib.
Death Valley/ Eternal Fields
50-70
?
13 cyclops or 15 trolls
up to 700 GP, 4 contrib.
Death Valley/ Eternal Fields
70 to ?
?
25 ogres
5 contrib.
Death Valley/ Eternal Fields
100 to ?
?
Kill 9 demons, kill ? liches
?
?
100+ contribution
Unlimited (or 300?)
Get to a specified location in enemy city. Note, you
can reach some of these locations even not on raiding day (like 179,97
for elvines).
1 contirb each, 30 to 600 EXP
Enemy city
Note: If you are starting to get "get to location" quests it
seems that you can't get any other types of quests anymore.
The Crusade
Have ever noticed "The Crusade" in the Helbreath name? It's
a global event (like all other events it's introduced by GMs).
Only during the Crusades will special abilities, structures, units as
well as strategy will be implemented. Certain objectives will ensure victory
again the other town. At this moment, the English server has not yet had
a Crusade event.
General Information
The Crusade is organized by Gamemasters once per week.
(In Korean servers at the moment). During the Crusade, monster experience
gains are greatly diminished, and some areas no long become available.
This is to encourage the town to defend its own nation. YOU DO NOT
LOSE ITEMS OR EXPERIENCES POINTS WHEN YOU DIE DURING A CRUSADE.
Once the all-out war has started, a victory must be attained to end the
event. To win the war, a town must destroy all of the opposite town's
principal buildings (All the buildings in town except the Barracks).
Before war breaks out, you can choose your role in the war. You can be
either a soldier, a constructor, or a commander. Here are their roles.
Soldier: The Soldier are the backbone of the
army. In the battlefield, they receive a 30% damage bonus, allowing them
to deal heavier damage. Soldiers can teleport to a location of which their
guildsmaster/commander has set. The Guildsmaster of the Soldier can set
the warp point to a certain location, so all Soldiers of his guild can
teleport to that postion from the town. There are no prerequisites to
being a soldier. Constructor A constructor is essentiel in the face of battle. Constructors
can establish buildings and defense points to protect or attack a certain
position. Constructors depend on their skill of Construction % to build
powerful buildings. Constructors can build Detectors, Mana Collectors,
Arrow Towers, and Cannon Towers. (See below tables for description). Experience
points are rewards for constructing buildings. There are no prerequisites
to being a constructor. Commander A Commander is needed to organize an army. They are responsible
to setting a teleport point, so that troops from the town can get to the
front lines faster. Only Soldiers from the Commander's guild can use the
teleport point which they have set. A Commander can capture territory
as well as rallying troops. To become a Commander you must be a guildsmaster.
Once you have chosen a role, you can join your comrades in battle.
How the Crusades work:
The war begins with the Magic Generator. The Magic Generator will be installed
in front of the City Hall. The Magic Generator, proved with enough mana,
will shower the enemy town with a storm of meteors directed at one of
their principal buildings. To obtain Mana for the Magic Generator to function,
the town much set up Mana Collectors near the Mana Stones in the Middlelands
(Constructors can build Mana Collectors and Mana Stones are spawned in
the map).
The Mana Collectors will transport Mana to the Generator, so be careful
that the Mana Collectors are carefully guarded with Arrow Towers and Cannon
Towers.
Once enough mana is gathered, the Magic Generator will release meteors
at an enemy structure. However, the enemy town can defend their structures
with Energy Seal Generators. These are un-buildable, and each town will
only receive 2 when they start. If both of these Energy Seal Generators
are still standing, the meteors from the Magic Generator will be useless
against enemy buildings (But painful against enemy citizens). Destroy
one or both of the Energy Seal Generators to render the opposing town
vulnerable.
Fighting the Crusade:
During the Crusades, each town receives special units.
Aresden
Temple Knight
Battle Golem
Mercenary
Light War Beetle
Catapult
Elvine
God's Hand Knight
God's Hand Knight Calvary
Mercenary
Light War Beetle
Catapult
During a battle, all monsters in the Middlelands will
not be spawned. You will only be able to type in ally chat (Blue chat).
Slaying an enemy will gain you 1 contribution point.
The higher level enemy you kill, the more experience and gold you will
gain. At the end of the war, the winner of the war will keep all its newly
gained contribution points, and be rewarded according to the amount of
the contribution points. The loser of the war will lose ALL of their contribution
points gained in battle, and will not be rewarded. (That means the contribution
points you had before will stay there, just the ones gained by killing
enemies will be lost). If you die during the Crusades, you must wait 5
minutes before you are allowed back on the battlefield.
A most important part to contribution is that it helps
your town gain new units. The amount of contribution points gathered in
the Crusades determines what your town will get. For example, if you are
Aresden, and your town has a total contribution of 100 in battle, (means
your town has killed 100 enemies), you will be allowed 1 Battle Golem.
(Not certain, just an example).
There seems to be a way, by talking to the City Hall Officer, you can
somehow teleport directly into the enemy town if their Magic Generator
is destroyed. This is called Invasion, during an invasion, if your own
town decides to summon a meteor storm to attack the other town, you will
be damaged. The recall time applies when you are in the other town. (So
its kind of pointless to invade if the Crusade was on like a Monday since
u only get 2 minutes).
Most part of info about crusade were taken from http://dynamic4.gamespy.com/~helbreath/
since here's no Crusade in the version I'm playing now - I can only add
rummors from the forums.
Picture
Name
Description
Picture
Name
Description
Mana stone
Middlelands, spawned by map. A stone radiating with Mana ready to
be harnessed.
Energy Seal Generator
Middlelands, 2 for each Town, Spawned at beginning of Crusade A
device which generates a shield around the town's primary buildings,
these cannot be built and should be well-protected.
Enemy Detector
Middlelands, can be built by constructors. A device which warns
the townsmen when enemies are near, and detects all invisible enemy
units.
Magic Generator
In Front of City Hall, Spawned at beginning of Crusade A device
which will cast a storm of meteors on an enemy building, destroying
it instantly. It requires mana from the Mana Collectors to function.
Arrow Tower
Middlelands and around City Hall, built by constructors. A guard
tower which fires arrows at incoming enemy units.
Mana Collector
Middlelands, built by constructors. A device placed near Mana Stones
to absorb mana, then transported to the Magic Generator in town.
Cannon Tower
Middlelands and around City Hall, built by constructors. A guard
tower which fires cannonballs at incoming enemy units.
All Skills
and Stats
Stats:
1. STR (Strength) STR points limits maximum load, also some items can
not be carried until you get certain level of STR. Greater STR points
enable faster attack speed, allows to deal more damage (2% per 10 in STR,
STR 100 = +20% damage, calculated from basic damage of the weapon) and
affects maximum hit points, affects maximum stamina points and allows
faster stamina regeneration.
Stat
Full Name
Limits skill
Description
STR
Strength
Manufacturing, mining,
hand attack
STR (Strength) STR points limits maximum load, also some
items can not be carried until you get certain level of STR. Greater STR
points enable faster attack speed, allows to deal more damage (2% per
10 in STR, STR 100 = +20% damage, calculated from basic damage of the
weapon) and affects maximum hit points, affects maximum stamina points
and allows faster stamina regeneration.
Maximum weight carried = STR*5 + Level*5.
Number of stamina points (SP) = STR*2 + Level*2
Number of hit points (HP) = VIT*3 + Level*2 + STR/2
VIT
Vitality
Poison resistance
Increases HP. Points are directly proportional to HP regeneration.
Increases physical absorbtion.
Number of hit points (HP) = VIT*3 + Level*2 + STR/2
DEX
Dexterity
Fishing,
fencing,
short sword,
long sword,
arrow attack,
axe,
shield
Increases defensive value and your "to hit" value.
INT
Intelligence
Alchemy, pretend corpse
Required to learn magic spells (see "Magic"
section). Limits magic %, Increases success ratio of spell casting, increases
chance to hit.
Number of magic points (MP)=
MAG*2 + Level*2 + INT/2
MAG
Magic
Magic %
Affects max mana, directly propotional to mana regeneration,
higher magical attack success, and increases spell damage (+3% each 10
in magic so for example: 100 MAG = +30%, 200 MAG = +60%)
Number of magic points (MP)=
MAG*2 + Level*2 + INT/2
CHR
Charisma
Charisma
Lowers prices in shops (56 charisma gives 4% discount). 20
Charisma is required to start a guild.
Skills
To raise a skill you need to use that skill successfully certain amount
of times (for example, hit monster, catch a fish etc)
To raise a skill between 20% - 50%
Current Skill% + 2
To raise a skill between 51% - 100%
(Current Skill% + 1)*(Current Skill% + 1) / 10
Examples: To raise a fencing skill from 33 to 34 you need to hit monster
successfully 33+2 = 35 times.
To raise a fencing skill from 80 to 81 you need to hit monster successfully
(81*81)/10 = 656 times.
Combat skills
Skill Name
Max %
How to get?
Possible appliances
How to raise?
Hand Attack
STR*2
Hand attack manual
-
Hit monsters with your bare hands.
Arrow Attack
DEX*2
Arrow attack manual
Bow + arrows
Shoot monsters with a bow.
Short Sword
DEX*2
Short Sword manual
Dagger or
Short sword or
Main Gauche or
Gradius
Use a short sword class weapon to hit monsters. Class
requirements:
Level (1-10), str (2-8), optimal str (0-26), speed (0-2)
Long Sword
DEX*2
Long Sword manual
Savor or
Long Sword or
Scimitar or
Falchion or
Broad Sword or
Bastard Sword or
Claymore or
Great Sword or
Flamberg or
Giant Sword
Use a long sword class weapon to hit monsters. Class
requirements:
Level (1-100), str (12-130), optimal str (65-156), speed (5-12).
Fencing
DEX*2
Fencing manual
Eesterk or rapier
Use a fencing class weapon to hit monsters. Class
requirements:
Level (1-100), str (11-12), optimal str (52-39), speed (3-4). Rapiers
are better PvP beacue it requires less str and the extra 13 points
can be used elsewhere. Esterks are more like PvM: because you get
more damage out of it on Large monsters.
Axe
DEX*2
Axe manual
Light Axe or
Tomahawk or
Sexon Axe or
Double Axe or
War Axe or
Battle Axe
Use an axe class weapon to hit monsters.Class requirements:
Level (1-110), str (14-90), optimal str (14-90), speed (3-13)
Shield
DEX*2
Shield manual
All shields (Wood, leather, tagi,
scooterm, blonde, iron, lagi, knight and tower)
Use shield in the middle of dummy ring in barracks
level 2, or if you are a traveller - go to the corner of 2nd room
in barracks level 2 and make 2 dummies follow you.
Magic
related
Skill Name
Max %
How to get?
Possible appliances
How to raise?
Magic
MAG*2
[auto]
Spells, wands or wizard's staffs
Cast spells.
Magic Resistance (MR)
Level*2
[auto]
MR items
To increase this skill, let magical monsters hit you,
or ask a mage to hit you with magic (for higher level player or
if you have MR armour), hit neutral magic orcs (or stronger magic
creatures if you can survive). The best place to train this is garden.
If you don't like it: use posion cloud on self and great heal and
sometimes cure do it all over agian
Staff attack
MAG*2
Staff manual
Wands or wizard's staffs
Use a staff to hit monsters.
Miscellaneous
Skills
Skill Name
Max %
How to get?
Possible appliances
How to raise?
Pretend Corpse
INT*2
Pretend Corpse Manual
Resting
Open your skill dialog, scroll down to "Pretend Corpse"
and click on it. Note, it does not work if someone stays near you
(1 square radius). Monsters that havn't seen you before you pretend
corpsed will not attack you. Any combat magic cast on you interrupts
pretend corpse, as well as critical attack even at 100%. You are
completely safe if you pretended in safe zone and here is no summons/enemy
monsters that have seen you before your pretend.
Poison Resistance
VIT*2
Dilution potion
PR items
For example, let poisoning monsters hit you. There
are other ways to get this skill up too, but we'll let you figure
them out yourself ;)
Mining
STR*2
Mining manual
Pickaxe
Equip pick axe to mine in any dungeon (find a rock
and then CTRL+attack it). Pick Axe requires 130 STR to swing at
full speed
Fishing
DEX*2
Fishing manual
Fishing rods
Use the fishing rod on water to fish. If to measure
% in exhaused fishing rods, 20 to 32% is 8 fishing rods (4 hours
of nonstop fishing, 364 fishies), 20 to 43% is 13 fishing rods.
Till 30% it's pain ... 1 fishing rod is for about 200 uses
Alchemy
INT*2
Alchemy manual
Alchemy bowl, lots of ingredients
Requires Alchemy Bowl (buy from shop). Double click
on the bowl to open alchemy interface.
Manufacturing
STR*2
Manuf- acturing manual
Anvil
Double click on the anvil to open manufacturing interface.
Smith as much ores, bars as you can.
Fishing skill
Why Fishing?
Fishing is a skill that allows you to sell your catches
for gold. At lower levels, you will mostly catch "normal fish". These
normal fish are worth 15 GP and you can also use any of these as food
so that you don't starve. Although I would recommend that you sell any
fish.
Starting out
The fishing skill is very similar to most other skills. Your maximum
skill level is based on your dexterity (dex), however catching fish is
not based on your dexterity. Your catching skill is based on your fishing
skill percentage, so the higher the percentage the better chances you
have at catching fish. If you only have 20 points allocated to dexterity,
then your maximum fishing skill can only be 40%. This means that you will
never reach 41%, unless you increase your dexterity.
The very first thing you should do when you are starting out is to purchase
the "Fishing Manual" from the shopkeeper. This manual will cost around
100 gp (this cost, as all purchasing costs, varies based on your charisma
point value). You will also need a "Fishing Rod" which will cost 100 gp.
After you purchase the manual, you should read the manual by double-clicking
on the manual within your bag screen (F6 or Chest Icon). By reading this
manual, you gain an automatic 20% skill level in fishing. However, if
your dexterity is not above 10 points then you will never advance this
skill level (as stated in previous section).
Where do I fish?
You can fish in any body of water besides the pool of water located near
the city hall building. There are bodies of water located through out
your town and also in other maps. The chance of catching fish does not
depend on location. However you may find your own special fishing spot
that provides you with good luck, but technically all bodies of water
are the same.
The three types of water to fish are clear water, water with fish, and
water with bubbles but no fish. The clear water (no fish present) offers
a good place to fish for "normal fish" and this is where new fishermen
should start. The water that contains the fish icons is the place to fish
for the "big fish". The "big fish" are fish that range in value between
100 GP and 1500 GP and require more skill to catch. The water with bubbles
(and without any fish) contains special items, such as swords, that are
worth more than the "big fish". The areas of water that contain special
item are very rare, but the areas offer the extremely skilled fishermen
great opportunities (like 5% chance to get) at making a large profit.
How do I fish?
By reading the manual you are ready to begin fishing. Unfortunately,
the manual does not provide you with any instructions on exactly how to
fish.
First you should a fishing spot, preferably a safe location away from
enemies and distractions, and you have purchased your fishing rod before
you begin your fishing trip. Once you arrive at your fishing destination,
you must remove any items from your hands such as swords, shields, bow,
axes, etc However, certain staves, which allow mages to cast spells and
hold in their hands at the same time, can be held in one hand while you
fish with your other hand.
Once you free your hands, you will need to open your equipment chest and
find your fishing rod. Next, you will double click on the fishing rod
and then the game will present a message telling you to select your fishing
location. At this point your cursor will change into a "cross hair" icon
and you will click on the body of water that you want to attempt your
skill in. You will then see a message that says, "You are using a skill",
which means that you are fishing.
If you are successful, a fish will appear at your feet and you must bend
over and pick it up. You will also hear a sound and see the words "You
are successful." If you fail your skill, you will see a message that says
"You failed your skill". You can then repeat the same steps and continue
to fish until you are ready to leave. As you fish your fishing rod will
loose endurance points, same as with other items, so you will need to
repair it at the shopkeeper at the appropriate time. If your fishing rod
endurance decreases to 0 points, you will see a message that says, "Your
item has been exhausted." If you attempt to use an exhausted fishing rod,
you will see a message saying, "You cannot use this item."
When you are successful at fishing for "big fish" and special items, you
will see a window that provides a picture and information about the item
along with your "Fishing Probability". This probability will increase
and decrease over time, when this number reaches a number that you feel
comfortable with then you will click the "Try Now" link to attempt to
catch the fish.
How can I gain skill points?
Every time you are successful, you will see the words "You are successful".
If you are successful at your skill attempt of a "normal fish", then you
will also catch a fish. However, you can be successful at your skill attempt
of a "big fish" or a special item, by just getting a window that shows
your fishing probability.
In the skill levels between 20 and 50, you will need to be successful
the number of times equal to your skill level to advance to the next level.
For example, you need to be successful 26 times to go from 24% to 25%.
For levels 50-100, you need to catch ((your next skill level +1) * (your
next skill level +1)) / 10. This is explained more clearly in the skills
section.
Each fishing rod is for 200 uses which equals half an
hour of nonstop fishing small fish.
Fishing skill %
Time required
(1 rod = 200 uses * 9 seconds = half an hour)
20
0 fishing rods, just use manual
22
1.5 fishing rods
32
8 fishing rods
44
15 fishing rods
51
21 fishing rods
53
28 fishing rods
59
47 fishing rods
62
56 fishing rods
67
81 fishing rods
73
100 fishing rods
77
115 fishing rods
79
120 fishing rods
82
132 fishing rods
90
164 fishing rods
95
188 fishing rods
100
215 fishing rods
What can I catch?
At the beginners skill levels you will have very, very low chances of
catching a "big fish" or special items. The "normal fish" will offer you
the best opportunities and the faster reward.
Below is a chart of the fishes in the local waters of Helbreath, this
chart may not be 100% complete due to the Beta testing and upgrades that
will occur after this guide was created, but this web site will attempt
to keep this chart as up to date as possible. The exact values of the
fish and items may also change with new Beta updates and releases.
Pic
Fish/Item
Value
Easiness
"Normal" Fish
15
1
Crucian Carp
100
2
Gray Mullet
400
3
Salmon
500
5
Red Carp
750
6
Green Carp
900
7
Blue Sea Bream
1000
4
Red Sea Bream
1000
4
Golden Carp
1500
8
Power Green Potion
300
Super Power Green Potion
600
Diamond
1500
Scimitar +2
1600
Rapier +2
2600
Flamberg +2
6600
War Axe +2
Note: Maxiumum chance to catch nonfish (even if you will
find it) is about 10% when you have 100% fishing (power green is easier
- about 20% with 100% fishing)
Use your hotkeys.
You can set your weapons and spells to the F2 and F3 keys; this helps
to protect you if something attacks you while your fishing. Because clicking
one of those two buttons may be faster than searching through your equipment
and finding your weapon or opening the spell menu and selecting a spell.
You cannot set your fishing rod as a hotkey option without a macro (check
this FAQ question).
Don't go for the big fish until your ready.
At lower skill levels, your fishing probability will not be that high.
So instead of being successful and then having a 0-5% chance of catching
a big fish, you can catch the "normal fish" and then sell the fish. Depending
on your character's level and income, a large catch of 20-30 fish at 15
GP a piece may be extremely profitable especially after a few of these
fishing trips in the same day. Your fishing probability will increase
with your skill level, but it will increase much slower than your skill
level. You can try getting big fish from 60% skill, but only at 75% it
becomes a bit easy.
Fishing skill %
Max Chance to catch
20
2%
50
19%
63
35%
75
99%
However chance of catching depends on fish and changes in
time. it's something like
NextFishingChance = PreviousFishingChance+Fishing%/10*(A-rand()) where
A varries with fish and skill % (A is in range from 0.2 to 0.8). Fishing
% also affects how soon next % change will occure (by the first view 63%
and 67% differs about 1.5-2 times)
Unconfirmed: fishing depends on rep 20rep+ = 1 % prob and also depends
on rain
Find a good fishing spot early on.
As a low level warrior and a low skilled fisherman, I found that "The
Farm" (in Elvine) offered me a safety location from criminals and raiders
from Aresden. Also, since there is a shopkeeper located in the farm, this
offered me a quick run to sell my fish and a quick return trip to my fishing
spot. There is also a "Farm" in Aresden that will offer safety from raiders
from Elvine. Unless in future versions of the game the "safe zone" is
remove from the farms. Also, Bleeding Island offers lots of water and
no monsters, however there are other people there that might attempt to
kill you, but you won't lose anything if you die. As a traveller - fish
in beginners zone, with 50 dex even 8 slimes will not kill you there.
Evaluate your items wisely.
Bag can contain about 40 items. Most of the time, I do not know when
my equipment chest is full until I attempt to place another item in it.
At this time, you can be wise about what to leave behind. At the shop,
you can sell small strength, stamina, and mana potions for 5 gp, while
you can sell your fish for 15 GP. At this time I would drop an item that
is worth less than my fish, because when I sell my fish I will make a
profit (fish at 15 GP - dropped potion at 5 GP = 10 GP).
You really didn't "Stop fishing" (Beta bug).
There is a bug that others and myself have found while fishing. You will
get the "You stopped." message a lot, even if you don't do anything. Even
while you get this message, you are still fishing until you see either
"you failed" or "you are successful", unless you actually stopped fishing
by doing something such as walking, turning around, equipping or removing
equipment. If you get attack by anything you will also stop fishing.
Alchemy skill
Alchemy skill is based on INT, that means that maximum % in alchemy you
can have is INT*2. To use alchemy skill, you need to buy an alchemy manual
from the
shopkeeper. Next buy an alchemy bowl. After
double clicking on the alchemy bowl, drag the raw materials to the bowl
and click the ‘Try Now’ button, if you succeed, a new potion will be made.
Just for fun I'v killed snakes for 2 hours in farm (all 2 hours WITH
SUMMONS! :) ), to the end I was alone. And I'v got only 18 snake toungues,
24 snake skin, 28 snake teeth.
Color potions changes color to the NEXT in the pattern. So if you want
a certain color you will need to use lots of potions (if you are lucky
it will be just 1).
All alchemy parts (will be improved):
Mon
ster
Part name
Price in shop
Used in
Red
L. Red
Mana
L. Mana
Revi
L. Revi
Dilut.
Invis
Hair col.
UW col.
Hair style
Anti Freeze
Skin color
Sx. chg
Ogr sum.
Slime
Jelly
5
1
3
1
3
1
2
1
1
1
1
1
1
1
1
Ant
Leg
16
1
1
Antenna
17
1
1
Snake
Meat
28
1
2
1
1
Skin
87
1
1
1
Teeth
27
2
1
Tongue
25
1
1
Orc
Teeth
28
1
1
Leather
96
1
Meat
25
1
Scorpion
Pincers
25
1
1
1
Meat
27
1
Skin
45
1
Sting
27
1
1
1
Skeleton
Bone
25
1
1
Stone golem
Stone golem piece
25
1
Clay golem
Lump of Clay
47
1
1
1
Helhound
Tongue
37
1
Claw
35
1
Tail
35
1
Troll
Claw
35
1
Heart
72
1
Meat
90
1
Cyclops
Eye
85
1
Leather
300
1
Meat
45
1
Ogre
Heart
170
1
1
Leather
420
1
Meat
100
1
Claw
107
1
Hair
115
1
Werewolf
Heart
105
1
Fish
Salmon
500
1
Unused in alchemy:
Helhound
Heart
45
None
Leather
160
None
Teeth
35
None
Troll
Leather
167
None
Cyclops
Heart
80
None
Hand Edge
80
None, rummors that will be used to manufacture sharp
items
Ok, first things first-you need to do is to make sure that you are a
fighter (mages can't grow high in %, aslo they will mine slower) then
buy a mining manual, and also a pick axe. Use the manual to get 20% on
your mining skill. Then go to the south dungeon, and look for rocks. After
a while, you'll know where the rock spawn areas are (usually players are
standing there and doing nothing with picks in hands), and can flit between
them as needed.
Rocks: Crystal
(gems and crystals) and usual
(iron, coal, mithril)
To actually mine, first activate attack and safe mode (Home key on your
keyboard-not needed to mine, but avoids unpleasant circumstances in case
you hit an angry gold knight by mistake). You need to then hold the Ctrl
key (either that or the shift key otherwise) and rightclick on the rock.
If you haven't got this button pressed down, and you click on the rock,
you'll move around the rock and not mine it.
Ok, once you've actually got to hit a rock for the first time, just hold
the left mouse button down on the actual rock. The speed at which you
mine is dependant on your str stat (130 str full speed), and your success
rate won't be all that high. This is where patience comes in. Keep at
it, and you'll eventually find that it gets a lot easier to mine after
raising your % for a while (note % is limited with dexterity).
Next, locations. The south dungeon is a good place to start mining, but
when you get to above 50%, you'll want to maybe further your income slightly
by mining crystals. These can be found in d2 and also the middle land
mine (I prefer the latter, since the mining spots are more frequent and
are grouped closer together). These crystals are blue coloured, and have
a different shape to the normal rocks. They are also harder to mine than
a normal rock, and the journey to the middle land mine is long and perilous,
if you're a low level chaarcter. This is why I would recommend raising
your mining skill first before you go there, as you'll have probably naturally
raised your level during this time.
Next, hardness of rocks. Some rocks are easier to mine than others. When
you have a low %, all rocks will seem as if they refuse to give any materials
out. This will be rectified when you increase your %. You will then start
to notice the difference bewtween some rocks. Spawn areas of rocks do
not seem to have one set of rocks that are harder of softer than other
rock spawn areas. It all seems to be instead, random.
Materials gained, and monetary value-Normal rocks can be mine for coal,
iron, silver nuggets, gold nuggets, and mithril. The latter three are
rarer than coals and iron ore. The last item, mithril, is especially rare.
(Avg speed at 1 mithril per 2700 other ores from different rocks). But
again, the process is random, so it's hard to compare how often you get
mithril as your % increases. Material becomes easier to mine as you increase
your mining %.
From blue rocks (crystals), you can gain rubys, diamonds, saphires, emeralds,
and crystals. Crystals are found the easiest, while diamonds are said
to be hardest to mine.As for monetary values, iron ores and coals sell
for 50 gold each, silver nuggest for 500, gold nuggest for 750, mithrils
for 25 (this is deceiving-they are very rare and are needed by high %
manufacturers for manufacturing knight armours), crystals for 150, saphires,
rubys and emeralds for 1000, and diamonds for 1500. (see manufacturing
materials)
Magic information
If you want to use magic, you have to learn magic before use it (skill
20% for all players in the beginning). If you don't have magic skill,
you can get it at wizard tower, simply talk to the NPC there.
You can learn new spells at magic tower in the town. But there are some
spells you can't learn at the magic tower like 'Ice-Storm', 'Mass-Fire-Strike',
'Bloody-Shock-Wave'. To learn those spells, you must get the spell manual
from the high level monsters like Demon or Liche.
Magic points formula: Number of magic points (MP) MAG*2 + Level*2 + INT/2
Casting
Press F7 to see the spell list, then press the spell you want to cast and
choose a target.
You can also attach spells to hotkeys F2 and F3. F4 casts the last spell
you casted. To cancel a spell that is being cast, click right mousebutton
when choosing target. Casting probability depends on many factors that
are Level, Int, Magic Skill. And the power of magic depends on level,
Mag, Magic skill.
Casting probability
(NOTICE: This section has a lot of unconfirmed data, so don't blame me if
they are wrong)
Perfectly wrong calculation :P Working on it. Some test
data:
int 93, mag 129, mag% 100, level 71: 6 circle 100, 7 circle
- 91
int 99, mag 129, mag% 100, level 73: 7 circle - 94
If you have 100% skill the casting success ratios are:
Circle
1
2
3
4
5
6
7
8
9
10
Success ratio
300
250
200
150
100
80
70
60
50
40
If you don't have 100% skill success ratio will be calculated like this:
(Circle success ratio * Magic skill) / 100
If your INT is more than 52, you'll recive INT-50/2 bonus to success
ratio. (INT 60: (60-50)/2 = 5, so +5 to success ratio)
Penalty for casting magic that is higher than your level are:
Circle
1
2
3
4
5
6
7
8
9
10
penalty
5
5
8
8
10
14
28
32
36
40
Bonus for casting lower level magic is 5 per difference.
Penalty/bonus is calculated like this:
If your level / 10 (rounded down, ie 69/10=6) is under the circle you
are casting:
Success penalty = (Circle - (Your level (rounded down) / 10)) * Circle
Penalty
If your level / 10 (rounded down) is over the circle you are casting:
Success bonus = (Circle - (Your level (rounded down) / 10)) * 5
If your level / 10 (rounded down) is the same as the circle you are casting,
there will be no bonus/penalty.
Few examples so you'll get it:
Level 42 player casting Energy Strike (circle 7): (7-(42/10))*28 = 84
(-84 penalty)
Level 67 player casting Lightning Strike (circle 8): (8-(67/10))*32 =
-64 penalty
Level 95 player casting Energy Strike (circle 7): (7-(95/10))*5 = -10
(+10 bonus)
Rain will decrease your success ratio, depending on power of the rain
(-8, -22, -33)
If the success at this point is over 100, it will be reduced to 100.
Now you cast the spell, if the spell doesn't fail.
Confused? You should be... let's have a few examples.
Player (Level 71, INT 89, MAG 128, Skill 97%) casting energy strike (circle
7)
Circle success: (70*97)/100=67
INT bonus: (89-50)/2=19
Level bonus/penalty: own level spell, no bonus/penalty
Success rate: 86
Example 3:
PLayer (Level 85, INT 130, MAG 150, Skill 100%) casting berserk (circle
6)
Circle success: (80*100)/100=80
INT bonus: (130-50)/2=40
Level bonus: (6-(85/10))*5 = 10
Success rate: 130
Finally, if you're starving or your stamina is 0 you have a 10% chance
of failing the spell.
These formulas may be not accurate, but they will give you some guidance
while creating your mage.
Hit ratio
Magical attack hit ratio: (casters hit ratio / targets magic resistance)
* 50
If your MAG is over 50 then you'll get MAG-50 bonus to hit
Targets magic resistance = Magic resistance skill + (If targets MAG is over
50 it'll get MAG-50 bonus)
If hit ratio is over 90% it'll be reduced to 90%
if hit ratio is under 10% it'll be increased to 10%
So, let's continue Example 2 (player casting energy strike, success rate
86))
MAG 128 gives you +78 to hit
You throw your spell at area with Ogre (magic res 70), Troll (magic res
60) and a 3 players (player a: magic res 100, mag 80, player b: magic
res 100, mag 10, player c: magic res 100, mag 120)
Your chances to hit are:
Casters hit ratio: 164 (86+78)
Ogre: (Res 70, no mag bonus), 164/70*50 = 117% chance to hit (rounded
down to 90%)
Troll: (Res 60, no mag bonus), 164/60*50 = 136% chance to hit (rounded
down to 90%)
Player A: (Res 100 + MAG Bonus 30 (80-50) = 130), 164/130*50 = 63% chance
to hit
Player B: (Res 100, no mag bonus), 164/100*50 = 82% chance to hit
Player C: (Res 100 + MAG Bonus 70 (120-50) = 170), 164/170*50 = 48% chance
to hit
Summoning
What and how much you can summon depends on your magic skill.
Skill
Creature
10%
Slime
20%
Giant Ant
30%
Snake
40%
Orc
50%
Skeleton
60%
Clay Golem
70%
Stone Golem
80%
Magic Orc
90%
Helhound
100%
Cyclops
Skill
# of monsters
20-39%
1
40-59%
2
60-79%
3
80-99%
4
100%
5
Wizard items
Pic
Name
Weight
Price
Requirements
Other info
Magic wand (ms0)
10
1000
Level 30
Just for staff training
Magic wand (ms10)
10
2500
Level 40
Spells will cost 10% less mana to cast
Magic wand (ms20)
10
5000
Level 50
Spells will cost 20% less mana to cast
Wizard magic staff (ms10)
10
5500
Level 90
Spells will cost 10% less mana to cast
Wizard Staff gives additional +10 defence
Wizard magic staff (ms20)
10
6000
Level 95
Spells will cost 20% less mana to cast
Wizard Staff gives additional +10 defence
Robe
2
2000
MAG 100
AC 1
Wizard Robe
2
3000
MAG 100, Level 80 (70??)
AC 1
Wizard Hauberk
12
2400
MAG 100, Level 90, 12 STR
AC 12
Wizard Cap
15
1500
Level 90, 110 MAG, 15 STR
Endurance 500, 5 AC
Wizard Hat
15
3000
Level 120, 130 MAG, 15 STR
Endurance 800, 10 AC
Unconfirmed:
Faster casting speed.
You can even get occused in speed hacking
Faster casting recovery speed (means you can cast consecutive spells
faster)
Higher damage
Mana Recovery.
Mana regenerates at a faster rate than normal, but the amount of mana
regenerated is unaffected.
Calls a falling Ice to freeze and damage your enemies. If
freezing succeeds, target will move 50% slower. Freezing for 5 seconds.
4 x 4
4200
Ice Storm
59
58
... ?
Rare
7th Circle
Name
INT
Mana
Effect
Range
Price
Energy Strike
67
65
Call forth a burst of Energy Magic.
4 x 4
5000
Confusion
75
78
Target cannot see who is friendly unit and who is enemy.
3 x 3
7500
Mass Chill Wind
93
90
Casts a more damaging chill wind. Freezing time 10 seconds.
4 x 4
9800
Mass Fire Strike
85
80
... ?
Rare
Earthworm Strike
97
80
Calls a worm from the underworld to eat flesh and bones, damages
a bit better than ES, drains about 39 stamina.
4 x 4
12000
Armor Break
97
90
Hits like ES but also breaks armor a bit if it deals damage (means
no armor breaking in farm, city or safe zone)
3 x 3
20000
Absolute Magic Protection
112
Absolute protection from magic
12500
8th Circle
Name
INT
Mana
Effect
Range
Price
Cloud Kill
120
130
Create an area of Deadly clouds that do continuous damage while
the targets remains in it
5 x 5
20000
Lightning Strike
123
90
Call forth the powers of Lightning to smite ones enemies
4 x 4
35000
Mass Confusion
130
136
*See Confusion
4 x 4
15000
Bloody Shock Wave
105
120
Combination Attack of Lightning Bolt & Energy Strike. When
cast, Bloody Shockwave will have the golden pentagram.
4 x 4
Rare
Mass Ice Strike
133
120
*See Ice Strike, (freezes for longer time?)
4 x 4
21000
9th Circle
Name
INT
Mana
Effect
Range
Price
Illusion
150
143
Unable to recognize either the characters/their equipment or names
for a time (20 seconds)
3 x 3
20 secs
27000
Meteor Strike
169
120
Call forth the power of a flaming meteor to smash your opponents
target
40000
10th Circle
Name
INT
Mana
Effect
Range
Price
Mass Illusion
180
200
Unable to recognize either the characters/their equipment or names
for a time (60 seconds)
4 x 4
60 secs
35000
Blizzard
195
Damages 80, 80, 60, 30 at once + freeze, can kill stone golem
in 1 hit.
43000
Melee attack information
Highest hit
Sharp gives (?+1?) to max dice hits
Ancient gives + 2 to max dice hits (e.g. weapon's 2d8
becomes 2d10)
Combo gives +1 to max hit for each consecutive combo hit:
short sword - 1st combo hit +1, 2nd +2, 3rd +3
long sword - 1st +0, 2nd +1 3rd +2
axe - 1st +1 2nd +2 3rd + 3
fencing - 1st +2 2nd +4 3rd +6
arrow - 1st +0 2nd +1 3rd +2
hand -1st +0 2nd +2 3rd +3
STR bonus + (2% from basic weapon damage per each 10 levels
in STR)
Attack Speed
Your attack speed increases gradually until you reach
optimal strength for a weapon. Optimal strength is 13 * Weapon Speed,
see weapons section, "opt.str" column for optimal strenghts for each
weapon. It is not recommended to use a weapon until you reach this STR.
After you reach optimal strength, you hit at maximum speed, the speed
will not increase anymore even if you put more points to STR. (STR also
adds 2% damage for each 10 strenght, see damage calculation).
Critical Attacks
Once you get your weapon skill to 100%, you will be
able to use critical attacks. You will get 1 critical attack for each
10 levels, so for example at levels 80-89, you will have 8 critical
attacks available. When you use critical attacks, so that you have less
than maximum number of critical attacks available, you start to regenerate
them, they regenerate each 40 seconds.
This ability becomes available also when your weapon
skill reaches 100%. When monster starts to retreat, hold CTRL+SHIFT
and attack, this way you jump over one square between you and the monster
and attack.
Hit probability calculation.
To hit value is calculated from your DEX and weapon
skill, if you have under 50 DEX, you don't get any bonuses to your to
hit value.
< 50 DEX: To hit value = Weapon Skill
> 50 DEX: To hit value = Weapon Skill + (DEX - 50)
Your defense is your DEX * 2 + any armor bonuses you get.
For example Knight Plate Mail has 40 AC, and therefore adds 40 to defense
value.
Maximum hit probability is 90%, no matter how much DEX
and how high weapon skills you have.
Minimum hit probability is 10%. Hit probability is calculated as follows
Hit probability = (To hit Value / Defensive Value) * 50.
Example.
A=attacker, T= Target, B=filler(empty space) C, D, E=possible
directions for T to run
Starting situation:
A B B B
B E D C
B D T C
B C C C
If Target T were to run to either of the D spots adjacent
to him, he will almost definitely be hit by the dash attack(due to HB
having this thing about hitting something as long as it's still adjacent
to attacker)
However, if T were to run into any of the C squares, T
will not be hit since he will be out of range of the attack(unless the
attacker uses alt/Critical, but that's something else) If T were to
run into square E, he will hear the "Ugh" sound(tried to enter
occupied square), and be bumped back into his T square. He will also
of course be hit.
Example 1:
If your dex is 75 and weapon skill is 90%, your to hit
value is 90 + (75 - 50) = 90 + 25 = 115
If your opponent has dex 75 and is wearing Shoes (AC 1), Hauberk (AC
8), Scale Mail (AC 20), Helm (AC 8), Plate Leggings (AC 12), Iron Shield
(AC 22) and a Cape (AC 1), his basic defense value is 75 * 2 = 150,
and he gets 72 defense points from his armor (1 + 8 + 20 + 8 + 12 +
22 + 1), now his total defense value is 150 + 72 = 222
In this case your hit probability would be:
(115 / 222) * 50 = 25%
Example 2:
Your dex is 100 and weapon skill is 100%, your to hit
value is 100 + (100 - 50) = 150
If your opponent has 50 DEX and no armor, his defense value is 50*2
+ 0 = 100
In this case your hit probability would be:
(150 / 100) * 50 = 75%
Example 3:
Your dex is 200 and weapon skill is 100%, your to hit
value is 100 + (200 - 50) = 250
If your opponent has 50 dex and a tunic (AC 3) no armor, his defense
value is 50*2 + 3 = 103
In this case your hit probability would be:
(250 / 103) * 50 = 121% = 90% (90% is the maximum hit probability)
Example 4:
Your dex is 10 and weapon skill is 20%, your to hit value
is 20 (dex under 50 does not give a bonus)
If your opponent has 200 dex and no armor, his defense value is 200*2
+ 0 = 400
In this case your hit probability would be:
(20 / 400) * 50 = 2% = 10% (10% is the minimum hit probability)
NOTE: Enemy's defense value is reduced to half
if you attack from the back.
Manufacturing
Manufacturing is second best (by gold) way to make money
for fighters or battlemages, but starts giving profit only at very high
% (check manufacturing table ...) and VERY hard to get. Maximum skill
% is limited with STR*2, so just forget about getting it on mage. First
of all, buy manufacturing manual (100 gold) and anvil (1500 gold) in
blacksmith (find in city using your map). Now you need to get materials
somehow, so get, here's 3 ways: mine (500 gold for
pickaxe, check also mining section), buy (40-50 gold each) or trade
for ready items (high manufacturing skill players only).
Now, doubleclick on anvil to open manufactuing interface,
drag ores you have mined (or bought) into empty spaces and choose what
to manufacture, good luck :) .
Skill = Skill required to manufacture the item. Max Skill = How high
you can raise your manufacturing % by creating this item.
The completion % of anything you create depens on the
quality of the raw material you use. Therefore, to maximize your result,
you need high quality stuff (this can be hard to find and can be expensive)
Basic max completion % is 115% and thereafter you add
1% for every 1% you increase your manufacturing skill. So for 150% hauberk
75% skill is required (you can start making haubs when your skill is
40%).
Merien stones can increase item completition.
Materials for skill % estimation table:
Here was lots of questions about its correctness, so I'v
decided to detalize it.
1b = 1 bar, 1s = 1 super coal, 1u = 1 ultra coal, op numr
= Number of operations you need to make on anvil that goes to %
Skill %
Item to manufacture
Total amount of materials required
(ores * times to succed / op number)
% Range
Times to succed
Name
Iron
Coal
Iron ores
Coals
Op number
Coals
Iron ores
0% to 20%
0
-
-
-
-
-
-
Manual + Anvil from blacksmith
20% to 30%
265
Super coals and
Iron bars
0
3
3
1s
0
3
3
3
1
2
795
398
0
398
30% to 40%
365
Daggers
1b
1s+1
3
7
1
2555
1095
40% to 50%
465
Tomahawk (90gp), short sword
(25gp)
2b
1s+1
6
10
1
4650
2790
50% to 60%
3200
Main gauche
2b
1s+1
6
10
1
32000
19200
60% to 70%
4430
Gradius
2b
1s+1
6
10
1
44300
26580
70% to 80%
5861
Falchions
3b
1s+2
9
15
1
87915
52749
80% to 90%
7491
Ultra coal
0
3s
0
9
1
67419
0
90% to 100%
9321
Flamberges or plates
4b
2s
12
18
1
167778
111852
Total to 100%:
31398
Armory for the whole city :)
<--- that's a bit more than a number of items
406617 coal
214266
iron ores
I assumed minimal use of materials, not the best product cost/profit
in the table above.
Manufacturing Materials
Materials
Pic
Name
Price
How to Get
Coal
25
Mineable (Rock)
Iron Ore
50
Mineable (Rock)
Silver Nugget
500
Mineable (Rock)
Gold Nugget
750
Mineable (Rock)
Mithril
sell to players
Mineable (Rock) (very rare but 25 GP in shop ...)
Crystal
150
Mineable (Blue Crystal)
Ruby
1000
Mineable (Blue Crystal)
Emerald
1000
Mineable (Blue Crystal)
Sapphire
1000
Mineable (Blue Crystal)
Diamond
1500
Mineable (Blue Crystal)
Super Coal
Manufacturing (20 Skill, 3 Coal)
Iron Bar
Manufacturing (20 Skill, 3 Iron, 1 Super Coal)
Ultra Coal
Manufacturing (80 Skill, 3 Super Coal)
Mithril Bar
Manufacturing (85 Skill, 3 Mithril, 1 Ultra Coal)
Manufacturing table
Materials
Pic
Name
Skill
Elements
Max Skill
Price
Iron Bar
20
3 Iron Ore, 1 Super Coal (3/3/-)
30
Super Coal
20
3 Coal (-/3/-)
30
Ultra Coal
80
3 Super Coal (9 Coal) (-/9/-)
90
Mithril Bar
85
3 Mithril, 1 Ultra Coal (-/9/3)
95
Weapons
Pic
Name
Skill
Elements (iron/coal/mith ores)
Max Skill
Price
Dagger
30
1 Iron Bar, 1 Super Coal, 1 Coal (3/7/-)
40
25
Light Axe
30
2 Iron Bar, 1 Super Coal, 1 Coal (6/10/-)
40
100
Esterk
40
3 Iron Bar, 1 Super Coal, 2 Coal (9/14/-)
50
200
Light Axe+1
40
2 Iron Bar, 1 Ultra Coal, 1 Coal (6/16/-)
60
350
Long Sword
40
3 Iron Bar, 1 Super Coal, 2 Coal (9/14/-)
50
150
Short Sword
40
2 Iron Bar, 1 Super Coal, 1 Coal (6/10/-)
50
50
Tomahawk
40
2 Iron Bar, 1 Super Coal, 1 Coal (6/10/-)
50
180
Esterk+1
45
3 Iron Bar, 1 Ultra Coal, 2 Coal (9/20/-)
65
800
Long Sword+1
45
3 Iron Bar, 1 Ultra Coal, 2 Coal (9/20/-)
80
650
Tomahawk+1
45
2 Iron Bar, 1 Ultra Coal, 1 Coal (6/16/-)
70
700
Broad Sword
50
3 Iron Bar, 2 Super Coal (9/15/-)
60
250
Light Axe+2
50
2 Mithril Bar, 1 Ultra Coal, 1 Coal (-/22/6)
75
Main Gauche
50
2 Iron Bar, 1 Super Coal, 1 Coal (6/10/-)
60
50
Rapier
50
3 Iron Bar, 1 Super Coal, 2 Coal (9/14/-)
60
300
Savor
50
3 Iron Bar, 1 Super Coal, 2 Coal (9/14/-)
60
Sexon Axe
50
2 Iron Bar, 1 Super Coal, 1 Coal (6/10/-)
60
200
Broad Sword+1
55
3 Iron Bar, 2 Ultra Coal (9/27/-)
90
1100
Esterk+2
55
3 Mithril Bar, 1 Ultra Coal, 2 Coal (-/38/9)
65
Long Sword+2
55
3 Mithril Bar, 1 Ultra Coal, 2 Coal (-/38/9)
80
Rapier+1
55
3 Iron Bar, 1 Ultra Coal, 2 Coal (9/20/-)
75
1300
Savor+1
55
3 Iron Bar, 1 Ultra Coal, 2 Coal (9/20/-)
85
Sexon Axe+1
55
2 Iron Bar, 1 Ultra Coal, 1 Coal (6/16/-)
2nd best in 70 to 80
80
800
Tomahawk+2
55
2 Mithril Bar, 1 Ultra Coal, 1 Coal (-/22/6)
80
Bastard Sword
60
3 Iron Bar, 2 Super Coal (9/15/-)
70
250
Double Axe
60
3 Iron Bar, 2 Super Coal (9/15/-)
70
560
Gradius
60
2 Iron Bar, 1 Super Coal, 1 Coal (6/10/-)
best in 60 to 70
70
90
Scimitar
60
3 Iron Bar, 1 Super Coal, 2 Coal (9/14/-)
70
200
Bastard Sword+1
65
3 Iron Bar, 2 Ultra Coal (9/18/-)
95
1200
Broad Sword+2
65
3 Mithril Bar, 2 Ultra Coal (-/45/9)
80
Double Axe+1
65
3 Iron Bar, 2 Ultra Coal (9/18/-)
90
1200
Rapier+2
65
3 Mithril Bar, 1 Ultra Coal, 2 Coal (-/38/9)
75
2600
Savor+2
65
3 Mithril Bar, 1 Ultra Coal, 2 Coal (-/38/9)
85
Scimitar+1
65
3 Iron Bar, 1 Ultra Coal, 2 Coal (9/20/-)
90
800
Sexon Axe+2
65
2 Mithril Bar, 1 Ultra Coal, 1 Coal (-/28/6)
85
Claymore
70
4 Iron Bar, 2 Super Coal (12/18/-)
80
400
Falchion
70
3 Iron Bar, 1 Super Coal, 2 Coal (9/14/-)
70 to 80, best
80
250
War Axe
70
3 Iron Bar, 2 Super Coal (9/15/-)
80
700
Bastard Sword+2
75
3 Mithril Bar, 2 Ultra Coal (-/45/9)
85
Claymore+1
75
4 Iron Bar, 2 Ultra Coal (12/30/-)
96
1800
Double Axe+2
75
3 Mithril Bar, 2 Ultra Coal (-/45/9)
90
Falchion+1
75
3 Iron Bar, 1 Ultra Coal, 2 Coal (9/20/-)
95
1000
Scimitar+2
75
3 Mithril Bar, 1 Ultra Coal, 2 Coal (-/38/9)
90
1600
Great Sword
80
4 Iron Bar, 2 Super Coal (12/18/-)
90
500
War Axe+1
80
3 Iron Bar, 2 Ultra Coal (9/27/-)
94
2000
Great Sword+1
84
4 Iron Bar, 2 Ultra Coal (12/30/-)
97
2300
Claymore+2
85
4 Mithril Bar, 2 Ultra Coal (-/54/12)
90
Falchion+2
85
3 Mithril Bar, 1 Ultra Coal, 2 Coal (-/38/9)
95
Battle Axe
90
4 Iron Bar, 2 Super Coal (12/18/-)
100
3500
Flamberge
90
4 Iron Bar, 2 Super Coal (12/18/-)
90 to 100 also armor
100
700
War Axe+2
90
3 Mithril Bar, 2 Ultra Coal (-/45/9)
95
Flamberge+1
93
4 Iron Bar, 2 Ultra Coal (12/30/-)
100
3300
Great Sword+2
94
4 Mithril Bar, 2 Ultra Coal (-/54/12)
95
Battle Axe+1
95
4 Iron Bar, 2 Ultra Coal (12/30/-)
100
6000
Flamberge+2
97
4 Mithril Bar, 2 Ultra Coal (-/54/12)
100
6600
Battle Axe+2
99
4 Mithril Bar, 2 Ultra Coal (-/54/12)
100
Giant Sword
99
4 Mithril Bar, 2 Ultra Coal? (-/54/12)
100
8000
Armor
Name
Skill
Elements
Max Skill
Price
Hauberk(M)
40
3 Iron Bar, 2 Super Coal (9/15/-)
50
400
Hauberk(W)
40
3 Iron Bar, 2 Super Coal (9/15/-)
50
400
Chain Hose(M)
50
3 Iron Bar, 2 Super Coal (9/15/-)
60
400
Chain Hose(W)
50
3 Iron Bar, 2 Super Coal (9/15/-)
60
400
Scale Mail(M)
60
4 Iron Bar, 2 Super Coal (12/18/-)
70
900
Scale Mail(W)
60
4 Iron Bar, 2 Super Coal (12/18/-)
70
900
Chain Mail(M)
70
4 Iron Bar, 2 Super Coal (12/18/-)
80
1200
Chain Mail(W)
70
4 Iron Bar, 2 Super Coal (12/18/-)
80
1200
Plate Leggings(M)
80
4 Iron Bar, 2 Super Coal (12/18/-)
90
1000
Plate Leggings(W)
80
4 Iron Bar, 2 Super Coal (12/18/-)
90
1000
Plate Mail(M)
90
4 Iron Bar, 2 Super Coal (12/18/-)
100
4500
Plate Mail(W)
90
4 Iron Bar, 2 Super Coal (12/18/-)
100
4500
Wizards Hauberk(W)
95
4 Mithril Bar, 2 Ultra Coal (-/54/12)
100
2400
Wizard Hauberk(M)
95
4 Mithril Bar, 2 Ultra Coal (-/54/12)
100
2400
Knight Plate Mail(M)
99
4 Mithril Bar, 2 Ultra Coal (-/54/12)
100
6000
Knight Plate Mail(W)
99
4 Mithril Bar, 2 Ultra Coal (-/54/12)
100
6000
Levels
Note:
In international version of HB level cap is set to 140 (you can't get
any higher, instead you are getting upgrade points), in korean (japaneese)
it's 180.
Till 15 level it grows using square function.
Level
Experience
To next level
Level
Experience
To next level
1
50
100
91
3 811 682
216 200
2
150
150
92
4 027 882
220 875
3
300
200
93
4 248 757
225 600
4
500
250
94
4 474 357
230 375
5
750
300
95
4 704 732
235 200
6
1 050
350
96
4 939 932
240 075
7
1 400
400
97
5 180 007
245 000
8
1 800
450
98
5 425 007
249 975
9
2 250
500
99
5 674 982
255 000
10
2 750
550
100
5 929 982
260 075
11
3 300
600
101
6 190 057
379 644
12
3 900
650
102
6 569 701
387 074
13
4 550
700
103
6 956 775
394 576
14
5 250
750
104
7 351 351
402 150
15
6 000
800
105
7 753 501
409 796
16
6 800
1 139
106
8 163 297
417 514
17
7 939
1 224
107
8 580 811
425 304
18
9 163
1 311
108
9 006 115
433 166
19
10 474
1 400
109
9 439 281
441 100
20
11 874
1 491
110
9 880 381
449 106
21
13 365
1 584
111
10 329 487
457 184
22
14 949
1 679
112
10 786 671
465 334
23
16 628
1 776
113
11 252 005
473 556
24
18 404
1 875
114
11 725 561
481 850
25
20 279
1 976
115
12 207 411
490 216
26
22 255
2 079
116
12 697 627
498 654
27
24 334
2 184
117
13 196 281
507 164
28
26 518
2 291
118
13 703 445
699 839
29
28 809
2 400
119
14 403 284
711 600
30
31 209
2 511
120
15 114 884
723 459
31
33 720
2 624
121
15 838 343
735 416
32
36 344
2 739
122
16 573 759
747 471
33
39 083
6 324
123
17 321 230
759 624
34
45 407
6 650
124
18 080 854
771 875
35
52 057
6 984
125
18 852 729
784 224
36
59 041
7 326
126
19 636 953
796 671
37
66 367
7 676
127
20 433 624
809 216
38
74 043
8 034
128
21 242 840
821 859
39
82 077
8 400
129
22 064 699
834 600
40
90 477
8 774
130
22 899 299
847 439
41
99 251
9 156
131
23 746 738
860 376
42
108 407
9 546
132
24 607 114
873 411
43
117 953
9 944
133
25 480 525
886 544
44
127 897
10 350
134
26 367 069
899 775
45
138 247
10 764
135
27 266 844
1 190 544
46
149 011
11 186
136
28 457 388
1 208 066
47
160 197
11 616
137
29 665 454
1 225 716
48
171 813
12 054
138
30 891 170
1 243 494
49
183 867
12 500
139
32 134 664
1 261 400
50
196 367
25 959
140
33 396 064
1 279 434
51
222 326
26 936
141
34 675 498
1 297 596
52
249 262
27 931
142
35 973 094
1 315 886
53
277 193
28 944
143
37 288 980
1 334 304
54
306 137
29 975
144
38 623 284
1 352 850
55
336 112
31 024
145
39 976 134
1 371 524
56
367 136
32 091
146
41 347 658
1 390 326
57
399 227
33 176
147
42 737 984
1 409 256
58
432 403
34 279
148
44 147 240
1 428 314
59
466 682
35 400
149
45 575 554
1 447 500
60
502 082
36 539
150
47 023 054
1 466 814
61
538 621
37 696
151
48 489 868
1 486 256
62
576 317
38 871
152
49 976 124
1 903 779
63
615 188
40 064
153
51 879 903
1 928 696
64
655 252
41 275
154
53 808 599
1 953 775
65
696 527
42 504
155
55 762 374
1 979 016
66
739 031
43 751
156
57 741 390
2 004 419
67
782 782
77 384
157
59 745 809
2 029 984
68
860 166
79 626
158
61 775 793
2 055 711
69
939 792
81 900
159
63 831 504
2 081 600
70
1 021 692
84 206
160
65 913 104
2 107 651
71
1 105 898
86 544
161
68 020 755
2 133 864
72
1 192 442
88 914
162
70 154 619
2 160 239
73
1 281 356
91 316
163
72 314 858
2 186 776
74
1 372 672
93 750
164
74 501 634
2 213 475
75
1 466 422
96 216
165
76 715 109
2 240 336
76
1 562 638
98 714
166
78 955 445
2 267 359
77
1 661 352
101 244
167
81 222 804
2 294 544
78
1 762 596
103 806
168
83 517 348
2 321 891
79
1 866 402
106 400
169
85 839 239
2 898 500
80
1 972 802
109 026
170
88 737 739
2 932 650
81
2 081 828
111 684
171
91 670 389
2 967 000
82
2 193 512
114 374
172
94 637 389
3 001 550
83
2 307 886
117 096
173
97 638 939
3 036 300
84
2 424 982
184 875
174
100 675 239
3 071 250
85
2 609 857
189 200
175
103 746 489
3 106 400
86
2 799 057
193 575
176
106 852 889
3 141 750
87
2 992 632
198 000
177
109 994 639
3 177 300
88
3 190 632
202 475
178
113 171 939
3 213 050
89
3 393 107
207 000
179
116 384 989
3 249 000
90
3 600 107
211 575
180
119 633 989
Items
Armour
Strenght required to wear a piece of armor is same
as it's weight. When you're buying armor, please note that there
are different versions for male and female, those are not marked
on this chart because the item attributes are identical.
Clothes
Pic
Name
AC
Durability
Weight
Price
Requirements
Shoes
1
300
2
20
Long Boots
1
300
5
100
Shirt
1
300
1
20
Tunic
3
300
5
350
Male
Knee Trouserss
1
300
1
20
Trousers
1
300
1
80
Chemise
1
300
1
200
Female
Bodice
1
400
2
150
Female
Long Bodice
1
400
2
180
Female
Skirt
1
300
1
200
Female
Cape
1
300
2
1000
Robe
12
3000
2
2000
MAG 100
Wizard Robe
12
3000
2
3000
MAG 100, Level 80
Santa costume
1
3000
18000
Body
Armor
Name
AC
Durability
Weight
Price
Requirements
Hauberk
8
200
12
400
12 STR
Wizard Hauberk
12
500
12
2400
MAG 100, Level 90
Knight Hauberk
12
1000
12
2400
DEX 100, Level 70
Leather Armor
10
400
15
500
15 STR
Scale Mail
20
600
20
900
20 STR
Chain Mail
30
1000
30
1200
30 STR
Plate Mail
37
3000
100
4500
100 STR
Knight Plate Mail
40
3500
100
6000
Level 85, 100 STR
Helmets
Name
AC
Durability
Weight
Price
Requirements
Helm
8
1000
52
1000
52 STR
Full Helm
10
1400
85
1500
85 STR
Knight Full Helm
12
2000
85
3500
Level 80, 85 STR
Wing Helm
15
2500
130
5000
Level 100, 130 STR
Horned Helm
17
3500
160
4000
Level 120, 160 STR
Wizard Cap
5
500
15
1500
Level 90, 110 MAG, 15 STR
Wizard Hat
10
800
15
3000
Level 120, 130 MAG, 15 STR
Leggings
Name
AC
Durability
Weight
Price
Requirements
Chain Hose
6
500
10
400
Plate Leggings
12
1000
20
1000
20 STR
Knight Plate Leggings
14
1100
20
3000
Level 80, 20 STR
Shields
Name
AC
Durability
Weight
Price
Requirements
Wood Shield
8
300
8
100
Leather Shield
10
300
10
150
Targe Shield
13
500
18
250
18 STR
Scooterm Shield
16
500
20
300
20 STR
Bronze Shield
18
500
20
450
20 STR
Iron Shield
22
500
25
700
25 STR
Large Shield
26
800
30
1300
30 STR
Knight Shield
30
800
32
1500
32 STR
Tower Shield
35
800
40
1800
40 STR
Misc. items
Pic
Name
Price
Description
Health Potion (red)
10
Minor HP recovery potion (+15?)
Big Health Potion (red)
65
Greater HP recovery potion (+60)
Red candy
2000
HP recovery +200
Mana Potion (blue)
10
Minor MP recovery potion
Big Mana Potion (blue)
65
Greater MP recovery potion (+60)
Blue candy
500
Mana recovery +200
Revitalizing Potion (green)
10
Minor SP recovery potion + cure poison
Big Revitalizing Potion (green)
65
Greater SP recovery potion + cure poison
Green candy
500
SP recovery +200
Power Green Potion
300?
Greater SP Recovery, allows you to run 15 minutes without SP loss
Super Power Green Potion
600?
Greater SP Recovery, allows you to run 30 minutes without SP loss
Dilution Potion
200
Gives the User +20% Poison Resistance once
Silver Necklace
500
A Silver Necklace useless without special stats
Silver Ring
350
A Silver Ring useless without special stats
Gold Necklace
1000
A Gold Necklace useless without special stats
Gold Ring
700
A Gold Ring useless without special stats
Sapphire ring
?
Does nothing till P2p. See also Rings section
Endurance: 5000
You have 100% chance to drop it, and only it, when you die
Bouquette
1000
A Bouquet of Flowers
Flower Basket
1500
A Basket of Flowers
Flower Pot
500
A Pot of Flowers
Dye potions
100
Used to dye (change colour of the) clothes
Decoloration Pot
100
Decoloring clothing (makes it white)
Baguette
5
Remove hunger, increased regeneration once
Meat
10
Remove hunger, increased regeneration once
Fishing Manual
100
Used to learn fishing skill
Fishing Rod
100
Used for fishing, 200 uses each
Alchemy Manual
100
Used to learn alchemy skill
Alchemy Bowl
1000
Used for mixing ingredients (alchemy)
Manufacturing Manual
100
Used to learn manufacturing skill
Smith's Anvil
1500
Used for manufacturing
Mining Manual
100
Used to learn Mining skill
Pick Axe
500
Used for extracting minerals from rocks
Recall Scroll
120
Casts recall on reader (see magic for details) If you have learned
recall already, it's for 5 uses, otherwise - for 1. Also if you
are under 80 level, it recalls from any other map except for farm
without getting used.
Invisibility Scroll
560
Casts invisibility on reader (see magic for details)
Detect Invisibility Scroll
330
Casts detect invisibility (see magic for details)
Map
30
Location map (if available)
Bleeding Isle Ticket
100
Teleports the user to Bleeding Isle
Hand Attack Manual
100
Used to learn Hand Attack skill
Short Sword Manual
100
Used to learn Short Sword skill
Pretend Corpse Manual
100
Used to learn Pretend Corpse skill
Long Sword Manual
100
Used to learn Long Sword skill
Fencing Manual
100
Used to learn Fencing skill
Axe Manual
100
Used to learn Axe skill
Arrow Attack Manual
100
Used to learn Arrow Attack skill
Arrows
1
Used to shoot using arrow attack skill
Shield Manual
100
Used to learn Shield skill
Staff Attack Manual
100
Used to learn Staff Attack skill
Weapons
To be able to swing a weapon at its full speed you need
13*speed strength (for example Battle Axe (speed 13) 13*13 = 169 str)
Supposed Best rate for claymore -> speed 7 *13 Str =
91, but if you doubles this Str to 182, you'll get the next speed ratio
(you can try with a short sword with 104 str ).
*Some objects needs to press PAGE UP for activation, like Xelima´s Blade
Armors and Weapons
Pic
Name
Description
Merien's
Shield
Total
protetion from physicall attacks from players (from monsters
only 50% attacks) for 1 minute every 20 minutes. Dropped by
Werewolfs *
Merien's
Plate Mail
Destroys
enemys weapon .Golems y Ciclops
Xelima's
Blade
First
hit takes 20% of opponents life. Second takes 20% of opp. life.
It continues...
Xelima's
Axe
First
hit takes 20% of opponents life. Second takes 20% of opp. life.
It continues...
Xelima's
Rapier
First
hit takes 20% of opponents life. Second takes 20% of opp. life.
It continues...
Sword
of Medusa
Paralyze
target on hit. (works only on players), works for 1 minute every
20 minutes.
Sword
of Ice Elemental
Freeze
target on hit (works only on players), works for 1 minute every
20 minutes.
Magic Wand (MS30)
Mana points
save +30%
Magic Staff (Magic shield)
Adds constant
magic shield spell when you wear it. Dropped by Liche and Werewolf
Excalibur
???
Dark Elf's Bow
S-M:
+2d4 L: +2d4. Dropped by Dark Elf
Armours bellow were mentioned
in history, so you maybe would like to know that such is (was)
possible, armours named by the player who owned them.
Brigendin
Armor
+91%
Defense Bonus
Stewdid
Armor
Gives
you the special ability to make spell: Berserk *
Fedid Armor
Gives
you the special ability to teletransportate *
Hide Armor
Gives
you the special ability to make spell:Invisibility *
Weapons
Pic
Name
Weight
Damage S-M
Damage L
Speed
Description
Four Bladed Golden Axe
?
2d8
2d8
10
Dropped by Werewolf
Gold Axe (LLS)
60
2d10+3
2d10+3
10
Same damage as Flamberge
+3. Werewolf
Flamberg+3
60
2d10+3
2d12+3
10
Same damage as Giant
Sword. You need less level and less strenght to wear it.
Blood Sword
131
4d7
4d7
11
Dropped by demons.
Blood Axe
61
3d6
3d6
8
Dropped by demons.
Blood Rapiers
11
2d6
2d6
3
Dropped by demons.
Gold Magic Staff
10
1d6
0
3
Increased magical damage
and save MP.
Excalibur/Excalibur+1
?
2d10
2d12
?
Dropped by TigerWorms
Templar Sword
?
?
?
?
Unknown
Demon Slayer
?
3d10+1
3d12+1
?
Drops by Demons.Most
powerfull sword ingame
Rings
and Necklaces
Name
Pic
Description
Necklace
of Poison Protection
+50% poison resistance
Necklace
of Serphant
Poison inmunity
Necklace
of Medusa
Poison and paralyze
inmunity
Necklace
of Lightning Protection
+25% lightning protection
NeckLace
of Air Elemental
+50% lightning protection
Necklace
of Ice Protection
+25 % ice protection
Necklace
of Ice Elemental
+50% ice protection.
inmunity of freeze
Necklace
of Fire Protection
+25% fire protection
Necklace
of Efreet
+50% fire protection
Necklace
of Stone golem
+25 Defense. Drop by
Golems
Magic Necklace(MR10)
+10% magic resistance(MR)
.Drops Ciclop
Magic Necklace(MS10)
Reduce a 10% in mana
spended
Magic Necklace(DM+1)
+1 physicall damage
Magic Necklace
(DF+10)
+10 Defense physical
attacks.Drop Ciclop
Ring of
Ogre Power
+2 physicall damage.
Ring of
Demon Power
+4 physicall damage.
Ring of Dragon Power
+5 physicall damage.
Gargoyle
Sapphire
Ring
+10% physicall
damage.
Ring of
Wizard
+1 magical damage
Ring of
Mage
+2 magical damage
Endurance: 300
Ring of
Grand Mage
+3 magical damage
Ring of
Archmage
+4 magical damage
Ring of
Xelima
+7 magical damage
Ring of
Abaddon
+10 magical damage
Necklace
of Beholder
You can see invisible
people. Drop by Beholder
Lucky Gold
Ring
10% of avoid death.
(means 10% chance that when your health will go to 0 it will recover
to full again. Drop by Trolls.
Ruby Ring
Reduces 10% of magical
damage done to you.
Emerald
Ring
Reduces 20% of magical
damage done to you.
Other
Pic
Price
Name
Description
10-15k
Zemstone
You drop this item
every time you die(used to protect valuable objects)
80-120k
Hero's Cape
To get this u have
to a) kill 300 enemys. b)get 300 contribution points (not confirmed)
You can wear only your own Hero's cape.
Also, on every attempt of wearing Hero's cape that does not
belong to you (other civilian or enemy city citizen cape) you
lose from 0 to 80 HP. So you can now die in warehouse :)
If you wear hero cape then you can't drop it when you die. If
it's in your bag then you can drop it when you die.
?
Bloody Shockwave Manual
INT: 105 MP: 120. Dropped
by Demons
?
Ice Storm Manual
INT: 59 MP: 58. Dropped
by Demons, Unicorns and Liches
?
Mass Fire Strike maual
INT: 85 MP: 80. Dropped
by Demons, Unicorns and Liches
?
Cloud Kill Manual
INT: 120 MP: 130.
It can be bought in wiz. tower.
Weapon
Atributtes / Armor Atributtes
Atributtes
Description
Agile
Weapons speed -1 (blue color), 0
speed is fastest, lowers the strenght for max swing speed of weapon
by 13 str
Increased damage when you hit enemies
(official manual: As the target reputation is worse it hits more).
Sharp
Add 1 to damage (2d6 ---> 2d7)
Strong
increased endurance
Experience
more experience when killing monsters
Gold
more gold dropped when killing monsters
Hitting probability
increased chance to hit probability
Repeat damage / consecutive
increased combo damage
Armors
Atributtes
Description
Strong
increased endurance
Light
reduce weight
Anti-Magic
increase magic resistance
Anti-Poison
increase poison resistance
Anti-Physical
increase physical damage defense
HP Recovery
increase hit points regeneration
MP Recovery
increase mana regeneration
SP Recovery
increase stamina regeneration
Physical Absorption
Reduce physicall damage
Magical Absorption
Reduce magical damage
Special items prices
Frequent question ... Whats the price of the item with xx% of xx? Here
I'll try answer this, exceptions listed bellow too.
First of all, here is NOT a shop prices, it's player prices. Next,
it will varry if drop rates will be changed from current state (like
Zems was 50k each then went down to 15k due to increased drop rates)
Item attribute
Estimated cost bonus
0 - 10
up to +500 gold to item price
10 - 20
+1k ~ +2k
20 - 30
+2k ~ +3k
30 - 40
+3k ~ +10k
40 - 50
+10k ~ +30k
50 - 60
+20k ~ +40k
60 - 70
+40k ~ +100k
70 - 80
+70k ~ +200k
80 - 90
+100k ~ +500k
90 - 100
+300k ~ +2mil
What mostly affects price?
If its part of armour add 20k to starting price
and multiply Estimated cost bonus by about 5
If its exp %, over 40% - multiply listed bonus by 3
Rep+7 adds about 10-20k to the price
If weapon/shield is of an unused type (dagger etc) you will have
almost no chances to sell it
If you have low-grade item with high % - price will stop growing
at about 50k (like 80% PR wood shield is only useful to get PR skill,
not usable in combat)
If its one of top weapons (Giant sword, battle axe, flamberge, MS20
wand), for 20%+, multiply bonus by 10
Level limit free top weapons: starting price is 100k
Use (critical hit or consecutive damage)*5 as attribute to get estimated
cost bonus for it
As a retired warrior he is working on fabrication of weapon. Not only
weapon but he is also selling books of how to use the weapons. He repairs
damaged weapons too.
City hall Official
There is an official that works in the city hall. In case that the inhabitant
wants to make his identification you can come here. Or in case that you
catch any criminal he gives you the recompense. And also the official
gives you the flag to obtain a territory.
When the character has more than 300 ‘Enemy kill’ the official gives you
the hero cloak.
Head official of the guild association
He administers the city guild. If the player wants to make a guild you
got to apply here.
And also you can buy necessary application to join in another guild.
Shop owner
She is a kind woman that sells clothes, shoes, liquid medicine, food,
etc It’s a very important woman to beginner players.
Guardian
This soldier doesn’t exhaust and has got the ability of warrior and magician.
He is quite strong to combat normal monsters or enemies, and he is the
only one that can use the magic with armed weapon. Sometimes this guardian
gives damage to beginners because he can use magic power to kill monsters
while you are combating.
If you want to fight one ... :) Get PFM first. With PFM even level 30
can fight guard (well, guard has lots of health and you get rep- for killing
him, so better choose other target). They are hard to freeze so better
just para it instead. If you hit guard, it starts hitting back with probability
of about 20% after hit. If you are not criminal and thats allied guard
- just make yourself invis for a second - guard will stop attacking you
after that.
Warehouse Owner
The man who you can trust to let him keep your items in safety place
Magician Guild Captain
He teaches magic in a tower inside the city. They say the magician leaves
the religion and the city to live by his self-alone, but that’s not correct.
The inhabitants there are learning all witchcraft from him, causing a
tragic blood war.
Most of people are curious why the magician guild is amounting so much
gold.
Creatures
Attribute
Effect
Anti-Physical
Creature has higher defense value, damage done to it is reduced
(Physical absorbtion).
Anti-Magic
Creature has higher magic absorbtion.
Poisonous
Creature's attacks are poisonous.
Critical Poisonous
Same as above, just a stronger poison, up to 40 PD.
Explosive
Explodes when it dies. Explosion hurts with MAGIC damage, means
MR and MA can save from that.
Critical Explosive
Same as above, again, stronger explosion.
Clairvoyant
Can attack invisible players.
Destruction of Magic Protection
Creature destroys effects of Magic Shield and Protection from
Magic.
Notes about monsters
You can see that high monsters have 0 MR. Yes, thats
true, just they have very high magic absorbtion instead.
Monster drops gold and parts with constant frequency
(whoever kills them), monsters does not drop items when summons kill
them (havn't checked poison cloud yet). Chances to drop an item varries
from update to update so it's meanless to put them in here.
About mass spawns - they happends ONLY near people,
the more people, the more chances of a mass spawns. If its about 20
people - about hour, 100 people - about 20 minutes. So during all wars
here happends lots of mass spawns.
Monsters can appear by 2 or 3 - then all will follow
1st if they can't see enemy. If you will paralize first - whole chain
will stop.
All small and medium monsters drops pots: Revit, Mana,
Health, Big Revit, Big Mana, Big Health, Power green, super power green
Exp is for kill only, not counting Exp for hitting
monster, gold drops has values I'v seem myself don't get surprized with
preciese values :)
Slime
Hitpoints
4 - 17
Damage
1D3
To Hit %
30
Defense
20
Magic Resistance
5
Experience Gain
8 - 20
Special Note:
The weakest enemy that can attack
Drops:
Body Parts: Jelly Items:
Gold (2 to 10), Dagger, Short Swod, Light Axe, Wood
Shield, Targe Shield Item modifiers: Critical (weapons +5-7, shields
+2%), righteous (cons+2), PR (23), HP (21), sharp, poisonous
(+20-25)
Snake
Hitpoints
8 - 20
Damage
2D3
To Hit %
50
Defense
60
Magic Resistance
20
Experience Gain
16 - 40
Special Note:
Drops:
Body Parts: Skin, Tongue, Teeth,
Meat Items: Gold (7-15), Dagger, Short Sword, Light
Axe, Tomahawk, Wood Shield (up to 49 MP rec), Targe
Shield Rare Items: Medusa Sword, Necklace
of Serpent, Necklace of Poison Protection, Necklace
of Medusa
Bunny
Hitpoints
10-31
Damage
1D5
To Hit %
30
Defense
15
Magic Resistance
5
Experience Gain
10-20
Special Note:
Always neutral, can be AP, AM
Drops:
Items: Gold (5-12), short swords,
light axes, wood shields, tower shields (only usual),
candies (havn't got any myself yet) Item modifiers: Strong (to 21%),
PA, Hitting probability (to 22), sharp
Body Parts: Bones Items: Gold (36-45), Tomahawk, Esterk, Targe
Shield (21 PR), Long Sword, Falchion, Emerald Ring,
MS0 wand Rare Items: Emerald Ring, Ruby Ring,
Sapphire Ring, Platinum Ring Modifiers: CP 12, HP 21
Stone Golem
Hitpoints
126 - 150
Damage
7D3
To Hit %
150
Defense
110
Magic Resistance
50
Experience Gain
100 - 250
Special Note:
Drops:
Body Parts: Stone Golem Piece Items: Gold (94-101), Esterk, Long Sword, Chain
Hose, Targe Shield, Special Magic Wand MS0 Rare
Items: Merien's Plate Mail, Necklace of Stone
Golem
Clay Golem
Hitpoints
151 - 180
Damage
7D3
To Hit %
150
Defense
100
Magic Resistance
50
Experience Gain
100 - 250
Special Note:
Drops:
Body Parts: Lump of Clay Items:
Esterk, Long Sword, Sabre, Hauberk, Chain Hose, Targe
Shield, Special Magic Wand MS0
Body Parts: Heart, Meat, Leather,
Claw Items: Gold(247), War Axe, Esterk, Rapier, Hauberk,
Leather Armor, Wood Shield, Targe Shield, Iron Shield,
Blonde Shield, Chain Hose, Special Magic Wand MS10,
Ruby Ring, Lucky Gold Ring Rare Items:
Ruby Ring, Lucky Gold Ring
Cyclops
Hitpoints
301 - 360
Damage
8D3
To Hit %
180
Defense
100
Magic Resistance
70
Experience Gain
220 - 550
Special Note:
Lightning, Long range melee attack.
Drops:
Body Parts: Eye, Hand Edge, Heart,
Meat, Leather Items: War Axe, Rapier, Esterk,
Hauberk, Chain Hose, Iron Shield, Special Magic Wand
MS10
Cannibal plant
Hitpoints
Damage
46
To Hit %
Defense
Magic Resistance
Experience Gain
Special Note:
Lightning, Long range melee attack.
Drops:
Ogre
Hitpoints
576 - 690
Damage
8D5
To Hit %
230
Defense
150
Magic Resistance
70
Experience Gain
400 - 1000
Special Note:
3 squares melee attack
Drops:
Body Parts: Hair, Meat, Teeth,
Leather, Claw, Heart Items: Claymore, Great
Sword, Flamberge, Chain Mail, Plate Leggings, Chain
Hose, Iron Shield, Lagi Shield, Magic Necklace, Special
Magic Wand MS10 Rare Items: Ring
of Ogre Power
Werewolf
Hitpoints
701 - 840
Damage
8D8
To Hit %
300
Defense
180
Magic Resistance
0
Experience Gain
500 - 1250
Special Note:
Drops:
Body Parts: Heart, Nail, Meat,
Tail, Teeth, Leather, Claw Items: Claymore, War Axe, Great Sword, Flamberge,
Leather Armor, Chain Hose, Lagi Shield, Hauberk,War
Axe, MS0 wand, Composite bow Rare
Items: Merien's Shield, Golden Axe
Mountain giant
Hitpoints
Damage
To Hit %
Defense
Magic Resistance
Experience Gain
Special Note:
Long range melee attack
Drops:
Stalker
Hitpoints
651 - 780
Damage
8D9
To Hit %
300
Defense
200
Magic Resistance
0
Experience Gain
500 - 1250
Special Note:
Long range magic attack
Drops:
Body Parts: none Items:
Battle Axe, Flamberge Rare Items: Flamberge+3,
Golden Axe
Beholder
Hitpoints
501 - 600
Damage
8D8
To Hit %
450
Defense
100
Magic Resistance
0
Experience Gain
280 - 700
Special Note:
Drops:
Body Parts: none Items:
Esterk, Falmberge Rare Items: Necklace of
Beholder
Dark Elf
Hitpoints
701 - 840
Damage
8D4
To Hit %
450
Defense
200
Magic Resistance
0
Experience Gain
560 - 1400
Special Note:
Long range attack (bow) about 20 per hit.
Drops:
Body Parts: none Items:
Dark Elf's Bow, Great Sword, Flamberge, Target Shield
Ettin
Hitpoints
Damage
43
To Hit %
Defense
Magic Resistance
Experience Gain
Special Note:
Long range melee attack
Drops:
Liche
Hitpoints
651 - 780
Damage
8D4
To Hit %
230
Defense
300
Magic Resistance
75
Experience Gain
420 - 1050
Special Note:
Powerful lightning, drops only when corpse
disappears (even money).
Drops:
Body Parts: none Items:
Magic Necklace, Ice Storm, Flamberge, Special Magic
Wand MS20, Ring of Archmage Rare Items:
Cloud Kill Scroll, Ice Storm Scroll, Ice Elemental Sword,
Ring of Mage, Ring of Archmage, Magic Wand MS30
Demon
Hitpoints
1701 - 2040
Damage
10D10
To Hit %
500
Defense
450
Magic Resistance
500
Experience Gain
1320 - 3300
Special Note:
Shoots fireballs like from machinegun
(hits about 40 each), Bloody Shock Wave
Drops:
Body Parts: Eye, Heart, Meat,
Leather Items: Helm, Cape, Battle Axe, Giant
Sword Rare Items: Scroll of Mass Fire Strike, Scroll
of Bloody Shock Wave, Scroll of Mass Fire Strike,
Blood Sword, Blood Axe, Blood Rapier, Helm, Tower
Shield, Demon Slayer, Necklace of Efreet, Ring of
Mage, Ring of Demon Power
Unicorn
Hitpoints
1701 - 2040
Damage
10D10
To Hit %
500
Defense
450
Magic Resistance
500
Experience Gain
1320 - 3300
Special Note:
Neutral Creature, if it is attacked, it
attacks back with Energy Strike and Paralizes you. 6
squares melee attack. Attacker gets rep-. Drops something
with about 4/5 chance, drop appears after 20 second
delay with random position in zone with 1 square radius
from body.
Rummor: the higher your rep is - the better drop, after
some unis you will get only money drops :)
Summoned by GMs to eradicate top monsters
like HC, Tigerworm and by Guildmasters in crusades.
Drops:
God's Hand Cavalry
Hitpoints
4100 - 4800
Damage
13D12
To Hit %
1000
Defense
450
Magic Resistance
0
Experience Gain
0
Special Note:
Summoned by GMs to eradicate top monsters
like HC, Tigerworm, can also be summoned by Guildmasters
in crusades
Drops:
Abbadon's Battle Steed
Hitpoints
4100 - 4800
Damage
To Hit %
Defense
Magic Resistance
Experience Gain
Special Note:
Drops:
Legend
… Once upon a time in the depths of HELBREATH, there were two Absolute
Gods: Eldiniel and Aresien. These two Gods had contact with humankind
through the Erisnommire Temple at Mt. Asgarde, located in the western
region of HELBREATH. Eldiniel and Aresien ruled the world of 12 primary
Gods. When the 'Descent of Gods' occurred, the Gods came down and lived
in harmony with humankind, making the land fertile and productive. There
they released the 'Divine Power' among all people . . .
In HELBREATH, during the year of 2192 the 'Prime Event' took place.
The world of HELBREATH fell into deep confusion due to strife between
the two Absolute Gods. This event caused a rift between the Gods and humanity.
As time passed, the story of the Descent of Gods faded away as legend
. . .
Equilibrium - the center of HELBREATH - is a peaceful area with the
protection and blessing of the Gods. After the detachment of Divine Power,
humankind became spiteful of the nature of HELBREATH. Animals became cruel
and attacked humans indiscriminately; the abundant landscape became desolate;
man's spirit transformed into something too ruthless to uphold. As the
people longed once more for the aid of the Absolute Ones, Equilibrium
divided into two sects: those who worshiped Eldiniel and those who worshiped
Aresien. As a result, two regions - Elvine and Aresden - emerged, polarizing
the landscape . . .
Without the guidance of the Gods, the absolute evil - Abaddon - once restricted
to the eastern region of HELBREATH, started to recover it's power. By
this process, the forces of evil grew. The deceitful creatures that once
lived in the darkness of hell emerged and assailed the villages of HELBREATH.
Some say that Abaddon, the land of destruction, is the source of the monsters.
Stories arose of missing warriors and magicians who went to Abaddon, not
returning. Abaddon became a place feared by the people of HELBREATH .
. .
As legend of Abaddon is myth, no one knows of the true state of darkness.
The one truth is that the forces of evil rise day by day, while humanity
busies itself over petty conflict. These chaotic days require real heroes.
Heroes who will unite the separated people of HELBREATH and contain the
dark powers…
Perhaps you are one of these heroes.
Maps
Structure: Helbreath has 2 servers: Abbadon and Apocalypse
(some time ago it was Efreet and Undine- or it's just in Korean version?).
Each server has some "subservers". Still don't know the whole
structure of subservers... (known so far: Eternal Fields <-> Silent
Woods, Eldiniel Garden <-> Elvine Farm, Revival zone <-> Beginners
zone). Also note, raiding time counts on all maps that teleports you to
the jail for killing ally or for getting killed in enemy zone. Neutral
lands never teleports you for killing anyone.
Note: big maps format is 300x300 - same as map in the
game. So when I'll finish all maps I want I'll put a PAK files (minimap
and bag maps) that will allow you to see them in the game. Sadly Elvine
and Aresden are down right now so I can't finish checking stretching of
these maps in PAK files. Sorry, expect them in the next update.
Elvine maps
City of Elvine
Pits: slime (320,120)(75,125)(60,110)(170,55), snakes (90,265),
scorps (350,250)
Impossible to kill ally or traveller but teleports to jail if you
do. If you are aresden and got killed here - you will get into the
jail. If you are aresden - you can't get any EK here.
Elvine Farm
Pits: snake (80,40) (220,210), slime (140,130), scorpions (130,210)(150,210)(210,100),
ants (57,169)
Since 2.151 version at farm, characters over 80 level earn only 2/3
of Exp and characters over 100 level earn 1/2 of Exp.
Impossible to kill ally or traveller but teleports to jail if you
do. Chat linked with Elvine garden. Aresden will get autorecalled
from it.
Death Valley
Monsters: werewolves, ogres, cyclops, helhounds, trolls, golems,
magic orcs, zombies, usual orcs, skeletons, scorpions
Impossible to kill ally but DOES NOT teleport to jail if you do. Travellers
can't enter it.
Rocky Highland
Monsters: golems, skeletons, zombies, snakes, ants, slimes.
Impossible to kill ally but teleports to jail if you do. Travellers
can't enter it.
Eldiniel garden
Monsters: unicorns, trolls, magic orcs, usual orcs, snakes, ants,
slimes.
Impossible to kill ally but teleports to jail if you do. Travellers
can't enter it.
Elvine dungeon 1st floor
Monsters: cyclops, helhounds, golems, skeletons, orcs, zombies,
scorpions, ants, slimes
Mining areas: (170,50), (90,155), (130,115), (25,132), (27,54), (56,31),
(165,165)
It DOES NOT teleport to jail if you kill someone on this map, but
recalls enemies when their raiding time passes..
Elvine Barracks
Entrance (30,40), ladder to next/previous level (70,70), entrance
to 2nd room (105,40)
Pits: dummies (90,90)(100,40)(70,40)(100,100)
Level limit: recalls you away when you reach 41 level
Impossible to kill ally or traveller but teleports to jail if you
do.
other Elvine buildings
Elvine jail
After 5 minutes you get recalled from there, You can manually recall
after 3 minutes. Aresdens can get here by getting killed in Elvine
city, Elvine - by becoming criminal in city or farm.
Neutral lands
Beginner Zone (travellers only)
Safest place to get small fish.
Elvine portal (127,78)
Pits: slime (95,95)(120,120)(70,70)
Bleeding island
You can buy ticket in blacksmith. You can kill anyone there without
any penalty, also you don't drop there anything.
Middle Land
Pits:
Elvine: cyclops (430,180), Ogre (150,80) and one bellow elv ww pit,
Scorp (460,50), skeletons (210,180), werewolves (500,100)
Aresden: werewolves pit (450,550), cyclops (385,455)
Promise Lands
You can enter this map from the Garden.
Level limit: bellow 120 (sometimes?), recalls you when you reach 80
level (but you can enter again)
North dungeon
Entrant through the north dungeon entrance in the city. In game
it also has name of MiddleLand dungeon, level limit: bellow 81 (80
can enter but can't get EKs from lower level people)
Middle Land dungeon
Note: It has 2 parts, 1 is entrant only through ML
Rocks: 162,54
Hmm ... Since 2.156 update only 80+ players can enter here
Arena maps
?
Aresden lands
City of Aresden
Recall points (201,54)(225,185)
Pits: Snakes (180,55), slimes (70,200)(315,90)(180,290)(325,260),
scorps (320,320)
Impossible to kill ally or traveller but teleports to jail if you
do. If you are Elvine and got killed here - you will get into the
jail. If you are Elvine then you can't get any EK here.
Aresden Farm
Pits: Scorps (70,200)(150,210), snakes (180,210), slimes (120,90),
ant (160,100)
Since 2.151 version at farm, characters over 80 level earn only 2/3
of Exp and characters over 100 level earn 1/2 of Exp. Impossible to
kill ally or traveller but teleports to jail if you do. Elvine will
get autorecalled from it.
Aresden Silent Woods
Impossible to kill ally but DOES NOT teleport to jail if you do.
Travellers can't enter it.
Aresden Eternal Field
Impossible to kill ally but teleports to jail if you do. Travellers
can't enter it.
Monsters: golems, skeletons, zombies, snakes, ants, slimes.
Aresien garden
Monsters: unicorns, trolls, magic orcs, usual orcs, snakes, ants,
slimes.
Impossible to kill ally but teleports to jail if you do. Travellers
can't enter it.
Aresden Dungeon 1st floor (aka ares D1)
Rocks: (26,132)
It DOES NOT teleport to jail if you kill someone on this map, but
recalls enemies when their raiding time passes.
Aresden Barracks
Entrance (30,40), ladder to next/previous level (70,70), entrance
to 2nd room (105,40)
Pits: dummies (90,90)(100,40)(70,40)(100,100)
Level limit: recalls you away when you reach 41 level
Impossible to kill ally or traveller but teleports to jail if you
do.
other Aresden buildings
Aresden jail
After 5 minutes you get recalled from there, You can manually recall
after 3 minutes. Elvine can get here by getting killed in Aresden
city, Aresden - by becoming criminal in city or farm.
Note: Ares Dungeon lvl 2 is on same map as Elvine Dungeon lvl 2, but
you can go to other part only through Dungeon lvl3, not so legal but a
fast way (relogin with blocked old location) or through external ways.
Not going to post maps which you will get via Ctrl-M (if you want - look
in links section for such), soon will try to post normal maps ...
You can see server name in left-bottom corner when you choose character.
Frequently used
acronyms
Acronym or slang word
Meaning/definition
AC
Armor class (used in hit probability calculation)
acc
Account
AP
Anti Physical (E.g. shield AP 50, used in hit probability
calculation)
Ares
Aresden (Name of one of cities)
AM
Anti Magic (E.g. Shield AM 88, used in magic hit probability
calculation)
AMP
Absolute Magic Protection (spell)
APFM
Same as AMP - Absolute Magic Protection (spell)
body
Body armour
BS
BlackSmith (building)
BSB
Blue Sea Bream (fish)
CHR
Charisma (Stat, used to create guilds and reduces prices,
see stats section)
CP
Casting Probability (E.g. Staff MS10 CP+21%, increases
chance to cast spell in all levels by CP)
Cyc
Cyclops (See creatures section, also can be summoned
at 100% magic)
D1, D2, D3, D4
Dungeon level 1, 2, 3, 4 (map)
detect
Detect Invisibility (Spell or command to mages) Fighters
usually tells that to mages when they suspect here's someone invisible
around. Command to cast detect invisibility spell.
DEX
Dexterity (stat, see skills and stats section for details)
DV
Death Valley (elvine map)
EB
Energy Bolt (spell)
EF
Eternal Fields (aresden map)
ES
Energy Strike (spell)
EXP
Experience, allows you to gain levels
FBS
Farm Blacksmith (building on farm map)
FWH
Farm Warehouse (building on farm map)
GiS
Giant Sword (weapon)
GM
Game Master (Player with administrative rights) or,
much more rarely Guild Master <GM = Gray Mullet>
GP
Gold Pieces (money)
GS
Great Sword (weapon)
goldie
Gold carp (the most expensive fish) or golden knight
with rare things (like golden axe etc)
HB
HelBreath
HC
Helclaw (2nd strongest monster in the game)
HH
Helhound (monster, can be summoned)
HP
Hitpoints (your life) or Hitting Probability (item stat,
see probability calculation for details)
INT
Inteligence (stat, see skills and stats section for
details)
Invis
Invisibility (spell or command to mage), Fighters usually
tells that to mages when they want to commit sudden attack and therefore
needs invisibility (e.g. "PFM, Zerk and inivis me")
legs
Leg armour
LLF
Level Limit Free (everyone can wear that thing)
LMLE
Left Middle Land Entrance (location on city map)
LS
Long sword (weapon) or Lighnting strike (spell)
Lvl
Level (see levels section)
MAG
Magic (stat, see skills and stats section for details)
ML
Middle lands (map)
MM
Magic Missile (weakest attack spell, best for magic
% training)
MP
Mana Points (your mana)
MR
Magic Resistance (skill or item stat, affects chance
to get hit by magic)
MS
Meteor strike (spell) or mana saving if about staffs
(% of mana saving)
ND
North dungeon in city (Also known as Middleland dungeon)
NPC
Non Player Character (e.g. guard, monster etc)
NWH
North WareHouse (building in a city)
P2P
Pay to Play (paid version)
Para
paralyze (spell or command to mage), Fighters usually
tells that to mages when they want to kill/finish enemy (PC or NPC)
therefore needs you to help them with (e.g. "Zerk and get para
ready")
PC
Player Character (character, controlled by Player) or
Pretend Corpse (skill)
PD
Poison Damage (weapon stat, poison of this weapon damages
up to it's PD stat)
peace
People asking someone (maybe you) to set peace mode
e.g. to join a party or items exchange
PFM
Protection From Magic (spell or command to mage) Fighters
usually tells that to mages when they want to commit sudden attack
and therefore needs it (e.g. "PFM, Zerk and inivis me")
PFNM
Protection From Non Magic (spell, protection from arrows,
used to prevent PFM)
PK
Player Kill
PK penalty
Player Killing penalty. The player that have killed
a character that doesn't appear as Enemy, receives the PK penalty
showing the players Id as Criminal.
PKer
Player Killer (Player who kills other players)
PR
Poison Resistance (skill or armor stat, affects chance
to get poisoned after getting hit with poisonous weapon)
PvP
Person vs Person (in-game situation)
PvM
Person vs Monster (in-game situation)
Rec
Recovery (E.g. MP rec = Mana recovery)
Rep
Reputation (see FAQ about reputation)
RH
Rocky Highland (elvine map)
RM
Resist Magic necklances, almost same as MR just it's item name (armor)
RMLE
Right MiddleLand Entrance (location on city map)
RSB
Red Sea Bream (fish)
SD
South Dungeon (aka Dungeon level 1)
SS
Short sword (weapon)
Stat
VIT, STR, DEX, MAG, INT, CHR are stats - see stats and
skills section
STR
Strength (Stat, see skills and stats section for details)
SW
Silent Woods (aresden map)
SWH
South warehouse (building in city, used to store items)
TNL
To Next Level (amount of EXP required to get next level)
TOH1, TOH2, TOH3
Tower Of Hel (maps, hardest dungeons in game)
TW
Tigerworm (strongest monster)
VIT
Vitality, (Stat, see skills and stats section for details)
WH
Warehouse (building in city, used to store items)
WW
WereWolf (monster, see monsters section)
Zem
Zemstone (stone that gets dropped when you die, you
drop ONLY zemstone when you die, if you have it)
Zerk
Bersek (spell that doubles damage or command to mage),
Fighters usually tells that to mages when they want to kill/finish
enemy (PC or NPC) therefore needs you to help them with (e.g. "Zerk
and get para ready")
Also you may want to know common chat acronyms:
Acronym or slang word
Meaning/definition
AFK
Away from keyboard
ASAP
As Soon As Possible
BBL
Be Back Later
BRB
Be Right Back
DC
Disconnect (e.g. "got DC")
FAQ
Frequently Asked Questions
GL
Good Luck
OIC
Oh ... I see
OMG
Oh My God
L8r
Later
LOL
Laughting Out Loud
CYa
See you
And rude ones:
FU, LMAO, OMFG, WTF
Also "ares at s-e slimes" means Aresden at south-eastern slimes
pit on current map (marked on map with sword)
So I wished to mention all Russian
people I'v met in game:
Elvine: CMEPTb, Fubu, GRIVAS, BOBuk, MakcuM ([MAKC]), eVm,
_Vadim_, GADzik, mjaso, Patriot, Tarnum, -FDV- (FDV-, Gugimagon [50+ alchemy],
XpeH), KPECT, Parasha (Parashamag, ~Unre[aL]~, ~UnreaL~), KOHuK (^KOHuK^),
vovka (noob escho tot), PavlushaII, Killer_Xyu, Dyusik2, RENJA (MAPAT),
UdI3, zaz, HAKER, Alcoholik (from Riga), [LorD]MaG (tankistka), vadya, T{}XA
(TOXA,Taureans, Kovi, Fish74), zverj, BuHHu_TIyx, MagGirl[] (girl[]), XZCCCCCCCC,
BlueElite, 2can, Miokas, Desiam (85+ bad knowldge of russian), @BARIK@,
-Ingvar-, Tumyp (monya v runescape), Sallokas (iz estonii), UkraineKGB (hotsuma),
Fatum (Aleksey), Zearon, [StaS], Craizy, 1)evil~~, Format_ALL
Aresden: BOUH, Zana_d_Ark, Don_Capone, Lollipop, Mr_bubble, DemonFire, NukeFire,
El'Rate, RU$$IAN, Stanpid.
Here's following Russians-only guilds: GRIVAS guild (elvine), Brotherhood
of Steel (elvine), ~CMEPTb & XAOC ~ (aresden)
Helbreath Internals
First of all, here's 2 groups of servers: 1 hosted in USA (Elkridge maryland),
other is hosted in Korea. USA servers are planned to start working on 20th
of jan, 2003. www.helbreath.com links
to the Korean servers group (even though it's hosting international servers
as well in Korea) www.helbreathusa.com
links to the USA servers group (you
can create account here) .
Tuning Helbreath
Tuning sounds
In your Helbreath folder you can find folder named Sounds, let's see
what it contains:
c1 swing
c18 swing
c2 swing
c10 run step
c11 monster step (ant?)
c12 Kick Back
c13 Kick Back W
c14 Death
c15 Death W
c16 Cast
c17 *Failed*
c19 drink
c20 drink
c21 Success fishing
c22 ? Ouch - good for item drop
c23 Critical hit
c24 Critical hit W
c3 Bow
c4 ?
c5 kick
c6 hit
c7 slime
c9 monster walk (orc?)
m - monster sounds
e1 EB
e10 exhausted
e13 strange drink
e14 menu click
e15 bloody shock wave
e16 ? wind
e17 falling into the water
e18 rabbit/cat move
e19 ? exhausted
e2 fire ball
e20 get item
e21 SP/HP/MP recover
e22 ? bell
e23 Skill up
e24 failed fishing
e25 server going down
e26 official announcement - bells
e27 official announcement - bells
e28 equip
e29 unequip
e3 spell echo
e30 map start sound
e31 Day to night change (grasshoppers)
e32 birds
e33 water ...
e34 Item with sp. ability equiped(chore)
e35 Ability turned on (chore)
e36 ? metal vs metal hit
e37 ? metal vs metal hit
e38 ? rain
e39 thunder
e4 fire strike
e40 lighning strike
e41 ? boiling water
e42 celebrating light
e43 ? swing in silence
e44 ? hammer vs nails
e45 freeze
e46 falling (e.g. ice strike)
e47 smash ice (e.g. ice strike)
e48 applouds
e5 stamina recover/heal etc
e6 ?
e7 ?
e8 ?
e9 fire field
The most interesting for us are:
e12 money drop, replace it with e13 (select e13 then copy and paste it,
then delete e12 and rename copy of e13 into 12)
e11 Items drop - replace with something more loud, e13 is ok too.
c8 walk step - replace with something more loud e.g. e18
Many people asked how to change background music
It's quite easy:
Convert your music into the following format:PCM 8,810 kHz; 8 Bit;
Stereo
Here you may encounter some problems if source file has MP3 extension.
Backup MUSIC folder in Helbreath (autoupdate likes to download it
again and again if you put your music there)
Put file you got after converting into the Helbreath/MUSIC folder
under the one of the following filenames:
elvine.wav
aresden.wav
middleland.wav
dungeon.wav
MainTM.wav
Indeed, if you don't have tools like soundforge or just too lazy to convert
music from one format into another... Then you can replace any of the
files above with a 0 bytes file and just use external player like winamp
to add music to the game.
Tuning graphics
Here's a lots of ready skins (just check sites in links section for skins).
If you have time and wish to make Helbreath look like YOU want to be -
just get a PAK browsing tool , picture editor
like PSP or Photoshop and :)
Hmm some people were having problems downloading PAK browser from the
main mirror - therefore I'm providing direct links for PAK browser on
other mirrors: 2nd Mirror
(traffic-limited) 3rd Mirror
Files which are advised to be tweaked marked with bold.
It's also advised to remove monster corpses to see items more clearly
(not advised on unicorns or other monsters which does not drop items immediately
or if you are hunting parts) .
Badword fix
Backup old Curse.txt and badword.txt from the Helbreath\Contents folder
(in case in later updates it will not work). Put this file in Helbreath\Contents
folder. Actually it's quite safe to import text and PAK files.
Links to Curse.Txt: First mirrorSecond
mirrorThird
Mirror
Links to badword.txt: First mirrorSecond
mirrorThird
Mirror
Also here is a way to change messages text e.g. "Protection from
magic has vanished" to something like "PFM VAAAAAAAAAAAAANNNNIIIISSSHHHHEEEEDDD!!!!"
:) Just make a search for this string in Helbreath folder.
Links
If you want your site to be added here contact me by e-mail
(look at the top of the page) or in game: Tricker aka LtSummon
aka Breakfast
Tricker
Site editing, information collection, sections: Links, half of
FAQ, and lots of details in all other sections
Also information from following sources used: Original HB manual Keyboard shortcuts, Chat commands, Legend, Stats description,
NPCs, Monster and items information, tohit calculations, spells,
rare weapons, alchemy, screenshots, maps of TOH1, TOH2, TOH3.
Cirannon
Base part of sections: creatures, half of FAQ, fishing skill,
manufacturing table
and design of: chat commands, tohit calculations, spells, skills table, items,
alchemy table
-FDV-
info for quests section, lots of fixups
Positron
mining section
Bynnetown guild site warriors guide, warrior tactics
Helbreath portal crusade section
Tribute To HelBreath By Henryki, see links section,Maps of D2, D3, D4
And thanks for fixups to DummyMan (FAQ, q6)
silic0sis (FAQ, q50)
Frodo (FAQ, q53)
Robert Woods (recall scrolls)
XoMaTrIx (gargolye info, sounds description)
Please don't even try to sue me for using your information without permission,
because it's legal in country where I'm now (unless you have company here which
copyrighted these materials by registering them in corresponding organization(s)).