To buy something just fill out the form and post it in the request forum page.

Piolet Name:
Mobile Suit Name:
What You Want:
How Much Does It Cost:
How Much Will You Have Left:
Head Vulcan - Adds 200 to Weapon and Fighting Ability. Starting ammo x200 Normal Rounds. Max payload x600. Costs $1500.

Shoulder Vulcan - Adds 250 to Weapon Ability and 500 to Fighing Ability. Starting ammo x300 Normal Rounds. Max payload x600. Costs $2500.

LBX Gatling Gun -  Adds 5000 to Weapon Ability and 1000 to Fighting Ability. Starting ammo x1000 Exploder Rounds. Max payload x3000. Costs $12 500.

Chest Gatling - Adds 1000 to Weapon Ability and 750 to Fighting Ability. Starting ammo x750 Normal Rounds. Max payload x2000. Costs $10 000.

OZ MXS Burst Gun -Adds 8000 to Weapon and Fighting Ability and takes 50 from Air Speed. Starting ammo x5 Spread Gernade Rounds. Max payload x20. Costs $17 500.

Machine Gun -Adds 750 to Weapon and Fighting Ability. Starting ammo x200 Normal Rounds. Max payload x750. Costs $5000.

Dober gun -Adds 5000 to Weapon Ability and takes 100 from Land and Air Speed. Starting ammo x15 Gernade Rounds. Max payload x25. Costs $5500.

Duel Gatling -Adds 25 000 to weapon ability and 20 000 to Fighting Ability But takes 1000 from all oth Mobile Suit Stats. Starting ammo x2000 Normal Rounds. Max payload x6000. Costs $35 000.
Beam Saber -Adds 500 to Weapon Ability and 1000 to Fighting Ability. Costs $1500

Beam Sword -Adds 10 000 to both Weapon and Fight Ability. Costs $25 000.

Beam Gliave -Adds 5000 to Weapon Abilty and 4000 to Fighting Ability. Costs $15 000.

Beam Scythe -Adds 15 000 to Weapon and Fighting Ability. Costs $35 000.

Double Beam Scythe -Adds 20 000 to Weapon and Fighting Ability. Costs $37 250.

Beam Trident -Adds 15 000 to Weapon Ability and 20 000 to Fighting Ability. Costs $40 000.

Super Beam Trident -Adds 20 000 to Weapon Ability and 25 000 to Fighting Ability. Costs $42 500.

Beam Gatling -Ammo: 2500. Adds 10 000 to Weapon Ability. Costs $30 000.

Double Beam Gatling -Ammo 5000. Adds 20 000 to Weapon Ability. Costs $40 000

Heat Rod -Adds 1000 to Weapin and Fighting Ability. Costs $3000.

Heat Shortlets -Adds 1000 to Weapon Ability and 2000 to Fighting Ability and takes 750 from Land Speed and Air Speed. Costs $6000.

Army Knife -Adds 100 to Weapon and Fighting Ability. Costs $750.

Dragon Fang - Adds 25 000 to Weapon and Fighting Abiltiy Fuel 100%. Costs $35 000.

Dragon Fang 2 -Adds 30 000 to Weapon and Fighting Ability.Fuel 150% Costs $50 000.

Dragon Fang 3 -Adds 45 000 to Weapon and Fighting Ability.200% Fuel Costs $65 000
Lazer Gun - Fires 12 Rounds. Adds 8000 to Weapon Ability. Costs $15 000.

Beam Rifle - Fires 12 Rounds.Adds 10 000 to Weapon Ability and 2000 to Fighting Ability. Costs $20 000.

Buster Rifle -Fires 5 rounds. Adds 25 000 to Weapon and Fighting Ability. Costs $65 000.

Mega Buster Rifle -Fires 20 Rounds. Adds 75 000 to Weapon and Fighting Ability. Costs $150 000.

Beam Cannon -Fires 15 rounds. Adds 70 000 to Weapon and Fighting Ability and takes away 100 from Land and Air Speed. Costs $100 000.

Large Beam Cannon -Fires 25 Rounds. Adds 150 000 to Weapon and Fighting Ability and takes 1500 from all other Mobile Suit stats. Costs $250 000.

Mega Cannon -Fires 20 Rounds. Adds 125 000 to Weapon and Fighting Ability. Costs $250 000.

Sattlite Beam Cannon
- This is a special type of gun that relys on the moons energy. You need two cannons so that it can reach its full potential. For this reason it can only be used in space. You need three things to use it. The actual Cannon, The Energy Core that absorbs the Moons Energy, And the Piolet Skill that allows you to use this Cannon. This is the most powerful Cannon out there to this date. Fires 30 Rounds. The Cannons Cost $100 000 each. Each adds 150 000 to Weapon and Fighting Ability.

Metal Shield - Your basic 1st Class Sheild. Protection: 50%. Costs $1500.

Titanium Sheilt - Your 2nd Class Sheild. Protection: 75%. Costs $3000.

Buster Sheild - The best type of sheild ever made. Protection: 100%. Costs $4500.

Energy Disks - These are a series of 12 disks which surond your body to create a farce field around you. Portection: 250%. Costs $10 000
Traveling Items

Large Veriniers - These are the super thrusters that are attached to your Mobile Suit so you can travel in space. You need a space upgrade to use these. You use 25% every time you travel to our in space (so when your down to your last 25% you need to come back to earth to refuel). Also if you do not have Energy Disks or an Active Cloak on planet re-entry you loose half of your Armor Points.Takes 3 days to travel. Costs $10 000.

Small Transport - This is your basic transport. Its cheap but its slow and can only hold 1 mobile suit. Takes 10 days to travel. Costs $25 000.

Duel MS Transport. Better then the Small Transport. Holds 4 Suits. Takes 6 days to travel. Costs $35 000.

Gundam Transport - Very fast and holds 10 Mobile Suits. Takes 1 day to travel. Costs $80 000.

Missle Weapons

Shoulder/Leg Missle Container - These are the things that holds your missles on your body. There is one per shoulder and one per leg. This adds 7500 to you Weapon Ability. Starting ammo: x5 Normal Missles. Max payload x20. Costs $10 000.

Thigh/Hip Missle Container - These are lower class missle containers located on ur Thighs or hips. One per Thigh and on per Hip. This adds 3750 to your Weapon Ability. Starting ammo x5 Normal Missles. Max payload x10. Costs $5000.

Torpedo Launcher - This is the only other weapon that you can use underwater besides any Beam Weapon. It cannot be used on land. Adds 10 000 to Weapon Ability. Starting ammo x5 Torpedos. Max payload x50. Costs $15 000.

Micro Missles - These are just your basic missles. Adds 250 to your Weapon Ability. x20 per crate. Costs $750.

Scramble Missles - These missles are like normal misselse but they split up and hit different parts of the enemy Mobile Suit. Adds 500 to Weapon Ability. x15 per crate. Costs $1000.

Lightning Missles - An upgraded version to the normal missles that act like scramble missles. Adds 750 to Weapon Ability.x10 per crate. Costs $1500.

Homing Missles - The most powerful type of misseles that lock on to your target. Must have the Homing System to use these. Adds 1000 to Weapon Ability. x5 per crate. Costs $2000.

Torpedos - These are obviously the missiles that go into your Torpedo Launcher. Adds 1500 to Weapon Ability. x10 per crate. Costs $2500.

Ammo

Normal Rounds - These are your basic bullets. x1000 per crate. Costs $500.

Exploder Rounds - Much like the Spread Gernade but cause less damage. They explode on inpact. x750 per crate. Costs $750.

Armor Piercing Rounds - These actually pierce the armor of mass produced Mobile Suits. They also cause serious damage to a low level Gundam. x500 per crate. Costs $1000

Gundanium Rounds - These are like Armor Piercing Rounds but for Gundams armor. They cannot be bought because they are made of pure Gundanium Alloy. They must be quested for or can be won in certain types of battles.

Gernade Rounds - These are rounds that explode on contact. x20 per crate. Costs $1000.

Spread Gernade Rounds - These are Gernades that when shot spread out and hit different parts of the enemy Mobile Suits. x20 per crate. Costs $1500.
Active Cloak - This is a spcial extra layer of armor which also makes you invisible to the naked eye..10 000 to both Weapon and Fighting Ability. Energy: 100 % and Protection: 500%. Costs $50 000.

Angel Wings - An even better layer of an extra armor that have Large Verniers built right in with them. These Verniers are a little bit faster then your normal ones so they take 2 days to travel. They also add 30 000 to each of your suits stats. Fuel: 100% and Protection: 1000%. Costs $100 000.

Hyper Jamers - This little device makes you invisble to your appoinetns eye for a short while. Ads 10 000 to Fighting Ability. Costs $15 000.

Zero System
- This is the actual Zero System that is installed in your cockpit. Must know the Control Zero System Piolet Skill. Adds 250 000 to all stats. Costs $150 000.

Gemini System - This system allows a time rift so a copy is made of your suit. Although because of the rift your Mobile Suit copy has half of your power. Costs $40 000.

Homing System
- This system allows you to use Homing Missles. Costs $5000.

Mobile Doll System - You need this systtem so that you have the ability to control your Mobile Dolls. Also when you get this system you can use your mobile dolld in battle. There is a max of 3 Mobile Dolls per person. Ones that come from an organization dont need this skill and cannot be used in battle.Costs $10 000.

Marger System - This unique system allows you to merge with another mobile suit. To merge though both suits must have the Merger System. The Merge lasts 10 days. Costs $25 000.

Mobile Trace System - This gives you the ability to use your body movements to control your Mobile Suit. Must know the Control Mobile Trace System Piolet Skill. Adds 50 000 to Respons and Skill Points. Costs $50 000.

Sattelite Beam Cannon Energy Core - This is the actual Energy Core that allows you to absorbt he Energy of the Moon to use the Sattelite Beam Cannon. It does Quit a bit for your suit and is fairly cheap. The three parts for this Cannon are the actual Cannon, The Energy Core which absorbs the Moons Energy, and the Piolet Skill which allows you to use the gun. Adds 50 000 to Armor Point, and 25 000 to both Land and Air Speed. Costs $25 000.

Super Mode Chip - This allows you to Make your gundam glow in a golden way.This allows your gundam to increasse it's stats by a whole 50 000 to ever stat..100% power iit need to be recharged after 10 fights.Costs $35 000

Shinning /Burning Componet - This is like a dragon fang but is always attached and never needs fuel. It  goes over your left or right hand.Costs - $30 000



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