Question & Answer, Page #2
10. Is it possible for any of my surface ships (i.e., non-submarines) to end the turn in the same sea zone as an enemy surface ship? Is there any way for that to happen legally?
Answer; As a result of movement and combat, no. You can, however, build ships in a sea zone that contains enemy ships, which would result in that sea zone containing friendly and enemy ships at the end of your turn.

11. When the defending player gets a hit with his AA gun against a Strategic Bombing Raid, are the lost units removed immediately or do they have a chance to return fire at defending fighters?
Answer; As the rule is written, if the hit is placed on an escorting fighter, the fighter gets to shoot at defending fighters before it's removed. If the hit is placed on a bomber, the bomber is shot down before it gets to drop its bombs.
HOWEVER, this is an error in the sequence of play that contradicts the rules on anti-aircraft guns. The correct sequence was published in Axis & Allies: Pacific and it should be used in both games. In other words, any attacking planes that are shot down by AA get no opportunity to attack, regardless of whether they were lost during an SBR or regular combat.

12. In tournament play, if no clear cut winner can be determined between sides, please verify how the judges determine a winner?
Answer; If no clear winner may be determined at the end of regulation play between sides, Judges will determine the outcome by determining which team has the ADVANTAGE in the game at the end of the regulated time.   What this means is; the team which is closer to their victory conditions as a side, either Axis or Allies, within a round or two of the regulated time will be claimed the winner.  For the Axis, they must be very close to having capturing at least one capital and having a very strong overall presence in the game.  The Axis needs to be moving towards winning the game and not playing to prevent a loss.  For the Allies, a strong presence in Europe with the momentum clearly in their favor.  GOOD LUCK!
13. Japan Victory, assume that Japan collects 28 IPCs on a particular turn, gaining two victory points. The Allies take away some captured Japanese territory, but Japan retakes it again on his next turn and collects 28 IPCs again. He adds two more VPs to his total, correct? (The alternative would be adding 3 VPs for bringing in 28+28=56 VPs.)
Answer; The first example is correct. VPs are scored based on IPCs collected turn-by-turn, not cumulatively. If that was the case, Japan would win when it collected 220 IPCs. Also remember that Japan gets to count the IPCs it captures from an enemy capital as IPC income for that turn.

14. Do Strategic Bombing Raids against Japan reduce Japan's VPs?
Answer; Yes. Japan's VPs are reduced by one for every 10 IPCs handed over at once. A bombing raid that costs Japan 5 IPCs costs it no VPs. A bombing raid that destroys 15 IPCs also reduces Japan's VP total by one.

15. The British player starts with 20 IPCs for Australia and 15 for India. Does he also get 12 IPCs for the three convoy centers immediately, or must he wait until the end of his first turn to collect this income?
Answer; These 12 IPCs are given at the begining of the game along with the 20 Australian and 15 Indian IPCs. The British player must disperse the convoy income between those two powers as he sees fit. This money is also collected during the usual Collect Income step of every turn, for each convoy center England still controls. As at the beginning of the game, the convoy income always must be split immediately between India and Australia.

16. Can fighters and bombers fly over the Himalayas?
Answer; No. Nothing can enter or cross the Himalayas.

17. Can a sub retreat instead of submerging  from a sea battle with other friendly units all retreating together?
Answer; Yes, There is no retreating of DEFENSIVE subs in AAE and AAP but ATTACKING subs can retreat with other friendly units.

18. Can the Original Industrial Complex on the Hawaiin Islands produce ships and not only land units?
Answer; NO!  It may produce unlimited amount of anyunit as long as the US owns it.

19.  Can the US fighter in China be used for other things other than defending China?
Answer; Yes!

20. In tournament play, if no clear cut winner can be determined between sides, please verify how the judges determine a winner?
Answer; If no clear winner may be determined at the end of regulation play between sides, Judges will determine the outcome by determining which team has the ADVANTAGE in the game at the end of the regulated time.   What this means is; the team which is closer to their victory conditions as a side, either Axis or Allies, within a round or two of the regulated time will be claimed the winner.  For the Axis, they must be very close to having obtained the victory condition set forth in the game or capturing at least one capital.  The Axis needs to be moving towards winning the game and not playing to prevent a loss.  For the Allies, on the verge of, if not already overtaking the capital with the momentum clearly in their favor.  GOOD LUCK!
AXIS & ALLIES CLASSIC RULES FAQ's
Europe & Pacific Cont.
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