<<Ruby & Sapphire - TM's & HM's List>> | ||||||||||||||||||||||||||||||||||||
A Pokemon game just won't be a Pokemon game without the TM's (technical machines) and HM's (hidden machines). Here is a detailed list of the 50 new TM's and the 8 HM's in Pokemon Ruby & Sapphire: | ||||||||||||||||||||||||||||||||||||
Technical Machines | ||||||||||||||||||||||||||||||||||||
TM # | Move Name | Type | Power | Accuracy | PP | Description / Effect | Locations | |||||||||||||||||||||||||||||
TM 01 TM02 TM 03 TM 04 TM 05 TM 06 TM 07 TM 08 TM 09 TM 10 TM 11 TM 12 TM 13 TM 14 TM 15 TM 16 TM 17 TM 18 TM 19 TM 20 TM 21 TM 22 TM 23 TM 24 TM 25 TM 26 TM 27 TM 28 TM 29 TM 30 TM 31 TM 32 TM 33 TM 34 TM 35 TM 36 TM 37 TM 38 TM 39 TM 40 TM 41 TM 42 TM 43 TM 44 TM 45 TM 46 TM 47 TM 48 TM 49 TM 50 |
Focus Punch Dragon Claw Water Pulse Calm Mind Roar Toxic Hail Bulk Up Bullet Seed Hidden Power Sunny Day Taunt Ice Beam Blizzard Hyper Beam Light Screen Protect Rain Dance Giga Drain Safeguard Frustration Solar Beam Iron Tail Thunderbolt Thunder Earthquake Return Dig Psychic Shadow Ball Brick Break Double Team Reflect Shock Wave Flamethrower Sludge Bomb Sandstorm Fire Blast Rock Tomb Aerial Ace Torment Facade Secret Power Rest Attract Thief Steel Wing Skill Swap Snatch Overheat |
Fighting Dragon Water Psychic Normal Poison Ice Fighting Grass Normal Fire Dark Ice Ice Normal Psychic Normal Water Grass Normal Normal Grass Steel Electric Electric Ground Normal Ground Psychic Ghost Fighting Normal Psychic Electric Fire Poison Ground Fire Rock Flying Dark Normal Normal Psychic Normal Dark Steel Psychic Dark Fire |
150 80 60 10 95 120 150 60 120 100 95 120 100 60 90 80 75 60 95 90 120 50 60 70 70 40 70 140 |
100% 100% 95% 100% 85% 100% 100% 100% 100% 70% 90% 100% 100% 100% 75% 100% 70% 100% 100% 100% 100% 100% 100% 100% 100% 85% 80% 100% 100% 100% 100% 100% 90% 100% 100% 90% |
20 15 20 20 20 10 10 20 30 15 5 20 10 5 5 30 10 5 5 25 20 10 15 15 10 10 20 10 10 15 15 15 20 20 15 10 10 5 10 20 15 20 20 10 15 10 25 10 10 5 |
Move last in turn & Flinch if foe's move hits No added effect 20% chance of causing Confusion Raises Sp. Attack & Sp. Defense 1 level Switches opponent's Pokemon with another Poisons opposing Pokemon, increasing damage each turn Damages non-Ice types for 5 turns Raises Attack & Defense 1 level Attacks 2-5 times per turn Type & Power vary with Pokemon Sunlight for 5 turns, raises power Fire-type moves Forces opponent to use Attacking moves 10% chance of Freezing opponent 10% chance of Freezing opponent User move next turn Doubles Sp. Defense for 5 turns Wards off an Attacking move, fails if used in succession Rains for 5 turns, raises power of Water-type moves Takes opponent's HP equal to half of the damage inflicted Prevents Stat reduction and Condition infliction for 5 turns Power is based on how much the Pokemon hates you Powers up on 1 turn, attacks on 2nd 30% chance of lower opponent's Defense 10% chance of Paralyzing opponent 10% chance of Paralyzing opponent Does twice the damage if opponent used Dig Power is based on how much the Pokemon likes you Burrow into the ground 1st turn, attacks on 2nd 10% chance of lowering opponent's Sp. Defense 20% chance of lowering opponent's Sp. Defense Breaks down Reflects & Light Screens Raises Evasiveness 1 level Doubles Defense for 5 turns Always hits 10% chance of Burning opponent 30% chance of Poisoning opponent Damages all Pokemon except Ground, Steel, & Rock types 10% chance of Burning opponent Lowers opponent's Speed 1 level Always hits Opponent is forced not to use a move twice in a row Doubles power if user is Paralyzed, Burned, or Poisoned 30% chance of causing opponent a Condition / Stat-change Regain full HP after Sleeping for a few turns 50% chance of stopping opponent from attacking Takes opponent's item 10% chance of raising Defense Switches abilities with opponent Steals and uses a Stat-changing move used by opponent Lowers user's Sp. Attack 2 levels after damaging opponent |
Route 115 Meteor Falls Sootopolis Gym Mossdeep City Route 114 Fiery Path Shoal Cave Dewford Gym Route 104 Slateport / Fortree Scroched Slab Trick House Mauville / Abandoned Ship Lilycove Department Store Lilycove Department Store Lilycove Department Store Lilycove Department Store Abandoned Ship Route 123 Lilycove Department Store Pacifidlog Town Safari Zone Meteor Falls Mauville Game Corner Lilycove Department Store Seafloor Cavern Fallarbor / Pacifidlog Route 114 Mauville / Victory Road Mt. Pyre Sootopolis City Mauville Game Corner Lilycove Department Store Mauville Gym Mauville Game Corner Dewford Town Route 111 Lilycove Department Store Rustboro Gym Fortree Gym Slateport City Petalburg Gym Slateport / Route 111 Lilycove City Verdanturf Town Slateport City Granite Cave Mt. Pyre S.S. Tidal Lavaridge Gym |
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Hidden Machines | ||||||||||||||||||||||||||||||||||||
HM # | Move Name | Type | Power | Accuracy | PP | Description / Effect | Locations | |||||||||||||||||||||||||||||
HM 01 HM 02 HM 03 HM 04 HM 05 HM 06 HM 07 HM 08 |
Cut Fly Surf Strength Flash Rock Smash Waterfall Dive |
Normal Flying Water Normal Electric Fighting Water Water |
50 70 95 80 20 80 60 |
95% 95% 100% 100% 70% 100% 100% 100% |
30 15 15 15 20 15 15 10 |
Cuts trees down outside of battle 1st turn flys up, 2nd turn attacks, allows your Pokemon to transport you to a location outside of battle Allows your Pokemon to transport you across waters Allows you to move heavy boulders around Lowers opponent's accuracy, lights up dark caves outside of battle 50% chance of lowering opponent's Defense, allows you to break down rocks outside of battle Allows Pokemon to take you up Waterfalls outside of battle 1st turn dive under, 2nd turn attacks, allows you to dive into deep parts of water |
Rustboro City Route 119 Petalburg City Rusturf Tunnel Granite Cave Mauville City Cave of Origin Mossdeep City |
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