<<Pokemon Avenue>> | |||||||||||||||
<<Gold, Silver, and Crystal Techniques List>> | |||||||||||||||
TM/HM Name Power Accuracy PP Type Effect | |||||||||||||||
TM 45 TM 03 HM 01 TM 40 TM 43 TM 28 TM 32 TM24 TM 42 TM 01 TM 26 TM 20 TM 38 TM 48 HM 05 HM 02 TM 21 TM 49 TM 19 TM 02 TM 10 TM 33 TM 16 TM 23 TM 17 TM 09 TM 29 TM 18 TM 44 TM 27 TM 08 TM 04 TM 37 TM 30 TM 35 TM 36 TM 13 TM 22 TM 47 HM 04 TM 11 HM 03 TM 34 TM 12 TM 39 TM 46 TM 25 TM 41 TM 06 HM 07 HM 06 TM 07 |
Absorb Acid Acid Armor Aeroblast Agility Amnesia Ancient Power Attract Aurora Beam Barrage Barrier Baton Pass Beat Up Belly Drum Bide Bind Bite Blizzard Body Slam Bone Club Bone Rush Bonemerang Bubble Bubblebeam Charm Clamp Comet Punch Confuse Ray Confusion Constrict Conversion Cotten Spore Counter Crabhammer Cross Chop Crunch Curse Cut Defense Curl Destiny Bond Detect Dig Disable Dizzy Punch Double-Edge Double Kick Double Slap Double Team Dragon Rage Dragonbreath Dream Eater Drill Peck Dynamicpunch Earthquake Egg Bomb Ember Encore Endure Explosion Extreme Speed Faint Attack False Swipe Fire Blast Fire Punch Fire Spin Fissure Flail Flame Wheel Flamethrower Flash Fly Focus Energy Foresight Frustration Fury Attack Fury Cutter Fury Swipes Future Sight Giga Drain Glare Growl Growth Guillotine Gust Harden Haze Headbutt Heal Bell Hi Jump Kick Hidden Power Horn Attack Horn Drill Hydro Pump Hyper Beam Hyper Fang Hypnosis Ice Beam Ice Punch Ice Wind Iron Tail Jump Kick Karate Chop Kinesis Leech Life Leech Seed Leer Lick Light Screen Lock-On Lovely Kiss Low Kick Mach Punch Magnitude Mean Look Meditate Mega Drain Mega Kick Mega Punch Megahorn Metal Claw Metronome Milk Drink Mimic Mind Reader Minimize Mirror Coat Mirror Move Mist Moonlight Morning Sun Mud Slap Night Shade Nightmare Octazooka Outrage Pain Split Pay Day Peck Perish Song Petal Dance Pin Missile Poison Gas Poison Powder Poison Sting Pound Powder Snow Present Protect Psybeam Psych Up Psychic Psywave Pursuit Quick Attack Rage Rain Dance Rapid Spin Razor Leaf Razor Wind Recover Reflect Rest Return Reversal Roar Rock Slide Rock Smash Rock Throw Rolling Kick Rollout Sacred Fire Safeguard Sand-Attack Sandstorm Sary Face Scratch Screech Seismic Toss Selfdestruct Shadow Ball Sharpen Sing Sketch Skull Bash Sky Attack Slam Slash Sleep Powder Sleep Talk Sludge Sludge Bomb Smog Smokescreen Snore Softboiled Solar Beam Sonicboom Spark Spider Web Spike Cannon Spikes Spite Splash Spore Steel Wing Stomp Strength String Shot Stun Spore Submission Substitute Sunny Day Super Fang Supersonic Surf Swagger Sweet Kiss Sweet Scent Swift Swords Dance Synthesis Tackle Tail Whip Take Down Teleport Thief Thrash Thunder Thunder Wave Thunderbolt Thunderpunch Thundershock Toxic Transform Tri Attack Triple Kick Twineedle Twister Vicegrip Vine Whip Vital Throw Water Gun Waterfall Whirlpool Whirlwind Wing Attack Withdraw Wrap Zap Cannon |
20 40 100 60 65 15 10 15 60 120 85 65 25 50 20 65 35 18 50 10 90 100 80 50 60 70 120 30 15 40 60 100 80 100 100 100 40 250 80 60 40 120 75 15 60 90 70 15 10 15 80 60 40 70 85 65 120 150 80 95 75 55 100 70 50 20 20 50 40 40 120 80 120 50 20 65 90 40 35 70 14 15 40 65 90 40 40 20 20 55 80 75 20 50 60 30 100 40 200 80 100 140 80 70 65 90 20 40 120 65 20 15 70 65 80 80 95 60 35 90 40 90 120 95 75 40 80 10 25 40 55 35 70 40 80 15 60 15 100 |
100 100 95 100 100 100 85 100 100 75 100 70 100 85 80 90 100 100 100 75 85 100 100 100 85 100 85 80 100 95 100 55 100 100 100 85 100 100 100 100 50 100 75 100 100 100 100 100 85 100 70 30 100 100 100 70 95 100 100 85 95 85 90 100 75 100 30 100 100 90 100 100 30 80 90 90 60 100 100 95 75 95 100 80 100 90 100 100 100 75 90 100 100 100 100 75 85 85 95 100 100 100 100 100 100 85 100 100 100 100 100 85 55 75 100 100 100 90 100 100 80 100 100 100 100 95 75 100 100 100 90 100 90 85 90 95 100 90 100 85 100 100 100 55 100 90 75 100 75 100 100 70 100 100 100 90 100 100 100 85 100 100 90 100 100 95 75 80 90 55 100 90 75 100 95 100 85 100 100 70 100 100 100 100 85 100 90 100 100 100 100 100 100 100 70 100 100 85 50 |
20 30 40 5 30 20 5 10 20 20 30 40 10 10 10 20 25 5 15 20 10 10 30 20 20 10 15 10 25 35 30 40 20 10 5 15 10 30 40 5 5 10 20 10 15 30 10 15 10 20 15 20 5 10 10 25 5 10 5 5 20 40 5 15 15 5 15 25 15 20 15 30 40 20 20 20 15 15 5 30 40 40 5 35 30 30 15 5 20 15 35 5 5 5 15 20 10 15 15 15 25 25 15 15 10 30 30 30 5 15 20 30 30 5 40 10 5 20 10 35 10 10 10 5 20 20 20 30 5 5 10 15 15 10 15 20 20 35 5 20 20 40 35 35 35 25 15 10 20 10 10 15 20 30 20 5 40 25 10 20 20 10 20 15 20 10 15 15 15 20 5 25 15 10 10 35 40 20 5 5 30 15 1 15 5 20 15 15 10 20 10 20 20 15 10 10 20 20 10 15 20 10 40 15 25 10 15 40 30 25 10 5 100 20 15 10 10 20 20 30 5 35 30 20 20 10 20 10 20 15 15 30 10 10 10 10 20 20 30 10 10 25 15 15 20 35 40 20 5 |
Grass Poison Poison Flying Psychic Psychic Rock Normal Ice Normal Psychic Normal Dark Normal Normal Normal Dark Ice Normal Ground Ground Ground Water Water Normal Water Normal Ghost Psychic Normal Normal Grass Fighting Water Fighting Dark ??? Normal Normal Ghost Fighting Ground Normal Normal Normal Fighting Normal Normal Dragon Dragon Prychic Flying Fighting Ground Normal Fire Normal Normal Normal Normal Dark Normal Fire Fire Fire Ground Normal Fire Fire Normal Flying Normal Normal Normal Normal Bug Normal Psychic Grass Normal Normal Normal Normal Flying Normal Ice Normal Normal Fighting Normal Normal Normal Water Normal Normal Prychic Ice Ice Ice Steel Fighting Fighting Psychic Bug Grass Normal Ghost Psychic Normal Normal Fighting Fighting Ground Normal Psychic Grass Normal Normal Bug Steel Normal Normal Normal Normal Normal Psychic Flying Ice Normal Normal Ground Ghost Ghost Water Dragon Normal Normal Flying Normal Grass Bug Poison Poison Poison Normal Ice Normal Normal Psychic Normal Psychic Psychic Dark Normal Normal Water Normal Grass Normal Normal Psychic Psychic Normal Fighting Normal Rock Fighting Rock Fighting Rock Fire Normal Ground Rock Normal Normal Normal Fighting Normal Ghost Normal Normal Normal Normal Flying Normal Normal Grass Normal Poison Poison Poison Normal Normal Normal Grass Normal Electric Bug Normal Normal Ghost Normal Grass Steel Normal Normal Bug Grass Fighting Normal Fire Normal Normal Water Normal Normal Normal Normal Normal Grass Normal Normal Normal Psychic Dark Normal Electric Electric Electric Electric Electric Poison Normal Normal Fighting Bug Dragon Normal Grass Fighting Water Water Water Normal Flying Water Normal Electric |
Refills HP by half damage dealt to opponent Reduces opponent's Defense (10% success) Raises user's Defense Likely to be a critical hit Raises user's Speed Greatly raises user's Special Defense Raises all user's abilities (10% success) Prevents opposite sex from attacking Reduces opponent's Attack (10% success) Attacks 2-5 times in one turn Greatly raises user's Defense Swaps Pokemon: New Pokemon gains any beneficial effects Attack's Power is +10 for each healthy Pokemon on team Raises attack to MAX, but loses half of MAX HP Deals damage = 2x opponent's attacks after 2-3 turns Traps and attacks opponent continuously for 2-5 turns Opponent flinches (30% success) Freezes opponent (10% success) Paralyzes opponent Opponent flinches (30% success) Attacks 2-5 times in one turn Attacks twice in one turn Reduces opponent's Speed (10% success) Reduces opponent's Speed (10% success) Greatly reduces opponent's Attack Traps and attacks opponent continuously for 2-5 turns Attacks 2-5 times in one turn Confuses opponent Confuses opponent (10% success) Reduces opponent's Speed (10% success) Changes own type to that of one of user's moves Greatly reduces opponent's Speed Attacks 2nd, deals 2x non-Special damage just recieved Likely to be a critical hit Likely to be a critical hit Reduces Special Defense (20% success) If used by Ghost, cuts own HP by 1/2, & hurts opponent each turn Cuts small trees when not in battle Raises Defense If user faints, opponent faints too Protects from any attack Attacks on 2nd turn / Escapes from caves Disables opponent's last used move for a few turns Confuses opponent (20% success) 1/4 of damage dealt is also dealt to user Attacks twice in one turn Attacks 2-5 times in one turn Raises user's Evasion Deals 40 damage, regardless of Type and Defense Paralyzes opponent (30% success) Only hits sleeping opponents. Gain HP equal to 1/2 damage dealt No special properties Confuses opponent No special properties No special properties Burns opponent (10% success) Opponent must repeat last attack 2-5 times User survives with 1 HP User faints after using this attack Always attacks before opponent, regardless of Speed Always hits (even during Dig Fly etc.) Always leaves opponent with at least 1 HP Burns opponent (10% success) Burns opponent (10% success) Traps and hits opponent continuously for 2-5 turns If hits, opponent faints If user's HP is low, the bigger the damage Burns opponent (10% success) Burns opponent (10% success) Reduces opponent's Accuracy / Lights up caves Attacks on 2nd turn / Flies to visited areas Next move will likely be a critical hit Normalizes opponent's Evasion / Normal type moves can hit Ghosts Gains Power based on how unhappy the user is Attacks 2-5 times in one turn If used consecutively, Power doubles each turn until misses Attacks 2-5 times in one turn Attacks opponent two turns later Refills HP by half of damage dealt to opponent Paralyzes opponent Reduces opponent's Attack Raises user's Special Attack If hits, opponent faints No special properties Raises users Defense Cures all status conditions of user and opponent Opponent flinches (30%) / Knocks Pokemon from trees Heals all status conditions of all your Pokemon If misses, user recieves 1/8 of damage attack would have dealt Type and Power changes depending on Pokemon using it No special properties If hits, opponent faints No special properties User can't do anything on its next turn Opponent flinches (10% success) Puts opponent to sleep Freezes opponent (10% success) Freezes opponent (10% success) Reduces opponent's Speed (10% success) Reduces opponent's Defense (30% success) If misses, user recieves 1/8 of damage attack would have dealt Likely to be a critical hit Reduces opponent's Accuracy Refills HP by half of damage dealt to opponent Steels a bit of HP from opponent every turn until battle ends Reduces opponent's Defense Paralyzes opponent (30% success) Reduces damage from opponent's Special attacks by 1/2 for 5 turns User's next attack won't miss Puts opponent to Sleep Opponent flinches (30% success) Always atacks before opponent, regardless of Speed Power randomly changes (10, 30, 50, 70, 90, 110, 150) Opponent can't escape while user is in battle Raises user's Attack Refills HP by half of damage dealt to opponent No special properties No special properties No special properties Raises user's Attack (10% success) Uses a randomly selected technique Refills 1/2 of HP Max / Shares 1/5 of own HP with team Copies last attack opponent used until end of battle User's next attack will always hit Raises user's evasion Attacks 2nd, deals 2x Special damage just recieved Hits opponent with last technique it hit you with Protects from all moves that lower Pokemon abilities Refills HP. Efficacy changes based on time of day Refills HP. Efficacy changes based on time of day Reduces opponent's Accuracy (10% success) Deals damage equal to user's level, regardless of Type and Defense Use only while opponent sleeps. Deals damage every turn Reduces opponent's Accuracy (50% success) Attacks 2-3 turns ina row, then user becomes confused Combines user's and opponent's HP, and gives half to each You gain money equal to double user's level (per attack) No special properties Both Pokemon will Faint in 3 turns, unless either is switched Attacks 2-3 turns in a row, then user becomes Confused Attacks 2-5 times in one turn Opponent becomes poisoned Opponent becomes poisoned Poisons opponent (30% success) No special properties Freezes opponent (10% success) Randomly deals 40, 80, or 120 damage, or refills 80 HP Protects from any attack Confuses opponent (10% success) Oppt.'s moves with beneficial effects also affect your Pokemon Reduces opponent's Special Defense (10% success) Has random Power between 1 and 1.5 x user's level When oppt. changes Pokemon, it hits that Pokemon for 2x damage Always hits before opponent, regardless of Speed If used continuously, Power grows as user is damaged Raises Power of Water-type attacks for 5 turns Escapes from continuous moves like Bind and Leech Seed Likely to be a critical hit Likely to be a critical hit Refills half of MAX HP Reduces damage from oppt.'s non-Special attacks by 1/2 for 5 turns Recovers HP completely, user Sleeps for next two turns Gains Power based on how happy user is If user's HP is low, the bigger the damage Ends battle vs. wild Pokemon/Forces opponent to switch Pokemon Opponent flinches (30% success) Reduces opponent's Defense / Smashes rocks No special properties Opponent flinches (30% success) Attacks for 5 turns. Power increases each turn until misses Burns opponent (50% success) Protects all Pokemon from status conditions for 5 turns Reduces opponent's Accuracy Hurts both Pokemon each turn, except Rock, Steel, & Ground types Greatly reduces opponent's Speed No special properties Reduces opponent's Defense Deals damage equal to user's level, regardless of Type and Defense User faints after using this move Reduces opponent's Special Defense (20% success) Raises user's Attack Puts opponent to Sleep Permanently copies the last technique used by opponent 2nd turn attack, also raises user's Defense 2nd turn attack No special properties Likely to be a critical hit Puts opponent to Sleep Randomly uses one of user's techniques when Asleep Poisons opponent (30% success) Poisons opponent (30% success) Poisons opponent (40% success) Reduces opponent's Accuracy Opponent flinches (30% success). Use only when Asleep Refills 1/2 of HP Max / Shares 1/5 of own HP with team 2nd turn attack Deals 20 damage, regardless of Type and Defense Paralyzes opponent (30% success) Opponent can't escape while user is in battle Attacks 2-5 times in one turn Traps and attacks opponent continuously for 2-5 turns Reduces PP of opponent's last used move by 2-5 Does absollutely nothing Puts opponent to Sleep Raises user's Defense (10% success) Opponent flinches (30% success) Pushes rocks Reduces opponent's Speed Paralyzes opponent 1/4 of damage dealt is also dealt to user Creates clone with 1/4 of user's HP. Clone blocks until Knocked Out Raises Power of Fire type attacks for 5 turns Reduces opponent's HP by 1/2 Confuses opponent Allows you to swim on water Confuses opponent, but raises opponent's Attack Confuses opponent Reduces opponent's Evasion / Attracts wild Pokemon Always hits (except during opponent's Fly & Dig) Greatly raises user's Attack Refills HP. Efficacy changes based on time of day No special properties Reduces opponent's Defense 1/4 of damage dealt is also dealt to user Escape from wild Pokemon / Returns you to last visited PokeCenter Steels any item held by wild Pokemon Attacks 2-3 turns in a row, then user becomes Confused Paralyzes opponent (30% success) Paralyzes opponent Paralyzes opponent (10% success) Paralyzes opponent (10% success) Paralyzes opponent (10% success) Opponent is Poisoned. Poison damage increases each turn User becomes copy of opponent, but keeps own stats Paralyzes, Burns, or Freezes opponent (20% success) Attacks 3x in one turn, Power increases each turn until misses Attacks twice. Poisons opponent (20% success) Opponent flinches (20% success) No special properties No special properties Always attacks second, next attack will always hit No special properties Can swim up waterfalls Traps and attacks opponent for 2-5 turns / Clears whirlpools Ends battle vs. wild Pokemon / Forces opponent to switch Pokemon No special properties Raises user's Defense Traps and attacks opponent continuously for 2-5 turns Paralyzes opponent |