<<Pokemon Avenue>>
<<Gold, Silver, and Crystal Techniques List>>
TM/HM  Name                 Power  Accuracy  PP     Type                   Effect







TM 45





























TM 03
HM 01
TM 40

TM 43
TM 28





TM 32

TM24
TM 42

TM 01
TM 26



TM 20




TM 38
TM 48





HM 05
HM 02



TM 21

TM 49


TM 19







TM 02


TM 10







TM 33
TM 16
TM 23















































TM 17

TM 09
TM 29




TM 18





TM 44
TM 27



TM 08


TM 04


TM 37






TM 30








TM 35

TM 36


TM 13

TM 22








TM 47

HM 04




TM 11


HM 03

TM 34

TM 12
TM 39






TM 46

TM 25


TM 41

TM 06









HM 07
HM 06




TM 07
Absorb              
Acid                   
Acid Armor      
Aeroblast         
Agility
Amnesia
Ancient Power
Attract
Aurora Beam
Barrage
Barrier
Baton Pass
Beat Up
Belly Drum
Bide
Bind
Bite
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Bubble
Bubblebeam
Charm
Clamp
Comet Punch
Confuse Ray
Confusion
Constrict
Conversion
Cotten Spore
Counter
Crabhammer
Cross Chop
Crunch
Curse
Cut
Defense Curl
Destiny Bond
Detect
Dig
Disable
Dizzy Punch
Double-Edge
Double Kick
Double Slap
Double Team
Dragon Rage
Dragonbreath
Dream Eater
Drill Peck
Dynamicpunch
Earthquake
Egg Bomb
Ember
Encore
Endure
Explosion
Extreme Speed
Faint Attack
False Swipe
Fire Blast
Fire Punch
Fire Spin
Fissure
Flail
Flame Wheel
Flamethrower
Flash
Fly
Focus Energy
Foresight
Frustration
Fury Attack
Fury Cutter
Fury Swipes
Future Sight
Giga Drain
Glare
Growl
Growth
Guillotine
Gust
Harden
Haze
Headbutt
Heal Bell
Hi Jump Kick
Hidden Power
Horn Attack
Horn Drill
Hydro Pump
Hyper Beam
Hyper Fang
Hypnosis
Ice Beam
Ice Punch
Ice Wind
Iron Tail
Jump Kick
Karate Chop
Kinesis
Leech Life
Leech Seed
Leer
Lick
Light Screen
Lock-On
Lovely Kiss
Low Kick
Mach Punch
Magnitude
Mean Look
Meditate
Mega Drain
Mega Kick
Mega Punch
Megahorn
Metal Claw
Metronome
Milk Drink
Mimic
Mind Reader
Minimize
Mirror Coat
Mirror Move
Mist
Moonlight
Morning Sun
Mud Slap
Night Shade
Nightmare
Octazooka
Outrage
Pain Split
Pay Day
Peck
Perish Song
Petal Dance
Pin Missile
Poison Gas
Poison Powder
Poison Sting
Pound
Powder Snow
Present
Protect
Psybeam
Psych Up
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Rapid Spin
Razor Leaf
Razor Wind
Recover
Reflect
Rest
Return
Reversal
Roar
Rock Slide
Rock Smash
Rock Throw
Rolling Kick
Rollout
Sacred Fire
Safeguard
Sand-Attack
Sandstorm
Sary Face
Scratch
Screech
Seismic Toss
Selfdestruct
Shadow Ball
Sharpen
Sing
Sketch
Skull Bash
Sky Attack
Slam
Slash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Smog
Smokescreen
Snore
Softboiled
Solar Beam
Sonicboom
Spark
Spider Web
Spike Cannon
Spikes
Spite
Splash
Spore
Steel Wing
Stomp
Strength
String Shot
Stun Spore
Submission
Substitute
Sunny Day
Super Fang
Supersonic
Surf
Swagger
Sweet Kiss
Sweet Scent
Swift
Swords Dance
Synthesis
Tackle
Tail Whip
Take Down
Teleport
Thief
Thrash
Thunder
Thunder Wave
Thunderbolt
Thunderpunch
Thundershock
Toxic
Transform
Tri Attack
Triple Kick
Twineedle
Twister
Vicegrip
Vine Whip
Vital Throw
Water Gun
Waterfall
Whirlpool
Whirlwind
Wing Attack
Withdraw
Wrap                 
Zap Cannon     
20
40

100


60

65
15


10


15
60
120
85
65
25
50
20
65

35
18

50
10



90
100
80

50



60

70
120
30
15

40
60
100
80
100
100
100
40


250
80
60
40
120
75
15


60
90

70



15
10
15
80
60




40


70

85

65

120
150
80

95
75
55
100
70
50

20


20



50
40



40
120
80
120
50










20


65
90

40
35

70
14


15
40



65

90

40
40
20

20
55
80






75
20
50
60
30
100




40


200
80



100
140
80
70


65
90
20

40

120

65

20
15



70
65
80


80




95



60


35

90

40
90
120

95
75
40


80
10
25
40
55
35
70
40
80
15

60

15
100
100
100

95


100
100
100
85


100

100
75
100
70
100
85
80
90
100
100
100
75
85
100
100
100

85
100
85
80
100

95



100
55
100
100
100
85

100
100
100
100
50
100
75
100
100

100
100

100
85
100
70
30
100
100
100
70
95

100
100
85
95
85
90
100
75
100

30
100


100

90
100
100
30
80
90
90
60
100
100
95
75
95
100
80
100
90
100
100

100
75
90
100
100
100

100
75
85
85
95


100
100

100




100
100
100
85
100
100
100
100

100
85
55
75
100
100
100
90

100

100
80
100
100
100

100
95
75



100
100
100
90
100
90
85
90
95

100

90
100
85
100
100
100

55

100
90
75
100
75

100
100
70
100
100

100
90
100
100
100
85
100

100
90
100
100
95
75
80


90
55
100
90
75
100



95
100
85

100
100
70
100
100
100
100
85

100
90
100
100
100
100
100
100
100
70
100
100

85
50
20
30
40
5
30
20
5
10
20
20
30
40
10
10
10
20
25
5
15
20
10
10
30
20
20
10
15
10
25
35
30
40
20
10
5
15
10
30
40
5
5
10
20
10
15
30
10
15
10
20
15
20
5
10
10
25
5
10
5
5
20
40
5
15
15
5
15
25
15
20
15
30
40
20
20
20
15
15
5
30
40
40
5
35
30
30
15
5
20
15
35
5
5
5
15
20
10
15
15
15
25
25
15
15
10
30
30
30
5
15
20
30
30
5
40
10
5
20
10
35
10
10
10
5
20
20
20
30
5
5
10
15
15
10
15
20
20
35
5
20
20
40
35
35
35
25
15
10
20
10
10
15
20
30
20
5
40
25
10
20
20
10
20
15
20
10
15
15
15
20
5
25
15
10
10
35
40
20
5
5
30
15
1
15
5
20
15
15
10
20
10
20
20
15
10
10
20
20
10
15
20
10
40
15
25
10
15
40
30
25
10
5
100
20
15
10
10
20
20
30
5
35
30
20
20
10
20
10
20
15
15
30
10
10
10
10
20
20
30
10
10
25
15
15
20
35
40
20
5
Grass
Poison
Poison
Flying
Psychic
Psychic
Rock
Normal
Ice
Normal
Psychic
Normal
Dark
Normal
Normal
Normal
Dark
Ice
Normal
Ground
Ground
Ground
Water
Water
Normal
Water
Normal
Ghost
Psychic
Normal
Normal
Grass
Fighting
Water
Fighting
Dark
???
Normal
Normal
Ghost
Fighting
Ground
Normal
Normal
Normal
Fighting
Normal
Normal
Dragon
Dragon
Prychic
Flying
Fighting
Ground
Normal
Fire
Normal
Normal
Normal
Normal
Dark
Normal
Fire
Fire
Fire
Ground
Normal
Fire
Fire
Normal
Flying
Normal
Normal
Normal
Normal
Bug
Normal
Psychic
Grass
Normal
Normal
Normal
Normal
Flying
Normal
Ice
Normal
Normal
Fighting
Normal
Normal
Normal
Water
Normal
Normal
Prychic
Ice
Ice
Ice
Steel
Fighting
Fighting
Psychic
Bug
Grass
Normal
Ghost
Psychic
Normal
Normal
Fighting
Fighting
Ground
Normal
Psychic
Grass
Normal
Normal
Bug
Steel
Normal
Normal
Normal
Normal
Normal
Psychic
Flying
Ice
Normal
Normal
Ground
Ghost
Ghost
Water
Dragon
Normal
Normal
Flying
Normal
Grass
Bug
Poison
Poison
Poison
Normal
Ice
Normal
Normal
Psychic
Normal
Psychic
Psychic
Dark
Normal
Normal
Water
Normal
Grass
Normal
Normal
Psychic
Psychic
Normal
Fighting
Normal
Rock
Fighting
Rock
Fighting
Rock
Fire
Normal
Ground
Rock
Normal
Normal
Normal
Fighting
Normal
Ghost
Normal
Normal
Normal
Normal
Flying
Normal
Normal
Grass
Normal
Poison
Poison
Poison
Normal
Normal
Normal
Grass
Normal
Electric
Bug
Normal
Normal
Ghost
Normal
Grass
Steel
Normal
Normal
Bug
Grass
Fighting
Normal
Fire
Normal
Normal
Water
Normal
Normal
Normal
Normal
Normal
Grass
Normal
Normal
Normal
Psychic
Dark
Normal
Electric
Electric
Electric
Electric
Electric
Poison
Normal
Normal
Fighting
Bug
Dragon
Normal
Grass
Fighting
Water
Water
Water
Normal
Flying
Water
Normal
Electric
Refills HP by half damage dealt to opponent
Reduces opponent's Defense (10% success)
Raises user's Defense
Likely to be a critical hit
Raises user's Speed
Greatly raises user's Special Defense
Raises all user's abilities (10% success)
Prevents opposite sex from attacking
Reduces opponent's Attack (10% success)
Attacks 2-5 times in one turn
Greatly raises user's Defense
Swaps Pokemon: New Pokemon gains any beneficial effects
Attack's Power is +10 for each healthy Pokemon on team
Raises attack to MAX, but loses half of MAX HP
Deals damage = 2x opponent's attacks after 2-3 turns
Traps and attacks opponent continuously for 2-5 turns
Opponent flinches (30% success)
Freezes opponent (10% success)
Paralyzes opponent
Opponent flinches (30% success)
Attacks 2-5 times in one turn
Attacks twice in one turn
Reduces opponent's Speed (10% success)
Reduces opponent's Speed (10% success)
Greatly reduces opponent's Attack
Traps and attacks opponent continuously for 2-5 turns
Attacks 2-5 times in one turn
Confuses opponent
Confuses opponent (10% success)
Reduces opponent's Speed (10% success)
Changes own type to that of one of user's moves
Greatly reduces opponent's Speed
Attacks 2nd, deals 2x non-Special damage just recieved
Likely to be a critical hit
Likely to be a critical hit
Reduces Special Defense (20% success)
If used by Ghost, cuts own HP by 1/2, & hurts opponent each turn
Cuts small trees when not in battle
Raises Defense
If user faints, opponent faints too
Protects from any attack
Attacks on 2nd turn / Escapes from caves
Disables opponent's last used move for a few turns
Confuses opponent (20% success)
1/4 of damage dealt is also dealt to user
Attacks twice in one turn
Attacks 2-5 times in one turn
Raises user's Evasion
Deals 40 damage, regardless of Type and Defense
Paralyzes opponent (30% success)
Only hits sleeping opponents. Gain HP equal to 1/2 damage dealt
No special properties
Confuses opponent
No special properties
No special properties
Burns opponent (10% success)
Opponent must repeat last attack 2-5 times
User survives with 1 HP
User faints after using this attack
Always attacks before opponent, regardless of Speed
Always hits (even during Dig Fly etc.)
Always leaves opponent with at least 1 HP
Burns opponent (10% success)
Burns opponent (10% success)
Traps and hits opponent continuously for 2-5 turns
If hits, opponent faints
If user's HP is low, the bigger the damage
Burns opponent (10% success)
Burns opponent (10% success)
Reduces opponent's Accuracy / Lights up caves
Attacks on 2nd turn / Flies to visited areas
Next move will likely be a critical hit
Normalizes opponent's Evasion / Normal type moves can hit Ghosts
Gains Power based on how unhappy the user is
Attacks 2-5 times in one turn
If used consecutively, Power doubles each turn until misses
Attacks 2-5 times in one turn
Attacks opponent two turns later
Refills HP by half of damage dealt to opponent
Paralyzes opponent
Reduces opponent's Attack
Raises user's Special Attack
If hits, opponent faints
No special properties
Raises users Defense
Cures all status conditions of user and opponent
Opponent flinches (30%) / Knocks Pokemon from trees
Heals all status conditions of all your Pokemon
If misses, user recieves 1/8 of damage attack would have dealt
Type and Power changes depending on Pokemon using it
No special properties
If hits, opponent faints
No special properties
User can't do anything on its next turn
Opponent flinches (10% success)
Puts opponent to sleep
Freezes opponent (10% success)
Freezes opponent (10% success)
Reduces opponent's Speed (10% success)
Reduces opponent's Defense (30% success)
If misses, user recieves 1/8 of damage attack would have dealt
Likely to be a critical hit
Reduces opponent's Accuracy
Refills HP by half of damage dealt to opponent
Steels a bit of HP from opponent every turn until battle ends
Reduces opponent's Defense
Paralyzes opponent (30% success)
Reduces damage from opponent's Special attacks by 1/2 for 5 turns
User's next attack won't miss
Puts opponent to Sleep
Opponent flinches (30% success)
Always atacks before opponent, regardless of Speed
Power randomly changes (10, 30, 50, 70, 90, 110, 150)
Opponent can't escape while user is in battle
Raises user's Attack
Refills HP by half of damage dealt to opponent
No special properties
No special properties
No special properties
Raises user's Attack (10% success)
Uses a randomly selected technique
Refills 1/2 of HP Max / Shares 1/5 of own HP with team
Copies last attack opponent used until end of battle
User's next attack will always hit
Raises user's evasion
Attacks 2nd, deals 2x Special damage just recieved
Hits opponent with last technique it hit you with
Protects from all moves that lower Pokemon abilities
Refills HP. Efficacy changes based on time of day
Refills HP. Efficacy changes based on time of day
Reduces opponent's Accuracy (10% success)
Deals damage equal to user's level, regardless of Type and Defense
Use only while opponent sleeps. Deals damage every turn
Reduces opponent's Accuracy (50% success)
Attacks 2-3 turns ina row, then user becomes confused
Combines user's and opponent's HP, and gives half to each
You gain money equal to double user's level (per attack)
No special properties
Both Pokemon will Faint in 3 turns, unless either is switched
Attacks 2-3 turns in a row, then user becomes Confused
Attacks 2-5 times in one turn
Opponent becomes poisoned
Opponent becomes poisoned
Poisons opponent (30% success)
No special properties
Freezes opponent (10% success)
Randomly deals 40, 80, or 120 damage, or refills 80 HP
Protects from any attack
Confuses opponent (10% success)
Oppt.'s moves with beneficial effects also affect your Pokemon
Reduces opponent's Special Defense (10% success)
Has random Power between 1 and 1.5 x user's level
When oppt. changes Pokemon, it hits that Pokemon for 2x damage
Always hits before opponent, regardless of Speed
If used continuously, Power grows as user is damaged
Raises Power of Water-type attacks for 5 turns
Escapes from continuous moves like Bind and Leech Seed
Likely to be a critical hit
Likely to be a critical hit
Refills half of MAX HP
Reduces damage from oppt.'s non-Special attacks by 1/2 for 5 turns
Recovers HP completely, user Sleeps for next two turns
Gains Power based on how happy user is
If user's HP is low, the bigger the damage
Ends battle vs. wild Pokemon/Forces opponent to switch Pokemon
Opponent flinches (30% success)
Reduces opponent's Defense / Smashes rocks
No special properties
Opponent flinches (30% success)
Attacks for 5 turns. Power increases each turn until misses
Burns opponent (50% success)
Protects all Pokemon from status conditions for 5 turns
Reduces opponent's Accuracy
Hurts both Pokemon each turn, except Rock, Steel, & Ground types
Greatly reduces opponent's Speed
No special properties
Reduces opponent's Defense
Deals damage equal to user's level, regardless of Type and Defense
User faints after using this move
Reduces opponent's Special Defense (20% success)
Raises user's Attack
Puts opponent to Sleep
Permanently copies the last technique used by opponent
2nd turn attack, also raises user's Defense
2nd turn attack
No special properties
Likely to be a critical hit
Puts opponent to Sleep
Randomly uses one of user's techniques when Asleep
Poisons opponent (30% success)
Poisons opponent (30% success)
Poisons opponent (40% success)
Reduces opponent's Accuracy
Opponent flinches (30% success). Use only when Asleep
Refills 1/2 of HP Max / Shares 1/5 of own HP with team
2nd turn attack
Deals 20 damage, regardless of Type and Defense
Paralyzes opponent (30% success)
Opponent can't escape while user is in battle
Attacks 2-5 times in one turn
Traps and attacks opponent continuously for 2-5 turns
Reduces PP of opponent's last used move by 2-5
Does absollutely nothing
Puts opponent to Sleep
Raises user's Defense (10% success)
Opponent flinches (30% success)
Pushes rocks
Reduces opponent's Speed
Paralyzes opponent
1/4 of damage dealt is also dealt to user
Creates clone with 1/4 of user's HP. Clone blocks until Knocked Out
Raises Power of Fire type attacks for 5 turns
Reduces opponent's HP by 1/2
Confuses opponent
Allows you to swim on water
Confuses opponent, but raises opponent's Attack
Confuses opponent
Reduces opponent's Evasion / Attracts wild Pokemon
Always hits (except during opponent's Fly & Dig)
Greatly raises user's Attack
Refills HP. Efficacy changes based on time of day
No special properties
Reduces opponent's Defense
1/4 of damage dealt is also dealt to user
Escape from wild Pokemon / Returns you to last visited PokeCenter
Steels any item held by wild Pokemon
Attacks 2-3 turns in a row, then user becomes Confused
Paralyzes opponent (30% success)
Paralyzes opponent
Paralyzes opponent (10% success)
Paralyzes opponent (10% success)
Paralyzes opponent (10% success)
Opponent is Poisoned. Poison damage increases each turn
User becomes copy of opponent, but keeps own stats
Paralyzes, Burns, or Freezes opponent (20% success)
Attacks 3x in one turn, Power increases each turn until misses
Attacks twice. Poisons opponent (20% success)
Opponent flinches (20% success)
No special properties
No special properties
Always attacks second, next attack will always hit
No special properties
Can swim up waterfalls
Traps and attacks opponent for 2-5 turns / Clears whirlpools
Ends battle vs. wild Pokemon / Forces opponent to switch Pokemon
No special properties
Raises user's Defense
Traps and attacks opponent continuously for 2-5 turns
Paralyzes opponent
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1