EXAMPLE OF ONLINE GAMING
1.GAMEPLAY
- There are two opposing teams whose goal collectively as a team is generally to destroy their enemy's base to win, though some games have the option of different victory conditions.
- Each team most typically consists of five players.
- Typically,
there is one main structure which must be destroyed to win; destroying
other structures within the opposing team's base may confer other
benefits.
- Defensive structures are in place to prevent
this, as well as relatively weak computer-controlled units which
periodically spawn at each base and travel down predefined paths toward
the opposing team's base.
- There are typically 3 "lanes" that
are the main ways of getting from one base to another; in between the
lanes is an uncharted area called the "jungle."
- A player controls a single powerful in-game unit generally called a 'hero'.
- When a hero stands near a killed enemy unit or kills an enemy unit, it gains experience points which allow the hero to level up.
- When a hero levels up, it has the ability to strengthen its abilities, of which it typically has four.
- When
a hero dies, it has to wait a designated time, which generally
increases as it levels up, until it revives at the team's base.
- Each player typically receives a small amount of gold per second during the course of the game.
- Moderate
amounts of gold are rewarded for killing hostile computer-controlled
units and larger amounts are rewarded for killing enemy heroes.
- Gold is used by heroes to buy a variety of different items that range in price and impact.
- For
the most part, this involves improving the combat viability of the
hero, although there may be other items that support the hero or team
as a whole in different ways.
- As the heroes of each team get
stronger, they can use multiple strategies to gain an advantage. These
strategies can include securing objectives, killing enemy heroes and
farming gold by killing A.I. units. The stronger a team gets, the more
capable they are at destroying the enemy team and their base.
2.ROLES
- In
most Multiplayer Online Battle Arenas there are five main roles. Carry,
Mage, Tank, Support/Healer, Jungler. These roles vary from each game
but the concept still applies.
- The carry role, also known as
dps (damage per second), is a character who is to be the main source of
physical damage in fights. They scale and itemize themselves to do the
most damage against enemy characters and objectives.
- The
mage role is a character who normally deals the most magic damage in
fights. The main difference between the mage and carry role is the type
of damage they produce and how they produce that damage.
- The
carry role does damage off of their high attack speed and some spells
while the mage does damage based off of spells and low attack speed.
- The
tank role is the front liner, the character who has a lot of health and
armor so that they are able to stay in fights a lot longer and disrupt
the flow of battle.
- Supports/healers are characters who support
the entire team, they have abilities that are meant to aid allies and
slightly hurt enemies. Some supports have healing abilities which can
be very useful in fights, giving health to an ally while the enemy is
losing more and more of theirs.
- The last role is the
jungler. Since the map has routes and passages that connect the three
lanes a jungler's responsibility is to defeat creatures in those
routes, known as the jungle, and aid other lanes that need assistance.
When a jungler aids another lane it adds another person to a normally
one versus one fight or two versus fight, increasing in odds of the
jungler's team.