Gundam Prodigy & Gundam Prodigy: The Neo Wars is a 2004 Prodigy production, you copy this and i will hunt you down, if you ask, put my link on your site.
Rules & Regulations
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Basic Rules

How To Play
Playing in the RPG is quite simple, you e-mail me what you want to do for that day, that e-mail is called an "action". Actions in them self's are simple too, batting to Buying is an action, some actions can be done with other ones like, Battling and Travel or Buying and Traveling. So you are allowed two actions a day, the only thing is battling can only be done once a day!

Updating & E-mailing
The RPG is open to actions Monday through Friday; these are the days that the RPG is open. The weekend is used to add people when under 50 members and to do malignance work.  Other than that if I get e-mails on the weekends for actions you are going to lose a day for an action, meaning Monday. With something's, that get updated once or three times a week and not through the whole time with the rpg, like factories and their productions, those ones are every other day, this goes for any weapon and mobile suits. Mobile armor and ships are built on every Monday; status is only updated during the week when the RPG is open, weekend it stays still.

E-mailing the staff and me is very easy, e-mail us at [email protected], here you can send all that is needed to get done. We should only get one e-mail from you a day, these will include your actions and any other things that you want to get done. Always tell us who the hell you are, that includes pilot name, side and, what gundam you pilot. If the e-mail is about battling then make sure I get all the information, you should too so I don't write a battle that shouldn't be happening. Travel the same way, I need all information, buying something is different, I need to know what you are starting with, the prices for each item, the total amount of each item, and then the left over money you have, if any.

Sides
The sides in this RPG are much like the teams in other rpgs, besides the fact that they pay you too. If you join a side that doesn't mean you will be joining it, it will be up to the leaders of that side to see if they would let you in. Sides offer different things in return for your service, read on about that.

AEUG:
AEUG is basicly a huge grudge against Earth. The Anti-Earth Union Group thought it would be better to live on colonies, since Earth was in danger of a colony drop.

Leader:
Allies:OZ
Enemies:Earth Federation, Titans
Neutrals: Neo-Zeon, Zeon
Government Type: Resistance
Payment: Start with 50,000 and get 50,000 every Friday
Starting Locations: Venus

Titans:
The Titans are like a mini EF, just with different suits and a different home: Luna. The Titans are brothers to the EF, they will lay anything on the line for the EF, even Luna.

Leader:
Allies:none
Enemies: Neo-Zeon, EF
Neutrals: AEUG, OZ, Zeon
Government Type: Secret Organization
Payment: Start with 50,000 and get 50,000 every Friday.
Starting Locations: Luna

OZ:
OZ is just like the Titans, except for the fact they want to rule the universe. The OZ dont care who theyre allies are, aslong as there is explosions and death.

Leader: none
Allies: AEUG
Enemies:Earth Federation, Titans
Neutrals:Neo-Zeon, Zeon
Government Type: Imperialistic/Militaristic
Payment: Start with 50,000 and get 50,000 every Friday.
Starting Locations: Mars


Earth Federatio
n:
The Titans big brother; the main character in the war. Mother Earth is in good hands, aslong as the EF still stands high, and protects their smallest member of the family, the Titans; the EF's  backbone; the EF's  little brother.

Leader:
Allies:none
Enemies:Neo-Zeon, Zeon, Titans
Neutrals: AEUG, OZ 
Government Type: Militaristic Government
Payment: Start with 50,000 and get 50,000 every Friday.
Starting Locations: earth


Neo-Zeo
n:
A part of Zeon; the Neo-Zeon is just a counter attack for the Zeon. If you fight the Zeon, you fight the Neo-Zeon, they'll always be there, no matter what.

Leader:
Allies: Zeon
Enemies: Earth Federation, Titans
Neutrals: AEUG, OZ
Government Type: Militaristic Back-up
Payment: Start with 50,000 and get 50,000 every Friday
Starting Locations: Mercury


Zeo
n:
The other main character, the bad dude. The Zeon will do anything to bring the EF to its knees, even sacrifice the government itself. The Zeon doesnt care how many civilians are in the way, it'll drop a colony on Earth no matter wats in its way.

Leader: Jet Winners
Allies: Neo-Zeon
Enemies: Earth Federation,
Neutrals: AEUG, OZ, Titans
Government Type:Militaristic Resistance
Payment: Start with 50,000 and get 50,000 every Friday
Starting Locations: Side 9


Human Types

Human types are the different types of humans one could be, they are all picked at random besides  well read them and see.

1
. Oldtypes: Most people are still Oldtypes around this time, nothing really wrong with these humans.
2
. Newtypes: The next evolution of mankind, they have great reaction time and often have the ability to see the future, with powers to talk to other newtypes. Whoever is a newtype their name will look like this: *John Smith* on the status page
3
. Artificial Newtypes: With scientists, they have been able to make a process to make Oldtypes into Newtypes. The only problem is that Artificial Newtypes have weaknesses, one is they are unstable; often explode in combat (no not really explode) but, in the way they become unstable. A plus is that the ability of an Artificial Newtype is much more than a normal newtype. *If you are a Oldtype then you have the choice in being one, you must e-mail then* Whoever is a Artificial Newtype, their name will look lik this: |John Smith| on the status page
4
. Clones: Same with Artificial Newtypes, scientists made them. Clones are the greatest version of a possible Newtype, type, though they are better. There are some problems with this though; one is that you have to die first, then you or someone you know must have your DNA that takes one day. Last but not least is that they need a cloning vat, you have to make one after researching cloning technologies. Whoever is a clone, their name will look like this: ~John Smith~ on the status page

Art of W
ar
There are 4 different types of fighting that can take place in the RPG, these are the main ways to get VP, they are

1. Black Out: An attack where the attacker is never named, a description of the attacker is there.
2. Ambush: One side attacks another without knowledge, attackers are named.
3. Duel: Where both sides know of each other, stipulations can be named.
4. Installation or Ship Attack: Whenever an attacker attacks an Owning, this is what it's called.

Ambush: Winner: 7 EXP 13,000; Loser: 10 EXP 12,000
Duel: Winner: 10 EXP 15,000; Loser: 9 EXP 13,000
Black Out: Winner: 10 EXP 15,000 ; Loser: 9 EXP 17,000
Installation Attack: Winner: 12 EXP 20,000; Loser: 14 EXP 18,000

Always make sure you and your target(s) are at the same location as you, this is a common mistake, check and everything should be good. Also check their status; make sure its Good, the locations page to see where they are going, and the works page to see if they are building something. A person cannot be attack unless they are doing nothing and the status on all the pages is Good.


Missio
ns
Each side will have missions set up by the leaders for the lower end of the side to do for them, it could just be about anything. From patrolling a spot for some amount of days to attacking something, it's all up to them.


Other Ways To Get
VP
There are other ways to get VP, they are


Spari
ng: Train with another member to get VP this way you cannot get money out of it.
Free For All (FFA): A mass battle with everyone on a different side, only one winner.


Fighting Sty
le
Fight Style is the way you fight in just about any battle you are in. A FS can be simple as "Fast Attack" to something like "Hand to Hand". When picking one they can be no longer than 3 words, also make sure that your style matches up with the suit you pick out. Some other examples are Offensive, Defensive.


How Do I Wi
n?
Well one could call it "realism", this is somewhat of a battle system I came up with while doing stuff, anyways its based on many things in the real world, hence I call it "realism". In battle "realism" affects every point of the battles, from the VP down to the terrain or even the weather. The person who writes the battles picks out weather and terrain but, you can choose the other factors.

One is the gundam or mobile armor you pick, some gundams can only fight in space, well that means if it's on a planet its going to get destroyed. Or some are only good for planet combat, I hope you get the picture. To go in more detail, the weight and the number of thrusters a suit has, all these and most of stats will affect the outcome of your battles. Last but, not lease is the fighting style, this will affect a major percent of the battle, next to the VP.


Death & Repa
ir
Seeing you are not perfect often you/suit or both will get damaged or worse... get killed. To get out of death or just damaged you have to repair your self, so below is a chart on this. Also you cannot do an attack action when repairing or get attacked while repairing.

Minor Damage
- 0 to 1 Days Repair
Light Damage
- 2 to 3 Days Repair
Medium Damage
- 4 to 5 Days Repair
Heavy Damage
- 6 to 7 Days Repair
Critical Damage
- 8 to 9 Days Repair
Death
- 10 Days Repair

How ever you can get around the repair time, by giving me 100,000 out of your account to buy a death pass. Death passes can only be used once a month, no more or less.


Trav
el
Travel is simple, read them on the planets page. When traveling you can get attacked when going to place to place.


Veteran Points & Upgradi
ng
In every battle you will receive a Veteran Point. Veteran Points rate how well you control your gundam. The more you have, the better you can control and weld it. VP will help you win a battle but it all comes back to the situation. The weather, the defender's suit type and vp, down to location of the person, this is what decides the outcome, basically realism, combat types is also a factor, read adv. rules for that one. VP is also used mostly for Upgrading.

Once you reach 100 Veteran Points, you get the upgraded model of your gundam, upgrades after that got by 100's as well. Just because you have an awesome upgrade doesn't mean you'll be able to rule with it right off. If you suit doesn't have an upgrade I can do the following, if there is one of a Gundam Project picture I will try and make you one, if not you keep the same picture and get some more weapons. While you upgrade you cannot attack or be attacked, you can however buy things, travel and, build things if your job permits it. The only way you may attack/be attacked is if you are the only defender of that installation and no others are present. Thus this is the only way you can attack while upgrading.


Optimizi
ng
Optimizing is a skill that some of the jobs can do, these act like field upgrades on any thing you see fit to be optimized. When you do this, the suit/armor or what ever you are doing it to will have in "( )" with the words Optimized. Thus this weapon or what ever got optimized will be better, sometimes optimizing will upgrade a weapon into an upgraded form of it like, buster rifle to twin buster rifle or satellite cannon to twin satellite cannon. Thanks to modern technology, you can now merge two or three colonies together to create a class: C, B, or A Super colony, a Super colony is pretty much a metallic planet; they can hold 10 bases(class B can hold 6 and class C can hold 3) To own them you either buy one and merge one of your own together or merge the ones you own to create one. Heres how the classification goes:
2 merged: class C
3 merged: class B
3 merged with 2+ bases: class A
To merge 2 or three colonies together, just tell me and it will be done as soon as I get the site updated. Super Colonies are harder to attack, and have 3 different types you can make them.


Inactivi
ty
The first week of every month I will list the members that I think are inactive. The inactive list will be posted on the main page and you must notify me that you are active. The following week your status on the roster will change to inactive and you will have the rest of that week to tell me you are active or you will be removed. This is to make sure that people in this RPG are actually playing the RPG. This also lets people get suits they want if they were taken.


Changing Sui
ts
I don't mind this idea, HOWEVER if you do you must wait till it is either shipped to you you go to it before you can use it, also you will loose 5 level's

Banned suit's
G-gundam ANYTHING
ANY SeeD suit's due to Phase shift being moronic and impossible however i will allow custom suits with DRAGOON system's
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