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|
Roll |
Result |
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1-3 |
1 Gift/Talent |
|
4-5 |
2 Gifts/Talents |
|
6 |
3 Gifts/Talents |
Roll |
Result |
|
1-5 |
1 Gift/Talent |
|
6 |
2 Gifts/Talents |
Roll |
Gift/Talent |
|
1 |
+100 experience per battle |
|
2 |
+1 APM (for either piloting or personnel) |
|
3 |
+5 Save VS Newtype |
|
4 |
+4 Initiative (for ether piloting or personnel) |
|
5 |
+1 Command Bonus |
|
6 |
Reduce MS pilot requirements by half |
|
7 |
+10% Save VS Death |
|
8 |
+ 8 (select from) Strike, Parry, Dodge, Roll (for ether piloting or personnel) |
|
9 |
+2 Leap Dodge (for ether piloting or personnel) |
|
10 |
+1 Save VS Stun and Beam (piloting only) |
|
11 |
+1 repair value (your vehicle or mobile unit repairs as if it had a repair value 1 higher than it actually is when you aid in the repairs) |
|
12 |
Not affected by fear |
All bonuses are cumulative. If you roll on one a second or third time do not re-roll.
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