Art Of War

We don't start fights...we finish them.

EverQuest Online Adventures

     
 

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Art of War is a site dedicated to its guild members and is a resource to players of EverQuest Online Adventures.  It is not an official EverQuest website.

EverQuest is a registered trademark and Online Adventures is a trademark of Sony Computer Entertainment America Inc.  No copyright infringement is intended in any way.


Special thanks to Tiburona for designing and creating the Art Of War guild logo.

The remainder of this website property of MWO © 2003


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  EQOA Character Classes

Bard

Though trained as entertainers, Bards are more powerful than they appear. They’re one of the most versatile classes, as they can take on many different roles. When necessary, they can join in hand-to-hand combat, buff party members to give them strength, or assist with healing and power recovery.  A skilled Bard is an asset to any party.

    Both Humans and elves can train as Bards. The most important stats for a Bard are stamina and agility. This makes a human the best choice for a would-be Bard, but Elves are only slightly less adept and nicely fill this role.

Advantages

  • Able to take on many roles
  • Share the abilities of many classes

Disadvantages

  • Less capable at solo fighting
  • Often undervalued by other classes

Cleric

They are the healers, and one of the most valued classes in the group setting. Clerics have the strongest healing spells and some of the most powerful Hit Point and Armor Class buffs in the game.  A Cleric’s role is straightforward. You heal the party when the need arises and strengthen the melee classes with your powerful Hit Point and Armor Class buffs. When things go wrong you can resurrect fallen party members and help your group recover from a defeat quickly at less experience debt.

    Many races can become clerics: Humans, Dark Elves, Elves, Erudites, Dwarves, Halflings and Gnomes. The most important stats for Clerics are wisdom and charisma. Thus Elves make the best Clerics, but Erudites and Dwarves are also excellent choices.

Advantages

  • Easy to find a group
  • Able to earn money by reviving defeated characters (this is frowned upon in game)
  • Powerful anti-undead spells

Disadvantages

  • Relies on groups for experience at high levels
  • Shorted on loot unless a division system is established.

More to come but I'm tired of typing at this moment.

 

     

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