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Personal Information
Name: Daenara Player: Samantha
Race: Silver Elf Gender: Female Height: 5'5" Age: 158(Nat) -26 (UnNat) = 132
Class: Mage Level: 16 Weight: 121 lbs
XP: 2,250,000 Alignment: Neutral Good
Next Level: 2,650,000 Kit: None
Ability Scores
Str: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 13 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -5% Climb Walls: +0%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 14 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 9 Polymorph: 9
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 11 Spell: 8
Combat
Hit Points: 53
Base THAC0: 15
Melee THAC0: 15
Missile THAC0: 15
Armor
Natural armor class 10
FINAL: 4
Weapon Proficiencies
Dagger
Quarter Staff
Throwing Dagger
Non-Weapon Proficiencies
Reading/ Writing (human & elven) 19
Singing 17
Dancing 14
Cooking 18
Etiquette 16
Riding/land 16
Rope Use 13
Spell Craft 16
Ancient Lang (human & elven) 18
Ancient history (human & elven) 17
Swimming 11
Herbalism 16
Religion (human & elven) 15
Native Languages:
Elven - Regional dialect
Human - Regional dialect
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.

Infravision - 60' infravision range.

Resistance 90% - 90 percent resistant to sleep and charm-related spells.

Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.

Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.

Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger +4 11 1 1 1d4+4 1d3+4 P S
Throwing Daggers 15 1 2 1d4 1d3 P S
Staff of the Plains 14 1 3 1d6+1 1d6+1 B M

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Wizard 5 5 5 5 5 3 2 1
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 14
Wizard Chance to Learn New Spell: 75% Maximum Wizard Spell Level: 8th
Spells Known (WSC=Wizards Spell Compendium)
Spell

Time

Range Area of Effect Components Page Book
1st Level
1 Charm Person 1 120 yards 1 person V, S 135 WSC V1
2 Audible Glamour 60 yd +1 yd/lv Hearing range V, S, M 59 WSC V1
3 Burning Hands 1 0 The caster V, S, M 113 WSC V1
4 Fiery Missile 60 yd + 1 yr/lv 10 ft cube V, S 600 WSC V3
5 Detect Magic 0 10 x 60 ft path V, S 237 WSC V1
6 Mount Special 10 yd 1 Mount V, S, M 412 WSC V2
7 Gaze Reflection 1 0 Special V, S 398 WSC V2
8 Identify Special 0 1 item/lv V, S, M 445 WSC V2
9 Enlarge 1 5 yd/lv 1 object or creature V, S, M 319 WSC V2
10 Magic Missile 1 60 yd + 10 yd/lvl 1-5 targets V, S 534 WSC V2
11 Sleep 1 30 yd Special V, S, M 825 WSC V3
12 Erase 1 30 yd 1 scroll or 3 pages V, S 323 WSC V2
13 Chromatic Orb 1 0 One creature V, S, M 140 WSC V1
14 Copy 1 Special One object V, S, M 182 WSC V1
15 Cantrip 1 10 ft Special V, S 123 WSC V1
16 Message 1 0 Special V, S, M 561 WSC V2
17 Alarm 1 10 yd Up to 20' cube V, S, M 32 WSC V1
18
2nd Level
1 Camouflage 2 20 ' radius One person/lv  S, M 121 WSC V1
2 Locate Object 2 20 yd/lv Special V, S, M 522 WSC V2
3 Web 2 5 yd/lv Special V, S, M 1007 WSC V4
4 Ray of Enfeeblement 2 10 yd + 5 yd/lv 1 creature V, S 731 WSC V3
5 Wizard Lock 2 Touch 30 sq ft/lv V, S 1028 WDC V4
6 Improved Phantasmal Force 2 60 yd + 10 yd/lvl 200 sq ft + 50 sq ft/lvl V, S, M 455 WSC V2
7 Melf's Acid Arrow 2 180 yd 1 target V, S, M 556 WSC V2
8 Mirror Image 2 0 6-ft radius V, S 571 WSC V2
9 Knock 1 60 yd 10 sq ft/lv V 484 WSC V2
10 Death Recall 1 rd Touch 1 corpse V, S, M ? WSC V1
11 Know Alignment 2 10 yd 1 creature/2 rd V, S 485 WSC V2
12 ESP 2 5 yd/lv 1 creature/probe V, S, M 324 WSC V2
13
14
15
16
17
18
3rd Level
1 Hold Person 3 120 yd 1-4 creatures in a 20' cube V, S, M 433 WSC V2
2 Invisibility 10' radius 3 Touch 10' radius V, S, M 464 WSC V2
3 Explosive Runes 3 Touch 10-ft radius V, S 332 WSC V2
4 Lightning Bolt 3 40 yd + 10 yd/lv Special V, S, M 516 WSC V2
5 Fireball 3 10 yd + 10 yd/lvl 20-ft radius V, S, M 367 WSC V2
6 Suggestion 3 30 yd 1 Creature V, S, M 890 WSC V4
7 Fly 3 Touch 1 creature V, S, M 382 WSC V2
8 Dispel Silence 3 0 Special  S, M 256 WSC V1
9 Flame Arrow 3 30 yd + 10 yd/lv Special V, S, M 372 WSC V2
10 Monster Summoning I 3 Special 30 yd radius V, S, M 585 WSC V3
11 Tongues 3 0 30-ft radius V, M 943 WSC V4
12 Sepia Snake Sigil 3 5 yd 1 Sigil V, S, M 787 WSC V3
13 Non-Detection 3 Touch 1 creature or item V, S, M 620 WSC V3
14 Dispel Magic 3 0 30' cube V, S 255 WSC V1
15
16
17
18
4th Level
1 Mordenkainen's Force Missiles 4 30 yd + 10 yd/lv 1-7 targets V, S 595 WSC V3
2 Monster Summoning II 4 Special 40 yd radius V, S, M 585 WSC V3
3 Fire Trap 1 turn Touch Object touched V, S, M 365 WSC V2
4 Dimension Door 1 0 30 sq ft/lv V 245 WSC V1
5 Leomunds Secure Shelter 4 20 yd 30 sq ft/lv V, S, M 501 WSC V2
6 Magic Mirror 1 hour Touch Special V, S, M 534 WSC V2
7 Polymorph Self 4 0 Caster V 674 WSC V3
8 Stoneskin 1 Touch 1 creature V, S, M 884 WSC V4
9 Polymorph Other 4 5 yd/lv 1 creature V, S, M 673 WSC V3
10 Sunbolt 4 10 yd/lv 30' radius V, S, M 902 WSC V4
11 Fumble 4 10 yd/lv 30; cube V, S, M 391 WSC V2
12 Minor Globe of Invulnerability 4 0 5 ft radius V, S, M 568 WSC V2
13 Remove Curse 4 Touch Special V, S 742 WSC V3
14 Fear 4 0 30' diameter, 60' long V, S, M 346 WSC V2
15 Improved Invisibility 4 Touch Creature touched V, S, M 454 WSC V2
16
17
18
5th Level
1 Snilloc's Major Missiles 5 60 yd + 10 yd/lv 1 creature V, S  833 WSC V3
2 Dream 5 Touch 1 Creature V, S 278 WSC V1
3 Transmute Rock to Mud 5 10 yd/lv 20 ft cube/lv V, S, M 949 WSC V4
4 Teleport 2 Touch Special V 921 WSC V4
5 Feeblemind 5 10 yd/lv 1 creature V, S, M 348 WSC V2
6 Lower Resistance 5 60 yd 1 creature V, S, M 526 WSC V2
7 Monster Summoning III 4 Special 50 yd radius V, S, M 586 WSC V3
8 Cone of Cold 5 0 Special V, S, M 162 WSC V1
9 Discord 6 0 10' radius/lv V, S, M 248 WSC V1
10 Shroud of Flame 5 10 yd 1 creature V, S, M 813 WSC V3
11 Contact Other Plane 5 0 Special V 173 WSC V1
12
13
14
15
16
17
18
6th Level
1 Globe of Invulnerability 1 rd 0 5' radius V, S, M 409 WSC V2
2 Invulnerability to Magical Weapons 3 0 5' radius V, M 465 WSC V2
3 Construction 6 Touch Special V, S, M 172 WSC V1
4 Power word: Silence 1 120 yd 1 creature V 677 WSC V3
5  Stone to Flesh 6 10 yd/lv 1 creature V, S, M 883 WSC V4
6 Chain Lightning 5 40 yd + 5 yd/lv Special V, S, M 128 WSC V1
7 True Seeing 1 rd Touch 60' light range V, S, M 957 WSC V4
8 Monster Summoning IV 6 Special 60 yd radius V, S, M 587 WSC V3
9 Enchant an Item Special Touch 1 item V, S, M 309 WSC V2
10 Disintegrate 6 5 yd/lv Special V, S, M 251 WSC V1
11
12
13
15
15
16
17
18
7th Level
1 Delayed Blast Fireball 7 100 yd + 10 yd/lv 20' radius V, S, M 227 WSC V1
2 Faerie Sword 6 0 Special V, S, M 338 WSC V2
3 Monster Summoning V 7 Special 70 yd radius V, S, M 587 WSC V3
4 Prismatic Spray 7 0 70 x 15' radius V, S 689 WSC V3
5 Seven Eyes 7 0 creates 7 eyes V, S, M 791 WSC V3
6 Teleport Without Error 1 Touch Special V 923 WSC V4
7 Force Cage 3-4 10 yd/2 lv 20' cube V, S 387 WSC V2
8
9
10
11
12
13
14
15
16
17
18
8th Level
1 Monster Summoning VI 8 Special  80  yd Radius V, S, M 588 WSC V3
2 Permanency 2 rd Special Special V, S 656 WSC V3
3 Prismatic Wall 7 10 yd 4' wide, 2' high V, S 689 WSC V3
4 Bigby's Clenched Fist 8 5 yd/lv Special V, S, M 80 WSC V1
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Class Abilities
Mage
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy

Magical Items
Item Description Charges Charges Remaining
Dagger +4 Dagger - -
Staff of the Planes + 1 on Prime Material Plane + 2 on Inner Plane +3 on Outer Plane   + 4 on Astral Plane (or when used on Prime Material Plane against a creature from another Plane of Existence) - -
Crystal Ball Scrying Device. See DMG page 164. 
Alchemy Jug Pours various Liquids upon Command. See DMG pg 158
Nefredina's Identifier Identifies Potions
Bracers of Defence AC 4 Magical Bracers. See DMG pg. 162
Book of Infinite Spells See DMG pg 161
Character History (in point form)

Alright, now here is the history of our group the way it really happened. Grey Left some things out (because he could not make himself look like the hero) and made himself look better in the things he did remember to add in.....

  • Our group first came together to Defeat the Temple of Elemental Evil... The Saviors -Which consisted of  Daenara (me) The Elven Wizard, Crystal Starr the Halfling Thief , Bruce the Human warrior,  Zert the Human fighter, Balin the Dwarven cleric, Shaundra the Human cleric, and Moon the Human Cleric of Peace...
  • Our brave Warrior Bruce died, a very sad moment for our group... But then the  new Human warrior Steele  joined in, and he was a great addition to our group. ... Shaundra goes missing, we are not sure what happened to her, no goodbye or anything. We searched for her, but could not find her. ...  
  • Zert (oh how much I do not like this Human) Betrays us!... He turns and try's to take us out (seems he had been working for the Temple all along, and was only with us to make sure we would not succeed) ... He gets away in the end... But he seems to come back to plague us over and over through the years. We get a new Addition to the group. A Human Paladin named Bastion (mmm, for a human, he is handsome....and not like most of the other humans I have met, I think there is hope) We defeat the Temple, at the end, I use an Artifact to Send the Demi Goddess back to her own Plane, telling everyone else to run as I attempt to take her out. (Bastion and Steele stayed behind to fight The Demi-Goddess as I use the item (where was Grey?....)
  • After the Temple was defeated, we got another new addition to the group, Cassandra, a human Priestess of Sune. We met her in Waterdeep. Bastion and I are growing close, but while at a short stay in  Cormyr, we are invited to a Party, a pair of Sisters (I do not even want to mention their names...) have plans for some members of our group....They enlisted the help of Grey, to keep me occupied, so one of the sisters could trap Bastion (she believes she is in love with him, and used magic on him, so that she could be with him for one night...) Unbeknownst to our group, she had a Child shortly after, named Aaron. 
  • While on an Adventure, a staff of Magi (which I had) was broken in my hands...I disappeared, and the group went searching for me. Their search led them to Evermeet (seems my Father had a spell on me that took me home if I was in danger) Although getting to Evermeet is almost impossible if you are not invited, Bastion was stubborn (he loves me!!) and got the ship through. While on Evermeet, Bastion and I were Married. (My family did not like this) And unknown to us at the time, An assassin had been snuck on board the ship, to take out the drow priestess of Elistree on the island and then poisoned Bastion and made me help him get away on the ship for the antidote. We soon learned it was Grey who snuck him on board, and he was banned from the Island. 
  • We traveled to Under Mountain, and my good friend Cassandra was taken by a group of Monks, and made their queen (actually a prisoner) Steele found her and they got away, and in the Process, became lovers. Darren was born shortly after, and they gave him to a wealthy family to raise. Back on the surface, we came across an Elven village that was being pestered by a Red Dragon. We defeated the Dragon, and I got a Staff of power (yeaaaaaa)
  • Zert once again plagues us, he managed to find an Elven portal, which had many of Evermeets magical items in it (including the Mighty Servant of Ioco, and the Obsidian Man) We received a special Teleporting boat to help us recover the items, and my sister Illyrana (a psionist) joined our group. 
  • Grey convinced Cassandra and I to go with him to a man named Cassano. He was supposed to be a powerful wizard, and we could learn some spells from him. Turned out he was a Demon and Grey brought us there so that he could make some extra money or something. Cassano Kept Cassandra and I, and he decided to impregnate me with his Demon Seed. The rest of My group came searching for us, and rescued us, but it took a wish from a Goddess (something I did not get until later) to completely negate the effects the demon seed had on me. 
  • Then came the time of the Fall of the Avatar's. Cassandra became Sune's Avatar, and she tried to seduce every man in our group, I believe she managed it with everyone other then my husband....The goddess was upset that he turned her down, and used Ego Whip on him. (of course he would turn her down, he has me)
  • After this, Grey led us to Myth Dranor. I can not remember why we went there this first time, so I can't say much about it. 
  • Moon died horribly and I once again disappear. I reappear in a strange world, everything is purple, and I fnd myself a prisoner of a powerful wizard, who created the world for himself. He tells me that he has been watching me for many years, and that he brought me to him, because he is in love with me. There are no other people on this world, but he has these constructed metal Scorpions, and one has a little boys soul within it. I became friends with the scorpion and together we find a way to escape. Of course, while this is happening, my group, let be Bastion, are searching for me. Their search led them off Toril, and onto the world of Dark Sun, which is where the scorpion and I managed to escape to. We manage to find each other, and escape the awful world, returning to our own beloved land of Toril. 
  • We then get another new addition to our group (shudders a bit) A Human Necromancer named Victor. Not only do we not need another mage in the group, but a necromancer? He is a strange looking man, who is obsessed with death, and you can tell just by looking at him. (shudders again). We met Victor in a little town called Diamond Gate. The founder of the town, the RiddleMaster, has changed, and we need to find out why. He was under some kind of spell, but we got to him, and fixed the problem. Cassandra was enchanted with this little town, and decided to built a Temple of Sune there. 
  • During our adventure, Steele came across a girdle. We all thought it was a Girdle of Strength, so he put it on, and it turned out to be a Girdle of Femininity. Steele and Cassandra went on a separate adventure to find a cure for Steele, and in the process, Cassandra became possessed by a ghost. Somehow, she was saved from the possession, and Steele was cured (I was not there, so I do not now all the details)
  • My good friend Steele is approached by a lich who wants a favor (I have many run-in's myself with this Lich) who we later find out is Steele's supposedly dead father. The whole lich thing is complicated. 
  • I find out that I am pregnant, and quit adventuring for the duration, as casting magic could cause problems for the unborn child. My sister and stayed as guests of the King of Cormyr, and while there, the Sisters that I mentioned before, decided they wanted to kill me. The one sister, Elexa, still has a thing for my husband, and thinks that if she kills me, he will be hers (get real). They send a sphere of annilation after me, but my sister Illyrana, is the one who gets in it's path. After this, I leave for Evermeet, as it seems to be the only safe place to spend my Pregnancy. While on Evermeet, I devised a way to bring my sister back to life. Since her body was destroyed, I had to find a new body for her. I brought her back as a were Cathshee (a large elven Cat, very special to the elven people) My son, Nathaniel, is born on Evermeet. 
  • While I was on Evermeet, our halfling thief was taken in by a half halfling half human male, named Omar, and he got her addicted to a special green cheese, that put her in his power. The rest of the group had to find a way to free her from the addiction, and of course, they did. 
  • Steele and Crystal traveled to Vassa, and while there, Crystal witnessed the orc Demi-God and another powerful creature (we later learned his name was Nezras) and she overheard something she shouldn't have, which got us caught up in an adventure that was quite difficult. 
  • After my son was born, I rejoined the group, as we were up against powerful enemies and we needed all the power we could get. My sister took care of Nathaniel while we were away. We had to return to Myth Drannor, this time in search of a powerful artifact called the Arm of Valour. We needed this Artifact to g=fight and defeat the orc Demi God, who was building an army and attacking Baldur's Gate. We found the artifact, and while in Myth Drannor, we met the God Shaundacle. Steele became a follower of Shaundacle, as well as the newest member of our group, the Gallant Triston. 
  • We returned from Myth Drannor and went to Baldurs Gate to help in the battle against the Orc's. Steele volunteered to be the one to wear the arm of Valour, and to take on the Orc Demi-God. He defeated the Orc God (with some unknown to him help from Cassandra, and Sune) as well as with some help from his Gad Shaundacle. Triston called on Shaundacle when it looked like Steele was going to lose against the God, and Shaundacle responded, by appearing and fighting the Demi-God himself, while Steele took a breather. Of course, Steele won, and our group helped Baldur's Gate rebuild. 
  • After that, we traveled to Undermountain. Seems someone had kidnapped the mad mage Hallister. Although we really would not have cared, as Hallister is evil. IT turned out that having him in control in undermountain was the lesser evil then letting those who kidnapped him in charge. While we were down in undermountain, Bastion lost his paladin powers, and none of us know why. 
  • In order to get his paladin powers back, Bastion had to go up against a Death Knight, and defeat him, and he had to do it alone. I did not want him to go without me, but I knew he had to. So, I let him go, but I kept a close watch on him through my crystal ball. It turns out that the Death Knight was too strong for him, and he was almost killed. I could not allow that to happen. Just as the Death Knight was about to deliver the killing blow, I teleported to where they were, and stopped the Death Knight. The Knight was too cowardly to face more then one person, and he fled. Because I helped him, he lost his paladinhood forever, but I could not help it, I could not bare to let him die. 
  • We have yet another new addition to our group. A half elven female fighter, named Dimitra. I did not really like her right from the start. She did not seem to trust anyone, and I never could really figure out why she would travel with us. Her distrust got even worse when we traveled to Myth Drannor once more, and along the way, Grey stole one of her items, a dagger called Death Send. It seems that Grey stole the item on the orders of Bastion. The item is a part of a powerful Artifact, and Bastion was not sure if Dimitra could be trusted, so wanted it out of her hands. After we collected the rest of the artifact, we turned it over to the king of Cormyr, as it belonged to Cormyr in the first place. While we were in Myth Drannor this third time, Bastion became and Avenger of Shaundacle, which is a lot like a paladin, but with slightly different powers.
  • It's vauge but I saved us all from beholders... it was nothing... really... I am a hero after all... soon to be a God...
  • My sister, against better judgment, has fallen in love with Grey. (shakes her head) I known my family will not be happy about that. She gets pregnant, and they have Five children (she is part cat remember, she had a litter)
  • It has been 10 years since our group defeated the Temple of Elemental Evil. We are invited back to Verbobonk for a 10 year re-union, where we are celebrated as hero's, and Tearaxe (Balin's brother) Joined our group. Just before the re-union, Cassandra had temporarily left the group, for the summer, so that she could visit with family in Waterdeep (we later found out she was visiting with her son, who thinks she is his aunt) and she brought Dimitra with her (the two of them seem to have hit it off and become friends) During the re-union celebration, Steele gets a delivery, when he opens it, it turns out to be his beloved Cassandra's head. (Dimitria was with us at the Re-union, but she claims to have no memory of anything bad happening to Cassandra while in Waterdeep) To make a long story short, we start getting clues that lead us to Dragon Mountain, Where Zert (yes, he has appeared once more to hound us) has kidnapped Darren (Steele and Cassandra's son) and where we believe we will fins a way to bring Cassadra back from the dead. Somewhere along the way, Dimitra and Zert became lovers, and she betrayed our group to be with him.  Steele manages to rescue his son, and we find Cassandra, who was cloned, and the one who cloned her (a member of a very powerful group of wizards called the 8) had tried to turn her to evil (unknown to us at the time, a second clone was made, and was successfully turned to evil, she became a priestess of Loviatar)
  • Alot happened next, and it is quite complicated. We traveled through Amn and Tether, and Ended up in Hellgate Keep. An Elven bladesinger Arla Dree, joined our group. It seems an old enemy, one we did not even know we had, was after us, and we needed to defeat him. His name was Nezras. He wanted to become a God, and destroy the elves, and he felt we were in his way. Zert enters the sceen once more, with the Mighty Servent of Ioco in his possession. he placed it on sale to the highest bidder, and Grey went undercover and won it, then returned it to the Queen of Evermeet, where it rightly belongs (maybe there is some hope for Grey after all)
  • Meanwhile, in Waterdeep, Cassandra is wanted for Murder. But it was not her that did it, it was her Evil clone. Which is all apart of Nezras's plan to destroy our group. Another part of his plan is the Djinn Calim, who was captured in a crystal prism by the elves, and who has now been freed. Just one more thing we need to do, recapture him. 
  • Illyrana and Grey got a hold of the Obsidian man, and take it to the Drow priests of Elistree, where it rightfully belongs while the rest of the group travel to a powerful group of people known as the Aboleans, to get a high magic scroll that will let them recapture Calim in his crystal prism. We get he scroll but it is not complete, only way to complete it, is to travel to the Abyss, and rescue the Goddess Waukeen. We succeed in this task, but at a very high price. Bastion, my beloved husband dies in the abyss....
  • Arla Dree is told that she has to join forces with Dimitra (it has been prophesized that only Arla and Dimitra working together can defeat Nezras (who is in love with Dimitra, because she looks like an ancestor of hers, who was Nezras's lover) 
  • Arla and Dimitra do not defeat Nezras, but they destroy his staff of cloning. Arla Dree, Victor and Myself cast the high magic from the scroll and recaptured Calim. Return to Evermeet for the final battle against Nezras. we defeat him, and Zert is finally captured and imprisoned by the elves. Dimitra, for some reason, is freed by the Queen (I would not have let her go, but the Queen must have had a reason). Victor gave me a lifeless clone of Bastion, and Grazzits true name (the one who has Bastion's soul in the abyss)
  • It is 15 years later, the kids are all grown up and adventuring themselves. I have spent all these years trying to find a way to free Bastion, only to find out that he is now free. When we tried to find him, our whole group was captured, and now we are trapped in the abyss. We have to find a way to escape. 

(Partially) Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion  
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