ARCHIPELAGO'S
Newbie Help

Welcome to my newbie help page. This should help you able to become a truly powerful warrior. I've also in included a building help page for those interested in building on an Archipelago based mud or ppl who wish to build their own mud.
Strength: how physically mighty you are |
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Constitution: how healthy and robust you are |
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Intelligence: how smart you are |
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Wisdom: how deep your understanding can be |
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Focus: how well you can concentrate |
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Perception: how much you can see |
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Dexterity: how agile you are |
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Guile: how sneaky you are |
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Charisma: how personable you are |
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Luck: how lucky you are |
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Devotion: How religious you are |
Dwarfs, Giants, Trolls, Ogres and humans are the best overall races to be warriors. When editing your player stats always max Constitution, Strength, Dexterity, and place the remaining points on either Charisma, Intelligence or Wisdom. After the making your player and you've entered the game, go straight to the Warrior guild (you will either have to ask someone where it is or look for a map as some Archipelago muds have different cities and the guild is located in different places). Type learn at the guild master to get a list of all the skills available to you. Learn Bash and kick and then type Train. You will then get a list of trainable weapons which you can train in. Pick a weapon that you will more likely to use through out the game ie: train sword.
Pixies, Elves, Gnomes and Selkies are the better mage races to be. Humans also can be good but have lower intelligence and wisdom. Always max con and try to max Intelligence and wisdom as this gives you a better change to learn spells cheaply. Charisma helps a little as well so place a few on that and also place as much as you can after the others on Dexterity. After creating your character, you need to find a mage, they are normally walking around the city so you will either have to ask someone about them or find them yourself. The wizened woman is the best option as she teaches the water spells which are probably the best group of spells available. The fire mage is also a good newbie mage, try and study Palm of Flame at first. Check out my spell list to help you on the way to becoming a great mage.
Ok probably the better and most crafty are the halfling, half-elf, Goblin, human and Amarya races. Max Dexterity, Strength and Constitution and place other points on Guile intelligence and wisdom (important that you place more on guile than the others here). When done try and find a cheap knife or ask someone for one then find the thief guild. Learn sneak, hide and backstab when u can and train in dagger at the warrior guild. When you have backstab, the best way to use it is to to this...sneak into the room hide then backstab <target>. Stealing eq from mobs are roughly the same as backstabbing. Sneak, hide and steal...only certain pieces of eq can be stolen though. neck, finger, wrist and scabbard are the easiest. If you get caught watch out!
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Human: The most popular race that roam the lands. They mainly live in the large cities or small villages that are placed around the island. Master of all arts and trades, humans are mainly peaceful creatures that only go to war when needed. |
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Elves: Nature loving, mischievous and generally frivolous, elves enjoy living out of doors. They have few permanent settlements preferring to live a quasi nomadic life. Where elves have settled in large numbers their housing is simple and made to be easily disassembled and moved. They tend to favor woodland locations and almost never build any fortifications. |
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Half elves: Are rare, and generally live either with their woodland cousins or in the human cities. They are slightly weaker than humans but have the intelligence of elves. |
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Giants: Giants tend to be belligerent and crude. Their settlements tend to be crude mainly rude huts. They can be found generally in the mountains or by the sea subsistence is either through hunting and trapping or fishing. Giants are very warlike and tend to build sturdy wooden stockades. |
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Gnomes: Gnomes are a peaceful race. Gnome settlements are generally to be found in high valleys, and consist either of houses of simple adobe or adapted caves. Gnomes have a highly developed culture, dedicated to the pursuit of the healing arts. |
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Dwarves: Dwarves are generally underground dwellers, their society revolves around mining and fighting. And yet they are capable of producing some of the finest workmanship. |
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Halflings: Halflings are a peaceful race living in houses cut into the sides of hills like burrows. They are farmers mainly and their settlements tend to be spread out. Halflings rarely build fortifications. |
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Pixies: Pixies are a race of very small sprite like humanoids who have the ability to fly. Pixies tend to flavor woodland settings and build their homes from the living trees in the forest. Pixies are peaceful and as a race are dedicated to the preservation of the arcane arts. |
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Selkies: Selkie are humanoids which are capable of breathing water and performing underwater as most people can above. They make their home in caves and grottoes deep beneath the sea. |
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Amarya: Amaryas are a warlike anarchic race of feline humanoids. Quick and dexterous their society revolves around the war band. Amarya are a nomadic people. The closest to a permanent settlement is a large meeting of war bands that may stay together camped in one place for months at a time. Amarya are superb horsemen and are most comfortable in the open plain. |
Click here to see the spell list Click here to see the wiz commands

