The Builders Guide
Please note that I've taken this building page from an old Archipelago Imp called Xero, and added some of the new stuff in. If you like to see the original page that Xero build click here.
I. General building commands:
II. Building objects,
The guide to the object editor. use the OEDIT
command.
III. Notes on building certain object types,
Zanth turns off a glowing saber of light with a flick of a switch.
Zanth slips a glowing white saber of light into a wide belt.
- Action desc on the SCABBARD: $n fingers
something hooked to $p. Zanth fingers something hooked to a wide belt.
Zanth slides a glowing white saber of light from a wide belt.
Zanth wields a glowing white saber of light.
| CANTRIPS | are items that can be 'recite'd. They
disappear once used. |
| PHILTRES | are weak potions that can be 'quaff'ed.
They disappear once used. |
| ELIXIRS | are the strongest type of potions you can have, and they disappear
once used. Note: they are not yet implemented. |
| RODS | are another name for wands, and are used as such. They can contain
one to many charges before they are rendered useless. |
| STAVES | are the strongest type of wands you can have. Note: they are not
yet implemented. |
| VIS | items are used in conjunction with the 'invoke'
command. They boost spells and disappear once used. |
| "rechargable" | items are wand-like objects that can used once, and recharged to
be reused again and again. These items can be any object type, but
the important thing is to set the object's (A)pply bit, which
determines what powers it has. For every hour of effect, the
rechargable has to have at least double the time of recharge. |
| Magical Foods | are items that either make you grow taller, or make you more hungrier when eaten. Other magic food types will be added later. To enable magic foods, make a FOOD item, and follow the instructions in the (V)alues section of the object editor. |
IV. Building mobs,
The guide to the mob editor. use the MEDIT
command.
V. Notes on building mobs.
VI. Building rooms,
The guide to the room editor. use the REDIT
command.
VII. Notes on building rooms,
IX. Miscellaneous building tips:
X. Appendix:
| (6) TINY | < 100 cm |
| (5) VERY SMALL | < 135 cm |
| (4) SMALL | < 170 cm |
| (3) NORMAL | < 190 cm |
| (2) LARGE | < 220 cm |
| (1) HUGE | >=220 cm |
| Mild | 1-12 | pts per tick |
| Mild | 6-24 | pts per tick |
| Moderate | 12-48 | pts per tick |
| Strong | 24-96 | pts per tick |
| V Strong | 48-192 | pts per tick |
| Deadly | 200-500 | pts per tick |
| Undead - | produce a pile of dust instead of a corpse when killed. undead
are also affected by the skill "turn undead". |
| Other - | |
| Humanoid - | |
| Animal - | |
| Dragon - | breath only when the spell_caster mob flag is set, and a special
-- post on the board to request a special -- is assigned. The
types of breath the dragon can breath are fire, frost, gas,
lightning, and halitosis. |
| Giant - | |
| Plant - | plants don't do anything just yet, but provisions in the code, (constant.c)
will allow plants to resemble plants, i.e., they will have petals,
stalks, stems, roots, etc., instead of hands, legs, and arms.
plants will be affected by herbam spells. |
| Equine - | horses. this prototype doesn't do anything yet, but provisions
in the code (constant.c) will allow horses to resemble horses,
i.e., they will have fetlocks, hooves, etc., instead of legs and
feet. |
| Ichthyoid - | fish creatures. they don't do anything yet, i don't think. |
| Arthropod - | animals with chitinous exoskeletons and jointed appendages,
e.g., arachnids (spiders, scorpions, ticks), crustaceans (lobster,
crabs, barnacles), insects (beetles, butterflies, millipedes).
this prototype doesn't do anything yet, i don't think. |
| Avian - | birds. this prototype doesn't do anything yet. |
| [ 0] water | [ 1] beer | [ 2] wine | [ 3] ale |
| [ 4] dark ale | [ 5] whisky | [ 6] lemonade | [ 7] firebreather |
| [ 8] local speciality | [ 9] slime mold juice | [10] milk | [11] tea |
| [12] coffee | [13] blood | [14] salt water | [15] clear water |
| [16] fruit juice | [17] strange brew | [18] urine | [19] rum |
| [20] muddy water | [21] sap | [22] nectar | [23] moonshine |
| [24] soup |