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Facts and History of the World of Honor
Laws and Customs
Every civilized area of Honor has laws, or at least customs, which the traveler must honor or risk severe inconvenience. Different areas will have different laws, however the Monarch�s Edict of Rules will be more or less universal.
Monarch Laris� Edict of Rules, established in 76 A.A., prohibit killing or other public violence, theft, disturbing the peace, or annoying local rulers. The Monarch Guards are the enforcers of the Edict of Rules. There are holding cells throughout Honor, but the main courts for heinous crimes are located in Inner Harbor, and the prison to hold the convicted are located in the Dransom Swamps.
Trials
If you are accused of a major Circe, you will be transported to Inner Harbor to plead your case in court. The accused has very little rights, but one. The accused has the right to confront his accuser and offer testimony in his behalf. Witnesses are sometimes allowed, but it is up to the discretion of the magistrate.
Clothing
Clothing makes the man, or dwarf. It is important to be dressed properly for your station in life. Ordinary peasant clothes cost 10 sp for a complete outfit. A tradesman or middle class type will wear clothes costing 50 sp. An outfit for the gentry would be closer to 200 sp, and the Monarch and his court would wear clothes costing thousands.
Guilds
A guild is an organization of professionals in a specific line of work. There are many business guilds such as bakers, smiths, and butchers. Most of these guilds have little effect on an adventurer. However, some guilds are worth mentioning.
Wizard�s Guild
An old and powerful guild, there are numerous chapters throughout the World of Honor. Some are splinters from the Wizard Fossell�s original guild. Others are renegade factions whose leaders care little for human life in their pursuit of the arcane arts.
Thieve�s Guild
In some cities, thieves are organized into a guild. In others, they are broken up into warring gangs. They may sometimes cooperate, but they most often compete bloodily. Continue with Facts & History Home
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