Precision Pass 2.1

This is the strong pass equivalent of Precision. Pass is not forcing, so theoretically a board can be passed out.
1 is the fertilizer bid and is made on all bad hands.

Opening bids in 1st and 2nd seat

Responses

Pass 8 - 15 (16) HCP, no 4-card major See below
1 16+ HCP See Precision
1 8 - 15 HCP, 4+ See responses to 1/
1 8 - 15 HCP, 4+ See responses to 1/
1 0 - 7 (8) HCP See below
1NT 9 - 11 not vuln., 12 - 14 vuln., balanced Bidding after a weak 1NT
2 7 - 11 HCP, 4+, 4+ or 20 - 21 bal. Ekren
2 5 - 9 HCP, 5-5, at least one major Wilkosz
2 5 - 9 HCP, 6-card / NF Multi
2 5 - 9 HCP, 4-card + 5+card / Norwegian Two (for further bidding see Muiderberg)
2NT 5 - 9 HCP, 5 5 Unusual 2NT

In a strong pass system, there are no 3rd and 4th seat openings because pass is also an opening bid.

Responses to Pass

Response Further Bidding
1 8 - 12 HCP, no 5-card major See below
1 13+ HCP, relay
1 5+, 8+ HCP
1 5+, 8+ HCP
1NT 10 - 13 balanced
2/ 5 - 9 HCP, 5-card suit
2/ 5 - 9 HCP, 6-card suit
2NT 14 - 15 balanced

Pass - 1

Response
1 (after 1) Balanced
1 5+ + 4+
1 5+ + 4
1NT Maximum, 6-card minor
2 Minimum, 6-card
2 Minimum, 6-card

Pass - 1 - ?

Response Next Relay
1 5+ + 4 1
1 5+ + 4 1NT
1NT 5+ 1-suiter 2
2 5+ 1-suiter 2
2 5+ 5+ 2
2 Balanced minimum 2
2 - 3 Balanced maximum

Responses to 1

This is the garbage opening bid that is used in every strong pass system.
  • 1NT: Forcing asking bid, Romex style
  • 2x: To play
  • 2NT: 0-4 losers, 2-suiter

    If 1 gets doubled, pass suggests playing there, redouble suggests playing somewhere else, and anything else is natural.

    1 - 1NT - ?
  • 2: Second negative
  • 2: Maximum 4-card
  • 2: Maximum 4-card
  • 2: Maximum, no 4-card major

    Responses to 1/

    1 - ?
  • 1: 0 - 10 HCP
  • 1: 8+, 5+ (Flannery hands are opened 2!)
  • 1NT: 11 - 14 HCP without fit or 9 - 11 with 3-card support (semi-forcing 1NT)
  • 2: Artificial GF, no 4-card support
  • 2: 11 - 14 with 3-card support
  • 2: 8 - 11 FP, 4-card support
  • 2: 7 - 10, 6
  • 2NT: GF 4-card support
  • 3/: Invitational with 6-card suit
  • 3: Preemptive raise, 0 - 7 FP
  • 3: Singleton Splinter, 15 - 18 FP
  • 3NT, 4, 4: Void Splinter, 15 - 18 FP

    Changes after 1:
  • 2: 10 - 14 HCP, 5+
  • 3: Invitational, 6-card

    1/ - 2 - ?
  • 2: Not canape (balanced or 1/2-suiter)
  • 2: 4-card with longer
  • 2: 4-card with longer
  • 2NT: Both majors 1
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