Larry: I don't.
John: You could've used detect magic.
Anthony: Who can speak with dead?
John: I can -- no, I can't.
Tony: Larry, I took a potion of healing, 36 points back.
Chris: Actually, I got a ring of invisibility – which makes me invisible
but doesn't help me detect it! [shoots himself]
Larry: Good thinking, Chris.
Chris: Thank you. I'll leave now ... okay, is there anything else in the
room?
Chris: Does anybody have a detect invisibility?
Tony: Yes.
Chris: Okay. You want to see if there's anything else in the room?
Tony: Anything else in the room, Lar?
Larry: No.
John: Speak with dead, I have it.
Anthony: Too late.
John: Okay.
Larry: Oh, John, I meant to give you something. Geoff, where’s that --
John: Piece of paper?
Larry: Yeah.
John: They're all here.
Larry: Read that.
John: I did.
Tony: I showed it to him already.
Geoff: You didn't check them off.
John: What am I supposed to check off?
Larry: Which spells you pray for.
John: How am I going to do that when it's changing all the time?
Geoff: Use a pencil and an eraser.
John: Fun stuff.
Anthony: What do you think this is, one of our games where we just cheat
throughout the game?
John: Damned right.
Geoff: Lazarus, do you have speak with dead?
Tony: No, I don't.
Chris: So John, he speaks with the dead.
Geoff: What kind of magic-users are you guys?
Larry: I'll assume you prayed for speak with dead.
Tony: I don't feel like talking to the dead.
Anthony: Finicky magic-users.
John: Yeah, because I’m not in combat mode right now so I would have
spells that would be helpful.
Larry: Okay. You speak with dead. What do you ask?
Tony: John's got speak with dead.
John: I'm allowed seven questions.
Larry: Speak.
John: Who conjured you?
Larry: You did. No, not you -- he did [Lazarus], and he did [Azuraz].
Which one are you speaking to?
Geoff: Like hell I did.
John: The one that was on him [Geoff].
Larry: He says Azuraz did.
John: Oh yeah? Who do you represent?
Larry: No one.
John: Where are you from?
Larry: The elemental plane of air.
John: The plane of air, yeah.
Anthony: What's your mission?
John: Yeah. What is your mission?
Larry: My mission was to retrieve an object and when my mission was
frustrated I came back and tried to destroy the person who had
conjured me --
Geoff: I have no idea what he's talking about.
Larry: -- which is this guy here.
John: Okay.
Larry: The object I had to retrieve was the first standard of the king --
John: Of Southland.
Larry: -- of Aerdi.
John: Hmmm.
Geoff: No.
Chris: What's going on, Geoff?
Anthony: Speak to us.
Chris: Let's kill him and ask him a few questions.
John: Where did Azuraz conjure you, like, where on the map, where in
the world did he conjure you?
Larry: Rauxes.
Geoff: Ah-hah! Ah-hah!
Geoff: My character says to John, "Ask it who else was in the room".
John: Mmm. Is there any other names that you heard of while you were
conjured in the room?
Larry: We were both sent at the same time, and Lazarus conjured the
other one.
Tony: Did I?
John: Okay, we know it's from Rauxes anyway.
Chris: The capital city in the Great Kingdom.
Tony: Question the other one, John., the one on me.
John: I can't.
Larry: You've got one question left.
John: I do? Well, I can't change it to another.
Geoff: Think, guys, think.
Chris: What does this room look like?
Geoff: No, no.
Tony: Wait, John, what do we know so far?
John: What do we know so far? It's from Rauxes, it -was sent to go do
something, and when it failed it was to go --
Tony: What exactly?
Anthony: It was to get the coat of arms, or whatever it is.
John: Yeah.
Tony: Of what, Furyondy?
John: No, Aerdi.
Tony: Aerdi. Okay.
John: So that means it was --
Tony: What do we know about the Aerdi?
Geoff: Nothing.
John: -- he was gonna try to do two things at the same.
Larry: No, let me clarify this. An aerial servant, you send it on a
mission.
John: Yeah.
Larry: And if the mission is frustrated --
John: Yeah, it'll come back to you.
Larry: -- it comes back to the person who conjured it at double strength
and tries to kill them.
John: Okay.
Tony: Makes sense.
John: Can you describe ... oh, this might not work ... I want to see if
it would describe Azuraz perfectly.
Chris: It would, because if they would've shape changed into --
John: Yeah, they would’ve shape changed.
Tony: Azuraz, can an aerial servant be traced?
Geoff: No.
Larry: Just to clarify what it -was looking for, what it had to get:
about 6 centuries ago, when the Great Kingdom was first formed,
they took the standard that the king always used and they put it
in a special case and it's almost impossible to get it out unless
you're the right person. The aerial servant was simply told to get
the standard. And of course it couldn't.
Tony: Right.
John: Then it comes back to whoever sent it.
Chris: It was sent on an impossible mission.
John: As an assassination attempt. Again.
Geoff: So our assassins are creative.
John: Yes.
Larry: Well, they're getting to that point because, like I say, attempts
have already been made and none of them have succeeded.
John: There's really no other question that would be beneficial.
Chris: Ask him if he was conjured from the palace of Rauxes.
Larry: That's a yes or no answer. Doesn't tell you much information.
Chris: Okay. Ask him what the room looked like.
John: What --
Anthony: Wait. Let's discuss this.
Tony: How would they know if we died or not?
Larry: Well, they wouldn't.
Chris: It's irrelevant.
Geoff: They would hear about it.
Tony: Okay, John, go ahead.
Chris: Ask him what the interior of the room looked like.
John: It could be anywhere in Rauxes.
Chris: Right. So that means it would be a good starting place for us
to teleport to.
John: Okay. Magic-users, please take heed of what the aerial servant
will say, because we need this information for teleporting. I
ask him, give me a detailed description of the room in Rauxes you
were summoned in.
Larry: It's 20 by 30 feet. It's a rich room, marble floor, high ceiling.
On the south end is a large fireplace. On the west side there are
2 doors. On the east side there is 1 door. To the north side,
part of the room is set aside by columns, and you can see from
where I was conjured, 4 thick ropes hanging down. They disappear
up high into the ceiling. They don't quite reach the floor. And
in the center of the room is a pentagram.
Chris: Does this describe any one of your rooms?
Larry: No, this doesn't describe any of Marlenus' rooms.
John: There's no windows? Everything's sealed off?
Larry: In this particular room, yes.
John: In this description, would he have mentioned --
Chris: -- other people in the room?
John: Yeah. Like a guard from the Great Kingdom?
Tony: What kind of uniform he's wearing?
Anthony: Flags on the wall?
Larry: All he saw was Lazarus and Azuraz.
John: Shape change.
Tony: Gentlemen, why don't we pretend they got us. Can we use that
information to our advantage?
Chris: Sure we can. First, they'll be looking for a party of 7, not a
party of 5. Actually, they'd be looking for a party of 5, not 7.
John: Let's put it this way: they don't know that we got together,
because if they did, they would have sent 7 of them after us.
Tony: They don't know if they succeeded or not, either.
Anthony: Well, they don't know who was invited to this room. They were
sent down there just knowing Tony and Geoff would be around.
Tony: Lucky for us.
John: We got together, each one of us getting a message.
Anthony: The rest of us could all go to the city, with these 2 undercover,
with cloaks or whatever, so they're not noticed.
John: The best thing to do, if we do teleport outside the city -- like,
most of the spies have seen the city, no problem? If we teleport
into that room, we don't know what is waiting for us.
Anthony: Or what kind of spells are in the room.
Geoff: I don't know if we could teleport in there.
John: That's right. So if we teleport outside the gates of the inner
city, nobody knows what we look like.
Tony: Well, they obviously know what we look like.
Anthony: That's okay , you guys can wear cloaks.
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